Deodexed XOOM Apps - Nook Color General

Having not seen it done already, I decided to try to deodex some of the XOOM apps from the system dump and see if they would install on the API Level 11 HC SDK image. However, it seemed like Baksmali was broken. I googled and saw this...
http://code.google.com/p/smali/issues/detail?id=58#c0
Anyone find a workaround? That AOSP release can't drop soon enough.

Anyone? Would this thread perhaps do better in the Themes and Apps forum? Maybe I'll ask a mod to move there if that's the consensus. There's no development going on with it yet so it probably doesn't belong there.

Related

[AUDIO FILES] Have a very OGG-y AudioResources.zip (EDITED 2:11pm)

IF I'M USING YOUR RESOURCES.ZIP, LET ME KNOW SO I CAN CREDIT YOU!
I didn't see anyone having done this before on a search, and I apologize if it's been done already. I put together all the audio resources I could find for ringtones, alarms, notifications, and ui, converted them all to very small .ogg's and put them in a new zip. It's a little over 9 megs and has a LOT of stuff. Enjoy.
Oh, and if you have more to add, post them. I'll convert them it and add it to the zip
DIRECTIONS FOR USE:
1. Unzip
2. IF you are using a media2sd script, put the media folder on your ext partition. If not, use it to replace the one on your phone. I recommend using adb, or just mounting the thing in linux. It'll make it simpler.
3. REBOOT and give your phone some time to index all the ringtones. It'll take some time.
AudioResources.zip:
http://www.lighthousesolutions.info/AudioResources.zip
EDIT:
A LOT of people are downloading and nobody is posting additional links, which means (I hope) that I didn't miss any sound files. I'm glad I could help people out, and if anybody else has anything to contribute please POST! Thanks.
Also, I forgot to post this the first time. Themers and rom developers (hell anyone) feel free to use the converted .ogg's in whatever you want. They aren't mine to start with, but I figure I better make the statement clear.
Enjoy
Dead link above
My compilation is on page 3 ~Mikey~
Thanks! Can't have too many random ringtones to choose from I say. Already got the giant mega audio resource list from the other topic that includes all the various android phones, this will just help more.
prash said:
Thanks! Can't have too many random ringtones to choose from I say. Already got the giant mega audio resource list from the other topic that includes all the various android phones, this will just help more.
Click to expand...
Click to collapse
I think this includes all of those, although if you find some that I'm missing, please post them. The main draw of this is that all of sound files are as tiny as possible, making it so you can fit them on internal memory if you want to, or just use less space. The entire thing is only 9.4 mb, and it includes the ringtones from the hero and magic.
Post any ringtones it doesn't contain so I can squish them down to tiny size too.
I can't find any media2sd scripts on the forum. Can any one point me in the right direction?
superGOAT said:
I can't find any media2sd scripts on the forum. Can any one point me in the right direction?
Click to expand...
Click to collapse
You don't have your rom in your sig, so my help will have to be very basic. I run cyanogen's experimental rom (not for the faint of heart) and huanyu's user customizable script. Other than that I can't offer much help. What I can say is that if you push the ENTIRE contents of this zip to your ext partition on your sd card and use huanyu's script with media2sd activated, you'll be fine.
Huanyu also has a version of his script for the stable series of cyanogens roms.
I have NO idea how to do media2sd on hero. I don't support hero as an os and will never use it unless the ENTIRE android community decides to go that route.
If you are using another rom let me know and I'll see what I can do.
I'm currently on Drizzy's newest hero build, but the guts are the same. I went back and did some research and that script is working thanks for the help.
superGOAT said:
I'm currently on Drizzy's newest hero build, but the guts are the same. I went back and did some research and that script is working thanks for the help.
Click to expand...
Click to collapse
No problem, and I'm glad they're working out for you. So far I've got over 100 downloads, so it seems people like this.
Anybody with any additional tones to be added? I'd really like to beef it up!
I'd love to give you some of miine but I don't have any that don't have a copyright next to it but if you want them anyway I'll upload them for you.
Thank you mate!
superGOAT said:
I'd love to give you some of miine but I don't have any that don't have a copyright next to it but if you want them anyway I'll upload them for you.
Click to expand...
Click to collapse
Are any of them for a released or soon to be released android phone? I could put together a "legal" and a "questionable" vesion, although the latter might have to be off the forum (hint hint). I'd like to keep the one on here being full of nothing but official android and htc ringtones for released and soon to be released (ie leaked) android devices.
Noob Question...
I'm running CyanogenMod-4.0.4 + Recovery 1.4 and the community hero rom and was wondering how I should go about implementing this audio resources zip. Do i apply the update from the recovery? Or is there some other way of getting them on?
