[Q] HELP - how to edit (modify) themes (mixing images) - Captivate Themes and Apps

Hello,
little background. i know my way around ROM installation (changing Kernels,modems, installing themes etc.) and read about how to use apk manager.
one of the things i still can't figure out, and seems to me like the next step is modifiyng themes.
i am currently using Perception 10.2, with stock theme. i really like the paragon basic theme + few more icons and items from phoneix and other themes.
i wend ahead and decompiled framework-res.apk from all the themes, and tried to copy over the images from the paragon drawable-hdpi folder to the same folder in Perception.
importent note, i know that there might be an issue with editing a .9.png file, but i assumed copying over a file that works in another rom is acceptable.
hope some of you are still with me.. here is the catch... tried to Compile the apk... and errors...
here is a parital log:
--------
|Sat 01/22/2011 -- 17:23:37.28|
--------------------------------------------------------------------------
java version "1.6.0_22"
Java(TM) SE Runtime Environment (build 1.6.0_22-b04)
Java HotSpot(TM) Client VM (build 17.1-b03, mixed mode, sharing)
'adb' is not recognized as an internal or external command,
operable program or batch file.
W: Could not find sources
I: Checking whether resources has changed...
I: Building resources...
libpng error: Read Error
ERROR: Failure processing PNG image Z:\F\kombinator work\android hack and hebrew\Developer\Tools\apk_manager_4.9\other\..\projects\framework-res.apk\res\drawable-hdpi\btn_zoom_down_disabled.9.png
libpng error: Read Error
ERROR: Failure processing PNG image Z:\F\kombinator work\android hack and hebrew\Developer\Tools\apk_manager_4.9\other\..\projects\framework-res.apk\res\drawable-hdpi\btn_zoom_down_disabled_focused.9.png
libpng error: Read Error
ERROR: Failure processing PNG image Z:\F\kombinator work\android hack and hebrew\Developer\Tools\apk_manager_4.9\other\..\projects\framework-res.apk\res\drawable-hdpi\btn_zoom_down_normal.9.png
libpng error: Read Error
ERROR: Failure processing PNG image Z:\F\kombinator work\android hack and hebrew\Developer\Tools\apk_manager_4.9\other\..\projects\framework-res.apk\res\drawable-hdpi\btn_zoom_down_pressed.9.png
libpng error: Read Error
ERROR: Failure processing PNG image Z:\F\kombinator work\android hack and hebrew\Developer\Tools\apk_manager_4.9\other\..\projects\framework-res.apk\res\drawable-hdpi\btn_zoom_down_selected.9.png
libpng error: Read Error
Click to expand...
Click to collapse
different error:
Z:\F\kombinator work\android hack and hebrew\Developer\Tools\apk_manager_4.9\other\..\projects\framework-res.apk\res\values\public.xml:3756: error: Public symbol drawable/zzzzz_tw_quickcontact_slider_grip_left declared here is not defined.
Z:\F\kombinator work\android hack and hebrew\Developer\Tools\apk_manager_4.9\other\..\projects\framework-res.apk\res\values\public.xml:3757: error: Public symbol drawable/zzzzz_tw_quickcontact_slider_grip_right declared here is not defined.
Click to expand...
Click to collapse
i hope someone can make sense out of this... i thought it would be a simple proccess, hope i did something wrong and it will be an easy fix...
Thank you so much for reading this far, your help will be appreciated!
Yossi

The problem you're having is with semi-transparent .9 files. The Android SDK png handler can't decompile them, so when you look at them in explorer they'll have a default image meaning they're corrupt.
The easiest way to deal with them is to not decompile and recompile.
PNG Only: With apk manager, take the original framework files from the ROM (or phone if stock) and drop them into place-apk-here-for-modding, then take the themed frameworks, rename them (something like framework-resParagon.apk) and drop those into place-apk-here-for-modding.
Select each one and extract (not decompile).
Open the drawable-hdpi folders side-by-side of the original and the theme, and drag (Copy) the ones you want to the original.
Then Zip the original and select System APK, and you're done. The reason this work is because the .9 files are still in their compiled state.
If you need to copy xml files, do this first, then the first step for png files: Decompile the two, copy the XML files, and recompile. Compiled XML files convert the png names to IDs which may be different between two roms. If you already have .9.png files that don't decompile, here's the fun part and I guess I'm doing all of this out of order, sorry...
Have an orginal apk decompiled with a different name, extract your modded apk, drag the drawable-hdpi out to say desktop, delete that project, decompile, drag the original decompiled drawable-hdpi into your modded one, and now you can edit/copy XML files and recompile. Then delete the project, extract, delete drawable-hdpi and drag the desktop drawable-hdpi to the project and zip it up. Done.

Or quick version.. 7zip helps.
right click the apk you want the images from, extract it.
right click open archive the apk you want the images in.
navage down to the folder that the images are stored in while in 7zip.
go back to the extracted folder and navagate down to the folder the images you want are in.
drag and drop them into the open archive 7zip window.
close archive
push

whiteguypl said:
Or quick version.. 7zip helps.
right click the apk you want the images from, extract it.
right click open archive the apk you want the images in.
navage down to the folder that the images are stored in while in 7zip.
go back to the extracted folder and navagate down to the folder the images you want are in.
drag and drop them into the open archive 7zip window.
close archive
push
Click to expand...
Click to collapse
CuriousTech said:
The problem you're having is with semi-transparent .9 files. The Android SDK png handler can't decompile them, so when you look at them in explorer they'll have a default image meaning they're corrupt.
The easiest way to deal with them is to not decompile and recompile.
PNG Only: With apk manager, take the original framework files from the ROM (or phone if stock) and drop them into place-apk-here-for-modding, then take the themed frameworks, rename them (something like framework-resParagon.apk) and drop those into place-apk-here-for-modding.
Select each one and extract (not decompile).
Open the drawable-hdpi folders side-by-side of the original and the theme, and drag (Copy) the ones you want to the original.
Then Zip the original and select System APK, and you're done. The reason this work is because the .9 files are still in their compiled state.
If you need to copy xml files, do this first, then the first step for png files: Decompile the two, copy the XML files, and recompile. Compiled XML files convert the png names to IDs which may be different between two roms. If you already have .9.png files that don't decompile, here's the fun part and I guess I'm doing all of this out of order, sorry...
Have an orginal apk decompiled with a different name, extract your modded apk, drag the drawable-hdpi out to say desktop, delete that project, decompile, drag the original decompiled drawable-hdpi into your modded one, and now you can edit/copy XML files and recompile. Then delete the project, extract, delete drawable-hdpi and drag the desktop drawable-hdpi to the project and zip it up. Done.
Click to expand...
Click to collapse
Thanks guys! i knew there should be a simple solution!
will try this soon. and post results!
Yossi

Also make sure to double check the sizes, the height and width my be different and give you issues if you copy and past the pngs
Sent from my SGH-I897 using XDA App

Also with 2.2.1 there's a problem with compressed apk files, so in apk manager, you need to set compression to 0. It's not a problem when dropping them into an apk with 7zip.
Different sized png files are usually the expanded notification bar switches. The darkness theme for example uses smaller ones. The size change is in twframework-res.apk/res/layout/status_bar_expanded.xml so those should be copied together (decompiled).
Another way to customize just 1 or a few .xml or .9.png files is to decompile the original, edit the xml or .9.png (with your modified one in mind), then compile. Then rip the compiled files from it and drop them into the themed one, assuming you already used the original the first time.

