unusable on windows tablet: touchscreen mouse mapping incorrect - Remix OS Player

I am using a Samsung TabPro S and I cannot navigate within RemixOS because the mapping of my touchscreen input to the curser within Remix is totally wrong. The mouse pointer is always some few cm away from the point where I touch the screen.
Impossible to correctly navigate.
I could use the trackpad though, but I don't want to.

I'm having the same problem...
I'm on a surface pro 4 and if I try to change orientation the screen gets confused.

Same problem on a Windows 10 Asus N550LF Touchscreen Notebook, i.e. mouse cursor basically stays where it was when I touch the screen, and just clicks. I can only use the trackpad, but then, what's the point of having the touchscreen to run android apps?
Also, when I tap and hold, mouse cursor goes into select mode or drag and drop, but with no accuracy on mapping position.
Also, trackpad scrolling (with two fingers) is jumpy, inaccurate.

jide is jeremy, ben and david: "and we're here to take it to the next level"
boys,
just try to focus on the basics first, get it done, then talk about the "next level"

same here on surface pro 4. I tried everything without success.

Related

almost-real keypad on a touchscreen

I heard from a friend that someone is building a phone where the touchscreen keypad is almost as easy to feel as a physical hard-button keypad.
The virtual buttons (0-9, *, #) are spread out in a typical rectangular grid over the whole screen, with large gaps between them. When you (lightly) move your finger across the screen, it vibrates as your finger is passing over any button. If you want to actually press the button, you have to push your finger against the screen harder (this event is acknowledged with a beep).
This sounds like a great interface. Has anyone seen/heard of it? It also seems relatively easy to implement on any PocketPC, unless there are some problems that I'm not aware of.
I'm using one application that uses vibration as a feedback -- Phone_Pad_Vibrate.cab. However, it vibrates only when you actually press a button. I think it's a great app, but obviously its purpose is very different from what I'm talking about (e.g., it won't help you find the right button if you just shift your finger around the screen). Also, I found that it's not reliable -- if I use fast, light touches, I can dial a whole number without any vibration. It may be due to the lag between the button press and the vibration, or due to the different pressure threshold used by this program and the actual phone dialer. If it's the lag, I wonder if it's a technical limitation of the Kaiser.
The screen on the Kaiser (and most other PocketPCs) isn't pressure sensitive, that is, it can tell when you are pressing, but not how hard. You would need a special screen to achieve that.
You are talking about screen technology more advanced than most PocketPCs are currently equipped with. the iPhone has what is generally regarded as the most advanced touch screen in a mass produced product. The software would need to implement it, but the screen's hardware would need to be able to do it in the first place.

[Q] Hardware Keyboard Help

I have some issues with my D3 hardware keyboard. It pertains to simultaneous keypresses. I found a great setup for the keyboard for emulators and for the most part it works fine. The phone can handle simultaneous keypresses all day, as long as you press the second button while already holding the first. If you press them both at the exact same time, neither will register at all. It screws me up big time when I need to make diagonal movements suddenly, which is a pretty common scenario in console gaming. Can anyone suggest a solution to the problem or possibly explain why I am having these issues?
I am mapping the dpad to the alt, voice command, shift, and z keys, and i the action buttons are generally mapped to the arrow keys and surrounding buttons. When playing I bring the slider down over the first second and third rows of keys so I don't ever have to look at the keyboard.

Force cursor/pointer display for graphics tablet?

