[Application] Mac: Convert HDPI images to MDPI - Android Themes

Beta!
I Put together this small application last night.
Pretty Simple, but it does the job well
Use it to convert Images from HDPI themes (nexus one, galaxy s, droid, etc.) To MDPI to use on your phone (Magic, G1 and other smaller devices)
Just select a bunch of image files (using shift) and press OK. This will decrease the selected images by 75%, suitable for an MDPI resolution screen.
Works on Snow Leopard. Not to sure about older operating systems
Could throw another one together to convert MDPI to HDPI on request.
Enjoy! suggestions welcome
Updated: Added some extras I guess I should call this release.. 0.8, because i'm still not sure if its working properly..

Nice i wil test it later when im on my mac but thanks this will save lots of time for loads of people

Crap i dont have a mac
Someone had asked in my thread regarding this. I found that 66% was adequate for mdpi as it brings it as close to its original resolution. The .9png's have to be excluded however when resizing. Even then, the end result isnt what i would call perfect but its a start.
Great work regardless.

Working on 10.5 Lepoard - Macbook Air - I havent tried out converting the files yet but it opens so thats good i'll say in about half hour if its working good Thanks

It shows that it's working for me, but it just closes before it even starts.
Come on guy. I want to Port over a few Themes to my G1. Any idea?

good stuff!

U guys don't mind having to resize certain images ? If no, then im almost done a beta version of hdpi-to-mdpi for theme-porter. Would be awesome if u cud test it out

I'll test it out. Hopefully it'll work better then this.

Original Android <3ers! said:
It shows that it's working for me, but it just closes before it even starts.
Come on guy. I want to Port over a few Themes to my G1. Any idea?
Click to expand...
Click to collapse
It closes but look at your status bar it does it up there mate dw
hehe lol
Hello Children
Are you sure you want to do this?
Yeah why Not
Click to expand...
Click to collapse

MacaronyMax said:
It closes but look at your status bar it does it up there mate dw
hehe lol
Click to expand...
Click to collapse
Actually, when I press it, it closes the whole thing.?

Sorry about that, it does it in the background once you confirm. Don't know how to make it show the progress. It takes about One minute to do 700 images on my computer.

.9.png files too?
And how does this effect the .9.png files that when edited you lose the guides and thus messing up your theme? I had noticed that if you so much as open some of them up and make any changes at all it will mess everything up.

Here's something worth looking into.
http://forum.xda-developers.com/showthread.php?p=8312390#post8312390

any such app for windows too? similar type of an app?

Does this also work MDPI>HDPI? Quality doesn't matter for me .

