Direct3D Mobile / OpenGL ES? - Touch Diamond, MDA Compact IV General

Does anyone know if these are properly implemented through the APIs? I am aware that the HTC home screen supposedly uses the 3D chip, but nowhere says how.
If it is properly implemented it would be very interesting for developers and gamers alike.

Judging by peoples experiences with DirectDraw at least that API is not accelerated. OpenGL ES is though and Direct3D is probably mapped to Open GL ES calls and would also be accelerated (with some form of, probably slight, performance penalty).
There are two threads in this subforum that are asking for benchmark results from the Diamond but so far none of the current owners seem interested in providing anything.

ill do a benchmark if its easy to do, what program do i use?

jkr284 said:
ill do a benchmark if its easy to do, what program do i use?
Click to expand...
Click to collapse
http://www.spbsoftwarehouse.com/products/benchmark/??en
http://int13.net/gxmark.htm
http://classic.pocketgear.com/software_detail.asp?id=8287
As far as easy goes you just run the application basically.

Thanks
Ive been trying to run a full spb test on the diamond at default settings and on battery power. It didnt like the word test (seemed to stick at about 90% of opening the alice word doc then looped forever!) and also didnt like the pocket internet explorer test (well it opened opera browser for the test, and didnt like it for some reason!), just running it now with buit in application tests disabled.

Ok First Heres the SPB Benchmark results with "Built in Applications Test" Disabled:
- <benchmark-results>
- <info>
<platform-name>HTC Touch Diamond P3700</platform-name>
<device-name>HTC Diamond</device-name>
<start-date>06.05.2008</start-date>
</info>
- <main-tests>
<fs-largefilewrite>566.700000</fs-largefilewrite>
<fs-largefileread>107.900000</fs-largefileread>
<fs-largefilecopy>679.800000</fs-largefilecopy>
<fs-manyfileswrite>5897.500000</fs-manyfileswrite>
<fs-manyfilesread>429.300000</fs-manyfilesread>
<fs-manyfilescopy>4549.900000</fs-manyfilescopy>
<fs-dirlisting>1334.200000</fs-dirlisting>
<fs-db>756.900000</fs-db>
<grf-ddb>6.670000</grf-ddb>
<grf-dib>25.095000</grf-dib>
<grf-gapi>5.390000</grf-gapi>
<misc-zip>2660.000000</misc-zip>
<misc-jpeg>417.600000</misc-jpeg>
<misc-arkaball>8.140500</misc-arkaball>
<misc-mflops>3578.800000</misc-mflops>
<misc-mops>1001.700000</misc-mops>
<misc-mwips>7229.000000</misc-mwips>
<misc-memcpy>8.449000</misc-memcpy>
</main-tests>
</benchmark-results>

GXMark produced a white screen! i had to reset the device! No Idea whats up there!
Pocket Pc Mark wouldnt do a run on the graphics test, it got to 6/8 test and then locked, had to reset again, sorry!

Thanks for your efforts!
The SPB results are actually very poor unfortunately. Almost too poor, did you have lots of stuff running in the background or anything like that?
Apart from the pure CPU tests (including decompressing a JPEG and a ZIP file which both are very CPU bound as well) both filesystem operations and graphics operations are a lot lower (or at best equal in some cases) to what you would see on a Kaiser for an example..
I think at least we can say with certainty that the GAPI and GDI/DDI drivers are not any better than on the Kaiser, very minor boost due to faster memory and CPU sped can possibly be achieved but that's nothing compared to real hardware acceleration.
I really do hope that the next version of Windows Mobile and the included APIs andate some sort of all around graphics acceleration Video hardware acceleration seems to much like a tack on in current WM and the Diamond seems to be the ultimate proof of that.

the only things running are the default progs in the background like touchflo etc. something has been improved as ackys breakout and bejeweled 2 run beautifully in vga aswell, they ran like **** on my touch cruise (slowdown and stutters) in reality this phone ****s all over the cruise performance wise in games and general use.
One thing that was better on the cruise is the 3g reception which i could get inside my house but not with the diamond.
Tomtom6 displays real nice in vga also but takes a longer time plotting routes, much longer!

