Jrioni Aracde Full - MAME emulator on Android - G Tablet Themes and Apps

This is the only MAME emulator I've found that supports the classic games. It emulates a GP2X game console which supports .34/.35b roms only. It doesn't seem to recognize the newer roms.
I can only find it by using the links on this page or scanning the QR Code with my phone.
http://www.androlib.com/android.application.com-jrioni-jarcade-qCqA.aspx
I had to use my phone and scan the QR Code with the Barcode Scanner App to open the page in the MarketPlace. If anyone could provide a link, it would be great as the GTab doesn't have the resolution to scan the QR Code as well as being a PITA with only one camera.
UPDATE: Tried to use my phone to blowup the QR Code to scan it as the link wasn't working for the GTab for some reason. Got it to scan with Barcode Scanner, but it linked to the same page in the Marketplace. It didn't make a difference though. It seems there is still something missing from the Marketplace implementation on the GTab and this is after the last Marketplace hack involving changing the build.prop. Sideloading after downloading from a device that can use this like appears to be the only way to go to load this for now.
TigerMAME, which is found easily on Android Marketplace only supports Neo Geo/CPS1/CPS2 games.
Once purchased and installed, you need to wait for him to send you a code to unlock and activate the emulator. It took more than 24 hours, so be patient.
I was able to convert some roms to work with this using his instructions on his blog:
http://jrioni-arcade.blogspot.com/2009/09/howto-rom.html
Playing with WiiMote Keyboard works. You will need to UNCheck the WM Sideways option in the keyboard settings for the WiiMoteIME Settings. The emulator assumes you're turning it sideways. The Wiimote is difficult to play MAME with, looks like it's time to buy a Classic Controller Pro!

I wish it played the full set supported by GP2X, but it only works with about one third of the roms GP2X supports. I went through them all, since have full set for my Dingoo and PSP and used the app with G1, Droid and Incredible (probably one of the first people that bought his app in 2009).
Jioroni messed up, since this app and the PC Engine would have doen well, were it not for his code validation process. His efforts to prevent piracy actually has hurt him more than selling through the market straight.

Yeah I was a little put off by the piracy precautions as well. It's scary when you have only 24 hours to return it and it takes almost 2 days to get a code. I did reprocess the roms as he had outlined in his blog post and a lot of them were able to play successfully. I have some issues maybe you might know how to solve like the galaga missing ship exploding sound or sounds in donkey Kong. I know in the PC version there was a sample directory to address this is there something like this?
Sent from my GTablet-TnT-Lite using Tapatalk

dkhilo said:
Yeah I was a little put off by the piracy precautions as well. It's scary when you have only 24 hours to return it and it takes almost 2 days to get a code. I did reprocess the roms as he had outlined in his blog post and a lot of them were able to play successfully. I have some issues maybe you might know how to solve like the galaga missing ship exploding sound or sounds in donkey Kong. I know in the PC version there was a sample directory to address this is there something like this?
Sent from my GTablet-TnT-Lite using Tapatalk
Click to expand...
Click to collapse
All common issues with MAME .34 & .35. Still young app back then.

This project appears abandoned. No activity on the blog since 2009, and though Jarcade shows up in the market, if I try to buy it, I get a server error.
Are there any emulators that play the early Mame games from the eighties?

I was actually surprised that mame doesn't exist for android. I want to play old-school 80's games and I think most would be perfect for android devices.

sark666 said:
I was actually surprised that mame doesn't exist for android. I want to play old-school 80's games and I think most would be perfect for android devices.
Click to expand...
Click to collapse
Perhaps it's beause while the code is available, it cannot be used commerically, so no monetay gain for the wouldbe developer. I installed the Android sdk + all the other required software, just to get a feel for what would be involved in porting mame. The NDK might provide some help using the existing C code, rather than converting everything to java, but at this point I'm still learning how to import existing java code into my test projects.
The other problem as I see it, is that Mame runs with the command line or a frontend. I may be able to get some code for a java frontend, but adding it to the project and connecting it is beyond my current limited abilities.
There's also the source code MAMEUI, which has a GUI. Written for windows tho