CuriousTech said:
Also with 2.2.1 there's a problem with compressed apk files, so in apk manager, you need to set compression to 0. It's not a problem when dropping them into an apk with 7zip.
Different sized png files are usually the expanded notification bar switches. The darkness theme for example uses smaller ones. The size change is in twframework-res.apk/res/layout/status_bar_expanded.xml so those should be copied together (decompiled).
Another way to customize just 1 or a few .xml or .9.png files is to decompile the original, edit the xml or .9.png (with your modified one in mind), then compile. Then rip the compiled files from it and drop them into the themed one, assuming you already used the original the first time.
Click to expand...
Click to collapse
so, double - checking that i understood...
method1: replacing images (same size) using copmpiled source and destination.
if i want to copy iver png's from one theme to another, i only decompress (or 7ZIP - open) the apk's - Replace the pics, and compress bacl (with compression set to 0).
method 2 : replacing images of different sizes
if the images are of different sizes, i should decompile both apk's, than i should copy the corrosponding XML from the new image's source, and drop in the original drawable directory, compile the apk, than copy over the image using method 1.
am i correct?
Thank you all for your help!!!
Yossi

In method 1, don't decompress it when using 7zip (or any other), just open the apk, drop the files in where they go, leaving the apk (zip) intact. If you extract the full apk, modify the files, and compress it back to a new apk it will lose the signature. That's what apk manager does when you zip it and select "system APK". It copies the signature from the original to the new one. Think of it like a zip comment. It's not a file, but a chunk of data attached to the zip that can't be copied from one zip to another.
Method 2: Too complicated. Just use method 1 to do as much as you can.

Whoever put the theme together originally did it incorrectly/lazily.
If you want to spend the time fixing it, then you need to decompile the same version of the .apk (the Samsung stock version, for example) and copypasta the themed one on top of it, while keeping the 1 pixel border.

One more question...or maybe two
when i decompile a framework-res.apk, i only get one drawable-hdpi folder.
if i open the apk using 7zip...i have a 2 folders: one is the same... and and another one that have this name: drawable-hdpi-v4
i replaced all the items i wanted in the drawable-hdpi folder..uploaded to the phone...and nothing happend... than i tried copying over some items to the drawable-hdpi-v4 foder..than i saw the changes.... the question is... do i have to copy the files to both follders? or just the drawable-hdpi-v4 folder?
another question tha poped into my mind right now, is it common that after i replace the framework-res.apk, my accounts data gets erased? (gmail account, facebook, etc)?
Thanks!
Yossi

Get the apktool in this thread and rename your old one just in case:
http://forum.xda-developers.com/showthread.php?t=864424&page=5
Oh, read the thread too. Good info!
The -v4 folders are higher resolution, or supposed to be. They take priority over the others, so if the image is only in drawable-hdpi it will be used, if it's in both the -v4 is used, or if it's only in -v4 it's used. I just leave the non-v4 alone, but it might save space to empty it, just scared to try.
You shouldn't lose account data though. That might indicate a problem. Not sure?

MikeyMike01 said:
Whoever put the theme together originally did it incorrectly/lazily.
Click to expand...
Click to collapse
I don't think the theme makers are to blame. Try decompiling a stock apk, then set the opacity of any .9.png to anything but 100%, draw9patch it again, then compile, then decompile and try to view that png. It's going to be damaged.
Well, it's actually easier to photoshop a compiled one, then remove the .9 and drop in draw9patch but you know what I mean.
I just don't think apktool can handle the extra info in a png.

Related

[Q] stat_sys_battery.xml

Hi!
what i try to do is to make my battery icon increase in 1% or 5% increments.
i got my icons and stat_sys_battery.xml from the "HTC Desire" post below
http://208.100.42.21/showthread.php?t=724778
however, after a few days trying it, i found i couldn't just drag and drop the icons to the "drawable-hdpi" folder and also not the XML files to the "drawable" folder.
"i think" this is because my OWN original XML files are all compiled and the XML copy from the HTC Desire post haven't compile, so when i replace the XML files it doesn't know how to locate the new battery PNGs
then further reading i found out "Apktool" which allows me to decompile the framework-res.apk so i can edit the XMLs
now ... my question is when i compile the folder i have the error:
w: could not find sources
i guess it's obvious that it can't find my folder ... so what the command so be?
the decompile folder is c:\apktool\test2
my compile command is apktool b test2
please help ... please explain a bit more your reply ... i am not a programmer/developer ... thanks.
kakyoin said:
Hi!
what i try to do is to make my battery icon increase in 1% or 5% increments.
i got my icons and stat_sys_battery.xml from the "HTC Desire" post below
http://208.100.42.21/showthread.php?t=724778
however, after a few days trying it, i found i couldn't just drag and drop the icons to the "drawable-hdpi" folder and also not the XML files to the "drawable" folder.
"i think" this is because my OWN original XML files are all compiled and the XML copy from the HTC Desire post haven't compile, so when i replace the XML files it doesn't know how to locate the new battery PNGs
then further reading i found out "Apktool" which allows me to decompile the framework-res.apk so i can edit the XMLs
now ... my question is when i compile the folder i have the error:
w: could not find sources
i guess it's obvious that it can't find my folder ... so what the command so be?
the decompile folder is c:\apktool\test2
my compile command is apktool b test2
please help ... please explain a bit more your reply ... i am not a programmer/developer ... thanks.
Click to expand...
Click to collapse
Im not exactly sure what errors you're getting... But heres two things that might help.
1. If you're using an already themed framework-res.apk to decompile/edit/recompile, don't. Apk Tool needs a clean version of your framework-res.apk. So use a clean version, decompile it, edit your xml, recompile, and finally copy/extract the edited xml file and put it into the framework-res.apk of your choosing.
2. Side Note: Sometimes Apk Tool will say something like "resources could not be found". I believe this is because apk tool tries to reverse engineer the apk to source, which it can't exactly do without all of the java resource files that was used to compile the apk. For XML files however, apk tool is sufficient.

