google cardboard vr working on axon elite - ZTE Axon Pro

hey guys my axon elite wouldn't work with google cardboard because the phone reports a larger screen size than it has so i created a working qr to get fullscreen on vr headsets tested working with google cardboard viewer took me ages to get this working perfect so i thought id share may work for other devices too have fun regards luke

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TOP LIST OF APKs that are working great on our small screen

Hey guys, today I have installed custom ROM and Galaxy Gear got much better. The only one thing that I was missing is some top list of applications what should I download. The whole day I was searching for working apps. So, lets make it easier and share. I would like to start such a topic here.
I am from the Czech Republic and I downloaded a lot of great apps for this device. It from my country but there should be some alternatives for your contry. You can inspire yourself. So I start:
Fat Finger Calculator - calc with big buttons
Camera ICS - unlimited videos
Ucam Ultra Camera - this should be other great cam apk, I will test later
TV program - our catalog for TV channels
News apks - for fast access to news everywhere
Pubtran - schedules for trains and bus stops
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Augmented Reality for VR

I just ordered my Gear VR and haven't tried it yet so I don't know if such apps exist, but from what I've searched I couldn't find many references to Augmented Reality applications using the headset. The closest thing is the pass-though function that allows you see through the camera, but doesn't seem to provided a lot of added value.
There are a lot of standard Android AR apps like Layar, Ingress, Ikea Catalog.. even a simple barcode scanner or a HUD that could be ported to the Gear VR, and combined with the immersion provided by the headset the possibilities could be endless! Google Glass functionality could also find it's way in there.
Are there any in-progress developments or plans for such applications in the near future?

how to use the gear vr apps without the headset

hi guys
i wanted to know if there is a way to download the gear vr apk and launch it on google cardboard headset?
i do have root if needed
I don't think you'll have much luck, since Gear VR apps are designed to respond to tapping or swiping the touch controller on the side of the Gear VR (which doesn't touch the screen or use a magnet like Google Cardboard).
Devhux said:
I don't think you'll have much luck, since Gear VR apps are designed to respond to tapping or swiping the touch controller on the side of the Gear VR (which doesn't touch the screen or use a magnet like Google Cardboard).
Click to expand...
Click to collapse
Someone in the xda gear vr furom said he succeeded but he didnt explain how
They also mentioned head tracking didn't work as it needs the Gear VR sensors (the sensors built into the phone aren't that great in comparison).
Check here:
http://forum.xda-developers.com/mobile-vr/gear-vr/samsung-vr-apps-generic-vr-vr-box-vr-t3287848
And my YouTube vid that show the whole thing working:
https://www.youtube.com/watch?v=17pzEGNfmWA
By the way I use a Zeiss VR one and with a controller and the Gyro board all works. Some stuff only takes input from the gear VR trackpad but some say a bluetooth mouse will do the trick. (i have not tried that yet)