Try a psx emulator and see if it runs :]

"I really do hope that the next version of Windows Mobile and the included APIs andate some sort of all around graphics acceleration Video hardware acceleration seems to much like a tack on in current WM and the Diamond seems to be the ultimate proof of that."
it would still require drivers even if ms provided them like in normal windows
doubt ms would pay the coins htc dident

Can anyone with a Diamond please run the Futuremark benchmark as it does an open gl test as well as 2d and more, thanks
http://www.futuremark.com/download/spmarkjavajsr184/

I downloaded the suite (clicked all the tests)
Ran it and heres what i got:
http://service.futuremark.com/orbmobile/projectdetails_spmarkjavaweb.jsp?projectId=23157&projectType=20
Looks like it didnt want to do the 3d test......

This is discouraging. Most of the tests don't run, and those that run give really low results? Sounds familiar. I really don't want this to be yet another great hardware with lackluster software support...

Rudegar said:
it would still require drivers even if ms provided them like in normal windows
doubt ms would pay the coins htc dident
Click to expand...
Click to collapse
yes of course it would need drivers
but current Windows Mobile seems to be built with the assumption that there will be no specialized graphics hardware (so everything is build to run in software)
desktop windows is built on the assumption that there will be hardware acceleratio for 3D, video playback and even the GUI, I'm hoping windows mobile 7 sports a similiar approach, thus "forcing" manufacturers who want to ship even baseline WM devices to support their hardware with graphics drivers
also something with the underlying framework in windows mobile seems off when it comes to hw accelerated graphics, as I mentioned earlier it feels like a tack on that wasn't planned in the first place
thus even when we have devices with hardware and drivers it still not universally applicable (check the diamond for a perfect example, it has some level of hardware acceleration but it's not general and system wide for whatever reason)
so what I am hoping for is a standardized, general system wide assumption that future WinMo will have graphics hardware just the same as any PC today has some level of hardware acceleration (in effect making it close to impossible for companies like HTC to ship devices with hardware but without drivers)

jkr284 said:
I downloaded the suite (clicked all the tests)
Ran it and heres what i got:
http://service.futuremark.com/orbmo...arkjavaweb.jsp?projectId=23157&projectType=20
Looks like it didnt want to do the 3d test......
Click to expand...
Click to collapse
Thanks for running the test

Radeon123 said:
Thanks for running the test
Click to expand...
Click to collapse
My Pleasure!
To everyone worrying about gaming and movie performance i wouldnt worry at all,
The latest coreplayer has no lag in high quality films
Ive tried loads of astraware native vga games and they run flawlessly, with soe tweaking as shown on other threads the interface is now ery quick. I wouldnt bother stressing yourselves over the performance as its stellar for the size of the device.

jkr284 said:
My Pleasure!
To everyone worrying about gaming and movie performance i wouldnt worry at all,
The latest coreplayer has no lag in high quality films
Ive tried loads of astraware native vga games and they run flawlessly, with soe tweaking as shown on other threads the interface is now ery quick. I wouldnt bother stressing yourselves over the performance as its stellar for the size of the device.
Click to expand...
Click to collapse
640x480 movies? (Coreplayer played those fine up until the latest Kaiser ROM)
3D games or regular 2d ones? (basically all astraware games run just fine on my tytn ii for an example)
I'm not trying to rain on your parade, it just seems as if the Diamond is basically missing the performance some of us thought it to have. (Though that's not to say that the performance is poor)

UPDATE ON CALL OF DUTY: Works absolutely awesome, NOT using minimal settings, i was able to play pretty well. NOTE: Tytn2 and Touch Cruise was NOT able to play due to heavy lag even with minimal settings. Game was perfectly fine, with except with just a small little, not lag, but looks like the rendering was a bit slow as i looked around, when i used hardkeys and stylus at the same time. NOTE: ALL pdas lag in gaming when using hardkeys and joystick at the same time. However, it was minimal, and call of duty was enjoyable to say the least. SO yes, it DOES have graphic accelerators. Proper benchmarks will be done when i have proper time.
UPDATE. SPB benchmark seems to hang. cant run it. hangs at testing word document.
http://forum.lowyat.net/topic/711698

Baronic said:
UPDATE ON CALL OF DUTY: Works absolutely awesome, NOT using minimal settings, i was able to play pretty well. NOTE: Tytn2 and Touch Cruise was NOT able to play due to heavy lag even with minimal settings. Game was perfectly fine, with except with just a small little, not lag, but looks like the rendering was a bit slow as i looked around, when i used hardkeys and stylus at the same time. NOTE: ALL pdas lag in gaming when using hardkeys and joystick at the same time. However, it was minimal, and call of duty was enjoyable to say the least. SO yes, it DOES have graphic accelerators. Proper benchmarks will be done when i have proper time.
UPDATE. SPB benchmark seems to hang. cant run it. hangs at testing word document.
http://forum.lowyat.net/topic/711698
Click to expand...
Click to collapse
I would love to see a youtube video of COD on the diamond. Can you please post. I would really appreciate it.

