[Q] Performance issues with Asphalt 7 - Galaxy S I9000 Q&A, Help & Troubleshooting

Hello everybody, this is my first post here and if the section is wrong, please guide me to the correct one. I have an i9000 on which I run ICS 4.0.3 and I have bought Asphalt 7 off Google Play - the game was installed and it is playable, but under certain conditions. If I apply a fresh restart to the phone and then load the game, it goes without a bit of lag indefinitely. However, if I run the game after it has been a while, the game will not achieve even 1 FPS during the actual gameplay.
The load times are quite high for the fresh boot, too. I have read about some changes that could be done in the files of the game in order to lower the graphical details - is this achievable? If so, how can I do it in order to lower the details. This is currently the most demanding game that I have run on the phone, but I have seen videos on YouTube in which the load times are incredibly small and there is absolutely no lag.
What am I doing wrong, is there something else I should do in order to smoothly run this game? Downgrading to other Android version, even to the official Gingerbread? Editing the files for lower graphical settings?

Related

[Q] Dungeon Defenders performance

Dear Developers,
I am not much into mobile gaming, but I wanted to play a bit with Dungeon Defenders. I've installed the game, downloaded the content form the developers site, installed the game on the internal SD.
Unfortunately, the performance of the game is much lower than I expected on a TEGRA dual core device. The FPS is low, down to unplayable with multiple units at the dungeon.
Is there any solution for that? I have stock ROM, stock applications plus a few utilities (JuceDefender etc.) installed plus maybe 6 widgets.
Changing ROM is not an option for me as it voids warranty with my damn Polish LG branch :/
Help is very appreciated
Check if there are multiple other games running in the background like the pre instaled Shrek Karting and Spiderman games.
Kill the tasks or reboot and try again. I never played Dungeon Defenders much, but for the time I played it on the stock ROM it was absolutely smooth.
gregor40 said:
Dear Developers,
I am not much into mobile gaming, but I wanted to play a bit with Dungeon Defenders. I've installed the game, downloaded the content form the developers site, installed the game on the internal SD.
Unfortunately, the performance of the game is much lower than I expected on a TEGRA dual core device. The FPS is low, down to unplayable with multiple units at the dungeon.
Is there any solution for that? I have stock ROM, stock applications plus a few utilities (JuceDefender etc.) installed plus maybe 6 widgets.
Changing ROM is not an option for me as it voids warranty with my damn Polish LG branch :/
Help is very appreciated
Click to expand...
Click to collapse
End all tasks using your task manager and then launch the game again, if for some reason the performance doesnt improve much then lower the video enhancement in the settings and that should make it run very smothly.
Overclocking to play this game helps alot too but it causes it to get hot like above 43c which isnt good.
Yes, the performance of this particular game on the O2X is embarrassing when you get to bigger maps such as the Ramparts. If you aren't playing it online, turning on flight mode will help a bit.