[Guide] Learning To Theme: Putting the tools to use pt. 1

[Guide] Learn To Theme Part 1: Everything you need to get started
So you want to theme android.
Don't know where to start.
This should help.​
***This is written going in step with editing a theme for the Samsung Epic 4g, but the principle can be applied to any android phone, granted there will be differences in phones***
First off you are going to need the basic tools:
7zip - http://www.7zip.com
Gimp - http://www.gimp.org/downloads/
Second off you need a general understanding of what you are about to do.
The majority of files you are going to edit will be found within framework-res.apk. This is a file located inside of the folders system/framework inside of a rom. A rom of course is a collection of files which combines into your operating system.
To get to the framework-res.apk file you will need 7zip, it's like winzip but is real quick for themeing.
http://www.7-zip.org/download.html
7zip will see any file named *.apk as a file named *.zip. With WinRar, Winzip, and others you have to rename the apk file .zip edit it, and rename it back to .apk. With 7zip this is not necessary. All you have to do is right click a file and choose 7zip-Open archive.
So you have your rom downloaded onto your desktop or in a folder you set up as the root of your themeing.
On my PC I have a folder inside of User/Documents/ called Themes
I also theme for the Samsung Moment so I have all my themes labeled inside of there:
(My folder looks as follows)
Epic Green Mayan Theme
DE03 Stock Theme Template
DI18 Stock Theme Template
Epic Files
Pink Life Moment
Pink Life Epic
Mayan Green Moment
Epic Black Hole
First and foremost, you really need a Stock *** Theme Template. *** being whatever version your phone is running.
The stock theme template serves a number of purposes. First, it is deodexed. This means that all of the files in system/ and system/framework that have the .odex extention are deleted and the stock apps that are included on your phone by default are replaced with files that have been full deodexed files.
This is essential for themeing because if they weren't deodexed, either your apps would ForceClose when you reboot after themeing or they will dissappear from your laucher tray and desktop, meaning essential they are deleted by the phone.
Another good thing about a stock theme template is that it deodexes your phone from an update zip so you can theme the stock rom your running instead of having to install another rom simply to apply a theme.
Download your stock theme template for the Epic 4G here for EC05
http://forum.xda-developers.com/showthread.php?t=1042386
So lets begin here.
Open your folder on your PC that holds your theme. For me it will be Users/Documents/Themes/NewTheme
Inside of that folder (COPY) your stock theme template to this folder. You will want an original theme template to remain inside of it's own folder cause obviously you are going to edit the one inside of New Theme folder.
Stock_DI18_Theme_Template.zip
Now rename stock_DI18_Theme_Template.zip to the name of your new theme.
NewTheme.zip
Now right click the .zip file and choose 7zip-Open Archive.
Double Click on the folder labeled "system" to Open it.
Double Click on the folder labeled "framework" to Open it
Here you will notice several files including one called framework-res.apk.
Inside your theme folder /Themes/New Theme/ create another folder called framework.
Drag and drop the file framework-res.apk into the framework folder.
Right click on framework-res.apk and choose 7zip-Open Archive.
Double click on the folder labeled "res"
Now you will notice several folders. On the Epic 4g the main one you want is called Drawable-Hdpi
Drag and drop this folder into the same folder you created called framework.
Open this folder and browse around. There are many images in here that your phone pulls in various locations. The first thing I like to do doing this on a new phone is to play with my phone and at the same time look in this folder and try to locate the same files I'm looking on the phone itself. You'll begin to see similarities inside of the drawable-hdpi folder for instance files that begin with the label sys_stat_*_* usually show up in your status bar. The rest you will learn over time.
You will also come across two main file types. The first is .png and the second is .9.png. This write up will not cover those, coming in the future.
A popular start for most people is wanting to alter the status bar. This is an easy one or so it seems.
navigate into the drawable-hdpi inside of the framework folder located /Themes/NewThemes/framework
scroll down until you find a file named status_bar_background.9.png
Since it's a .9.png you already know we can't edit it yet. The reason is the .9.png files are pictures that might hold more then one place on the phone and most probably will be portrait and landscape. The status bar is one size on portrait mode, but when you flip your phone into landscape, it has to stretch to fit the screens. In order to stretch a picture and retain it's looks, a tool called draw9patch in the android sdk is used to show you your image in 3 different stretch modes. Your goal is to set the guidlines on what must be retained at each zoom. After you add these guidlines on the picture, they show up in the picture. You have to program the guidelines inside of the picture and remove them from being displayed. That is done by a program called Eclipse. (Use version 3.5) But all this will come into play later don't rush out and get confused because familiarizing yourself the basic pictures and colors found in framework-res.apk is your current goal. Just because you have no idea what you are doing with the .9.png files doesn't mean you can't change the color of the status bar though. The next best thing is to "borrow" one from a theme that exists so you can get a feel for modding some files. The only one you can't use from another theme is the clear status bar. That has to be done in xml files as well and for now were sticking to the basics. Here's what you do. Find the theme that holds the status bar you like. To make sure you preserve all the files the way they need to be it's best to make a whole new folder in the theme folder called whatever theme you plan to use as a donor /Themes/Donor Theme/. Open the theme zip with 7zip open archive. Navigate to res (double click) and framework. Make another folder inside /donor theme/ called framework. Drag and drop the framework-res.apk. Open this file in 7zip and drag and drop drawable-hdpi into the framework folder. Now open it and scroll down to the status_bar_background you intend to borrow. (Right about now it's not wize to have your windows of "my computer" open full screen you can do this a lot easier with two open explorers side by side swapping files). Side by side, open the drawable-hdpi folders in both theme folders, /New Theme/ and /Donor Theme/. Drag the status bar from the donor theme into the folder for the new theme. Microsoft will give you **** about it choose copy and replace and your done. Now to get this change back in the theme is pretty easy. Your drawable-hdpi folder inside /Themes/New Theme/framework is where you will alter the pictures, framework-res.apk is where your going to put it. In your framework folder is the original framework-res.apk If you closed the instance of 7zip where you had framework-res.apk for new theme open, you need to right click and re-open it. Double click on /res and open it. Drag and drop the drawable-hdpi into the open archive NewTheme.zip where all the other drawable folders are. Make sure not to copy it IN one of those other drawable folders. It will overwrite the one thats already there automatically. Now, you have to stick that framework-res.apk back into NewTheme.zip before your ready to flash it from recovery. First close the 7zip instance of framework-res.apk. Right click and open NewTheme.zip double click on system/framework/. Now drag and drop the framework-res.apk from /New Theme/framework into NewTheme.zip. Your done, now flash the NewTheme.zip in recovery and see how it worked.
Any other file you choose to edit, the steps will be the same. Edit the image in drawable-hdpi, drag it into framework-res.apk, drag framework-res.apk into the theme /res/framework/ folder. You will be doing this a lot.
That's it for part 1. This will give you enough to play with and familiarize you with the images used by most any android phone. If this were a samsung moment you would be doing all of this editing inside the same file structure except in framework-res.apk /res folder you would be editing a folder called drawable-mpdi.
Part two will be out soon enough. I'll go more in dept inside the framework-res.apk/twframework-res.apk
[Guide] Learning to Theme: Required Tools
How To Theme
Required Tools​
First off this is the very 1st guide in my line of theme guides. This one is just to reference you to the required tools, and instructions on how to set them up since it can be a little tricky. The link at the bottom is for guide 1, what to do with these tools now that you have them. At the bottom of that guide is link to a two part Putting the tools to use covering editing images in framework and .9.png files.
Grab you some tools:
Gimp:
www.gimp.org
7zip:
http://www.7-zip.org/download.html
Java6:
http://www.oracle.com/technetwork/java/javase/downloads/index.html