Related

kendons bootscreen v0.1

ok, born from the verbose bootscreen idea there was the fake verbose bootscreen idea, credit goes here: http://forum.xda-developers.com/showthread.php?p=4912469
this is what i came up with in a quick session, i think there is much room for improvement. if anybody likes to contribute, i would be glad for creative support
apply the zip as update.zip, make a nandroid backup before just in case. to make it easier to revert i attached a zipfile with the original files in them to revert to original, one with the sounds activated, one silent.
please tell me what you think
Hello,
do you have any screenshot of the boot or video?
Just extract the gif files and open them in IE or firefox. They'll play the anim. Very funny
thats quite funny
Lol
You are completely cool!
Thank you for this Bootscreens.
Now, Hero Booting isn't pain anymore!
glad you liked it. stay tuned for next version, already working on a progress bar... won't be out before weekend i guess.
still looking for a fingerprint scanner animation.
Nice one Thou i kinda miss my androids popping up everywhere. Would it be cool if you had a Android face popping down from the top of the screen?
OttarA said:
Nice one Thou i kinda miss my androids popping up everywhere. Would it be cool if you had a Android face popping down from the top of the screen?
Click to expand...
Click to collapse
nice one, on the list!
keep it coming!
btw i am also open for tips on a good tool for animated gifs, begins to be a PITA to arrange everything by hand...
kendong2 said:
nice one, on the list!
keep it coming!
btw i am also open for tips on a good tool for animated gifs, begins to be a PITA to arrange everything by hand...
Click to expand...
Click to collapse
which tool do ya use atm?
felikz said:
which tool do ya use atm?
Click to expand...
Click to collapse
for now i found a way to edit the files in inkscape, one layer per frame, exporting them to .xcf keeping the layers, and then use gimp to convert to animated gif. works, but is a lot of footwork... but i guess as i am trying to make a rather "complex" (at least for a gif) animation it just is a lot of footwork...
kendong2 said:
ok, born from the verbose bootscreen idea there was the fake verbose bootscreen idea, credit goes here: http://forum.xda-developers.com/showthread.php?p=4912469
this is what i came up with in a quick session, i think there is much room for improvement. if anybody likes to contribute, i would be glad for creative support
apply the zip as update.zip, make a nandroid backup before just in case. to make it easier to revert i attached a zipfile with the original files in them to revert to original, one with the sounds activated, one silent.
please tell me what you think
Click to expand...
Click to collapse
Hey, I was wondering if you could help me out. I dig your boot animation, and it's inspired me to make my own (OK, I'm just stealing the old "Cylon Eye" animation from the pre-release days.) Anyway, I've got the animation zip installed and working, however it seems like the phone is ignoring the frame delay. The animation seems to be going as fast as the phone can handle. So maybe there's a setting on the animated GIF that I'm not applying. Are there any specific settings you applied to your gifs?