You can push them to /system/media....but I'd recommend using hyanu's userinit.sh script instead. media2sd is FAR superior for the number of sound files were talking about here.
any chance of this being posted elsewhere? Was looking to download this, but the site doesn't seem to exist.
Can't use my host for any more hosting of FREE ringtones
awesome..! thanks
i may use it for DarkDream theme
Barina said:
awesome..! thanks
i may use it for DarkDream theme
Click to expand...
Click to collapse
I take no credit for creating these............
the #.ogg files in the notification folder are made by moonspoon.
BTW i just installed your theme..WOW
I couldn't get CMupdater to download it but i got it from your site
thanks im glad you like it
i tried the new cmupdater in 1.6 and i cant add my theme server without FC
I'f i was you till cmupdater is fixed, place a direct link to the file on your site
thanks for posting this stuff! very nice
Sorry for being such a noob. But could I bother someone to give me steps on pushing this to my phone? (mytouch).

Sonofskywalker3 section now available in ROM Manager

Just wanted to let you guys no that you can now go into the downloads section of ROM manager and you'll see the Sonofskywalker3 section. Blackhole is not quite ready for release yet, so you won't see it there, but I have put up a large collection of live wallpapers, multitouch keyboards from camelot, boot/shutdown animations, and launchers that you can now flash easily straight from your phone. I haven't been able to test these since i don't have a vibrant, so i'm relying on you guys. Please post any problems you have wiht anything in ROM manager to the official error reporting thread at www.androiddoes.net/sonofskywalker3 or right here in this thread and i'll try to keep on top of it. thanks for all your support guys.
Awesome! Checking it out now.
Sent from my SGH-T959 using XDA App
Dude, can you please send me instructions on how to get this added to rom manager.... I have tried koush with no luck.
Awesome you were able to!
Will this need a ROM Manager update, or is it all ready to go? (I'd look myself, but I'm flashing back from CM at the moment..)
Edit: Oh wow, is this nice. s15274n- It's under the download rom section. I know it mentions something about the premium version, click that.
to answer both questions at once: www.github.com hosts all koush's code for rom manager manifests. If you open an issue there with the code you want added one of his team will add it. once it's added you show up in rom manager instantly, no upgrade needed, because when you click donload rom in any version of rom manager it parses the code at github.com in manifests.js and looks for any vibrant = true tags, and if it finds it, it displays the info. I personally forked the manifest, edited it, and used a pull request to get it committed to the main manifest. if you want help getting yourself in rom manager, look for me in #sonofskywalker3 on irc tomorrow evening and i'll be glad to chat with you and walk you through it.
I love you...whomever the fark you are!
(Awaiting the final...mac fag sadly).
/final being tested....I hate ODIN
//no access other than work
///slashies
If it's that easy, why aren't the ROMS in there? That would save so much time and heartache.
None of the live wallpapers work for me...Axuras 2.1
Patience.....fauk, someone is going the proper route and you want to rush them.
CMR flashing FTW!
None of the live wallpapers work for me...Axuras 2.1
Give it time...an updatable rom via CWM is awesome yet time consuming....waiting patiently
Using a chihuahua to post up in this B
Hey lightninbug, do the wallpapers just not work? Did you flash them thru clockwork? Im at work and I dont want to do anything to soft brick my phone.
So you actually flash a wallpaper?? Sounds strange.... lol
yeah they dont soft brick.....just fc upon trying to open them.....yes flashed thru clockwork n rom manager...they installed to system/app..dont work tho
Thanks lightnin. I'm having trouble finding this stuff tho. My download section says it only has extras and free stuff. Not sure where to find these goodies at.
Sent from my SGH-T959 using XDA App
I'm seeing everything in the download rom section. But im on ji6 and most of the items are for 2.2 . Do i need to be running a 2.2 build fot this to work right?
Sent from my vibrant
Op 1 week ago you posted a galaxy tab Rom that bricked phones. Soon after you just recently asked devs how to make a Rom. Now your going to post a Rom. No thanks noob that's one black hole I won't be goin down.
Jerzeeloon said:
Op 1 week ago you posted a galaxy tab Rom that bricked phones. Soon after you just recently asked devs how to make a Rom. Now your going to post a Rom. No thanks noob that's one black hole I won't be goin down.
Click to expand...
Click to collapse
I'm afraid you have me confused with someone else. I have never released a ROM for galaxy tab, only one before this was the version for fascinate, and it's working great on my own phone as well as many others. Also I have never posted here asking how to make a ROM. I got started by reading tutorials online, getting help from other devs in IRC, and a lot of trial and error with my own phone before I ever released my first ROM. I don't mind criticizm, and welcome error reports, both are ways to improve the final product. However they are only helpful if they are true. If you can link me to the posts where I supposedly did these things I may better understand what you're talking about.