[MAJOR ANNOUNCEMENT] - Daydream VR fully running on OP3 - OxygenOS

Hi!
First thread here on XDA.
Got Daydream VR fully running on my OnePlus 3, on stock Community Build Beta 9 (Android 7.0), by adding two simple lines to a permissions system file.
Video proof here:
My device now shows as being Daydream compatible on the Google Play Store, and I'm able do download and update Daydream apps without any issues.
More information and step by step guide on how to enable Daydream on your device can be found here:
https://forums.oneplus.net/threads/...ream-vr-fully-running-on-op3-oxygenos.479505/
Very cool
Edit: my system was not mounted correctly.
panther124 said:
At me it is not compatible.
Sent from my OnePlus 3 using XDA Labs
Click to expand...
Click to collapse
Did you follow the guide on the link I shared?
You need to be rooted and to modify a file under system. Check the link for more info.
Works on CM14.1 as well. With cardboard. Am in Denmark, so also have no play store access and have to sideload apks. Will try and see if it works with my Gear VR soon
Yup. It works great on Gear VR. Use this http://www.hypergridbusiness.com/wp...ar-VR-2016-QR-Code-from-Reddit-for-Note-7.png
cm14.1 , google store compatible message still here
btw install apk mirror without problems
will keep find a solutions
edit: clean google play cache work
edit2: display all daydream app, but when i click install, got another error "The item you were attempting to purchase could not be found"
edit3: go inside the app info page click install ,and it work!!
Epedemic said:
Yup. It works great on Gear VR. Use this http://www.hypergridbusiness.com/wp...ar-VR-2016-QR-Code-from-Reddit-for-Note-7.png
Click to expand...
Click to collapse
Great .
So are you telling that Op3 works perfectly with a Gear Vr ?
phoenix08 said:
Great .
So are you telling that Op3 works perfectly with a Gear Vr ?
Click to expand...
Click to collapse
Not perfectly, but very useable with Daydream & Cardboard apps. And obviously the Oculus stuff is not working.
Sooo...what exactly are the bugs with OP3 and Daydream VR? Any downsides at all. I don't have a Daydream VR but am interested.
Nevermind: Just went to related OnePlus forum thread....and read up on the many comments there. Thanks.
Epedemic said:
Not perfectly, but very useable with Daydream & Cardboard apps. And obviously the Oculus stuff is not working.
Click to expand...
Click to collapse
Recently i bought a Bobo Vr Z4 and seems to be working fine but i guess Vr is not my thing .
gonna test this, ty for the tutorial
Its working on OP 3T, tested today.
Works like a charm! Danké!
Hey there guys does anyone get the issue of some apps opening up in 2d mode making it impossible to navigate while in VR mode and with the daydream headset actually on? apps like YouTube, street view, google movies, play store seem to work fine but many other apps launch in 2d mode instead of 3d side by side mode. Any ideas??
djsynth said:
Hey there guys does anyone get the issue of some apps opening up in 2d mode making it impossible to navigate while in VR mode and with the daydream headset actually on? apps like YouTube, street view, google movies, play store seem to work fine but many other apps launch in 2d mode instead of 3d side by side mode. Any ideas??
Click to expand...
Click to collapse
Same issue. Do you have a daydream view headset or a cardboard? I have a cardboard and using an emulator for the controller.
JJay0258 said:
Same issue. Do you have a daydream view headset or a cardboard? I have a cardboard and using an emulator for the controller.
Click to expand...
Click to collapse
djsynth said:
Hey there guys does anyone get the issue of some apps opening up in 2d mode making it impossible to navigate while in VR mode and with the daydream headset actually on? apps like YouTube, street view, google movies, play store seem to work fine but many other apps launch in 2d mode instead of 3d side by side mode. Any ideas??
Click to expand...
Click to collapse
Exact same issue. Tried with the preferences edits and tried all possible sailfish pixel marlin combos in the build.prop with same results.
Tried to gain some traction on the oneplus forums from the same OP (thanks btw) but never heard back confirming it works fully, which is a shame as the apps that work work great.
I use the daydream headset.
djsynth said:
Hey there guys does anyone get the issue of some apps opening up in 2d mode making it impossible to navigate while in VR mode and with the daydream headset actually on? apps like YouTube, street view, google movies, play store seem to work fine but many other apps launch in 2d mode instead of 3d side by side mode. Any ideas??
Click to expand...
Click to collapse
Yes, same here...
YouTube VR works fine but Art&Culture VR does not...
I don't know what's the difference...
djsynth said:
Hey there guys does anyone get the issue of some apps opening up in 2d mode making it impossible to navigate while in VR mode and with the daydream headset actually on? apps like YouTube, street view, google movies, play store seem to work fine but many other apps launch in 2d mode instead of 3d side by side mode. Any ideas??
Click to expand...
Click to collapse
Using the Daydream headset and remote on a 3T and I get the same issue. It also happens with PolyRunner VR and Horizons. Maybe these apps are hardcoded to launch in 3D with a Pixel?
Need for Speed VR works though.
djsynth said:
Hey there guys does anyone get the issue of some apps opening up in 2d mode making it impossible to navigate while in VR mode and with the daydream headset actually on? apps like YouTube, street view, google movies, play store seem to work fine but many other apps launch in 2d mode instead of 3d side by side mode. Any ideas??
Click to expand...
Click to collapse
JJay0258 said:
Same issue. Do you have a daydream view headset or a cardboard? I have a cardboard and using an emulator for the controller.
Click to expand...
Click to collapse
So OP replied in the OnePlus forums, I swear I tried it before with no results but prolly.didnsomething wrong as all it needs to sort is spoofing the device's model.
Adding the below in the build.prop file and restarting does the trick Daydream and all apps fully functional SBS/3D apps previously stuck in landscape:
ro.product.device=sailfish
Out of curiosity, is it possible to do this age still use Android pay?