Here's what I've got right now:
Code:
Interlace: No
GIF Comment: No
Loop Forever: Yes
Delay between frames where unspecified: 10ms
Frame disposal where unspecified: "I don't care" (other options are Combine and Replace)
Use Delay entered for all frames: Yes
Use Disposal entered for all frames: Yes
These settings are in GIMP. If you could help me figure this out, I'd greatly appreciate it.
craig0r said:
Here's what I've got right now:
Code:
Delay between frames where unspecified: 10ms
These settings are in GIMP. If you could help me figure this out, I'd greatly appreciate it.
Click to expand...
Click to collapse
set that value to a higher number, try 100ms. this specifies the general frame delay, you can set per-frame delays in the name of the frame. for example:
"Frame#1" is the layer name, make it
"Frame#1(500ms)" to make the delay half a second long.
(if that doesn't work try to google it, i am not 100% sure about the syntax)
would you mind sharing that animation you are talking about?
btw: work is still ongoing here, nuclear power now has a colored progress bar, but it is getting complicated handling 150+ layers in inkscape...
kendong2 said:
set that value to a higher number, try 100ms. this specifies the general frame delay, you can set per-frame delays in the name of the frame. for example:
"Frame#1" is the layer name, make it
"Frame#1(500ms)" to make the delay half a second long.
(if that doesn't work try to google it, i am not 100% sure about the syntax)
would you mind sharing that animation you are talking about?
btw: work is still ongoing here, nuclear power now has a colored progress bar, but it is getting complicated handling 150+ layers in inkscape...
Click to expand...
Click to collapse
Yeah, I realized that my math was off with the delay, after noticing yours was 500ms. I'm going to try a couple other things to get it smoother as well. The stock boot animation has a small animated gif in the middle of the screen with a black background, so I imagine the phone can handle that easier than a full 480x320 animation, so that's my next step. I was actually just about to post my animation in a separate thread, so I'll link that post here when I've done that.
EDIT: My initial attempt is here: http://forum.xda-developers.com/showthread.php?t=583094
There's still work to be done, so don't judge me to hard!
thank you for the bootscreen.. finally removed that dreaded sprint bootup animation =)
motoyola said:
thank you for the bootscreen.. finally removed that dreaded sprint bootup animation =)
Click to expand...
Click to collapse
well it is actually not done yet, work is still ongoing here
i don't know when i can finish this, when i had time some kernel-compiling came across my way glad you liked it though, it is a lot of work but not very difficult.
Very nice Boot SCreen. Hoping for android icons too.Thanks
Do I just have to rename it to update.zip and flash it via recovery ?
Thanks
alpha124
alpha124 said:
Do I just have to rename it to update.zip and flash it via recovery ?
Thanks
alpha124
Click to expand...
Click to collapse
yes
actually you don't need to rename it with the latest recovery image.
ok thanks for the quick reply
thats weird... I just flashed my hero with your bootscreen but it doesn't show up on booting.?
alpha124