As far as the live wallpapers they are from the fascinate, I was hoping they would be installable without modification. Is anyone else having this issue with other roms? could you please get me a logcat during an fc so i can see what it's doing? also please try the digital rain wallpaper, it's from the market so we can use it as a kind of control group. thanks.
Sonofskywalker,
you will have to excuse the comments and tone of some in here. Recently this section has many unacceptable outbursts. I agree, issues must be raised in a constructive manner, rather than just being rude.
thanks for your work and I'll take a look.
blackerwater said:
I'm seeing everything in the download rom section. But im on ji6 and most of the items are for 2.2 . Do i need to be running a 2.2 build fot this to work right?
Sent from my vibrant
Click to expand...
Click to collapse
Actually, the bootanimations are firmware independent, so they'll work fine, the keyboards have been tested on 2.1 on the fascinate and they worked, so give them a try, and the livewallpapers came from 2.1 on the fascinate, and don't work on at least 1 2.2 rom, so if you can try them out that'd be great. and all these updates do is add an apk file to your system partition, so there's no worry of bricking as long as you have a nandroid backup.
that being said, I need a few people to test the final alpha build before i release it as a public beta, just got it uploaded this morning. Please email me at [email protected] if you're interested, and i'll be glad to send you a link. please note you'll need to have a jk6 modem and kernel installed, but i'll be glad to send you links for those too.

Potential Security Issue - with EMAIL/EXCHANGE APK's for ICS ROMS

I have been using aosp's rom v13, within it there are the googleemail and googleexchange apk's
within rom v21 those have been replaced with email and exchange apks
i have ran CRC checksums on those two versions and they're both the email and exchange apks are different between them. The v21 file sizes are substantially bigger but nothing in the change log tells us why.
the gapps from koushes ics thread has different crc's for those apks than aosp's v13 or v21; they don't match either of aosp's included apks.
This could all be nothing but I think we need an answer here.
Can someone talk about what's going on here? Since these are GAPPS they are the most sensitive apps, I'm sure people will get mad for me making a thread about this but I'm honestly surprised no one has questioned this earlier. I trust the dev's, otherwise I wouldn't be here flashing their roms, but that doesn't mean I shouldn't be able to question something like this openly either. I just want to understand why the email apk and exchange apk are so different from rom to rom within the same dev as well as why they're different from dev to dev when they share the same version.
Thanks
You have my support. I would like to know what the explanation is. I don't assume any I'll intent but it is a valid concern.
I looked at each apk content and there are some extra images in aosp version and the manifest file also but I don't think it was him putting it there. My best guess would be that he compiled it using different options.
If I'm not mistaken, email.apk is part of android os and therefore source is available. When compiling from source, not all files will come through the same.
I would still prefer that Jim stops by this thread and explain why his version is different. I'm sure he has a reason.
...and still no reply? Can anyone reach out?
I'd suggest going to the dev's thread, asking the question and linking to this thread.
Did that to no avail. I'm back to gingerbread.
Will someone get access to my emails, etc.? Some fill me up on this? Please.
You can set different levels of compression when making the APK files. Some devs remove stuff and others add, no two will be exactly the same.
Use apktool to decompile the packages and then beyond compare to compare to see the difference.
Most devs deodex the packages so they will be larger when compared to a Nexus dump from Google that has the odex files.
I have checked out most ICS ROMs in this forum and nothing fishy like that is going on. I always look at the ROMs before installing just to be safe.
AndroidUser00110001 said:
You can set different levels of compression when making the APK files. Some devs remove stuff and others add, no two will be exactly the same.
Use apktool to decompile the packages and then beyond compare to compare to see the difference.
Most devs deodex the packages so they will be larger when compared to a Nexus dump from Google that has the odex files.
I have checked out most ICS ROMs in this forum and nothing fishy like that is going on. I always look at the ROMs before installing just to be safe.
Click to expand...
Click to collapse
Thank you! I don't know how to use apktools so I just want to be clear...you've looked at the apk for email and exchange for both the v13 and v19 vs what's included in the gapps from koush and you've determined that they're all actually the same?
For what it's worth, if the dev uses a different system key to sign everything, it will cause the checksums to be off. ODex vs DeODex (Optimized vs nonoptimized) can very easily double things in size. Nothing creepy about that.
In addition, Mail and Exchange are not part of GAPPs, they're part of system apps, meaning the source for them are released (as opposed to GAPPs). This means they go through the compilation steps just the same as the rest of ICS.