Related

Diamond games compatibility and speed

Hi, I think that almost everyone want to play some game on his phone. So, I will test some of them, and post here results, and problems. Most of all, I test demos or freeware games, so actually full game results may by different. I hope this will be helpfull for you.
ofcourse it will be helpfull
thx
So, I prepared some games to test, I will test them later becouse I am still serching info about two PDAMill games. These games are Snails Reloaded (just QVGA) and Anthelion 2 (QVGA and VGA version). For some reason, these games runs much slower on Diamond than on brother´s Asus P535 when its CPU is set to 200MHz! Yes, 200MHz outperform in these games our 528MHZ one. I assume that this is due to incompatibility with WM 6.1. But it is strange. On PDA Mill site, they say that WM 6 is supported. Maybe WM 6.1 or combination of WM 6.1 + VGA is the problem. I dont know. Yes, you can run these games, but at speed of snail. Firts I thought that maybe transform from QVGA to VGA is the problem, but Anthelion 2 has VGA version too, and this VGA version was as laggy as QVGA version. If you think that Anthleion is 3D game, and Diamond maybe just cannot handle 3D, it is wrong. Even menu in this game is stupidly laggy, concretelly transtions in menu. And Snails Reloaded act just like Anthelion 2, and they are just 2D game. But I forgott that VS Bench on our devices is very good 2500+ points, that this isnt due to slow Diamond CPU. (VS Bench of Asus P535 is in 520 MHz mode 2300 points and on 200 MHz mode only about 1000 and it still outperform Dimand) .
So, for now I can say that you can play these games, but prepare yourself for laggy game experience.
Next game I tried is Duke Nukem 3D - this is even worst - becouse you can not even run it. After loading, screen goes black, and you must restart it. This is bad news, becouse I liked Duke Nukem 3D on PC, and I played it a lot on my previous WM 5 phone. This game doesent like VGA or WM 6.1.
And for now last one: Call Of Duty mobile. This nice 3D Game runs great, you will get even better framerate than previously mentioned Asus P535 in 520 MHz mode. Still, this game is not smooth, but definattely playable. First game which runs on Diamond slightly better than on P535 (520MHZ adjustable CPU).
More games speed and copatibility info will be here soon.
Nice work keep it up , may want to put them in a list format , with links to the games as well
For ref Age of Empires Gold Edition, Works fine on the Diamond
One question: Where can I buy a licence key to have a full verion of Age of Empires Gold Edition?
Fred
Yes, I know. For now, I will add games just as new replys, but I will make some list in future, when more games will be tested. I can add links, if you want, but remember that most apps I am testing are demo versions, but some freeware will be there too.
Has anyone tried bejeweled 2 yet? I don't wanna install mines until my screen protector arrives!!
best game ever bejeweled 2
I Have Working:
My Little Thank - Just some problems to acess the register screen but works
Solitaire City - Works Fine
SkyForce Rel. - Does not work
Skyforce - Does not work
Bejeweled 2 - Works
Rocket mania - Works
Tradewinds 2 - Works
Insane Aquaium Deluxe - Works
Dielmann said:
One question: Where can I buy a licence key to have a full verion of Age of Empires Gold Edition?
Fred
Click to expand...
Click to collapse
IIRC, you cna't - it's long been abandoned.
Siruss said:
SkyForce Rel. - Does not work
Skyforce - Does not work
Click to expand...
Click to collapse
Did you contact the developer? It's working just greta on all my other VGA devices, incl. WM6.1 ones - that is, it must be incompatible with the Qualcomm chipset.