Weather Widget from 2.0 BackPorted

I searched the forum to see if someone had done this and couldn't find it. I back ported the weather widget from 2.0 in case anyone is interested (works fine on donuts). This is the beginning of my development work. Hope this helps!
Please just take the .zip file and rename it to .apk
copy to your sdcard and install with any file explorer or
connect your device to your pc with development enabled
type "adb install MotAccuWeatherWidget.apk"
Red
G1 with latest Cyan
Thank you to this site and all the developers for their inspiration and hard work.
This has been around for a while...
Good work, though. Kudos and thanks for the effort.
Oh, sorry. I guess I'll probably get flamed by like 30 ppl now. lol. I guess I will try my hand at the Dock applications, unless that has been done too?
Red
redd12345 said:
Oh, sorry. I guess I'll probably get flamed by like 30 ppl now. lol. I guess I will try my hand at the Dock applications, unless that has been done too?
Red
Click to expand...
Click to collapse
If anyone flames you, they're stupid. You did good work, even if it was in vain. Car Dock has been ported to Donut, though I don't think the little nightstand Dock from Droid is running on anything prior to 2.0... Not sure, though, as it doesn't interest me all that much.
thanks for the encouragement. is there a list of things that show what needs to be back ported or which ones have already been? I want to contribute.
Red.
redd12345 said:
thanks for the encouragement. is there a list of things that show what needs to be back ported or which ones have already been? I want to contribute.
Click to expand...
Click to collapse
Not to my knowledge. It might not be a bad idea for one of the leading devs to start a thread here on things we want from new phones to run on our phones, and check them off as they are accomplished. 75% of the list would be from the Nexus One, at the moment. You really want to help? See what you can do to get Launcher2 from the Nexus working on Dream... Just changing the build.prop doesn't work, so we'll have to fix errors one by one. Hope you're better at coding than I.
There is also more info in the Dream app section, where these apps are usually released...good work, keep it up!
Hi, there's a version that does not work with 1.6 (only 2.X). Which version is?
BR.
I'm not sure. I pulled this weather widget from Eugene373's AOSP Rom port and hex edited the AndroidManifest.xml to make the MinSDK 3 instead of 5. I can't tell you much more than that. I hope this helps you.
Red.
Give this widget a shot and see if it's the one you are looking for. At least one person might make use of it. haha
Red
yukkio said:
Hi, there's a version that does not work with 1.6 (only 2.X). Which version is?
BR.
Click to expand...
Click to collapse
So, does anyone know if this will work on 1.6? Cyanogen MOD ROM?
It will work on any 1.6 rom. I am running Cyanogen's 11.1 (most recent.) This widget typically works on most people's "custom roms" as long as the 1.6 base is the same, it's just that there is a MinSDK value that prohibits users on a lower SDK from using the application. I dropped that value to 3, so I think that it should also work on hero roms (1.5 cupcake base) if someone likes the graphics on this widget better than the weather app that is included. Hope this helps.
Red.
Ps. I am going to be trying my hand at creating themes instead. My only experience with programming was C++, Pascal, and Visual Basic and that was close to 8 years ago! lol. I'm a little outdated as far as Java goes.
I'm really looking forward to using Stericson's Metamorph. It is such a great effort for theme development.
i sure could use it im new to xda im non root for now, but i would like to make a few nice add ons to my mt3g till i get the guts to root. is thr some good stuff here for a non root like me
Awesome job. I appreciate the work.
Odd question though, what do you do in the process of back porting? I'd love to learn..
Nice Widget, thanks. I was using weathereye before. I like this one better.
Thanks. In the case of this widget, it was ok to backport it because it doesn't call on any other functions that are proprietary to a specific rom (ie. Happenings widget from Blur calls tons of other functions in the home.Blur). There are a few places online when you look up backporting (I'll try to remember to post the links for people.)
You want to start by unziping the aplication you want to backport. Just rename it to a .zip file.
When you look in the file, you will see AndroidManifest.xml. This file has been compiled out as a binary file so you can't read it like a normal .xml file. You want to then download AxmlPrinter2.jar and run that to change the AndroidManifest.xml to AndroidManifest.txt by typing "Java -jar AmxlPrinter2.jar AndroidManifest.xml > AndroidManifest.txt"
The hard part is to find the byte offset in the AndroidManifest where it says the MinSDK value is. The MinSDK value needs to drop from 6 or 7 down to "2" so that you can use the widget on Cupcake or higher. There is a program online and I will post the link when I get home that you use with Eclipse to find the byte offset and then you have to use a Hex editor to change the value in the original .xml file.
Once you use the hex editor and save your changes, you zip up all the files and use the apkbuilder.exe that is in the sdk tools directory by typing "apkbuilder application_name.apk -z application_name.zip"
that will make an apk from a zip file and then you right-click and resign the apk file. From there, you just copy it to your sd card and you know the rest.
It is a pretty dirty and painful approach to porting an app. That is why I am more interested in working on themes. You can just unzip the apk's you want to use and edit the /res directory and then rebuild the app and sign it. Photoshop works great for it.
I'm planning on making a theme/rom that uses hero (1.5) for a base, but slimming it down and using widgets that are smaller like the one that I ported and changing a lot of the graphics for the clocks and such.
I hope this helps for anyone interested in developing.
Red.
Wisefire said:
Awesome job. I appreciate the work.
Odd question though, what do you do in the process of back porting? I'd love to learn..
Click to expand...
Click to collapse