Topics and questions regarding compiling AOSP based Roms vs other sources like CM

I have decided to rework the thread to ovoid any confusion as the intent of posting this thread was to ask questions about compiling custom Roms from AOSP source that someone like myself who gained their development experience on other devices that building from pure AOSP code was not an option and are not as familiar working with AOSP. In the past my own experience comes from using and modifying for example the Cyanogenmod source so after attempting to now base my Rom on AOSP this time around with Lollipop have run into a few unfamiliar differences. As each question or topic is addressed I will update the Op. The hope is not only will I find solutions or answers to my own questions but that others in the same position will also be able to find use of the discussions posted in this thread.
Compiling the AOSP source into a format that can be safely flashed using a custom recovery. This was a 3 part question the first was just simply how to compile AOSP in a format other then .img files that can be flashed using a custom recovery without the need of flashing through fastboot or needing to use the adb sideload option.
1, Compiling AOSP into the for of an update.zip.
This was answered in short by know.patience by suggesting to use the “make otapackage” command in place of "make" to start the build. Was also made aware that a few modifications would need to be made to avoid producing an update package that does not use the new block format but instead the old style zips we are most used to seeing.
2, Now can create an update.zip using the “make otapackage” command ran into an issue that by flashing the update.zip produced would in the process replace the custom recovery used to flash with the Nexus Stock recovery. This was answered by Lethargy who suggested and provided a Link for the following commit.
For getting rid of the AOSP recovery:
https://github.com/Lethargy/android_build/commit/48521e167c642db76c9d4f52b1c63f9abc7f707f
https://github.com/Lethargy/android_build/commit/1d9224bd45ef2b4f5601a157de2bfe3bb1c95558
3, Now can create an update.zip using the “make otapackage” and after applying the above commit are now able to flash the update.zip without replacing the recovery Lethargy also provided links for the following commits.
To get rid of the block-based zip format:
https://github.com/Lethargy/android_build/commit/4d458300d935a3a9d893a590286cb578dcf54db2
You'll also want to make sure you have this commit so it doesn't flash awfully slow in recovery (8~ minutes, but only around 1-2 minutes with this commit):
https://github.com/Lethargy/android_system_extras/commit/52f8d5fc3edfacd112827d0a41516c1dc5f4a468
This one isn't required but you may as well:
https://github.com/Lethargy/android_build/commit/242be9ae4f05e3cb1d39d635cac7147ff904700c
Compiling using the AOSP Master branch vs release branches. In following the directions provided on the Google development site are given the command for downloading the source code using the Master branch. Using the Master branch as apposed to a release branch such as android-5.0.2_r1 or lower have found that the source compiles just fine but have run into one issue and just a general question that a little explanation would be helpful for general understanding of the AOSP Master branch.
The issue is that after flashing a Rom compiled using the Master branch everything in the Rom works as expected other than the radio. I have so far using the same exact vendor blobs as compiling a release branch have not had a signal and baseband version is listed under about phone as unknown.
The general question is that the android version listed compiling a Rom using the Master branch is version 5.0.50.50.50.50. In general I have yet to understand what this version number represents and very little to no information available via the Google Box.
Between the both I now wounder if the Master branch is intended for actual use or if so what changes are required so the baseband version is recognized and radio / Ril will work?
Quick Answer:
Google first commits new code into master and then is later tagged with an update for realease so in generall many things can be broken and the master branch is and not intended to be stable so if building from master expect that things will be broke or buggy.
Compiling Rom and Kernel together. For those of us again used to compiling using say the CM code are now used to compiling the Kernel along with the rest of the code. I know it is easy to just compile the Kernel and include in the device tree but for those of us who would still like the Kernel compiles with the rest of the code there is no information available on the Google Developers site for doing so and there seems to be a few differences as have tried just using the lines used in the CM Hammerhead device repository. I have come across these commits from Cl3Kener that should help. Hate posting other developers code but is on Github so is there for the public at large. So far have only tested as is so will update if finding not all changes are necessary or can be modified.
Inline Kernel Building
https://github.com/OptiPop/device_lge_hammerhead/commit/7de8fd95b6df16cb6311161d5048874d69cf1cb1
https://github.com/OptiPop/device_lge_hammerhead/commit/87768896f4eb8fcd989ce3b8492ca65305513851
https://github.com/OptiPop/device_lge_hammerhead/commit/5460eb3aa76ea5d813f64a3b3bab6ace1be6de68
Adding Pre-Built APK's
Seems Sprint users need a few apk's for updating prl and what not that are included into the Stock release but are not part of the AOSP code. For some reason through vendor or even device have tried adding these apk's into the build. First try I created a sprint vendor section and received a few errors untill learning would need to add sprint into a vendor white list found in build. Will post link to file later. After found the extra "Services.jar" I found in the stock image not found in the aosp compiled Rom did copy into the build but the apk's had not. Looking in the other vendor blobs noticed lge adds "qcrilmsgtunnel.apk" so followed the example and even tried just adding the other spk's into lge expanding the list used for adding in "qcrilmsgtunnel.apk" but still no luck. Also have tried adding through the device files for Hammerhead just to get them into the Rom for testing and still no luck. If this was CM or any other Rom not using pure aosp this would have been a 5 minut project so need to do some aditional homework.