Mi VR (new, white) and LineageOS 14.1

Hi, I just received my new Mi VR headset. I have a Mi5 32g running the official LineageOS 14.1 build.
The companion app for the headset requires the MIUI China ROM 8.3 or newer to run:
(note: XDA forum does not let me post the link to the apk since I m a new user. You can google app.xiaomi and 431493 to find it)
The headset seems rather useless without that app.
I managed to make Google Daydream app work, but the Mi VR controller is not recognized by it, as expected. Furthermore, the Mi VR controller doesn't even connect to Bluetooth - it is supposed to only work within that VR app.
My first question is: ideas on how to hack the app so that it works in LineageOS? Build.prop mods? Apk editions? I tried a few things without luck so far.
Do you guys think there are actual drivers etc in the China ROM that are required for the app to run? If so could they be extracted from the China ROM and installed into the LineageOS?
Finally, what are the chances of making the MI VR controller emulate a daydream controller?
The build quality of this headset is excellent. Best in its class. If we can make it work with our Xiaomi phones it will be a home run.
Thanks!
Federico
To work on making the Mi VR controller work with Google Daydream App, here are two hints:
The emulator apk that allows any phone to emulate a Daydream controller:
Google: daydream + controller + emulator
User that reverse-engineered the Daydream View controller to make it work on an iPhone:
Google: hackernoon + daydream controller + Pisani
(again I can't post urls yet - too new in the forum)
If someone could reverse engineer the Mi VR controller in the same way -which is pretty identical- then we could envision to make it work using parts of the code of the controller-emulator app.
plz
I really, really need this. please tell me if you can get it to work.
when you got daydream to work with the headset do you know if it was using the phone sensors or the built in headset sensors? was daydream working with the phone plugged into the headset or do you have to leave it unconnected?
cheers
PushStartVR said:
I really, really need this. please tell me if you can get it to work.
when you got daydream to work with the headset do you know if it was using the phone sensors or the built in headset sensors? was daydream working with the phone plugged into the headset or do you have to leave it unconnected?
cheers
Click to expand...
Click to collapse
Update: Daydream app is working great using another phone with the daydream controller emulator app. Daydream uses the phone sensors, not the headset's. The MI VR controller is not recognized.
I still can't make the MI VR app work.
I got to download from the Xiaomi website the SDK for the MI VR. I wonder if someone could use it to make a "driver" to use the MI VR controller and sensors in Daydream.
Also making the MI VR app work on LineageOS is key!!
A very cool project
Perhaps I should start giving more background here for catching more people's interest.
So first: going to geekbuying (.com), you can get the new Mi VR headset (white, with controller) shipped everywhere for about 70 dollars. You might say "That's more expensive / equally expensive than the Google Daydream View". Yes. But it is about 10 times better, too.
For starters: the Mi VR headset is more or less a copy of the design of the Playstation VR headset. Everything in it cries high quality, and you can use it (personal experience) for long sessions of 20+ minutes without feeling any fatigue or discomfort. It's pretty awesome.
Second: it has a controller just like the Daydream View, but it's a little better thought through (in Daydream View you need to press a button for 2 seconds for the VR experience to center; in the Mi VR it does that with double click which is easier; also, the Mi VR controller has a magnetometer, I'm not sure the Daydream controller has it, and I suspect it can be used to calculate distance from the phone and thus have some sense of movement, which in theory could offer one more degree of freedom - I might be wrong and this might be also available in the Daydream controller, I haven't checked).