Change an .apk's resolution

i know myn and K_K have had success resizing things like the desk clock and other stuff but there have been a few .apk's recently that have needed resizing so how would i go about doing it
some of these apps that do include:
the new voicesearch.apk
and the new google voice with widget that can be found here
http://forum.xda-developers.com/showthread.php?t=767084
thoughtlesskyle said:
i know myn and K_K have had success resizing things like the desk clock and other stuff but there have been a few .apk's recently that have needed resizing so how would i go about doing it
some of these apps that do include:
the new voicesearch.apk
and the new google voice with widget that can be found here
http://forum.xda-developers.com/showthread.php?t=767084
Click to expand...
Click to collapse
I believe they use apktool but I could be wrong. I think once you have it broken down, it requires that all pictures be resized also... not sure what the percentage or anything is, but I think there's another tool that can batch resize images.
Most times you use apktool to disassemble the apk then change some values in xml files. Then build a new apk and copy the compiled xml files from the newly built one to the original one. Actually you would then need to sign the modifed apk but as the stuff we usally goes into /system it's trusted and used anyway.
As for resizing bitmaps I did it on the wallpapers not because it was needed but because it was a waste of space using wallpapers made for 480x800 and 320x480. It propably also runs a little faster with wallpapers that has the correct size for the device but noone has measured it asfaik.
As for the new VoiceSearch I did try QVGA adjusting it but for some reason my modified version didn't work so I dropped it. Also the only thing you need to pass the initial dialog is to start it in landscape mode. After that it works fine in QVGA asfaik.
thanks guys! your always helpful
Anybody want to try this for swype? I don't really like HVGA, but I can't type without swype...
Can I get your adjusted GV app, thoughtlesskyle?
know.patience said:
Can I get your adjusted GV app, thoughtlesskyle?
Click to expand...
Click to collapse
i never got around to doing it actually
kallt_kaffe said:
Most times you use apktool to disassemble the apk then change some values in xml files. Then build a new apk and copy the compiled xml files from the newly built one to the original one. Actually you would then need to sign the modifed apk but as the stuff we usally goes into /system it's trusted and used anyway.
As for resizing bitmaps I did it on the wallpapers not because it was needed but because it was a waste of space using wallpapers made for 480x800 and 320x480. It propably also runs a little faster with wallpapers that has the correct size for the device but noone has measured it asfaik.
As for the new VoiceSearch I did try QVGA adjusting it but for some reason my modified version didn't work so I dropped it. Also the only thing you need to pass the initial dialog is to start it in landscape mode. After that it works fine in QVGA asfaik.
Click to expand...
Click to collapse
Hello there, i am new in this development. I did successful disassembler the apk. But i am not sure how to resize the resolution from 320x480 to 320x240. I am not well verse into xml programing. I would really appreciate if you could assist me on doing it. Please advice.
Thanks a million in advance.
rgs
Ang
i have some question. how if i want to play games that higher than my resolution?? for example, my phone was xperia x8 and i want to play eternal legacy. and now, is there posible to edit an apk and change resolution so it can run on my device??
actiually i want to make rock band playble in my x8 since i notice rock band game screen are too large for my device. i really want rock band so bad
kang_hae_na said:
actiually i want to make rock band playble in my x8 since i notice rock band game screen are too large for my device. i really want rock band so bad
Click to expand...
Click to collapse
Have you found a solution for Rock Band?