shadowgun issues

Has anyone else had problems running Shadowgin on the tablet with gtacomb 3.3?
i just tried it on C+C rom, it runs but has graphic glitches. some objects and path graphics are missing, but otherwise it plays fines
Yep running flashback 10 and it wont dl game data past 25%. Same is happening on alot of HC phones/tablets. My friend is running a froyo rom on his gtab and he said it runs great.
I tried it on Flashback HC rom and it wouldnt work, i then tried it with C+C and it flows smooth except that alot of the background images are not there. I wish someone knew a fix for this. So in other words, the game is playable with C+C but alot of the graphics are missing.
sixstrings78 said:
I tried it on Flashback HC rom and it wouldnt work, i then tried it with C+C and it flows smooth except that alot of the background images are not there. I wish someone knew a fix for this. So in other words, the game is playable with C+C but alot of the graphics are missing.
Click to expand...
Click to collapse
I abandoned flashback and went back to mountain laurel and shadowgun runs perfectly without any glitches or missing graphics. This game is amazing! Best tegra 2 game yet! Also runs normal on brilliant corners.
kieso said:
I abandoned flashback and went back to mountain laurel and shadowgun runs perfectly without any glitches or missing graphics. This game is amazing! Best tegra 2 game yet! Also runs normal on brilliant corners.
Click to expand...
Click to collapse
Thanks for the info. i'll definetly try it on the mountain laurel rom.
Will not install past 25% on Gtabcomb 3.3. I think I've just about had it with the lack of a stable honeycomb rom on this tablet.
On Beasty and Clemsyn rom the game (version 1.0.2) can be installed without problems, but it's so f**king slow that there is no way to play to it.
I also think that some objects were missing, but I'm not sure because the gameplay was so slow that I couldn't even move around to confirm that.
Crashes on VEGAn 5.1.1
It installed fine and plays the cut scenes great but once the actual game starts and I start to move my player around and begin shooting my screen gets black for a few seconds and then the desktop appears without any of the icons/widgets on it and runs super sluggish until I reboot it. Sometimes it reboots itself but not always.
This 15 minute refund window sort of blows. Especially with games like this that you have to download additional content (250 MB for this one) that eats up that 15 minutes.
Tried it on CM7 and it crashed too. In fact, it didn't even get as far as when I ran it on VEGAn 5.1.1.
I was on gtabcomb 3.3, installation stopped after 25%, so downloaded sd data from external link but game always crashed upon loading after intro hd movie
then i tried tnt lite, game ws running fine but it had many glitches
then i installed mountain laurel, the game ran quite well and everything was perfect other than the fact that i cannot connect my external ps3 dualshock 3 to it
is there any way to connect it since the sixaxis controller app for gtablet is not able to connect my ds3 with gtablet, it was working fine with gtabcomb....
I tried it on Montain Lauren and I still have mising graphics. It sucks that even games developed for Tegra devices can' work well on our tablet.
titooo7 said:
I tried it on Montain Lauren and I still have mising graphics. It sucks that even games developed for Tegra devices can' work well on our tablet.
Click to expand...
Click to collapse
That's what im running and I have no glitches or missing graphics. Im using the kernel that came with it. Did u put a different kernel on it? A couple times it ran choppy so I used the task manager and ended all tasks and then it ran smoothly.
im just gonna have to wait till someone updates my ROM.
Used Chainfire 3D with Plug-ins to make it work a bit
I have a gTab running VEGAn 5.1.1 and Shadowgun would crash/force-close/reboot my gTab as soon as gameplay would start. It would play fine for the cut scenes but as soon as the cut scene was finished and you were allowed to move your character around the game would quit.
I almost gave up on the game after I paid money for it but then read about this app in the Market called Chainfire 3D (there a free version and a paid version - the paid version is what I used to make this work). After I installed the free version first and then upgraded to the paid version and then installed the plug-ins (3 in all - I saved them to the root of my sdcard) and then went into the settings for it and selected Shadowgun in the list of Per-app OpenGL settings and unchecked the Use Default Settings and played around with the other settings to see if I could get this game to run. The ones I am using now are Reduce Texture Quality and Disable MapBuffer EMU.
After setting this up I was able to actually play a part of the first level without the game crashing. I've attached the plug-in files as they are a bit hard to find on the net (but you can find them via Google with a bit of luck).
Hopefully this helps some folks.
Update: here's a helpful link with instructions. http://brockhatfield.com/2011/11/01/tutorial-shadowgun-on-non-tegra/
Another Update: After messing with this for a while and actually trying to play through the first level I began to experience crashes and reboots again. So, I've sent the developers of both Chainfire 3D and Shadowgun and politely asked them for refunds. Hopefully they will agree.
I have no problems running it on mountain laurel but I know everyone has their own favorite rom. The only bad thing about chainfire is your losing out on some of the great HD & effects.
Success finally.
kieso said:
I have no problems running it on mountain laurel but I know everyone has their own favorite rom. The only bad thing about chainfire is your losing out on some of the great HD & effects.
Click to expand...
Click to collapse
After reading your post I decided to make the leap from 1.1 bootloader ROMs to the 1.2 bootloader version ROM you mentioned. It was a real pain due to the fact that each time I installed the VTL Launcher my gTab crashed and force closed like crazy and wouldn't let me even get to the home screen.
I had to hard boot it each time (I tried this three times just to make sure that was the problem) and had to NVFlash to the original 1.1 bootloader rooted ROM and then using ClockworkMod I had to flash the latest stock version 3588 TnT Rom. This gave me the stock restore option which I then used to flash the latest Mountain Laurel ROM from Roebeet.
With Mountain Laurel I am able to play Shadowgun without any of the aforementioned issues and I didn't have to use any third-party apps like the Chainfire 3D app I mentioned in my earlier post. It's not as fast as VEGAn 5.1.1 but I guess we can't have everything.
Anyway, my only issue now is not being able to use the VTL Launcher with this ROM. I've read the posts on that other site I won't mention but I haven't had any luck. Every time I install VTL Launcher and restart my gTab it goes into force close mode and becomes unusable. I read that the ADW Launcher has the same issue with this ROM.
Aside from that problem I like this ROM. It runs everything I ran on VEGAn 5.1.1 and then some (Shadowgun).
---------- Post added at 03:20 PM ---------- Previous post was at 03:13 PM ----------
titooo7 said:
I tried it on Montain Lauren and I still have mising graphics. It sucks that even games developed for Tegra devices can' work well on our tablet.
Click to expand...
Click to collapse
Yeah, I love this tablet because it was one of the first out of the gate last year with the hardware that it comes with but I am with you on the frustration. Although I have to mention that I played the entire first level and I didn't notice any missing graphics. I am using the stock Mountain Laurel ROM without any custom CPU overclocking or modified kernels.
I already sold my other gTab and might finally decide to part with this one once I get a chance to play with the soon to be released Asus Transformer Prime with the quad-core chip.
Until then I still get plenty of use out of this one and I thank all of the modders, hackers, crackers, tweakers and coders that have put in all the effort and sharing the results they discovered and developed during the past year to make this tablet truly useful.
I´m new here, and i have a problem...
I have downloaded Shadowngun for my Sony Ericsson WT19i, and everything went well.
The main menu started up smotthly, and when I started a New Game for the first time, the intro showed. I watched the whole intro, and just when I was about to play, the game FORCE CLOSED for no reason! :<
Can ANYONE please help? I am dying to play it!