scroll down and select (under Java Platform, Standard Edition, JDK 6 Update 22) Download JDK
Download and install with the on screen instructions.
Android SDK:
http://developer.android.com/sdk/installing.html
Notice the instructions on Step 2. Downloading the SDK Starter Package.
It says "On Windows, right-click on My Computer, and select Properties. Under the Advanced tab, hit the Environment Variables button, and in the dialog that comes up, double-click on Path (under System Variables). Add the full path to the tools/ directory to the path."
This means if you extracted the folder called android-sdk-windows inside the zip you downloaded @ C:\android-sdk-windows, then when you go to add the path (there will already be other values in your path, type a ";" behind the last one and type in c:\android-sdk-windows\tools
this means you can call any of those scripts inside of android-sdk-windows\tools by typing them at the c:\ in command prompt.
For example, if you did not do this, and you wanted to use adb, you have to open the command prompt and type the following
C:\>
C:\>cd android-sdk-windows\tools
C:\android-sdk-windows\tools>
C:\android-sdk-windows\tools>adb ***
After adding the tools folder to path you can do the following
C:\>
C:\>adb ***
APK Manager 4.9 (Latest Version):
http://forum.xda-developers.com/showthread.php?t=695701
There is a video on the page as well to give you an overview of how to work it.
I downloaded the zip, created a folder at the c:\ drive called apk manager. Opened the archive (apkmanager4.9.zip) highlighted all the folders and the bat file, drag and dropped them into the folder located at C:\apk manager\.
Eclipse 3.5:
http://www.eclipse.org/downloads/packages/release/galileo/r
This is called Eclipse galileo download the one called Eclipse Classic
Once again you extract this file into a folder on your computer like you did with APK Manager. I created the folder @ C:\eclipse\
Now navigate to this website to learn how to add the adroid sdk into eclipse to have it ready when we are going to need it.
http://developer.android.com/sdk/installing.html
Note the android SDK download at the top, you should already have this. Read right below where it instructs you to add that into eclipse.
Start out like this. Open Eclipse now that it is installed. It's the icon in the eclipse folder that looks like a purple planet. With Eclipse open on your screen click on Window in the tool bar at the top. Click on Help-Install new software. The box that appears, it says "type or select a site" ignore this text input box and go straight to click "Add" button. When it comes up name it Eclipse Plugins and in the field where you put the web address, type the following: https://dl-ssl.google.com/android/eclipse/ . Click on the box next to developers tools and click next at the bottom. This will install what is called Android SDK and AVD Manager. Eclipse will probably need to restart to add the plugin to the menu list. Alternatively, if you get errors doing this there is a problem with you computer connecting to the secure server (in the web address you typed https: note the S at the end. If, for any reason you do get errors, simply go back to Help-Install New Software, and this time put in the web address field http://dl-ssl.google.com/android/eclipse/ When eclipse opens back up, click on Window and select "Android SDK and AVD Manager". Now your screen should look like the pictures in the link.
Now Eclipse Should be upgraded.
After following this all the software should be installed to work on themes.
Next Guide Below
Click My thanks button below
Meta Morph tutorial
by Dreamsforgotten​
This is a primer in using MetaMorph on the Samsung Epic, at the time of writing I'm using a froyo leak with the Bonsai 2.0.1 rom so MetaMorph being a little buggy for us now will probably clear up when official is out. The bottom of the guide addresses what I'm talking about.
Create a folder on your desktop. Call it froyo (or whatever).
Inside that folder make one called framework-res (don't put the .apk)
Inside that folder put the folders you need to edit example
If I want to change the images in drawable-hdpi, make the folders like this
froyo/framework-res/res/drawable-hdpi
so inside the froyo folder create "framework-res". Inside framework-res create "res". Inside res create "drawable-hdpi". It follows the same structure as apk manager when you decompile. If you want to edit the styles.xml, that gets recompiled into resources.arsc. If you are in apk manager and you goto projects, you'll see unsignededitedframework-res, open it and right inside you'll see resources.arsc, androidmanifest.xml, res, meta inf, etc. So to MetaMorph the resources.arsc, your NEW resources.arsc goes into
froyo/framework-res/
Do this for any .jar or .apk file, create your folder structure and put only the new files into the folder, you don't have to flash an entire drawable-hdpi folder only the files you are changing.
Next thing you need to do is make a xml file that tells metamorph what files your editing and links the folders you created to that file. Do that like this:
Inside the froyo folder, create a text file. Either open Notepad and save the file into this folder or right click choose new file, text file. Set your .xml file up like this:
<?xml version="1.0"?>
<themename>Crystalline Froyo</themename> <--You can call this whatever
<themeversion>2.1</themeversion> <--Number that whatever number you want
<screenshot></screenshot> <--include a screenshot if you like. put the screen in /froyo and type the file name here
<author>Dreamsforgotten</author> <--your name
<authorweblink>http://forum.xda-developers.com/member.php?u=2551535</authorweblink>
<phone>Samsung Epic</phone>
<rom>Bonsai 2.0.1</rom>
<themedescription>UI Improvements for Crystalline Froyo</themedescription>
<item>framework-res.apk</item>
<path>/system/framework/</path>
<description>**** a Reboot Required</description>
Now the line right above this <item, path, description> You have to follow this for any folder your updating. Notice in the <item> space, you put the actual apk name being edited. So here I have <item>framework-res.apk</item> This tells metamorph to put your edits from the folder you named framework-res into framework-res.apk in the same structure as you set up, ie /res/drawable-hdpi or /res/anim whatever it is you might be editing. It's that simple. Now say you wanted to theme the market. You can use metamorph to theme system apps, but NOT market apps!!!!!! You would do this
<item>vending.apk</item> <--name of APK
<path>/system/app/</path <--path to the APK
<description>Market Update</item> <--whatever you like for descripton
You would put somewhere inside the xml as well. You can put the instructions for MetaMorph to flash in any order you like, You can theme apks first, framework-res first, however you like, BUT its good practice to put the framework-res last because it causes a reboot and anything behind it won't flash. Samsung devices pay attention, TWframework-res and framework-res both require a reboot, so you have to have two separate metamorph zips.
Now, moving along. You have your xml file with all the fields written properly, you have your folder structure set up you just need to do two more things. Inside your original froyo folder on your PC, create a blank text file. Name it .nomedia that (dot).nomedia don't forget the period. This tells media scanner not to add all your images from this zip into your gallery. It's very important. Now the final step, zipping it all up to flash. Whatever you chose to name that xml file for example I used this on the last one I created. crystalline2.1.xml This was the name of my theme control file (the .xml file inside of froyo) so your zip file HAS to be named the same exact thing. If your xml is theme.xml, then your zip has to be theme.zip. If your xml file is theme1.2.xml then your zip file has to be theme.1.2.zip. It will error if the zip and xml file don't match. That's it copy it to your SD card under AndroidThemes, open MetaMorph and apply!
Keep in mind MetaMorph has a 500 file limit and gets buggy when you push it toward the 500 mark. Break large themes into 2-3 different files if you must. You already have to have two separate flashes for our two frameworks on the Epic so you might as well split the images between the two anyway.
One last note on MetaMorph on the Epic. I'm using the latest and I noticed sometimes you open it and it closes right back, or you go to extract a new theme and it closes. Seems that the free version has issues with displaying the ads (which could be due to the host file on Bonsia I'm running, not sure, but when you open MetaMorph, give it time for the ads to load before hitting the start checks button. If the ads at the top and bottom of the app don't load soon, and it doesn't close on its own, proceed. If you give it time for the ads to load and it crashes, just open it right back up. Sometimes it takes me 2-3 times opening MM to get it to stay on the screen but after it does, the flash goes smooth every time.
[GUIDE] Learning to Theme: Putting the tools to use
APK Manager:
This is one of my favorite programs it makes the whole process smoother imo.
Navigate your harddrive to c:\apk manager\ or wherever you extracted the progam to.
Grab the framework-res.apk from a theme template/rom/etc.. and drop it in the folder called "place here for modding"