Double post - bad connection - sorry
Pocket Heroes - works great
Leomnade Inc.- works but can't get pass the beginning menu
Tombraider - seems to work, as I can't get pass the menu because of missing hardware buttons
Lemmings 1.0 - the screen is black but I can hear the music
Asphalt 3d - runs on 1/5 of the screen
Worms - work great but luck of hw buttons (can't shot, jump and so one)
Houseofdead 3d - works but slow
Poket Quake - shows menu but the game is blank window
Transport Tycoon - stucks on loading screen
koven said:
Asphalt 3d - runs on 1/5 of the screen
Click to expand...
Click to collapse
is that 3D_Asphalt_3.jar ? under Jblend v3.2.8 20061016c, it ran full screen on VGA; see the compatibility chart in my MIDlet Bible.
no it's PPC game (*.cab)
Hi Pokvitek, May be the reason for not working / poorly working games on Diamond compared to other (older) VGA devices is that the Games are developed for Open GL processing whereas our Diamond has seperate Qtc processing (the 3D accelerator chip)...
Can anyone put more light on this??
Anyone use or know of a good NES emulator. I would kill to have mario, master blaster, etc on my diamond.
thanks
If anyone would like to have an really good Lemmings Port, look here:
CAB: http://www.cs.wisc.edu/~zeppenfe/files/PocketLemmings.cab
If problems occured with moved grafics or similar, then exchange this .EXE: http://www.cs.wisc.edu/~zeppenfe/files/LemmingsCE.exe
YouTube Movie: http://de.youtube.com/watch?v=11_bG6--h6U
Level AddOns ZIP: http://www.cs.wisc.edu/~zeppenfe/files/LemPack_Custom.zip
Thats the first Port ive seen, that leans on the original game, with full levels from "Lemmings" and "Oh No More Lemmings". All you really need, is the "main.dat" file from your (hopefully ) original Lemmings...
I dont know, I personally think that Open GL is not the issue. Anyway, some games dont work due to WM 6.1, some due to VGA, and some due to problem that nobody knows. Qualcomm chipset has ARM 11 operation CPU, so this should not be problem. About Skyforce, I have not a solution, but an idea. I found something interesting. We all know spb benchmark, and with new ROM Diamond has in graphics about 1600 points. This bench can not use Hardware acceleration, so this must be result of just 528 MHz Main CPU. Now, point is that i thought that Diamond grapics index is low due to WM 6.1, but I found other phones running WM 6.1, and they had graphics index about 3000, with 400MHZ CPU. So, I was sad, becous it seemed that Diamond is just piece of crap. THEN I found something interesting, graphic index of IPaQ 214 - WM 6.1 VGA device, with 624 MHz Marvell Monahan 310 CPU. His grphic index was about 1600 too. So, device of this strenght, like IpaQ 214 definnetelly is, should outperform Diamond. So, I guess, that there is something. I dont know what, but I am sure that is.
koven said:
Pocket Heroes - works great
Leomnade Inc.- works but can't get pass the beginning menu
Tombraider - seems to work, as I can't get pass the menu because of missing hardware buttons
Lemmings 1.0 - the screen is black but I can hear the music
Asphalt 3d - runs on 1/5 of the screen
Worms - work great but luck of hw buttons (can't shot, jump and so one)
Houseofdead 3d - works but slow
Poket Quake - shows menu but the game is blank window
Transport Tycoon - stucks on loading screen
Click to expand...
Click to collapse
WORMS: there is a patch available to assign the sound up and sound down buttons to jump and backflip. then evrything works
NES emulators do not work properly because the lack of hardware buttons. the onscreen buttons do not work very well.