Again think this thread could be a good resource for developers who are new to building their Roms around AOSP so wanted to include everything I run into during the process of moving away from using a heavily modified CM based code as the base of my Rom to using AOSP in its place so developers who are or in the same process or for those in the future can use as a resource to quickly adjusting. I have been building CM based Roms like Starship for years and after hours of working on other aspects to suddenly be stumped by these small differences between platforms can be very frustrating.
to the OP:
answer to your first question comes in two parts.
a) use 'make -j# otapackage' will generate a zip that is flashable in custom recovery.
b) if you plan on adding other files after the zip is made, you will need this info here:
https://github.com/android/platform_build/commit/26e6619c37e294fe2ee63aaa759e0ac861775ce8
There are some modifications needed to generate the OG zip files instead of the new "block" format.
Google hasn't released the 5.0.1 image for the N5 but that doesn't mean you can't build it and install it yourself. I'm running it and it seems okay to me so far although I'm hardly an expert.
simms22 said:
op.. this section is only for developers, to get work done. if you have questions, they belong in the q&a section. you arent new, you should know this. again, this section is only for developers, mot for the normal xda folk to post questions. you have a q&a section just for asking questions. please, ask a mod to move your thread there.
Click to expand...
Click to collapse
I am building a customized AOSP Rom I am interested in sharing so was looking for help or direction in creating an update zip that can be flashed in a custom recovery like TWRP. I am not used to compiling AOSP and with the help of know.patience in the first reply am now able to compile an update.zip I can flash in TWRP but in doing so it also replaces TWRP with the Stock recovery. I have still been using the .img files to flash personally but am still trying to figure out how to solve the recovery replacement issue. I still have other features I am adding and testing before I would like to post my work but before I get to that point I still need to figure out my recovery replacement issue. Maybe using the words personal use may have been confusing but at the moment until ready I have only been using my work personally but would like to at some point post and share. I also have work that is not AOSP based I am sharing in the Android Development section but I have been building CM and other source based Roms and sharing for years. This is the first device I have been able to build AOSP and still have a few things to figure out before sharing any of my AOSP based work. I am otherwise not sure why you think these are questions for general Q&A.
I started this thread in Android Development as there was only about 4 posts in this section and I see many AOSP based Roms in Android Development who's developers obviously know the answers to my questions so tried to get away posting there in hope one of these developers could help or like in the first response point me in the direction of a commit before the thread was moved by a mod into this section. Do you think someone in the general Q&A section is better equipped to help answer questions about compiling an AOSP based Rom in the form of an update.zip that can be flashed in TWRP without also replacing TWRP with the Stock recovery?? Would also be nice knowing what changes in the code need to be made in compiling an old style update.zip that does not use the new block format. This would be a bonus but overall not %100 needed as instead of moving files around after the code has been compiled have added init.d support and first have all the files I want moved into a staging directory and then form an init,d bash script to move the files during first boot and remove those that are not needed like this example I used in my CM based version of the Rom I am trying to update for AOSP for 5.0.
https://github.com/Starship-Android/android_device_starship-common/blob/cm-11.0/app-update
https://github.com/Starship-Android/android_device_starship-common/blob/cm-11.0/cleanup
I must seriously be underestimating the knowledge and in general the types of questions being asked and answered in the general Q&A section.
Honestly if not for the amount of times thanked I would think this comment was not so much about helping or community but more about someone trying to puff themselves up by trying to appear important by making decisions about what questions are worthy of being asked but judging by the number of times they have been helpful I am thinking its either a case of not reading or understanding the question being asked or my own inability to express my questions in the proper manor. Either way its definitely not about taking up resources in a section with less than 10 total posts. The frustrating part as a community as I like to believe we are all in is that why I worked on other parts in updating my Rom had expected that at least more than one developer out of all the AOSP based Roms posted in the development section would have helped me with this one part. Its not like I am asking how to be a developer just a resource to help with two simple things I am sure I could have figured out and will most likely still figure out without any help. Overall my thoughts behind posting this question was that why I am working to figure out something a bit more time consuming at least more than one person would be helpful enough to copy and past a commit.