Double click on Script.bat. Leave the apk manager window with the folders (where Script.bat is) open.
Look into the second section called "Advanced tasks Such As Code Editing
Type "9" to decompile apk
Immediately type 11 to recompile apk (This step is because I have ran across framework-res.apk's before that wouldn't recompile even if no changes were made and this could save you some time down the road.
Minimize the window, Maximize the apk manager window
Open the folder called projects
Open the folder called framework-res.apk
Open the folder called res
Here is where there are plenty of files you can edit. These are the XML files that control the look and behavior of android. If you are lost at this point, lets work on a file together to get the feel for what is possible in here. Scroll down and click on the folder called "values" and open it. Inside you will find a file called colors.xml. Right click on the file and choose open with and choose notepad if you have nothing else that works as a basic text editor. Me personally, I use Notepad++. It's a free download. Either way once it is opened, you will see many values that look like this:
(This is not stock Epic colors.xml file so don't be confused)
#ffb97f7d
#ffffffff
#ff000000
#00000000
#ff000000
#ffffffff
These are text colors for your primary and secondary text on your phone, as well as background highlight colors.
Note Background_dark background_light. That is the background color so if it is the same as your text colors you won't be able to see the text. I made this mistake before so you can change every text color in this file but leave the backgrounds alone, or use a color your text will show up on.
#ffb97f7d
#ffb97f7d
#ffb97f7d
#ff64917d
#ff64917d
#ff64917d
#ff64917d
#ff808080
Here, the color name=" describes the text, the "#ffb97f7d" is actual code for the color.
So if you want to change this color, where do you get the codes from?
Easiest way for me is to use the color chooser in Gimp, when you pick a color, either background or foreground, it will show you the hex value on the screen. But remember that the color codes Gimp gives you hold 6 places ie #000000. The values in the xml files hold 8, so when you compile there will be an error. That is because the first two places describe transparency. You need to add "FF" in front of any value you get from Gimp. So if the code in Gimp is 000000 in the xml file you need to put #ff000000. Always start the code with a "#".
Now the question is what text is described by dim_foreground_dark? Two ways to find out. Change it, compile it, flash it. Or dig around the "out" folder in apk manager and look for text xmls. The next one is located in /apk manager/projects/framework-res.apk/res/color
You will see primay_text_(dark)(dark_disable_only)(dark_focused)(dark_nodisable)(light)(light_disable_only)(light_focused)(light_nodisable)
Search_url_text
secondary_text_(dark)(dark_nodisable)(light)(light_nodisable)
tab_indicator_(text)(textv4)
and a few more. You can open each of these xml files and see what's inside. We'll use primary_text_dark.xml as an example. Right click and edit with notepad++
Take a look at this line in the code:
android:color=" (this tells the xml what color to display. The @color tells where to pull the value from. So you either find color.xml like we did above and edit the field bright_foreground_dark_disabled to render the color your after, or you can simply put the hex color code right here bypassing the need to look up @color(color.xml). It would look like this if you did that. and the "#ff000000" would give this text color the value of black. Instead if you had used the color "#ffffffff" you would get the color white.
Here note android:color in the code. That's because some of the values are for text, and some are for background. In the text lines elsewhere, as seen below, we will use android:textColor instead.
Now this is all general text colors. If you want to edit status bar text, both in the status bar, and when it's expanded, you'll need to dig in a different folder. Navigate to this folder in apk manager on your c:\ drive. C:\apk manager\projects\framework-res.apk\res\layout. You are looking for the following file called status_bar.xml.
Keep in mind when your looking through these xml files, you will see this value in a lot of fields "android:id="@id/icons" or something similar. These are keys to what you are editing. The first line you might want to edit in status_bar.xml would be line #13 which looks like this:
The only thing that's important on this line is @id/tickerText which tells you a color value here would let you change the color of the ticker text. The ticker text is the text that pops up in the status bar for things like a text message being recieved, and if your phone is set that way, the content of your text message.
There is just one problem here. In most lines where you can edit color you will see this already in the line android:textColor="********" and that value is NOT in the ticker text line. But being that this is a text view line because the id is ticker text, you can add the value android:textColor in right before the words "android:id=". The edited line will look like this:
Learn To Theme Putting The Tools To Use Part 2 .9.pngs
We are going to walk through editing a .9 file and getting it back in place to do this as you read the guide.
Before you begin, check out this video from fxn
http://www.youtube.com/watch?v=KNvGgmJDqPQ
Now the guide will get you lined up with the instructions in the video.
Open "my computer" and navigate to C:\apk manager\.
In another window open C:\*\Documents\Themes\
Browse to the folder in Themes that holds your theme template
Right click and Browse your stock di18 theme template or rom.
Navigate to system/framework/
In your apk manager window, open the folder called place here for modding
Click and hold framework-res.apk in your second window which is the 7zip browing the zip file.
Drag the apk into place here for modding folder.
Now you can close the zip file window.
Back out of the place here for modding window and you should be back in the apk manager folder.
Run Script.bat and choose the option "9" and hit enter.
Click open the folder called projects
Click open the folder named framework-res.apk
Click open the folder named drawable-hdpi.
Find the file icon_highlight_rectangle.9.png Pay attention to the screen while your scrolling. Apk manager decompiled all the .9.png files exposing the lines that were used in draw9patch by default.
Right Click the file and choose edit with gimp.
Now in gimp you will see the picture, and the lines drawn in for draw9patch. This will save you time. Edit the picture as you see fit. Change the color, or completely redesign the image. Then when you goto save it, choose file save as. Keep the same file name but save it on your desktop, creating another folder naming it new theme nine files. Save the image.
Open up Eclipse.
Click on file-new-android project
When it Opens, click in the field named Project Name type "nine files"
In the field called "Built Target", choose Android 1.5, click the check box next to it.
In the field called "Application Name" type "ninefiles"
In the field called "Package Name" type "com.example.ninefiles"
No Quotes in any field.
Uncheck the box labeled "Create Activity".
Now your Workspace should be open in eclipse, and on the left pane there should be a folder labeled ninefiles. Double click on it and it will expand a folder tree. Look for res. Then click it if it's not expanded as well. Look for drawable. There will be a file in there called icon.png. Leave that file alone. Now on your desktop, open the folder called new theme nines. Click, drag and drop the edited icon_highlight_rectangle.9 file right into that drawable folder in eclipse. You are skipping using draw9patch because the lines were there from the start.
Now go back to the parent folder in Eclipse, the one labaled ninefiles where all the other folders come from. Right click on it and choose android tools all the way near the bottom. Then slide over and choose export unsigned application. This will bring up the save prompt on your screen, choose the desktop once again, and export it. It will show a message about the export and telling you to zip align it and sign it with a device key. Ignore all this, your just using Eclipse to target that .9.png. Keep in mind every time you open Eclipse now, it will show you the workspace with ninefiles. Expand the folders, delete the last image you used Eclipse to work on and add new ones in, bypassing the need to create a new android project each time.
Lets say your new .9.png image is nothing like the original and it won't display correctly using the lines on it after decompiling in apk manager. You need to feed the image through draw9patch.bat located in c:\android-sdk-windows\tools\
Double click it and a shell will open, then another one will open on top of it that has a square with a down arrow in it. Save your image from gimp into the folder on the desktop called new theme nines, like you did above. Then Drag and drop the saved image on top of the windows inside the square, and on top the arrow lol.