[Q] Lag Help

So I have an HTC Hero CDMA with Cyanogen Mod 7 rom in it. The rom improved my phone speed but I I have a few questions on how I cold fix the lag that occurs when playing high end games like Angry Birds or other games like that. Whenever I play a high end game, I experience lag, which makes it almost impossible to enjoy playing the game; so I'm wondering if anyone knows on how to fix the lag that occurs when playing a high end game.
Also is there a way to play HQ videos on youtube? I already downloaded the new youtube app when I flashed Cyanogen Mod 7 on my phone but when I try to play a HQ video, the video keeps playing the audio but not the video itself, so again, is there anyway to fix this?
I really appreciate all the help I can get, Thanks.
Sorry about the double post of the thread, ne to xda forums...
Your questions have already been answered before. Search the forum.
No and no. The Hero is old and those games are high end memory hog games. HQ on YouTube won't ever work.
私のEVO 3Dから送信される。

Runing Real Racing 3

I decided to get the dust out of my milestone just to use it as my portable console, I used to play n64 there, and some psx games, now I upgraded to 4.1, and real racing just won't start, I tought it was a ram capability issue, so I downgraded to 4.0.4, now I'm at the lowest point the game is available 2.3.x and it won't start; the game will download every file the first time I install it, then It starts playing music and stops, the app crash.
any ideas on why is happening?
This:
jesusoyon said:
[...] ram capability issue, [...]
Click to expand...
Click to collapse
any way to improving ram up to at least 200 more mb? or make the system?
No way.
Milestone 1 only has 226MB of RAM available.

[Q] Problem with playing games

Hi guys,
I have a Nook HD+ running 4.3 stable. I've downloaded the Flappy Bird game (latest version) and it runs slow as hell. I compare it to my iphone 4 and my friend's galaxy tab 3. Both of them run very smoothly. Is there something wrong with the game or the Nook? Is it the GPU or the screen resolution?. I used to have the same problem with Candy Crush, but when I unchecked the Disable HW overlays in Developer options. It's much better. But it isn't the same in Flappy Bird. Do you guys have a solution for this? Thank you very much!
Possibly over simplification of game's graphic settings. Games should scale for various gpu's but if the user has no way to do so some devices will have bad fps.
Sometimes as in the case of hw overlays the few android options work but otherwise the chance should be greater that it needs to be fixed by the developer.
Some games allow setting tweaking in a roundabout way and sometimes there are apps that make it easier.
Not to mention any other problems....
Weird.
The HD+, despite it's processor struggling to power its REALLY REALLY high res screen, is still really strong. So it's strange that the device can't play Flappy Bird. I'd understand if you tried High graphics on Asphalt 8, but.
Maybe try verygreen's EMMC CM11?

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