XDA is weird in that with other devices all the developers would join a team and start a shared group of repository’s for one another to use in trying to make the best possible experience and options for everyone. For example in the op I posted an example of hours of work I did showing what libraries are needed by one another just so others could use it also in trying to port as much as possible for in that case the Galaxy Mini. Then with other devices like seems to be the case with the N5 its all about competition and what I am starting to call the smartest person in the room syndrome. Its just a shame there are only 5 maybe 6 threads posted in this section and I think that says allot about the community in general. So many good things could come about if we just tried to be helpful and pull as much knowledge together as we could. Anyhow think its time for ending this rant.
chairshot215 said:
compiling an AOSP based Rom in the form of an update.zip that can be flashed in TWRP without also replacing TWRP with the Stock recovery?? Would also be nice knowing what changes in the code need to be made in compiling an old style update.zip that does not use the new block format.
Click to expand...
Click to collapse
To get rid of the block-based zip format: https://github.com/Lethargy/android_build/commit/4d458300d935a3a9d893a590286cb578dcf54db2
You'll also want to make sure you have this commit so it doesn't flash awfully slow in recovery (8~ minutes, but only around 1-2 minutes with this commit): https://github.com/Lethargy/android_system_extras/commit/52f8d5fc3edfacd112827d0a41516c1dc5f4a468
This one isn't required but you may as well: https://github.com/Lethargy/android_build/commit/242be9ae4f05e3cb1d39d635cac7147ff904700c
For getting rid of the AOSP recovery: https://github.com/Lethargy/android_build/commit/48521e167c642db76c9d4f52b1c63f9abc7f707f then https://github.com/Lethargy/android_build/commit/1d9224bd45ef2b4f5601a157de2bfe3bb1c95558
Lethargy said:
To get rid of the block-based zip format: https://github.com/Lethargy/android_build/commit/4d458300d935a3a9d893a590286cb578dcf54db2
You'll also want to make sure you have this commit so it doesn't flash awfully slow in recovery (8~ minutes, but only around 1-2 minutes with this commit): https://github.com/Lethargy/android_system_extras/commit/52f8d5fc3edfacd112827d0a41516c1dc5f4a468
This one isn't required but you may as well: https://github.com/Lethargy/android_build/commit/242be9ae4f05e3cb1d39d635cac7147ff904700c
For getting rid of the AOSP recovery: https://github.com/Lethargy/android_build/commit/48521e167c642db76c9d4f52b1c63f9abc7f707f then https://github.com/Lethargy/android_build/commit/1d9224bd45ef2b4f5601a157de2bfe3bb1c95558
Click to expand...
Click to collapse
Thank you this is well beyond what I was looking for and don’t worry I make it a point not to send out PM's with questions that can be helpful for others as well. Otherwise would have blown up the AOSP Rom posters in development but thanks for the information.
chairshot215 said:
.. and don’t worry I make it a point not to send out PM's with questions that can be helpful for others as well..
Click to expand...
Click to collapse
If you mean "I'll probably ignore you if you try asking for support over PM.", that's part of my forum signature.
If you need anything else feel free to @‬‬mention me in a thread, though.
I reworked the Op to avoid confusion as Mods have been moving the thread around into different sections. I personalty believe these questions are more geared towered development than general Q&A but at least at the moment I appear to be wrong about that. Never know though as in the past one day one of the mods may decide to move the thread back into its intended location but until then I guess these topics will be of better use to general users than developers.
chairshot215 said:
I reworked the Op to avoid confusion as Mods have been moving the thread around into different sections. I personalty believe these questions are more geared towered development than general Q&A but at least at the moment I appear to be wrong about that. Never know though as in the past one day one of the mods may decide to move the thread back into its intended location but until then I guess these topics will be of better use to general users than developers.
Click to expand...
Click to collapse
You should include the other commit (https://github.com/Lethargy/android_build/commit/1d9224bd45ef2b4f5601a157de2bfe3bb1c95558) which fixes building since the first one results in "IndentationError: unexpected indent".
Lethargy said:
You should include the other commit (https://github.com/Lethargy/android_build/commit/1d9224bd45ef2b4f5601a157de2bfe3bb1c95558) which fixes building since the first one results in "IndentationError: unexpected indent".
Click to expand...
Click to collapse
Thanks for the heads up, when testing these I also cherry picked a few other things that looked related. Have to double check but may have forked the repository’s from you so would receive credit if anyone decided to look over my repository’s. Well overall my personal Github has been pretty bare as in the past most work was done on more obscure Virgin Mobile devices with only a few developers so we would pretty much create an organization for all the developers to use.
https://github.com/MTDEV-CM7
https://github.com/MTDEV-CM10
https://github.com/vmobi-triumph
https://github.com/MTDEV-KERNEL
https://github.com/MTDEV-MIUIv4
https://github.com/MTCM9
https://github.com/MTCM10
https://github.com/HTCCM9
https://github.com/HTCCM10
https://github.com/HTCStarShip
https://github.com/HTCUbuntu
https://github.com/vmobi-shooter
https://github.com/vmobi-gogh
These days have been keeping everything under Starship-Android.