The picture will be transformed in draw9patch concentrate on the outer edges along the entire image. Bring your mouse over to the left of image around dead center. Click once and draw a pixel. Next go dead center on the top just like you did on the left and draw the 1 pixel. Now expand that line up and down on the left side looking at your 3 preview pictures on your right hand side. If there is no gradient or fade effect to your image the center pixel will be about good enough but if your image fades, expand that line up and down and your 3 previews will give you an idea if you capture it or not. Once you have the left side of the image looking good, begin the same process on the top. Use as little line as possible to have the image looking right. Never have a gap in the line that you draw.
Now focus on the right side and the bottom. The two lines drawn there should be about the size of the entire image minus a few pixels at the very end. You can get the idea from the one you pulled from apk manager and adjust the lines to work on your changes. When your done with draw9patch, click file save 9 patch. It will save in the folder on your desktop. Now drag and drop this image into the drawable folder of Eclipse/ninefiles as described above.
This should be a shortcut to getting you busy with 9 files. Any questions or anything noticed missing, please let me know.
One last bit of advice. Sometimes when you open a file in draw9patch, the image is zoomed in too big and you can't get to the outer edges to draw the top and bottom lines. There is a bar at the bottom of the program that will allow you to zoom in and out of the main image and zoom in more to the 3 preview images. Use these to adjust the image to where you can work with them.
All these introduction guides should get you started, your own drive should take you the rest of the way. I'm not the first to write a theme guide I'm just sharing with the Epic community because the amount of new users who are requesting how to do these things. All my information came from asking questions to those that were theming before me like Khanning, Crake, Chibucks, the list is never ending. Also this list of videos here have helped a lot:
http://forum.xda-developers.com/showthread.php?t=593932
.9.pgn write up posted.
Just AMAZING thank you so very much...
No problem I hope I wrote it so anyone starting fresh could understand
rjmjr69 said:
Just AMAZING thank you so very much...
Click to expand...
Click to collapse
Do as thou wilt be the whole of the law
I'm really digging these guides as I really want to get into theming and eventually (with any luck!) cooking ROMs. i'm a self made techie and pick things up pretty quick, so I thought theming was a good place to start off.
any chance you'd consider a writeup on extracting a theme from a themed ROM, pitfuls and things to know/watch out for etc... i think that would be a helpful supplement to see how themes are implemented in ROMs and know what certain files affect. maybe even a list of what parts of a theme/ROM are in what files (such as lockscreen i think is android.policy.jar etc...)
thanks again for your time and effort into putting this out there
No doubt, there is definitely more write ups to be done my goal was to get some guides out that just touch on the basics so people who never tried before can begin to get their get wet.
Do as thou wilt be the whole of the law
hey so i wanted to come back and thank you again for these. i've read but havent dived into editing .9.pngs just yet, but i've really been playing with the rest of the stuff to mostly modify existing themes that i like most of, tweaking a bit. its really cool and i cant wait to actually start putting some of my own stuff together. i know the threads havent gotten a lot of love but its appreciated!
Hey, this is amazing, thx so much for it.
I'm running into a prob and wondered if you could assist.
I've already modded (only replaced/changed some png colors on photoshop), and have flashed it successfully to my phone with no problems. However, when I pull the framework res back out, decompile (with no problems), then try to recompile immediately (as instructed), that part seems to fail. It errors, then asks if it is a system apk (yes?)...then creates a temp folder and asks me to delete the resource.asc if I've modded an xml. Even though it errors, I made a change to the strings xml, compiled, with same error, then signed and flashed- it seems to work fine, but the change I made to the xml didn't hold.
any ideas or suggestions?
Thx again so much.
sent from my RAZR
decalex said:
Hey, this is amazing, thx so much for it.
I'm running into a prob and wondered if you could assist.
I've already modded (only replaced/changed some png colors on photoshop), and have flashed it successfully to my phone with no problems. However, when I pull the framework res back out, decompile (with no problems), then try to recompile immediately (as instructed), that part seems to fail. It errors, then asks if it is a system apk (yes?)...then creates a temp folder and asks me to delete the resource.asc if I've modded an xml. Even though it errors, I made a change to the strings xml, compiled, with same error, then signed and flashed- it seems to work fine, but the change I made to the xml didn't hold.
any ideas or suggestions?
Thx again so much.
sent from my RAZR
Click to expand...
Click to collapse
i "think" thats because you are recompiling edited images. i think thats what he mentions elsewhere in these threads, always compile with stock images, then drag and drop your edited images. so you probably want to start with a stock framework, not one that already has edited images in it. i'm learning too though so dont quote me.
EDIT: hey dreamsforgotten, getting an error exporting: Failed to export NineFiles: C:\eclipse_workspace\Nine Files\bin\NineFiles.apk doesn't exist!
EDIT2: looks like somehow my ADB got wiped out from the tools folder so Eclipse couldnt find it, reinstalled, pointed to it in Eclipse preferences, works like a charm.
I think you are correct.. Ive just gotten so far away away from the original.. On my (own) 5th revision . That's cool though. I did try decompiling and re compiling immediately on an untouched framework, and it did in fact work.
sent from my RAZR
hey i was wondering if you have already posted your 2nd tutorial? If not is there going to be one anytime soon?
dreamsforgotten said:
Where do you go from here?
http://forum.xda-developers.com/showthread.php?t=817998
Click to expand...
Click to collapse
see above bro! each one has a link to the next, if your a little tech savvy they should be enough to get you started, i learned off of them so if you have any questions feel free to ask!
useruser25 said:
hey i was wondering if you have already posted your 2nd tutorial? If not is there going to be one anytime soon?
Click to expand...
Click to collapse
Noob Questions- I'm new to theming but i catch on very quick. I just have a few questions tho..I'm running on the Midnight ROM (CWM3)..I like the DK28 Gingerbread Theme 1.8 but would like to change the text colors a lil..So I Decomplied and recompile with zero errors..i ended up with a smaller file and it was named unsignedframework-res.apk..So i changed the name to framework-res.apk and put it back into the DK28 Gingerbread Theme zip so that i could flash it..I tryd to flash it in CWM3 but it told me it was aborted bc it was a bad file..so my two questions are how to get a theme to be CWM3 compatible and what im a doing wrong when it comes to decompiling and recompiling? Any advice would be greatly appreciated Thanks in advance
Noob Questions- I'm new to theming but i catch on very quick. I just have a few questions tho..I'm running on the Midnight ROM (CWM3)..I like the DK28 Gingerbread Theme 1.8 but would like to change the text colors a lil..So I Decomplied and recompile with zero errors..i ended up with a smaller file and it was named unsignedframework-res.apk..So i changed the name to framework-res.apk and put it back into the DK28 Gingerbread Theme zip so that i could flash it..I tryd to flash it in CWM3 but it told me it was aborted bc it was a bad file..so my two questions are how to get a theme to be CWM3 compatible and what im a doing wrong when it comes to decompiling and recompiling? Any advice would be greatly appreciated Thanks in advance
I haven't made a cwm3 zip yet but for a short cut you can find a theme created for it and copy the files from your theme in leaving the meta inf folder alone. I've noticed in the past as well when I recompile the file gets smaller and smaller according to the pc but that end up flashing all the same. Hope that helps.
Sent from my SPH-D700 using Tapatalk
chris378 said:
Noob Questions- I'm new to theming but i catch on very quick. I just have a few questions tho..I'm running on the Midnight ROM (CWM3)..I like the DK28 Gingerbread Theme 1.8 but would like to change the text colors a lil..So I Decomplied and recompile with zero errors..i ended up with a smaller file and it was named unsignedframework-res.apk..So i changed the name to framework-res.apk and put it back into the DK28 Gingerbread Theme zip so that i could flash it..I tryd to flash it in CWM3 but it told me it was aborted bc it was a bad file..so my two questions are how to get a theme to be CWM3 compatible and what im a doing wrong when it comes to decompiling and recompiling? Any advice would be greatly appreciated Thanks in advance
Click to expand...
Click to collapse
You can't decompile and recompile a framework with different images. The .9s will show funny
You need a edify script for cwm 3
Sent From Da Hood.