HW Accelerated Quake3 Hack

Hey everyone!
I got a bit bored at work today, so I hacked the Windows CE Quake3 port (http://code.google.com/p/q3ce/) so that it's playable with the new accelerated 3d drivers (http://www.htcclassaction.org/).
Someone has probably done this before, but I couldn't find anything on the forums, so I thought I'd might as well release it. I basically just changed the import segment so that the (seemingly) unused import of "glClipPlanex", which isn't included in the system-provided libGLES_CM.dll, got changed to the equally-long string "glMatrixMode". This allows the game to run, and while it's still pretty slow, it's much faster than the software renderer.
To run q3ce in hardware 3d, simply remove the libGLES_CM.dll file in your q3ce directory, and run q3ce.exe.
Cheers!
When I download the code from Google, the zip file errors when trying to unpack it. Did you have to do anything out of the ordinary to get it to work?
***EDIT
Nevermind, I'm a sooper noob.
i get "the file q3ce cannot be opened eather it is not signed with a trusted cert or one of its componets can not be found. i am useing the ommina driver.
What version of Quake 3 do I need to buy? Quake III Arena?
Yes, you need Quake 3 Arena to run the game. The q3ce package contains instructions on how to convert and install the game to your windows mobile.
@josefcrist:
Does the original q3ce executable work if you follow the instructions on how to run it without hardware acceleration? I might have to make a special fix for the omnia driver, it probably looks a bit different... Give me a few hours and I'll try getting it to work with that driver. Didn't even know it existed
Thank you ever so much. Will try this on my Diamond (which uses the same chipset albeit with more memory assigned to it).
EDIT: Strange...after the bootconsole part, it just goes back to the homescreen (I disabled TF3D because Q3ce is a huge mem. hog).
Anyway, I'm very grateful for your effort, and I'm sure many Diam users would be.
@josefcrist:
Hmm, it looks like the omnia drivers is only a D3D driver, while Quake 3 uses OpenGL... So with both the HTCCA driver AND the Omnia driver installed you can use OpenGL ES applications, while still having the better D3D performance that the Omnia driver seems to promise.
@nuuke1:
Yeah, I really want one of those, the much higher resolution display is just so sexy! If you can send me all the DLL files (could be one or two) called libgles in your Windows directory on the diamond, I'll see what I can do about it.
erim said:
@josefcrist:
Hmm, it looks like the omnia drivers is only a D3D driver, while Quake 3 uses OpenGL... So with both the HTCCA driver AND the Omnia driver installed you can use OpenGL ES applications, while still having the better D3D performance that the Omnia driver seems to promise.
@nuuke1:
Yeah, I really want one of those, the much higher resolution display is just so sexy! If you can send me all the DLL files (could be one or two) called libgles in your Windows directory on the diamond, I'll see what I can do about it.
Click to expand...
Click to collapse
It looks sexy alright, with the VGA too, but I'd wait for some of HTCs newer announcements in about 20 days at the MWC09, and since HTC has partnered with nVidia, we may even see Tegra *faints on the spot out of excitement*.
Sure thing with the dlls .
EDIT: Here we go. Hmm, I think one of the libgles files is hidden, the cm one.
Hmm, this is a bit odd... The original q3ce.exe seems to be linked to exactly your libgles_cl.dll. All the imports line up perfectly. Could you try copying your ligbles_cl.dll to the q3ce dir, and rename it to libgles_cm.dll?
It could also be worth to try the same with the libgles_mn.dll, as they both seem like good candidates. Good luck!
Whoops I forgot to mention that Q3ce already works with h/w acceleration but only 7 or 8 fps. It must be able to work better than that, methinks.
Anyhow just trying what you said (with original Q3ce.exe, other one doesn't work this time as well) AND...
OK the FPS is on average around 9/10 fps hehe. It's an improvement though!
EDIT: Is it possible to make it play in QVGA, as it's currently set to play at the resolution of that particular device. That would be sterling!
I get around that framerate too... There's definitely room for improvements. GLBenchmark runs pretty fast, so one would think that quake 3 would too...
I'll see if I can get q3ce to compile. With a bit of luck I might be able to do some optimizations and fixes. Would be fun to have a more playable q3 port for these phones.
Whatever happened to getting Quake 3 Arena to work smoothly?
well depends on what you call smooth, i can run quake 3 at about 9-15 fps, with customized config and a special ram setup+exe that i found for the dellaxim and surprisingly it worked for the kaiser, you do need a mix of drivers and a special rom if you will, almost none of the newer roms works with the d3d drivers
I would just give up on trying to get Quake 3 running on the Kaiser. The Kaiser obviously isn't as powerful as advertised, and Quake 3 is never gonna be playable.
For this reason I'm getting a nokia n82 (it's like a copy of the N95 except with xenon flash, better camera, candybar style). It'l play quake 3 at about 30fps with full graphics and detail. I'll also be able to play SNES and GBA. I really can't wait to get it!
mikeeey said:
For this reason I'm getting a nokia n82 (it's like a copy of the N95 except with xenon flash, better camera, candybar style). It'l play quake 3 at about 30fps with full graphics and detail. I'll also be able to play SNES and GBA. I really can't wait to get it!
Click to expand...
Click to collapse
some need a gps device with pda functions and a phone.. others, a gaming machine. want the first? get an winmo! want games? get an iphone dude
Does anyone have a working copy of everything needed to get Quake 3 working? Minus the Quake 3 files itself of course. Instructions on how to get .wad files there would be great too.
Some reason, I tried Quake3, but it just closes when it tries to start up.
I finally got Quake3 working with 3D acceleration. These damn applications don't make it easy getting it working. The main problem was getting the .pk3 file correctly made.
Anyway, it runs at 4-5 fps, and textures are missing. Mainly, the textures on the weapons.
Quake 3 was ported finally on the Android, and I'm going to give it a try on the Kaiser. Going to see which is better, Quake 3 for WinMO or Android. So far, nearly everything I run on Android is faster, such as emulators for Nes, Genesis, and SNES.
I know this is my third post, but I got Quake 3 working on the Android running on the Kaiser. I have a post about it, with a video showing it working.
http://forum.xda-developers.com/showthread.php?p=5791339#post5791339