Yes it wouldn't have a monetary gain, but that hasn't stopped people previously from porting mame to everything under the sun. The one device I thought would have it for sure, doesn't.
And yes a front-end would be an issue and add development time, and so would an a control overlay. Someone needs to standardize some game development tools one thing being virtual controls so other game developers who need on screen controls can just place say an 8 way controller and two buttons. But that's another matter.
Well, I hope mame gets ported one day but if it hasn't already I don't think it's just around the corner.

sark666 said:
And yes a front-end would be an issue and add development time, and so would an a control overlay.
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Click to collapse
I've been going through the Android SDK tutorials / layouts section and believe that creating a frontend may be the easiest part. Haven't yet learned how to pass values to from the Java frontend to the native C code, but I'm sure it's very possible.
The initial release of this theoretical MAME port could be without a control overlay. The user could use the navigation keys on their Android device if available, or something external like a wiimote.
Another thought is that perhaps MAME could be compiled for Android and launched via the command line in the Terminal emulator.
sark666 said:
Well, I hope mame gets ported one day but if it hasn't already I don't think it's just around the corner.
Click to expand...
Click to collapse
I've started a blog to document my efforts in bringing Mame to Android, and will be devoting most of my free time to this cause over the next few weeks. I'm sure it's just a matter of making the right connections in the dev tools.

Bro if u need a tester im here,we need a decent mame for droid,im glad sumone finally took the raines and u decide to make this happen,if u need any help with finding info pm me and ill do my best to help.....mame.......ftw!!!!!
Sent from my HTC Vision using XDA App