But the aspect where the Mi VR headset excels is in its inclusion of native sensors in the headset that have a much higher refresh rate than those typically found in phones. In theory, they provide a much more fluid movement experience in VR.
All that said, the product has officially only launched in China. When you buy it from Geekbuying or similar sites, you will get a box wherein everything is in Chinese, including the manual etc.
As far as I can tell, the Mi VR app, not to be confused with the Mi VR PLAY app, is sort of the epicenter for the use of the headset/controller as they can only be paired through that app. In fact the controller cannot even pair directly through Bluetooth without the app.
The app is not in Google Play Store, it can be downloaded from the Mi Store but it refuses to work on LineageOS and I think it might also don't work in MIUI global ROM (not sure of that). It is made to work on MIUI China Rom.
Last but not least: apps like vRidge and Trinus allow to stream SteamVR games from your computer to your telephone to use it in headsets (it transmits sensor data back to the computer), by simulating a Rift headset.
I've tried this on the Mi5 phone with the Mi VR headset and it is AMAZING (you need to have a direct connection using the phone as hotspot for reducing delay).
And there are a few programmers that have made the Daydream Controller Emulator app on a phone as an emulator of HTC Vibe controllers in SteamVR.
So...we are close to be able to use the actual hardware controllers (Daydream controller, possibly Mi VR controller) and the headsets to play VR games designed originally for Rift or HTC Vibe and have an acceptable experience of them at a fraction of the investment.
To recapitulate, the roadmap to be able to fully enjoy the Mi VR with a Mi phone (like Mi5) is:
1) to somehow make the Mi VR app work with LineageOS (this might simply entail obtaining a proper build.prop file for the China rom, or perhaps is more complex than that and it might entail obtaining some files from the China ROM to be included in the LineageOS system)
2) to manage to build a driver for Windows for the Mi VR controller, so that it can interact with things like SteamVR
3) to manage to somehow make Daydream app recognize the Mi VR controller
4) maybe: to manage to make Daydream app recognize / use the headset's sensors (as opposed to the phone's). Same for vRidge/Trinus
Let me know if anyone would like to collaborate on this.
best!
Federico
how hard is it to get the SDK?
im no dev but I have some skills to follow whats going on.
---------- Post added at 01:11 PM ---------- Previous post was at 12:27 PM ----------
Federico.parra said:
Perhaps I should start giving more background here for catching more people's interest.
So first: going to geekbuying (.com), you can get the new Mi VR headset (white, with controller) shipped everywhere for about 70 dollars. You might say "That's more expensive / equally expensive than the Google Daydream View". Yes. But it is about 10 times better, too.
For starters: the Mi VR headset is more or less a copy of the design of the Playstation VR headset. Everything in it cries high quality, and you can use it (personal experience) for long sessions of 20+ minutes without feeling any fatigue or discomfort. It's pretty awesome.
Second: it has a controller just like the Daydream View, but it's a little better thought through (in Daydream View you need to press a button for 2 seconds for the VR experience to center; in the Mi VR it does that with double click which is easier; also, the Mi VR controller has a magnetometer, I'm not sure the Daydream controller has it, and I suspect it can be used to calculate distance from the phone and thus have some sense of movement, which in theory could offer one more degree of freedom - I might be wrong and this might be also available in the Daydream controller, I haven't checked).
But the aspect where the Mi VR headset excels is in its inclusion of native sensors in the headset that have a much higher refresh rate than those typically found in phones. In theory, they provide a much more fluid movement experience in VR.
All that said, the product has officially only launched in China. When you buy it from Geekbuying or similar sites, you will get a box wherein everything is in Chinese, including the manual etc.