x1 video performance worse than same specd htc devices

hello all
i have a standard xvid clip (640x272) that can only play @ 20.8fps on core player(stock rom) (with itje 10.1 ROM i get 21.3fps)
the same clip plays @ 23.8fps on the touch HD and 24.3 diamond 2(stock ROMs)
i tried so many other clips as benchmarks and its evident that the x1 is constantly %18-%20 slower than other HTC devices with identical specs (cpu and resolution)
can anyone explain this phenomena? i sure hope that there is light at the end of the tunnel
What do you have installed on it? Perhaps some background processes, like panelmanager?
come to think of it, its not just the video that is constantly slower on the x1. its the whole ROM in general (navigating between various wm programs, switching between applications....etc) is clearly much slower on the xperia even though it has the same CPU speeds (just look at an video review of the tp2 or td2 in youtube and you can clearly see how they are much faster)
even the fastest x1 cooked roms are noticeably slower than the HD,td2 and tp2 stock roms
hope SE can do something about that and i hope and i hope our chefs can eventually close the performance gap.
Angelusz said:
What do you have installed on it? Perhaps some background processes, like panelmanager?
Click to expand...
Click to collapse
its actully a fresh flash (itje 10.1) with only core player installed now not even emails or contacts are added yet
do you get better performance on reasonably good quality XVID dvdrips (close to 640x272 resolutions)
What coreplayer version did you use to test? I can try installing the same and see what I get. Also, what settings?
Same problem here, videos always cease in the first seconds.
By the way, which coreplayer version is the best to use for xperia?
im not facing a bug like F-Styla as it does not suffer from the stuter i just have constant low performance compared to HD and td2
i just benchmarked the video on an ancient HTC macian and i got 39fps!!!!!!! (on qvga resolution though)
using full version of coreplayer 1.3.2
THE GRIZZ said:
im not facing a bug like F-Styla as it does not suffer from the stuter i just have constant low performance compared to HD and td2
i just benchmarked the video on an ancient HTC macian and i got 39fps!!!!!!! (on qvga resolution though)
using full version of coreplayer 1.3.2
Click to expand...
Click to collapse
Since I discovered this great app (http://forum.xda-developers.com/showthread.php?t=467590) never had a problem viewing any video. Great resolution, small size of files, no lags.
However, I heard somewhere that coreplayer can't use hw acceleration on X1. Do not know if that's true also for HTC, but that could explain the performance differences
[email protected] said:
Since I discovered this great app (http://forum.xda-developers.com/showthread.php?t=467590) never had a problem viewing any video.
Click to expand...
Click to collapse
reencoding videos is not really a solution if you ask me
-my understanding that full qtv support is coming with ver2.0
my problem is that why the heck is the x1 so much slower (in everything)than identically specd devices like the HD. is there an easy way to varify that we are runiing at the FULL 528mhz and overclock in case we are not
THE GRIZZ said:
reencoding videos is not really a solution if you ask me
-my understanding that full qtv support is coming with ver2.0
my problem is that why the heck is the x1 so much slower (in everything)than identically specd devices like the HD. is there an easy way to varify that we are runiing at the FULL 528mhz and overclock in case we are not
Click to expand...
Click to collapse
Somewhere here in this forum I read that actually the X1 is NOT running at full speed. I know, I have not been really precise... but with a little bit of search you can find out the thread I am talking about.
I think all HTC devices except the original XDA have video sync/playback issues. There are tons of threads on this. Get yourself a PMP to enjoy quality videos.
X1 runs at 400 mhz currently, although the processor is in fact 528 mhz. The downgrade is made in order to save power and lower heat levels. You can check the current speed by installing an app like HomeScreen++.
I would like to see what the X1 can do with the full 528 mhz, but I haven't seen any solution for it so far.
I enjoy perfect quality after I downloaded the app from the front page.
orelsi said:
X1 runs at 400 mhz currently, although the processor is in fact 528 mhz. They downgrade is made in order to save power and lower heat levels. You can check the current speed by installing an app like HomeScreen++.
I would like to see what the X1 can do with the full 528 mhz, but I haven't seen any solution for it so far.