Related

Nesroid

Just thought I'd point out a full NES emulator on the market which works perfectly at full speed with sound and saving state. It's called Nesroid. I've tried it with a few games and it seems to work perfectly, although the sound is a little static-y.
Yeah I saw that this morning. I was waiting on a little more feedback before I bought it. Im looking forward to some Captain Skyhawk...
Yeah, I tried to buy it with my dad's credit card, but i stucked at "validating credit card" or something like that (i'm german) so i mailed the developer asking him for e.g. paypal .. still waiting for answer <.< GNAH GIMME ZELDA
chrisrj28 said:
Yeah I saw that this morning. I was waiting on a little more feedback before I bought it. Im looking forward to some Captain Skyhawk...
Click to expand...
Click to collapse
I posted some feedback on it here
http://forum.xda-developers.com/showthread.php?t=473195&page=13
**Nesoid
Saw this posted on here and HAD to test it out...!! But when searching for Nesroid, I received no results. It's actually under Nesoid (no R) But regardless, I am very impressed. There are comments on the market page for it stating there is NO sound..well that's not true. I tested FF1, FF2, Kirby's Adventure, Zelda, and Megaman, all work flawlessly!! Full speed, sound, everything. ^-^ Keeping it, worth the $1.99..this is what I've been waiting for.. now hopefully, there will be more on a Genesis or SNES emulator..though I know an SNES one is in the works and should be out by end of June... crap..I don't have the link, but the developers are very focused on speed, sound, and save states..! I will find that link...eek.
you mean, this one:
http://www.supergnes.com/
Yeah it works well. I guess why some don't have sound is because of the lack of Open GL drivers in their firmware (HAHAHAHHAHAHA! screw them ). There is lite (free) version that seems to be the same thing... I'm kinda pissed because there seems to be no difference between the two! At this point... I normally would refund and get the free (exact duplicate!!) one but I feel bad because I have waited for this since I got my G1. Hummm.... the Touch Pro 2 is coming to T-MO USA in July and I was gonna go back to WM (keep my Dream as a back up) but it gets easier to decide not to with each day of fantastic Android innovation, port, or emulator. Hell, it's good to have choices! Now T-Mobile is finally giving us MANY more (cough, cough, Samsung Android w/ 8GB internal memory coming in fall)
Looks like my battery life will suffer severely thanks to this app. Sound gets choppy when the phone starts accessing data, which sucks, but it is still awesome
works on jf 1.5.... The sound for me doesn't work but every game I have played on it works 100% This is a dev who knows what a good product is!
its about time a decent emulator came out, if ScummVM works fine i dont see why all the other emulators till now had to suck...
Freedomcaller said:
its about time a decent emulator came out, if ScummVM works fine i dont see why all the other emulators till now had to suck...
Click to expand...
Click to collapse
Maybe you should try to write a high performance emulator in Java. Then you'd find out.
Freedomcaller:
You have no clue what an emulator, OR scummvm is, do you?
An emulator simulates all low-level calls, and basicly pretends it's a whole other computer... and that's while running all the other services and apps in the background.
That is not an easy thing to do, and especially not in pure interpreted java. That's why native/compiled code is probably used in that emulator.
ScummVM is *NOT* an emulator. SCUMM is an interpreted language, by lucas-art.
What ScummVM does is basicly just read some sort of script, and match the commands in the script, to local calls.
ScummVM is (relatively) easy to implement, and doesn't need a whole lot of horse-power (The NintendoDS runs it, and i think the GBA does too... and the GBA runs at 16MHz, with 384kB of RAM)
this emulator works great, i tested 5 nes rom and they all runs and sounds perfectly.
this is from 1.5 H build.
the graphic looks cool when g1 screen is so small.
now lets give us SNES emulator please
Joushou said:
Freedomcaller:
You have no clue what an emulator, OR scummvm is, do you?
An emulator simulates all low-level calls, and basicly pretends it's a whole other computer... and that's while running all the other services and apps in the background.
That is not an easy thing to do, and especially not in pure interpreted java. That's why native/compiled code is probably used in that emulator.
ScummVM is *NOT* an emulator. SCUMM is an interpreted language, by lucas-art.
What ScummVM does is basicly just read some sort of script, and match the commands in the script, to local calls.
ScummVM is (relatively) easy to implement, and doesn't need a whole lot of horse-power (The NintendoDS runs it, and i think the GBA does too... and the GBA runs at 16MHz, with 384kB of RAM)
Click to expand...
Click to collapse
This emulator is so fast in fact, I suspect this app has a component of native code in it that is not Java at all. Doom had a piece of native code in it.
-James
This is great!
Any chance buying the emulator for the ones outside T-Mobile networks?
u don't need tmobile?!
The lite version only plays one preloaded rom - Chip N Dale. I'm sure you could mess with the .apk to play other roms, but the work involved to make a good NES emulator is worth 2 bucks to me.
Well, let me try again then.. Is there any way to get this outside the market, as I live in a country that cannot browse any priced applications on the market.
Edit: I have no problem paying for it via paypal or something, it's just unavailable for me over the market and I really want this !
mhesten said:
Well, let me try again then.. Is there any way to get this outside the market, as I live in a country that cannot browse any priced applications on the market.
Edit: I have no problem paying for it via paypal or something, it's just unavailable for me over the market and I really want this !
Click to expand...
Click to collapse
This will allow you to browse priced apps on the market:
http://strazzere.com/blog/?tag=market-enabler
However you'll still need to attach a credit card to your Google Checkout to use it.
Lite version works with thedude's apps2sd rom, but the paid doesn't. the app.zip file isn't showing up as being downloaded, and market says it is. Anyone having this problem with an apps to sd rom?

Androrb- ORB for android- please check this out!