As far as I can tell, the Mi VR app, not to be confused with the Mi VR PLAY app, is sort of the epicenter for the use of the headset/controller as they can only be paired through that app. In fact the controller cannot even pair directly through Bluetooth without the app.
The app is not in Google Play Store, it can be downloaded from the Mi Store but it refuses to work on LineageOS and I think it might also don't work in MIUI global ROM (not sure of that). It is made to work on MIUI China Rom.
Last but not least: apps like vRidge and Trinus allow to stream SteamVR games from your computer to your telephone to use it in headsets (it transmits sensor data back to the computer), by simulating a Rift headset.
I've tried this on the Mi5 phone with the Mi VR headset and it is AMAZING (you need to have a direct connection using the phone as hotspot for reducing delay).
And there are a few programmers that have made the Daydream Controller Emulator app on a phone as an emulator of HTC Vibe controllers in SteamVR.
So...we are close to be able to use the actual hardware controllers (Daydream controller, possibly Mi VR controller) and the headsets to play VR games designed originally for Rift or HTC Vibe and have an acceptable experience of them at a fraction of the investment.
To recapitulate, the roadmap to be able to fully enjoy the Mi VR with a Mi phone (like Mi5) is:
1) to somehow make the Mi VR app work with LineageOS (this might simply entail obtaining a proper build.prop file for the China rom, or perhaps is more complex than that and it might entail obtaining some files from the China ROM to be included in the LineageOS system)
2) to manage to build a driver for Windows for the Mi VR controller, so that it can interact with things like SteamVR
3) to manage to somehow make Daydream app recognize the Mi VR controller
4) maybe: to manage to make Daydream app recognize / use the headset's sensors (as opposed to the phone's). Same for vRidge/Trinus
Let me know if anyone would like to collaborate on this.
best!
Federico
Click to expand...
Click to collapse
Awesome, didnt know about the steam vr thing. When you were using steamVR did it use the headset sensors?
PushStartVR said:
how hard is it to get the SDK?
im no dev but I have some skills to follow whats going on. [...]
Awesome, didnt know about the steam vr thing. When you were using steamVR did it use the headset sensors?
Click to expand...
Click to collapse
Hi! I can't post links here yet (too new a member in the forum) but you can google "dev.xiaomi.com mi vr" and you'll find it/them. There is a generic SDK and then a Unity plugin SDK that apparently is very easy to implement in the personal free version of unity.
There seems to be a procedure involving a Google Form one needs to fill in in order to get a code that, I assume, is necessary to get your apk published within their specific Mi VR market - but I understand that code would not be necessary for testing in a phone.
The website is fully in Chinese - I found that using Google Translator gave me a decent enough translation to follow through.
About SteamVR: both Trinus and vRidge (Riftcat) used the phone sensors, none of them appear to "see" the headset's. There should be a way to expose them on the Android device, and also I would assume there should be some modification made to the Trinus/vRidge client Android apps so that they send that sensor data as opposed to the Mi5 sensor data. Not that easy but perhaps not that difficult, I don't know.
Same applies for Daydream app.
Let me know if you get anything to work, the headset is really awesome - even the rudimentary experience of using it with Daydream app with another phone as controller (emulator) has been really cool!
Hey there!
I´m using the Mi Vr app, and everything its in chinnese, so I´m willing to use the daydream apk.
I´ve already installed it, but when I open it I need the controller, but the problem is; I can´t connect the controller through bluetooth, it just appears to be connected when I open the MiVR app.
I´m thinking that maybe, I could open the MiVR app, so the controller gets connected, and then frezze it and open the DayDream app, and see if it works, although I dont think so.
Have you get anything new on how to use it??