display resolution

the display resolution of my wildfire is so **** looks like i an using some old black and white handset, i got rooted wildfire any one knows how to get it better? thanks
adb pull /system/build.prop
Edit the file
find "ro.sf.lcd_density = 120"
change 120 to something like 100
save
adb push build.prop /system/build.prop
thx but no idea
thx buddy but i dont know how is that all done
i have adb installed in my computer though
what rom are you using?
post your build.prob here and i could make an zip to flash
Well the resolution is what it is. I don't know if changing the dpi of the screen would make it look sharper or anything , but the resolution is hardware. Not changeable by software.
ok
i just want the texts to be sharper than it is now, coz i cant read any thing on web unless i zoom in, texts are fractioned so its hard to understand
avseq said:
i just want the texts to be sharper than it is now, coz i cant read any thing on web unless i zoom in, texts are fractioned so its hard to understand
Click to expand...
Click to collapse
when maybe dpi should be 140.
but less things will fit on screen but they should be bigger, like a "zoom in"
info
i am using wildpuzzlerom v7.2
build no
1.28.1107.2 cl233281 release keys
wildpuzzlerom7.2 files
thanks
thankyou i will try and post the result
avseq said:
thankyou i will try and post the result
Click to expand...
Click to collapse
yes please post result, as i cant test them my self right now.
wht abt colour
gyz what abt the colour, colour looks really bad on wildfire if i install a new theme will it change the colour setting or is there any other trick to get better colour?
I just tried this and the results... well adwlauncher got a really interesting the actionbutton background totally messed up and the icons in notification actually looks worse. Text is slightly better i think though. All in all , no thanks. 8)
(and the resolution is still the same , but the ui 'takes up less of the screen' sorta)
Going the other way might make it look nicer , but i suspect the same problems arise , and also icons would hardly fit and so on... less space for stuff on the screen is a bigger problem than a little bit uncrisp graphics imo.
Edit: Didnt see your packages there Danne , i ripped it out and edited it , gonna try 140 too tho.
messy
i tried with the 140 one
things are proper messed up now its pretty worse thn i xpected, i am gonna try 100 one and post the result
Tried both now.
Apps don't scale that well , i guess the dpi change works on the larger phones cause they have the space to let text fit anyway and so on. Snowstorm in 140 has text all over it , adw actionbuttons are better but not that good and so on...
So then we could drop this idea for mean while
result for 100
tried the 100 one. texts looked a little bit better to me but things wont fit in the screen like when there is an app on homescreen text are half visible, not good, any other idea gyz?
and one more thing can anyone send me apk for rom manager because somehow my market wont show rom manager and tried scanning the qr code still wont work. it would be great, thanks for trying to help everyone, hope someone finds a better way.
danne_jo said:
So then we could drop this idea for mean while
Click to expand...
Click to collapse
Yeah, to be honest i didn't expect it to really get better , i did think the system would be better att resizing it all though.
As i said earlier , it's the resolution on the wildfire that isn't good enough to get the crispness of other phones.
I have a question about the .zip's you post too btw.
Would it be possible to switch the build.prop inside the archive and flash that, or is there some kinda checksum that would only allow the original file to be inside?
If it is possible to change the files , would you mind putting together a .zip that copies files into /system/fonts/ ?
I downloaded linux and stuff to try to get a rom-cooker working but my linux skills are fail. Hmm , is there a windows cooker available?
71baker said:
Yeah, to be honest i didn't expect it to really get better , i did think the system would be better att resizing it all though.
As i said earlier , it's the resolution on the wildfire that isn't good enough to get the crispness of other phones.
I have a question about the .zip's you post too btw.
Would it be possible to switch the build.prop inside the archive and flash that, or is there some kinda checksum that would only allow the original file to be inside?
If it is possible to change the files , would you mind putting together a .zip that copies files into /system/fonts/ ?
I downloaded linux and stuff to try to get a rom-cooker working but my linux skills are fail. Hmm , is there a windows cooker available?
Click to expand...
Click to collapse
You can mod package without re-signing them with SignApk, it's only recommanded to signapk when you mod vanilla.apks
71baker said:
Yeah, to be honest i didn't expect it to really get better , i did think the system would be better att resizing it all though.
As i said earlier , it's the resolution on the wildfire that isn't good enough to get the crispness of other phones.
I have a question about the .zip's you post too btw.
Would it be possible to switch the build.prop inside the archive and flash that, or is there some kinda checksum that would only allow the original file to be inside?
If it is possible to change the files , would you mind putting together a .zip that copies files into /system/fonts/ ?
I downloaded linux and stuff to try to get a rom-cooker working but my linux skills are fail. Hmm , is there a windows cooker available?
Click to expand...
Click to collapse
yes you can change build.probs in the zip
just make a folder called fonts and put that in one of the zips i added in this thread. remove build.prop and you should have a zip that update the fonts