hey have any of you guys seen this? http://www.cyrket.com/asset/943468869273605197 its orb for android, only problem is there is no search function for it!
do any of you mods or gods (cyanogen, etc) or normal folk (lol) know how to or could you add a search function or sort in artists, albums??
its open source now, so you could even make a quick buck!
http://christian-albert-mueller.com/blog/androrb-now-open-source/
I love this on the iphone, so it would be really great for android!
80 views and nothing?
I've been using that alpha for awhile now. Very buggy, video playback is sorely lacking codec support, music playback is marginal at best. Lack of search function and cumbersome file browsing make this app fail imo. Needs help badly but could be a cool package with some work.
Wow, almost made a new post because this one is dead.
I mean c'mon it's Orb for Android! I'm pretty geeked at how some of the videos I sampled from PC actually streams on here! C'mon surely there is someone that's interested in picking up the open source code and adding in better browsing options like browsing by folder & search! This have potential to be one of the most kickass apps on here!
i had orb streaming live tv and my media from my pc but it broke after cupcake for some reason i would love an app for this
Bump... This app needs some work!
Not working on Droid
I gave up Windows Mobile (which worked pretty well with Orb) and got a Droid yesterday. It is a fantastic device, but I have been pretty disappointed with the lack of Orb support. I would be willing to pay to see a stable Orb app, and a Hulu app too! (it would be nice if Orb started to stream Hulu to mobile devices, I know they already do some internet vids).
What's wrong with just using the mobile browser site? I've been using it almost since I got my G1 and it generally works fine.
I saw that this is now open-sourced but not a single dev has picked this up to finish. I see that it has great potential and a lot of the base has been completed, just needs some fine tuning.
tallnerd1985 said:
I saw that this is now open-sourced but not a single dev has picked this up to finish. I see that it has great potential and a lot of the base has been completed, just needs some fine tuning.
Click to expand...
Click to collapse
Thread resurrection!!!!

[Q] is anyone able to port Iphone games to android?

is anyone able to port Iphone games to android?
I´m referring to the game called godville it´s a free game.
i'm looking forward to VillageSim that i was playing with when using Palm and WM
Most of the time, not easily.. Almost all iPhone games/apps are written in Objective C, but Android is mostly Dalvik (which is Java-Like). Apple used to ban the creation of apps which didn't use their development suite too.
You could speak to the developer, but it probably needs nothing less than a rewrite..
andrewluecke said:
Most of the time, not easily.. Almost all iPhone games/apps are written in Objective C, but Android is mostly Dalvik (which is Java-Like). Apple used to ban the creation of apps which didn't use their development suite too.
You could speak to the developer, but it probably needs nothing less than a rewrite..
Click to expand...
Click to collapse
damn, well ive written the developer
Godville isn't an iPhone game, it is a web game with a fully functioning iPhone client.
There is a monitoring app for Android, but it isn't all that great. I find the information to be out-of-date, and you have to launch a browser to take any actions in the game.
So instead of trying to port the iphone client to android, we should be asking if there is a developer that would write an android app, using the Godville API
just started playing godville, and came across this thread. Just so you know there is actually a full app on android that is very similar to the one for iphone, but in Russian... and just wondering if anyone thats fluent in russian can translate or somehow make an english version of it??
here's the link: http://www.appbrain.com/app/годвилль/ru.godville.android