https://github.com/Starship-Android
Have 2 other members listed who I had worked with in the past but has otherwise been a solo organization with one of the other members who decided on going with the Moto X and Verizon over the N5 and showed little interest in his 2012 version of the N7 as it was intended for being a Nexus only device line up and the second being my Kernel Guru from a few devices back who mainly joined to help me out with a few things but ultimately what I am getting around to is this is the first time working %100 solo. Have to say without having anyone to bounce off ideas and share findings with things definitely move much slower and take a bit of getting used to. Is also the reason for starting threads like this. Most of this stuff looking in the developer section appeared to be pretty common knowledge but having never worked from pure AOSP before was slowing down other development for about a week just to figure out what seemed like half the community had already known and with what probably took at the most 5 or 10 minutes of copying and pasting commits probably saved me a weekend of sifting through github and testing. I hope by creating a thread like this will be able to do the same for others.
Hi guys,
Anyone manage to fix RIL problems with master branch?
I also build AOSP roms so for sure i will hangout here
Sent from my AOSP on HammerHead using XDA Free mobile app
malcho said:
Hi guys,
Anyone manage to fix RIL problems with master branch?
I also build AOSP roms so for sure i will hangout here
Sent from my AOSP on HammerHead using XDA Free mobile app
Click to expand...
Click to collapse
Never tried.
ODEXED
i am successfully build cm12 with fully odexed. now i like to odex some prebuilt apk also but LOCAL_DEX_PREOPT=true not odexing prebuilt apk. can somebody help me? already DEX_PREOPT=true working fine.
soorajj said:
i am successfully build cm12 with fully odexed. now i like to odex some prebuilt apk also but LOCAL_DEX_PREOPT=true not odexing prebuilt apk. can somebody help me? already DEX_PREOPT=true working fine.
Click to expand...
Click to collapse
Why do you need to odex a prebuilt apk?
Not sure if what you want is even possible.
But if odexing your prebuilt apk is necessary then why not odex it then include the .odex with the prebuilt?
Lethargy said:
Why do you need to odex a prebuilt apk?
Not sure if what you want is even possible.
But if odexing your prebuilt apk is necessary then why not odex it then include the .odex with the prebuilt?
Click to expand...
Click to collapse
suppose i want to odex gapps. how to?
malcho said:
Hi guys,
Anyone manage to fix RIL problems with master branch?
I also build AOSP roms so for sure i will hangout here
Sent from my AOSP on HammerHead using XDA Free mobile app
Click to expand...
Click to collapse
Nothing so far, I downloaded the master and 5.0.2_r1 branches and have loaded both in meld for looking over differences but have not yet identified from the dif between the 2 branches that is responsible for ril working in release branch but not master. Still have allot to look over though still. Still have not found a decent explanation of the master branch to know if its recommended to build from but still just for Knowledge sake am interested in knowing. At first thought maybe apn's but not so sure with baseband also listed as unknown from my Master branch builds.
chairshot215 said:
Nothing so far, I downloaded the master and 5.0.2_r1 branches and have loaded both in meld for looking over differences but have not yet identified from the dif between the 2 branches that is responsible for ril working in release branch but not master. Still have allot to look over though still. Still have not found a decent explanation of the master branch to know if its recommended to build from but still just for Knowledge sake am interested in knowing. At first thought maybe apn's but not so sure with baseband also listed as unknown from my Master branch builds.
Click to expand...
Click to collapse
As far as i know all the patches goes to master branch then from this branch ,if they are ok,is distributed to lower branches.I also didn't find info why is named as 5.0.50.50.I will try to investigate this ril problem
malcho said:
As far as i know all the patches goes to master branch then from this branch ,if they are ok,is distributed to lower branches.I also didn't find info why is named as 5.0.50.50.I will try to investigate this ril problem
Click to expand...
Click to collapse
Thanks will definitely update the Op with any findings. Was very surprised to find the thread again as it has now been moved 4 times by 4 different Mods, some bounce it to general Q&A and then is bounced back here by another. I understand its not comprised of the most advanced development topics but with that said is still way more advanced than the topics being discussed by general users over in the general Q&A section. I had just thought it would be a nice one stop place for learning the basics of AOSP development. With the constant moving and scolding messages being received one would think the threads very existence is up there with crossing the streams and threatens the existence of Android development.