[Q]Change progress bar color

Hi guys,
im currently using netdrg`s sense theme http://forum.xda-developers.com/showthread.php?t=1048792
Now i changed all the green elements of the framework-res.apk to blue. Ive done everything so far, but i have no clue how to edit the color of the progress bar. (the bar when u change the volume, download something and so on...)
Ive heard that u have to edit an xml file, but as i have no clue about editing these files, i want to ask for a little favour.
Ive attached the xml file, and the color which i will use is 1761ab (hex).
So ill thank the guy who will do this for me a thousand times and i can share the theme with you afterwards!
lg l
In order to edit this xml file you need to decompile framework-res.apk. You can use apk_manager. Once the framework has been decompiled you can easily change the hex color for the progress bar (remember that the first 2 digit are for alpha channel). After that you need to recompile the framework. Actually there is another way to do that, but it‘s a bit triky as you need to modify the xmls file by using an hex editor..
If you want i can modify and compile the xml attached for you! Let me know m8
hey, thanks for your answer.
I put the framework-res.apk in the "place here for modding" folder, opened the script and hit 9 to decompile.
Then i edited all the values in the xml file in the "projects" folder and saved it.
Now i compile it, delete the file i edited in the "keep" folder and that other file mentioned.
Now i tried to apply the compiled framework_res.apk back to the system which results in a bootloop, what am i doin wrong?
soulcrash said:
hey, thanks for your answer.
I put the framework-res.apk in the "place here for modding" folder, opened the script and hit 9 to decompile.
Then i edited all the values in the xml file in the "projects" folder and saved it.
Now i compile it, delete the file i edited in the "keep" folder and that other file mentioned.
Now i tried to apply the compiled framework_res.apk back to the system which results in a bootloop, what am i doin wrong?
Click to expand...
Click to collapse
Ok, you are getting close to the solution
Once you got the unsignedframework.zip inside the place-apk-here-for-modding folder, you have to do a little trick in order to get it working...
Unzip all the content of the "unsignedframework-res.apk". You should have 5 objects (3 folders, 2 files).
Zip these files with Winrar/Winzip (whatever) but you must choose "No compression (store)" method to zip it.
Rename this zip into "framework-res.apk".
Put it into an update.zip and it should be OK to flash trough the recovery mode.
keep me updated