3d games on G Tab

I've done all the market hacks and tried all the tricks but im wondering why most of the actual 3d games i want to get to show off the muscle that this great little tegra 2 tablet can flex.
it seems like the games i want on here right now "pocket legend" and "rocket bunnies" don't show up in the market and I was looking forward to "dungeon defenders"
I think there needs to be a big push of actually finding a way to get the full market that my Nexus One gets...
This is mostly why i bought the tablet, and thanks to all the great devs here we've been able to get "almost" everything working (Thanks roebeet, et all)
maybe we can make a nice thread with some different market fingerprints and post market results? (or any other suggestions)
I am currently running the latest Vegantab beta4 fyi.
no-success said:
I've done all the market hacks and tried all the tricks but im wondering why most of the actual 3d games i want to get to show off the muscle that this great little tegra 2 tablet can flex.
it seems like the games i want on here right now "pocket legend" and "rocket bunnies" don't show up in the market and I was looking forward to "dungeon defenders"
I think there needs to be a big push of actually finding a way to get the full market that my Nexus One gets...
This is mostly why i bought the tablet, and thanks to all the great devs here we've been able to get "almost" everything working (Thanks roebeet, et all)
maybe we can make a nice thread with some different market fingerprints and post market results? (or any other suggestions)
I am currently running the latest Vegantab beta4 fyi.
Click to expand...
Click to collapse
Well, as the guy who has tried all the market fingerprints and build.prop stuff and wrote the thread on the "full" market fix, I can tell you with some confidence that Pocket Legends and some of the other 3d games are a known issue - I have tried changing every build.prop setting to match that of my Nexus One (which finds those apps with no problem), and there are still a handful of 3d games that will not show up. I have also found that if you change too many of the settings in build.prop, you will eventually bootloop your G Tablet because Android itself gets confused about what it's running on.
You can find my notes on the subject in my posts on my thread in this forum on Full Market Fix.
In summary - the issue seems to be more than just using a different Market Fingerprint. That does not solve the problem, though it may make a few addition or a few less items show up. Right now, by most of my metrics, we have at least 95% of the items in Market showing up.
BTW, I have seen posts stating that the work around for Pocket Legends has been to download directly from their site, though I have not done so myself.
My understanding is that the CyanogenMod ROM for G Tablet does not require the Maket Fix and has no issues with missing items in Market because of the way the ROM image is built. I think the person to ask about this is bekriebel who built CyanogenMod for G Tablet - he can explain the concept of release-keys better than I can and how Market supports it out of the box on the CM ROM.
Unfortunately, it's a bit outside of my time availability right now to work much more on this, having already spent a day or more figuring out what I figured out. But please keep me in the loop if you figure anything else out!
I just thought it would be good to have a good constructive conversation about why else it might not be working... so the build.prop isnt the thing then.
its sad that 3d games are not showing up when this device was built for 3d gaming!
Pocket legends shows up on mine. got it installed...lemme try the other one..
EDIT: Strange they arent showing up anymore. when i was on Cyanogen 6.1 i Had them showing up. then again I didnt have the new market that looks like xbox live. strange...
HorsexD said:
Pocket legends shows up on mine. got it installed...lemme try the other one..
EDIT: Strange they arent showing up anymore. when i was on Cyanogen 6.1 i Had them showing up. then again I didnt have the new market that looks like xbox live. strange...
Click to expand...
Click to collapse
this is what I'm refering to its so spotty. there is this great drawing app that i purchased that id love to use on the tab called "sketchbook mobile" but its not showing up for me either.
I know there have been lots of people working on it but it would be great if we could somehow compare market search results on some of them to find the best?
also if cyanogenmod has more working downloads is there anyway that the market from cyanogenmod can be rolled into Vegantab?
Dungeon Defenders is amazing its based on the unreal engine and really shows off this hardware.
If we are patient I am sure there will be many amazing games in the future for this CPU/chipset.
I had originally intended to only use the gtab until a good windows7 tab was released but after seeing Dungeon defenders on this system I seriously doubt any windows based tab will be able to come close to this tab for some time and I am sure the cost of a system like that will be much higher.
U need to check out this game to understand what I mean.
Wyngnut said:
Dungeon Defenders is amazing its based on the unreal engine and really shows off this hardware.
If we are patient I am sure there will be many amazing games in the future for this CPU/chipset.
I had originally intended to only use the gtab until a good windows7 tab was released but after seeing Dungeon defenders on this system I seriously doubt any windows based tab will be able to come close to this tab for some time and I am sure the cost of a system like that will be much higher.
U need to check out this game to understand what I mean.
Click to expand...
Click to collapse
Agreed, DD plays perfectly on the gtab. Hopefully this is just the beginning of things to come once Honeycomb is in place and developers start making apps with tablets in mind.