I bought a USB graphics tablet (Huion HS64) that's compatible with Android 6 and above. Problem is that when I connect it, there's no pointer on the phone indicating where it is I'm about to tap. Touch works perfectly fine, but the "invisible mouse" problem is annoying.
Is there any way I can display the same pointer that comes up when I connect a USB mouse to the S10? Or perhaps a similar icon or dot via overlay? I'd be fine with it always being on if that's easier than having the phone recognize the tablet as a mouse.
My device isn't rooted, but I'm not opposed to it if it solves the problem. Thanks in advance!
Esathn said:
I bought a USB graphics tablet (Huion HS64) that's compatible with Android 6 and above. Problem is that when I connect it, there's no pointer indicating where it is I'm about to tap. Touch works perfectly fine, but the "invisible mouse" problem is annoying.
Is there any way I can display the same pointer that comes up when I connect a USB mouse? Or perhaps a similar icon or dot via overlay? I'd be fine with it always being on if that's easier than having the phone recognize the tablet as a mouse.
My device isn't rooted, but I'm not opposed to it if it solves the problem. Thanks in advance!
Click to expand...
Click to collapse
Wrong place to ask. This forum is for questions and answers for the Samsung Galaxy S10.
Tel864 said:
Wrong place to ask. This forum is for questions and answers for the Samsung Galaxy S10.
Click to expand...
Click to collapse
I think there's a misunderstanding. It's the S10 that I want the cursor on, the tablet itself doesn't have a display. I'll edit the title and desc to be more clear.
Edit - Welp, I guess I'll just edit the description
Invisible Cursor
Hi!
The same thing happens with the Samsung S7 Edge, S8 and S10+, but with the Note 9 the cursor is visible.
I tried other brands and models and the cursor is visible. (Ex. Huawei Y6 )
I hope we find a solution.
kazio72 said:
Hi!
The same thing happens with the Samsung S7 Edge, S8 and S10+, but with the Note 9 the cursor is visible.
I tried other brands and models and the cursor is visible. (Ex. Huawei Y6 )
I hope we find a solution.
Click to expand...
Click to collapse
Yep. I contacted Samsung support but got the "well, we don't support graphics tablets" speech, so brick wall there. Emailed Huion and they asked me to check my OTG and pointer settings and to contact Samsung support. I just replied that I did those things and that others were having the same problem so we'll see if we get any progress on that. In the meantime we'll just have to wait until someone decides to code something up for us muggles.
Speaking of code, and I'm no expert so grain of salt and all that, I've got a few theroies:
Option 1: Force cursor visibility always
The cursor DOES pop up when a mouse is plugged in, therefore by changing some variables, we should be able to force the cursor to always be on (root likely required). I know that the phone tracks pointer location when you hover the pen over the tablet because, when plugging in both a mouse and the tablet to the phone, one can see the cursor moving. Unfortunately, the cursor only appears when the mouse is wiggled and disappears once the pen moves the cursor (so basically we get a cursor that flashes in and out really fast). On top of that, we can't click and drag while the cursor is doing the flashy thing.
Option 2: Edit device recognition
This, I imagine, would be a lot more work, but it would offer a nice quality of life feature. If we could get the phone to recognize the tablet as a connected mouse, the cursor should appear when we plug it in and disappear when disconnected. I'm not sure, however, that drawing tablets send the same type of data as mice do so the phone may not be able to interpret it regardless.
Option 3: An overlay app that tracks pointer location
While this would need to be made from scratch, I think it the most straightforward approach. An apk that puts a symbol over wherever the pointer location rests! Just enable it to draw over other apps and voila, instant cursor. This would require that the phone monitor cursor data without the stock cursor being on, though.
But yeah, until either something gets coded up, Samsung gives us an update, or Huion gets their stuff together, we're kinda stuck. If you're dead set on using the tablet regardless, the best I've been able to do is mark off the boundaries of "phone mode" with a pencil on the tablet, put a dot in the center, download a "crosshair" overlay app, and position the crosshair so that it lines up with the drawn dot on the tablet. Then you should have a point of reference for where you're about to tap! Scuffed? Absolutely. Functional? You bet.
Still haven't found the solution? The same problem occurs on Galaxy S7.
Derael said:
Still haven't found the solution? The same problem occurs on Galaxy S7.
Click to expand...
Click to collapse
Nope, nothing so far. Huion emailed me back saying that "the problem is weird" and that they'll get back to me "once our technicians figure out the problem". So we're pretty dead in the water without a nice piece of code.
Force Cursor/ pointer display in huion hs64 on samsung phones
Im here to ask if the problem was fix regarding the cursor pointer ? Im planning to buy this huion hs64 and currently using Samsung Galaxy A50
Nope......I tried using the hs64 on my A50 and still no cursor
Hi there! Something new? For some reason Samsung S series phones have a lock. Why the Note series works perfectly.
Esathn said:
Yep. I contacted Samsung support but got the "well, we don't support graphics tablets" speech, so brick wall there. Emailed Huion and they asked me to check my OTG and pointer settings and to contact Samsung support. I just replied that I did those things and that others were having the same problem so we'll see if we get any progress on that. In the meantime we'll just have to wait until someone decides to code something up for us muggles.
Speaking of code, and I'm no expert so grain of salt and all that, I've got a few theroies:
Option 1: Force cursor visibility always
The cursor DOES pop up when a mouse is plugged in, therefore by changing some variables, we should be able to force the cursor to always be on (root likely required). I know that the phone tracks pointer location when you hover the pen over the tablet because, when plugging in both a mouse and the tablet to the phone, one can see the cursor moving. Unfortunately, the cursor only appears when the mouse is wiggled and disappears once the pen moves the cursor (so basically we get a cursor that flashes in and out really fast). On top of that, we can't click and drag while the cursor is doing the flashy thing.
Option 2: Edit device recognition
This, I imagine, would be a lot more work, but it would offer a nice quality of life feature. If we could get the phone to recognize the tablet as a connected mouse, the cursor should appear when we plug it in and disappear when disconnected. I'm not sure, however, that drawing tablets send the same type of data as mice do so the phone may not be able to interpret it regardless.
Option 3: An overlay app that tracks pointer location
While this would need to be made from scratch, I think it the most straightforward approach. An apk that puts a symbol over wherever the pointer location rests! Just enable it to draw over other apps and voila, instant cursor. This would require that the phone monitor cursor data without the stock cursor being on, though.
But yeah, until either something gets coded up, Samsung gives us an update, or Huion gets their stuff together, we're kinda stuck. If you're dead set on using the tablet regardless, the best I've been able to do is mark off the boundaries of "phone mode" with a pencil on the tablet, put a dot in the center, download a "crosshair" overlay app, and position the crosshair so that it lines up with the drawn dot on the tablet. Then you should have a point of reference for where you're about to tap! Scuffed? Absolutely. Functional? You bet.
Click to expand...
Click to collapse
Hi there! Something new? For some reason Samsung S series phones have a lock. Why the Note series works perfectly.
Same, Huion H640p and a Samsung J7 Neo, No Cursor but the tablet works
Ok I know the OP was about a huion tablet, i currently have a wacom and the issue is with s10+ for some reason the tablet doesnt show up as a cursor though if I plug a mouse in it does, anyone any closer to resolve it?
I got the XP-Pen Deco Pro tablet
Actually the tablet itself ain't the problem but the device that you're using. I'm also a Samsung fanatics and sadly they are the only android device that do not support graphic features such as drawing tablet and so. However the tablet perfectly works in other android devices that has cursor enabled.
My problem on my android drawing tablet XP-Pen Deco Pro ( xp-pen.com/product/432.html ) is actually the same... cursor. As far as I know ver. 6.0 and above has cursor support in accessibility menu but the tablet isn't compatible to use as the mouse because enabling cursor from accessibility provides touchpad on the screen which is basically annoying. So if you'd like to use the drawing tablet, use it in a different device... you'll see that the problem is not the drawing tablet but the device you're using.
!!! Solution !!!
Esathn said:
I bought a USB graphics tablet (Huion HS64) that's compatible with Android 6 and above. Problem is that when I connect it, there's no pointer on the phone indicating where it is I'm about to tap. Touch works perfectly fine, but the "invisible mouse" problem is annoying.
Is there any way I can display the same pointer that comes up when I connect a USB mouse to the S10? Or perhaps a similar icon or dot via overlay? I'd be fine with it always being on if that's easier than having the phone recognize the tablet as a mouse.
My device isn't rooted, but I'm not opposed to it if it solves the problem. Thanks in advance!
Click to expand...
Click to collapse
It's funny that we took it this long to figure out. Thanks to the great rookie from stack exchange,
Open Settings --> About phone/tab --> Reset --> "Settings Reset".
Let the device restart. Now, be careful. Plug in OTG dongle only first. Then plug in the tab. Don't rush.
Point the stylus in the phone area. You will see a 1mm sized circle.
If it doesn't work, do an accessibility reset. And finally, the device reset. Samsung just wanted us to buy their S6 and S4 tabs instead of graphics tab. That's probably why there is this hustle.
You are welcome.
Thank you note
vishnu_karayil said:
It's funny that we took it this long to figure out. Thanks to the great rookie from stack exchange,
You are my HERO , thank you very much for your help .
“Feeling gratitude and not expressing it is like wrapping a present and not giving it .” – William Arthur Ward
Open Settings --> About phone/tab --> Reset --> "Settings Reset".
Let the device restart. Now, be careful. Plug in OTG dongle only first. Then plug in the tab. Don't rush.
Point the stylus in the phone area. You will see a 1mm sized circle.
If it doesn't work, do an accessibility reset. And finally, the device reset. Samsung just wanted us to buy their S6 and S4 tabs instead of graphics tab. That's probably why there is this hustle.
You are welcome.
Click to expand...
Click to collapse
Worked for S20 FE.
Would be great if it would work in dex.