[Q] Requesting Red Theme for kf1 roms

I was wondering if there were any themers out there that have or can make a red theme for fasty 2.5. I would be very greatful. Ive been trying the past couple weeks but im not doing very good. Alot of boot loops.
PS Fasty 2.5 if a kf1 based rom. If that helps at all.
What you trying to do, I know how to code but I'm new to Java and dalvik code. Learning as I go, but maybe I can help you out.
I don't know what all you've been trying, but what I've had success (to a limited degree) with is to pull a current copy of your framework-res.apk, twframework-res.apk, and systemui.apk files out of /system/framework and /system/app (you may need to dig to find them), then open/unzip the folder with 7zip. Make copies of each apk to a safe place as a backup.
Dig around in each folder and change anything without a .9.png extension. An easy thing to do is just to use photoshop and automate a color shift. (You may have to play around with some icons - they don't like being opened if they're indexed color.)
Once you have some files ready, open the pulled .apk's with 7zip again (use the open archive option), and overwrite the files inside of them with the files you edited.
Once that's done, fire up adb again and push your updated files back to the respective folders they came from.
Reboot, and you should be good to go.
I would like to make a red version of the theme honeysmoke by the creators of fasty. I would post the link to it but the website is down.
First thing is your going to need something like Apkmanager if you don't already have it.
http://forum.xda-developers.com/showthread.php?t=1227179
Like jmtheiss said, pull the system files out and unzip them. I use Paint.net, which isn't photoshop, but works well.
OK i have apk manager i decompiled the framework-res.apk
voldomart13 said:
OK i have apk manager i decompiled the framework-res.apk
Click to expand...
Click to collapse
Well if your just starting out you should select to extract it first and then look in res/drawable-hdpi and you will see some .png files. Just look at your phone and figure out what you want to try to mod that you see in the folder. The same would hold true for systemui and twframework-res, both will have .png files in the res/drawable-hdpi folder. Be careful not to modify .9.png files, they are a special file that is stretchable and most paint programs don't recognize them and are difficult to modify with draw9patch editor.
http://forum.xda-developers.com/showthread.php?t=908270

[Newbies][Documentation]What's an apk and how does it work

Quick Intro :
Let me answer that question, an apk, first of all, is the format of Android apps, as .exe would be for Windows, apk means Android Package by the way.
But what’s the big deal?
Well an apk contain a lot of things into it.
When you open it as an archive, you might get those files:
AndroidManifest.xml
assets
res
META-INF
resources.arsc
classes.dex
AndroidManifest.xml is the file that contains the information about the app itself: the list of all activities, all permissions, the name of the app’s package, and the software/hardware requirements. To be able to read it, you’ll need to decompile the apk file.
Assets and res folders are meant for resources. Most often, you won’t see the assets folder because its usage is limited, (explanations here). We’ll focus on res since asset isn’t used so often.
META-INF contains CERT.RSA and CERT.SF (certificate) as well as MANIFEST.MF (a manifest)
Those files are the app signature, and META-INF is the folder that contains signature.
The resources.arsc file is the file holding most of the resources that were originally in the res folder. After compiling the code, Android Studio (or others software) compile resources into this file. You won’t be able to open it with an archive explorer. We’ll need to decompile the apk to get the resources back into the res folder.
And, finally, the classes.dex file contains the every smali files of the app. A smali file contains the java code for a specific part of the app. To be able to have the smali files (into the smali folder), you’ll have to baksmali your app.
Hopefully, apktool (a reverse engineering tool) does it for you.
Let’s decompile the apk using apktool (a popular tool used to decompile apps):
Once apktool is installed (see the apktool web page to know how to install), you’ll need to use the command prompt to decompile the apk:
Code:
java -jar apktool.jar d [name of the apk].apk
(I advise to create a folder and to put every file needed in it: the apk, the apktool.jar file, and the apktool script).
You’ll have an out folder, and when you browse it, you’ll have most of the time:
AndroidManifest.xml
original (a folder)
res (a folder)
smali (a folder)
The AndroidManifest.xml that you see here is the translated one.
In the “original” folder rest the META-INF folder and the original AndroidManifest.xml file (untranslated). As you can guess by its name, this folder contains unchanged original files.
The res folder is now full, because every resource from the resources.arsc file are now back into the res folder
Same for the smali folder, this folder contains every piece of code contained into the classes.dex file.
We will now focus on the res folder. Now that it’s complete, we can see those folders (it depends on your apk, but here is the list of the most common ones):
anim (other animation stuff, see the links at the end of the thread)
animator (animation properties)
color (color state list: in which condition this color is used for a particular element)
drawable (can be pictures or xml files, it contains a lot of things)
layout (contains the files that define the layouts of the app)
mipmap (icons for different screen densities)
values (xml files that contains values, that will be referenced in other xml files in other folders)
xml (every other unclassified xml files)
Those folders contain files that will be named following their resource ID.
So how does all of this work together?
Well, the java code written in the smali files will call resources with their IDs. This way, the app will show you the write thing at the right moment, following the code. The layouts are already described in the layout folder. What the code really do is analyzing the action of the end user and calling other resources in consequence.
For example, I’m using the XDA Labs app on my phone. I’m in my phone’s section, and I’m about to click on a thread to open it.
I clicked on the thread, so the code loaded the thread layout with every post in it, and other resources such as the little arrows at the top to jump to the end/beginning of the thread, the reply button, its color, … That’s how to work if I want to keep it simple.
I tried, in this guide, to simplify android app basic for beginners. Feel free to ask any question, I’ll be glad to answer.
If you want to go further into it, you can read a very complete guide about app basics by google (it’s a bit complicated to read, assuming you’re just starting to understand).
Here are the links:
https://developer.android.com/guide
If you have any question about that guide, you can also ask me (with the quote you didn’t understood).
Keep at mind that mastering app basics is really important if you ever want to theme/create an app. So, this guide and the google one is a good place to start.
Have fun reading
Hello Raiz,
I decompiled the apk of an androind app from playstore using dex jar and apktool however I can't find the scripts anywhere in the resulting files. Where should I look? Or is there something more that I have to do? I'm trying to edit something for personal use to make the game more enjoyable. I saw a .unity3D file in there so I presume it was made in unity if this helps.
Good tutorial about concepts of APK file. The details you share are so educational. Thanks for sharing

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