best regards
@Federico.parra How did you manage installing the daydream app on lineage?
Hi, maybe this interest you, some open source software and APIs unlike xiaomi's
http://openhmd.net
Received my mi VR today. Flashed xiaomi.eu MIUI 8 to test. In MIUI you can use the headset only with miVR app. There appears a screen in the phone even when you are in another app and even if miVR app ist not Installed. Also app translator doesn't work when using the miVR app. Too sad there is only the chinese app
QR code
Federico.parra said:
Update: Daydream app is working great using another phone with the daydream controller emulator app. Daydream uses the phone sensors, not the headset's. The MI VR controller is not recognized.
I still can't make the MI VR app work.
I got to download from the Xiaomi website the SDK for the MI VR. I wonder if someone could use it to make a "driver" to use the MI VR controller and sensors in Daydream.
Also making the MI VR app work on LineageOS is key!!
Click to expand...
Click to collapse
Which QR code do you use to calibrate the MIVR for daydream?
Mi VR is not working on my Mi 5 with MIUI 8 Global ROM
unicycler said:
Received my mi VR today. Flashed xiaomi.eu MIUI 8 to test. In MIUI you can use the headset only with miVR app. There appears a screen in the phone even when you are in another app and even if miVR app ist not Installed. Also app translator doesn't work when using the miVR app. Too sad there is only the chinese app
Click to expand...
Click to collapse
Were you able to use the Mi VR headset? I have a Mi5 with Global ROM MIUI 8.1.4.0 but when I plug the phone to the VR I got a black screen saying that I have to unplug the phone.
I tried to install the Chinese ROM but I couldn't.
rodry15 said:
Were you able to use the Mi VR headset? I have a Mi5 with Global ROM MIUI 8.1.4.0 but when I plug the phone to the VR I got a black screen saying that I have to unplug the phone.
I tried to install the Chinese ROM but I couldn't.
Click to expand...
Click to collapse
Habe you installed the app?
On xiaomi.eu ROM I've been able to run the app and use Mi VR, yes.
unicycler said:
Habe you installed the app?
On xiaomi.eu ROM I've been able to run the app and use Mi VR, yes.
Click to expand...
Click to collapse
I've download the apk and ran the installation but I don't see the app logo. I'll try with that rom you mentioned, probably does not work with the global rom (it's the official one)
rodry15 said:
I've download the apk and ran the installation but I don't see the app logo. I'll try with that rom you mentioned, probably does not work with the global rom (it's the official one)
Click to expand...
Click to collapse
Thats weird. Where did you get the apk from?
I've also installed it on lineage, it won't run, but app symbol is there and also should be there on global miui.
I installed last MIUI Global dev ROM and installed the App (downloaded directly from Xiaomi market) and it works fine, EXCEPT that the controller does not work properly: its buttons work fine, but the pointer does not move when I move the controller around. It's not a pairing issue, as in one particular game (a paper airplane flying through the mountains) moving the controller does move the plane...it seems like a weird software issue that makes me think that only China version of the ROM has been thoroughly tested with Mi VR and that support in the Global dev ROM is untested / limited.
Does anybody else had the same experience with the controller not moving the pointer in menus etc?
Also, for those that have it working with Global Dev ROM, any clues on how to make this work on LineageOS, perhaps moving a few folder from MIUI DEV GLOBAL to the LineageOS system files?
Yes, same here. Didn't try the paper game yet, but it doesn't react to the moves of the controller. Does it have to outside from games? I'm on latest xiaomi.eu ROM (MIUI 8.3)
unicycler said:
Habe you installed the app?
On xiaomi.eu ROM I've been able to run the app and use Mi VR, yes.
Click to expand...
Click to collapse
Did remote and headset button worked for you?
_PePeL said:
Did remote and headset button worked for you?
Click to expand...
Click to collapse
Yes it did.

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