@chairshot215 Thank you for starting this thread. Thank you @Lethargy for all of your insight. I like to do my own perosnal builds every once in a while for my nexus devices. What I have observed over the years is that the Master Branch will sometimes have funky version numbers like you have described. One thing to consider is what @malcho mentioned. If all commits indeed go there first before the respective branches(although this may not entirely be the case), then it is likely that some things may be broken in the master branch from time to time, hence the ril problem. I think with the galaxy nexus I ended up running into issues from time to time with the master branch, and from there learned to build for specific branches/tags. For instance, there are times when items within a specific branch will be ahead of master in some areas and behind it in others, as in this link to platform_build for lollipop release https://github.com/android/platform_build/tree/lollipop-release. So with that, it is probably in our best interests to just use specific branches.
Milly7 said:
@chairshot215 Thank you for starting this thread. Thank you @Lethargy for all of your insight. I like to do my own perosnal builds every once in a while for my nexus devices. What I have observed over the years is that the Master Branch will sometimes have funky version numbers like you have described. One thing to consider is what @malcho mentioned. If all commits indeed go there first before the respective branches(although this may not entirely be the case), then it is likely that some things may be broken in the master branch from time to time, hence the ril problem. I think with the galaxy nexus I ended up running into issues from time to time with the master branch, and from there learned to build for specific branches/tags. For instance, there are times when items within a specific branch will be ahead of master in some areas and behind it in others, as in this link to platform_build for lollipop release https://github.com/android/platform_build/tree/lollipop-release. So with that, it is probably in our best interests to just use specific branches.
Click to expand...
Click to collapse
Thanks for the response and have definitely learned its better building from branches with a release tag. Still very curious why and how the branches are structured so thanks for the explanations.
Way totally off topic for the thread but landed a brand new SSD and decided to install everything fresh. After everything was set back up and wanted to start building I ran my usual,
-j'grep 'processor' /proc/cpuinfo | wc -l'
a very old habit before fully understanding what number to use after -j so used grep to figure it out based on Googles recommendation. The command did not work so removed the grep and just made it -j4 but also with 0 success. At first just figued I missed somthing setting everything back up and "make" is just not working but wrong again as running "make" command without -j of any number works just fine.
Also tried this with CM12 as I am doing 2 versions of my Starship Rom. One from AOSP and one using CM. Figured AOSP would be special for Nexus users why also having a version for CM I can make most changes by adding a Starship Device Tree could easily port the Rom to any device running CM supported or not.
https://github.com/Starship-Android/android_device_starship-common/tree/cm-12.0
Also found why compiling CM that -j also results in an error
Invalid lunch combo: cm_hammerhead--j4
No such item in brunch menu. Try 'breakfast'
So far have not found anything using the Google Box so figured may as well ask. If have not figured out by now I have no shame in asking questions. Oddly enough that is for things that are probably relatively simple. Took a better part of a week figuring out how to start CM using the Now Launcher and setting up init.d bash scripts for moving around and replacing libs after learning the Gapps package includes libs that will not work so the solution needed to be that the CM Gapps package libs needed to be replaced with either stock or libs pulled after installing the Now Launcher from the Play Store after flashing Gapps and the Rom staring. Also then what if user updates and wipes the system partition after the new and updated llibs have been moved into place. Anyhow point of story is things like this I will just figure out without bothering anyone but for the cant believe I need to stop what I am working on to figure out something most likely very simple and can be answered with very little time spent I have no shame in just asking. Not that someone else’s time is less important but like I have mentioned before is frustrating just after spending hours or days figuring out something asked in dozens of threads is just frustrating getting caught up or loosing momentum and thought processes over something so simple there are little resources available. Also I assume most devs have the same experience when you have an idea or thought behind resolving an issue that once you stop and change direction it just sometimes never comes back and that short time you had I guess can be called an epiphany is gone once going back. Otherwise thats how I justify asking dumb ars questions.

information please

This is not so much a note 9 question but i am in the note 9 port of the forum and it deals with the android system.
I am trying to learn a few things about android OS. I would like to make a rom and know there are some good tuts on xda.
I happen to be a hands on learner. By that i mean i like to learn by doing so tuts are good but dont pinpoint my want.
I have a android streaming box. It is from what i have read a china clone with a rockchip 3328 chipset and a 8723 wifi chip. It seems the company i bought it from put out their firmware but its very buggy and there is no twrp for it but it dose have root. But not supersu. If i install supersu the binaries are out dated and if you update them it will bot boot.
Ok anyways my question is can i open the system img and change the launcher because no launcher seems to work just by downloading from the store. and edit the systemui and framework-res because it seems somewhere the notification bar and the nav bar are gone on the ui. I then would pack it up again and install like normal firmware.
What pratfalls will i encounter and if there is any write ups on something like this please let me know.
Lastly and it may be way beyond the scope of this post. What is the process of mak8ng or rebuilding twrp to work with my device i would really like to give that a go too.
Thanks for any input.

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