Raspberry Pi 4 touchscreen misbehaving when using a secondary monitor

Hi!
First of all I recorded a video on the phenomenon, this might be more descriptive than my words: youtu.be/F_mpLNKH6S4
I have a project in which I have to use two displays: one that is the 7 inch touchscreen shipped with the Raspberry, and another one connected via HDMI.
The first display is used as a touch control-panel, the second one is used only for displaying some information.
The problem is the following: When using only the touchscreen, everything is fine, the pointer clicks exactly where my finger is. But when I attach and configure the secondary monitor, the virtual "canvas" grows to more than twice the size, and my touches on the touchscreen become highly shifted to the right.
So the touch area now wants to cover the entire virtual canvas, offsetting the pointer from the physical touch, and making it nearly impossible to precisely hit any button on the screen.
I would be glad to receive any help!

Question Screen sensitivity too high?

I'm having a weird issue with a phone that I'm otherwise completely happy.
The screen feels too sensitive to the touch, which in turn makes pretty difficult to type quickly or results in many accidental presses.
Running the latest Lineage OS 20.0.
To reproduce:
Open keyboard, and hover your thumb over a key. SLOWLY move it closer to the screen where it's touching lightly. You should get ridiculous key spam, like a full row in 1 second.
Possible issue:
It appears that the 'finger' area required for a touch to be registered is too small
What I've tried:
Disabling haptics, different keyboard, changing "Cursor speed", a Magisk module that was supposed to add touchscreen sensitivity control.
Any pointers are very welcome, thank you!
empy16 said:
I'm having a weird issue with a phone that I'm otherwise completely happy.
The screen feels too sensitive to the touch, which in turn makes pretty difficult to type quickly or results in many accidental presses.
Running the latest Lineage OS 20.0.
To reproduce:
Open keyboard, and hover your thumb over a key. SLOWLY move it closer to the screen where it's touching lightly. You should get ridiculous key spam, like a full row in 1 second.
Possible issue:
It appears that the 'finger' area required for a touch to be registered is too small
What I've tried:
Disabling haptics, different keyboard, changing "Cursor speed", a Magisk module that was supposed to add touchscreen sensitivity control.
Any pointers are very welcome, thank you!
Click to expand...
Click to collapse
I can recreate this as well. I don't really see how it could be a problem. I don't get accidental touches, in fact I find that the screen isn't sensitive enough and sometimes it doesn't register touches. The phone had a touch problem in Android 11 where it wouldn't register touches and I guess the devs tried everything they could to fix a display that was just too garbage to be saved anyway, so now we're stuck with how it is. I guess you could try a GSI with open source drivers that you could edit yourself since the drivers we have are closed source and the custom ROM devs (which should know better than anyone else) told me they couldn't fix it since they didn't have access to the drivers.

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