[WIP] ouya on other hardware

This will be for research/documentation for getting ouya software running on other hardware. Basically a side project, started with a basic titanium backup and restore onto another device, htc one x. It has similar issues as trying to get the ouya store on CM10. didnt do any catlog or anything yet just messing around at this point...
http://imgur.com/sFtkZwz
I'm not trying to deter you or anything but I would hold out on getting real serious because I can see them changing how they work the store, updates and the launcher. Right now you can't get updates or use the ouya store unless you use the stock launcher. This is gonna cost them money and they can't outright stop us from using a different store, launcher, or cm10. So changing how those things to work solo dolo would be in their interest.
I am interested in getting the Ouya software working on other hardware. I have a retired 32gb Razr with multimedia dock that is begging to be used in my home theater. I really just want to control the phone with a ps3 gamepad and only a ps3 gamepad, so maybe I should see if you can emulate a mouse with it and sixaxis app.
Asadullah said:
I'm not trying to deter you or anything but I would hold out on getting real serious because I can see them changing how they work the store, updates and the launcher. Right now you can't get updates or use the ouya store unless you use the stock launcher. This is gonna cost them money and they can't outright stop us from using a different store, launcher, or cm10. So changing how those things to work solo dolo would be in their interest.
Click to expand...
Click to collapse
That's a huge undertaking for them from a business standpoint. Right now, they're doing the proprietary tactics of trying to lock it to their console - they're doing this to get console sales AND app store sales. By unlocking the software for other devices, or the device for other stores they will give up one of the two as well as cause a support nightmare. Right now, they only have to support their developers app on one hardware specification. If they release it, they open themselves (and their developers) up to numerous issues.
I don't think it's likely to happen. They want their own ecosystem and simplicity of supporting one device.
I would say they won't actively block porting because it does not cause the support issues, it's simply "not a supported way of going to the Ouya store". It also allows them to get the development on these other devices for A) free and the sales these devices bring in through the Ouya store. So it's a win win for them to not block it. No support overhead and added revenue.
snake2332 said:
I am interested in getting the Ouya software working on other hardware. I have a retired 32gb Razr with multimedia dock that is begging to be used in my home theater. I really just want to control the phone with a ps3 gamepad and only a ps3 gamepad, so maybe I should see if you can emulate a mouse with it and sixaxis app.
Click to expand...
Click to collapse
Doesn't the razr have cm10 or something? The ouya framework is only a couple of apps. It wouldn't really give you the ability to do that. Unless you mean the launcher and store as he only interface
Asadullah said:
Doesn't the razr have cm10 or something? The ouya framework is only a couple of apps. It wouldn't really give you the ability to do that. Unless you mean the launcher and store as he only interface
Click to expand...
Click to collapse
I guess I don't really want the Ouya interface so much as just an easy way to control the device solely with the gamepad. A solution for this might already exist, I just haven't looked yet.
I don't mean to be an a**hole.. But should this be in the general section until something comes to fruition? You have started many threads in the development section, but so far there's not much in them to justify them.. Again, no disrespect..
Sent from my Nexus 4 using xda app-developers app
7TimesCursed said:
But should this be in the general section until something comes to fruition?p
Click to expand...
Click to collapse
I will have to disagree, this is what the development sections are all about. Its posted as a [WIP] so people don't read the title and get their hopes up that its a "how to". Sorry if this is the case. The idea is that if anyone else has any productive input we can bounce ideas/issues around concerning ouya software on other hardware.
...Now that's not to say the posts in this thread shouldn't be in general, as there has yet to be a productive post! lol
It is possible, but the issue is finding a device to port it to, and getting the screen to work.
Edit: a different more probable way would be to make an OUYA launcher app/launcher.
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I am here to help and provide knowledge to help others with there problems/issues. If you do have a question don't be afraid to shoot me a PM and I will help you and put you in the right direction to the best of my ability and will get your problem and/or issue solved.
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'Murica said:
Edit: a different more probable way would be to make an OUYA launcher app/launcher.
Click to expand...
Click to collapse
I've been messing around learning to program android. Getting pretty good (I think, but I think that about everything I do ) and am working on turning the open source home launcher sample that comes with the android sdk into something more usable. Having issues getting the icons to display as full hd though. What I was thinking was this and in this order, with the android sdk instead of the odk:
1) Make a launcher that displays all apps can change wallpapers and has keyboard/controller shortcuts assigned to it. More features would be for later.
2) Make an open source store that would basically just be a listview probably just gonna use professorpoptarts source code and add a little something to it.
3) ......open source updater it looks like originally the ouya guys used cyanogen updater for source code reference this shouldn't be that hard also several rom developers have made open source updaters so there are several references.
It's easier said than done but since there aren't alot of people working on things I'm gonna give it a go. Honestly I would use the odk but I have enough issues with eclipse and the sdk over the last several years if the odk is as bad I don't have patience for it right now and I'm not trying to deal with non sense. If anyone wants to help lets do it.
EDIT I'm sure that poptart can fight his own battles but the thread he made on alternative store he did something productive

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