I enjoy perfect quality after I downloaded the app from the front page.
Click to expand...
Click to collapse
i got a program that can change clockspeed .. up to 528 , with nice settings like , lower it down @ backlight off , lower it down @ power button
it can still play mp3 at only 62mhz badass phone lol
i had it cooked in my rom Touch X 6.1.2b
programs called nueCPL - ClockSpee v1.2 (Build117)
www.nuerom.com
http://www.nuerom.com/BlogEngine/page/nueDynamicClock.aspx
THE GRIZZ said:
reencoding videos is not really a solution if you ask me
-my understanding that full qtv support is coming with ver2.0
my problem is that why the heck is the x1 so much slower (in everything)than identically specd devices like the HD. is there an easy way to varify that we are runiing at the FULL 528mhz and overclock in case we are not
Click to expand...
Click to collapse
I experienced the same slowness using Coreplayer, I am using v1.2.5.
After I put a non Touch-flo on the SEX1 I did not have a slow Coreplayer anymore, so I would suggest try a different ROM and see if the problem is still there.
I am using gtrabs wm6.5 rom and I have no problem playing video on Coreplayer without reencoding the video.
souljaboy said:
programs called nueCPL - ClockSpee v1.2 (Build117)
www.nuerom.com
http://www.nuerom.com/BlogEngine/page/nueDynamicClock.aspx
Click to expand...
Click to collapse
-just installed it
its says im already @528 (not 400mhz). i changed everything to 528mhz on all settings but that did not help in fact for some dumb reason in getting even less performance now @19.18 fps
-installed home screen ++ but im not sure where the settings is to show current speed (will look more after i reflash)
-turned off touchflo3d also didnt help
-this 400MHZ thing seems like a major problem with the X1, are you sure its true? i would imagine a lot of noise and complaints if it were true ?
-will go and flash into a beare bones rom now to see if it helps
souljaboy said:
i got a program that can change clockspeed .. up to 528 , with nice settings like , lower it down @ backlight off , lower it down @ power button
it can still play mp3 at only 62mhz badass phone lol
i had it cooked in my rom Touch X 6.1.2b
programs called nueCPL - ClockSpee v1.2 (Build117)
www.nuerom.com
http://www.nuerom.com/BlogEngine/page/nueDynamicClock.aspx
Click to expand...
Click to collapse
Thanks! That works to make it feel quite a bit snappier (I know its not scientific, but haven't benchmarked anything)
I am also having a video problem, rather than make new thread I post it here.
Well, not a single HD video plays on my Xperia now, Coreplayer tries to but its so choppy and insane which I now know doesn't use hardware acceleration.
Now after converting the video with Touch HD video converter software, WMP says "The source filter for this file could not be loaded."
I also found this: http://forum.xda-developers.com/showthread.php?t=365381
But still nothing at all.
Any solutions? Must I change ROMs to play HD videos?
weird I don't have any problem with video performance, I'm using coreplayer and they just flies!!!!!!!
wazaaappp said:
weird I don't have any problem with video performance, I'm using coreplayer and they just flies!!!!!!!
Click to expand...
Click to collapse
thats weird. are sure your video files are good resolution
can you make sure of the resolution of the file. also did you use the benchmarking tool in core player
i changed the rom but im getting the same results
THE GRIZZ said:
-just installed it
its says im already @528 (not 400mhz). i changed everything to 528mhz on all settings but that did not help in fact for some dumb reason in getting even less performance now @19.18 fps
-installed home screen ++ but im not sure where the settings is to show current speed (will look more after i reflash)
-this 400MHZ thing seems like a major problem with the X1, are you sure its true? i would imagine a lot of noise and complaints if it were true ?
Click to expand...
Click to collapse
- I think its under ...options - indicators.... IIRC.
- It is major and was talked about quite a lot when the X1 was launched.
DeeChan said:
I am also having a video problem, rather than make new thread I post it here.
Well, not a single HD video plays on my Xperia now, Coreplayer tries to but its so choppy and insane which I now know doesn't use hardware acceleration.
Now after converting the video with Touch HD video converter software, WMP says "The source filter for this file could not be loaded."
I also found this: http://forum.xda-developers.com/showthread.php?t=365381
But still nothing at all.
Any solutions? Must I change ROMs to play HD videos?
Click to expand...
Click to collapse
I had a similar issue when I messed up my video drivers with something I installed. The only solution was a hard reset.