Dell Stage UI Port

Since seeing the Dell Streaks UI (Dell Stage Launcher) i downloaded it and put it on my phone. As a launcher it works great, but there are alot of issues. So I am going to work on porting it over to the Eris, becasue it is a well built fast ui ( i am clocked at 710 and there is not lag). But I do need some help so this will be a slow process.
Here we Go
Ok im already pretty lost any suggestions on where to start?
we're all gonna need "a little" more than "i started to port a rom and am now stuck, please help."
what have you done? what's the ROM doing? booting? any errors when DDMS is running? what are they? logcat?
the streak has an 800×480 pixels resolution display, correct? so there are gonna be some sizing issues that you'll have to correct as well (honestly, a PITA)...
on top of that, isn't the streak still on 1.6? has it got a 2.2 update yet?
or... are you JUST using the launcher? or the entire ROM?
i don't mind helping anyone here when i can... just need a little to work with
tenzomonk said:
we're all gonna need "a little" more than "i started to port a rom and am now stuck, please help."
what have you done? what's the ROM doing? booting? any errors when DDMS is running? what are they? logcat?
the streak has an 800×480 pixels resolution display, correct? so there are gonna be some sizing issues that you'll have to correct as well (honestly, a PITA)...
on top of that, isn't the streak still on 1.6? has it got a 2.2 update yet?
or... are you JUST using the launcher? or the entire ROM?
i don't mind helping anyone here when i can... just need a little to work with
Click to expand...
Click to collapse
Its not the rom i am porting its dells Stage UI it is a launcher
The streak is going to get 2.2 here soon. But this was leaked. I have it installed and it runs no FCs which is a plus. Off the bat i did notice that there is a massive screen resolution difference so it doesnt like to scale like you said. That is what i am trying to over come. I am sort of a newbie at this so i am doing research at the same time to expand and learn.
Somethings i am noticing.
1. It looks like portirate and landscape are backwards. So the widgets are all funky.
2. When first booting up there are no icons in the app draw.
At this current moment i am installing all the android development tools that i will need (Eclipse and so on, I already have Android Sdk installed). But im trying to get my hands on ADW's apk to compare the xml files for how ADW scales to different resolutions so i can apply that to Dells Stage UI
Thank You in advanced for dealing with a newbie who wants to learn.
gotcha!
i've got the files sitting here.
it looks pretty nice... but you'll have to resize all the png files each of the apks... as well, you'd have to edit (hex) a few of the xml's as well.
the resizing might be tricky, as the resolution isn't an "even" scale with our screen res. 320 x 480 "x" 1.5 = 480 x 720... but that would probably look ok and be best "match"
however, i've done LOTS of editing of the png's in many files, roms (theming, etc)... and it's quite "enjoyable" hex editing... meh, not really my strong point!
would definitely be "sexy" to pull it off! hopefully someone smarter then me can give some insight to the hex editing
did you have to use/install the LCD density change too? http://forum.xda-developers.com/showthread.php?t=765639&highlight=dell
tenzomonk said:
gotcha!
i've got the files sitting here.
it looks pretty nice... but you'll have to resize all the png files each of the apks... as well, you'd have to edit (hex) a few of the xml's as well.
the resizing might be tricky, as the resolution isn't an "even" scale with our screen res. 320 x 480 "x" 1.5 = 480 x 720... but that would probably look ok and be best "match"
however, i've done LOTS of editing of the png's in many files, roms (theming, etc)... and it's quite "enjoyable" hex editing... meh, not really my strong point!
would definitely be "sexy" to pull it off! hopefully someone smarter then me can give some insight to the hex editing
did you have to use/install the LCD density change too? http://forum.xda-developers.com/showthread.php?t=765639&highlight=dell
Click to expand...
Click to collapse
Yes i did but it didnt do anything so i guess im down to editing the pngs...here we go again.....where are the PNG's?
Might be of some help
http://www.ubergizmo.com/15/archives/2010/11/htc_evo_4g_gets_dell_stage_user_interface.html
for png locations... use 7zip (or your favorite archiving program)... open up each of the apks...
you will find all the png's in the various folders
Has anyone got a port of the entire ROM to boot? Mine bootloops and I haven't had time to really look into it.
tenzomonk said:
for png locations... use 7zip (or your favorite archiving program)... open up each of the apks...
you will find all the png's in the various folders
Click to expand...
Click to collapse
That is the first thing i did ( i did use seven zip) but there are no png files. I pulled appart the actual launcher to get started on that because i think if that gets fixed the widgets might be de-opxted. so they should scale. Other than that in all the files it is either xml or orl.....wait i found them lol great . Any sugestions on what programs to use to edit them?
gnarlyc said:
Has anyone got a port of the entire ROM to boot? Mine bootloops and I haven't had time to really look into it.
Click to expand...
Click to collapse
Running an Eris kernel in it?
Has the rom been deodexed?
Stonent said:
Running an Eris kernel in it?
Has the rom been deodexed?
Click to expand...
Click to collapse
Well, yes and yes, of course. I took DJ Steve's Froyo and ported it. Not real successfully yet, but I gave it a try. If I get a chance, I'll logcat the boot if it gives me such a thing.
okay I'm also working on this but for the sprint hero. The launcher and it's widgets install fine without any mods (running cyanogen 2.2) But of course since it's an mdpi device it's really out of whack. So far I was able to change the shared uid by removing the meta-inf from all the apks and resigning them all using release keys. I then used apk manager to decompile the apks. I can decompile and recompile the widgets no problem but when it comes to the launcher it doesn't compile. Of course without the launcher having the correct dimensions none of this really matters. If anyone has any ideas.
Almost forgot that this is basically the same stock launcher that comes in 2.2 so the dimensions could pretty much be copy pasted over

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