3D drivers - less compatibility on wm6.5

wm6.5 is relatively new, so I haven't seen too many threads covering 3D drivers on wm6.5. Although it's really not a huge deal to me, (2D acceleration still works fine), I just noticed that Call of Duty 2 Accelerated, GLbenchmark, and some other 3d benchmark apps no longer run.
Again, there really aren't any day-to-day apps that I use that require 3D acceleration, but it would be nice to figure out why it isn't working.
Has anyone gotten COD2 working with acceleration?
mikeeey said:
wm6.5 is relatively new, so I haven't seen too many threads covering 3D drivers on wm6.5. Although it's really not a huge deal to me, (2D acceleration still works fine), I just noticed that Call of Duty 2 Accelerated, GLbenchmark, and some other 3d benchmark apps no longer run.
Again, there really aren't any day-to-day apps that I use that require 3D acceleration, but it would be nice to figure out why it isn't working.
Click to expand...
Click to collapse
it does work i got cod2,xtract,quake3 plus manila3d all working perfectly accelerated on my rom 6.5 build 23009

getting Morpgear SNES, GBA to run smooth (3d Acceleration Cab needed?)

Hey Everyone
I have been combing this Fourms and there is a lot of stuff but I I have not found a soultion to run SNES and GBA games.
So my HTC (Kaiser) Runs Poorly on SNES and GBA Games. If I un enable the sound SNes Performace does get better, but it is still a little choppy. GBA games either way are choppy.
and of course NES, GB and GBC run very well
I have seen a few people mention they can get theirs to work and I was hoping to get mine up and running as well.
first I am Running WM 6.5
http://forum.xda-developers.com/showthread.php?t=547754
That cooked version.
Morph Gear Version 2.4.09
after going through all the Posts I have also installed
HTC-CA-Kaiser-Drivers.cab
HTC TI Kaiser Drivers.cab
I was going to try
SJ SamsungOmnia_Driver_D3D.cab (but have not done it yet)
Does anyone have any tips?
IMHO the best speed for emulation can be achived only whith native 6.1 rom whothout superram
obaz said:
IMHO the best speed for emulation can be achived only whith native 6.1 rom whothout superram
Click to expand...
Click to collapse
not at all, snesgo is almost full speed with sound on but it only works on qvga screens for now, and it work perfectly regardless of rom used
obaz said:
IMHO the best speed for emulation can be achived only whith native 6.1 rom whothout superram
Click to expand...
Click to collapse
Hey, I've been looking to optimize my new Tilt for high-speed gaming/emulation (and applications in general) as well... and to be totally honest, all this about flashing and roms (especially the tutorials) has confused me senseless; however this native ROM you speak of looks like it's what I want.
...could you link me to that ROM?
...and does it have any compatibility issues with the Tilt's keyboard/function keys, or other sorts of connection manager hell I'd have to go through to get it properly working on AT&T's MEdia Net 3G?
yoyoman2 said:
Hey, I've been looking to optimize my new Tilt for high-speed gaming/emulation (and applications in general) as well... and to be totally honest, all this about flashing and roms (especially the tutorials) has confused me senseless; however this native ROM you speak of looks like it's what I want.
...could you link me to that ROM?
...and does it have any compatibility issues with the Tilt's keyboard/function keys, or other sorts of connection manager hell I'd have to go through to get it properly working on AT&T's MEdia Net 3G?
Click to expand...
Click to collapse
any last shipped 6.1 rom from wiki you whant. but it was writen before I try snesgo, and I must say - it is the best snes emu ever. runing smooth on on pdacornerXv9. only one bug - I cannt map qwerty as gamepad.
Most emulators were written ages ago. I wouldn't consider any of them anywhere near a finished product. Also, unless you're talking about PSX or N64 emulation, the 3D accelerator won't increase the frame rate. Though, it could make the graphics look smoother and sharper, without making the game slower.
3D acceleration is just a mess on the Kaiser as well. Most applications are looking for a Nvidia, PowerVR, or Xscale to even run. Even still, more roms come with superram, which prevents the use of proper 3D drivers. I myself am still in the process of trying to find a clean WM6.5 rom, without superram.
Dukenukemx
nes, snes or sega is not 3d-game console. so not of any 3d drivers neded at all. it is all about 2d.
obaz, that's what I said.

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