Question Is Note 10 Pro HDR better than SDR despite having 8bit panel?. - Redmi Note 10 Pro

Note 10 Pro has 1200 Max peak Brightness and almost 100 DCI P-3 But it's only 8bit panel. Can it look better than SDR?

HDR is the one that you wanted... especially for movies and accurate color rendering.
8 bit ain't cutting it. The dynamic range is too limited to give accurate greyscale and color reproduction which also skews the gamma to hell.
All variable refresh rate displays are very difficult to accurately color calibrate. It's their Achilles heel. The N10+* has one of the best (maybe the best) color calibrated displays, even now. One of the reasons it's still my device of choice.
*explore this site...

Related

What does it mean to have 65k colors?

I was admiring the Nexus specs recently and noticed that with the resolution specs it had "colors" at 65k. To get perspective I checked some other new Android phones and they were all 65k colors. Then I checked the iphone 3gs and it was 16million colors.
This seems like an outrageous disparity.
It has peaked my interest so can anybody explain what "colors" means and how 65k differs from 16m? Also, what does it have to do with the resolution, in other words, the iphone and nexus both have similar resolution (although the nexus is capable of much higher) so why would the less capable one have so much more "colors"?
Basically when google made the nexus one, they made sure not to include all those whimpy weak colors such as peach and pink. Thats all i've got =(
http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx
I know, I know, Windows Mobile versus Android, etc...but definitely good material and I think it answers your question reasonably well.
ChillRays said:
Basically when google made the nexus one, they made sure not to include all those whimpy weak colors such as peach and pink. Thats all i've got =(
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I second that.
Now seriously it has to do with the color depth a device can display. I believe 65K colors means that the color of each pixel on your screen isdefined by 16 bits, or 65535 different levels of colors (2^16=65535) - or a 16bit color depth. 16M colors means your pixels have a 24 bit color depth (2^24=16777216, or each of the Red Green and Blue values of the color can go from 0 to 255) that is said to be the maximum that the human eye can discern.
Now, this said, in the golden age of computing, when PC were not powerful enough to handle 16M colors all together, I used a 16bit color depth on my win98 desktop in order to have a snappier computer without sacrificing any quality (I couldn't tell the difference between 65K and 16M color desktops).
So in conclusion, to me, the difference is more theoretical thans practical, and I agree that having 65k colors on a mobile device is enough, especially because the usage conditions are different from a PC (i.e. direct sunlight and generally speaking on the go) especially when performances are important over eye candy.
So let the iPhone folks play with their wimpy pea greens and peach pinks, and be happy with your functional no frills 65k color availability.
MaximReapage said:
http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx
I know, I know, Windows Mobile versus Android, etc...but definitely good material and I think it answers your question reasonably well.
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Mh, just skimmed through this, I'm sorry, didn't read it before posting my previous... It's got all the info and then some...
thanks for the replies. I definitely want the best of the best to be available on my device but i guess in this case it wont be a big deal.
But I have noticed that when i download a movie, it looks awesome on my computer but when i put it on my phone I can see tons of squares (pixels?) when theres moderate or greater motion, which really makes the picture look pretty crappy. This is a different issue no? And is it common to all devices because of relatively small screen size or do phones like, say, the HD2 not experience this?
That, has to do with the compression. The more you compress a movie the more you will see those "squares"...
In a way I don't get it because the resolution on this phone looks a gazillion times better than the whyphone
Where did you see 65k? The nexus one has 16million colours.
The iphone actually has 18bit while the nexus has a 24bit colour depth
This info was taken from some site:
The number of bits used on the iPhone to display a single pixel of color is 18 bits, with 6 bits used for each of the Red, Green, and Blue primary colors. 18 bits can provide a maximum of 262,144 colors (2^18).
The iphone uses dithering to then emulate 24bit.
The standard on PC displays is True Color, using 8 bits for each of the primary colors, for a total of 24 bits per pixel. 24 bits can provide a maximum of 16,777,216 colors (2^24).
behelit said:
Where did you see 65k? The nexus one has 16million colours.
The iphone actually has 18bit while the nexus has a 24bit colour depth
This info was taken from some site:
The number of bits used on the iPhone to display a single pixel of color is 18 bits, with 6 bits used for each of the Red, Green, and Blue primary colors. 18 bits can provide a maximum of 262,144 colors (2^18).
The iphone uses dithering to then emulate 24bit.
The standard on PC displays is True Color, using 8 bits for each of the primary colors, for a total of 24 bits per pixel. 24 bits can provide a maximum of 16,777,216 colors (2^24).
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As a new member I'm not allowed to post links but I know I saw it on phonescoop among others. I couldn't find colors specs on HTC or Google so reliability of the other sites I read 65k on is admittedly questionable.
AndroidPerson said:
As a new member I'm not allowed to post links but I know I saw it on phonescoop among others. I couldn't find colors specs on HTC or Google so reliability of the other sites I read 65k on is admittedly questionable.
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Post the links with spaces instead of periods after the www and before the com
64k = 64,000
16m = 16,000,000
If a phone has a display of 64K colors, then you will only notice 64,000 different kinds of colors; the rest or the 15,936,000 colors will be converted into a 'matching color'.
If you view that in a phone with 256K color display, same rule applies. Except this time, 256,000 colors will be unique while the rest will be 'matching colors' like different shades of blue can be changed to the nearest matching blue that the phone can suppport.
If a phone has 16M color display, then all the colors in the color spectrum can be viewed in it generating a very vibrant and clear picture.
But this is not the only judging criteria as pixel density plays a huge role. Two phone with 16M colors but resolutions of 480x800 and 320x480 will vary in display. The image in the latter phone will appear to be washed out as there are not sufficient pixels to reproduce the colors on to the screen.
This is a very old post but I thought of just sharing the info...
AndroidPerson said:
I was admiring the Nexus specs recently and noticed that with the resolution specs it had "colors" at 65k. To get perspective I checked some other new Android phones and they were all 65k colors. Then I checked the iphone 3gs and it was 16million colors.
This seems like an outrageous disparity.
It has peaked my interest so can anybody explain what "colors" means and how 65k differs from 16m? Also, what does it have to do with the resolution, in other words, the iphone and nexus both have similar resolution (although the nexus is capable of much higher) so why would the less capable one have so much more "colors"?
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note going 120hz

https://www.youtube.com/watch?v=LzC_kkbFTHQ
just came out today,? is will their be a mod to put note 8 120hz or im i going to hear the magic words ...no its hardware thing?
Um ... why , 2k screen at a 120hz would take some power. Plus with small size really wouldn't be worth it. High fps really only matters in shooters on pc. On a phone there are too many weak links to make it good for games that would call for 120hz..
Sent from my Galaxy Note8 using XDA Labs
nuclearrage said:
Um ... why , 2k screen at a 120hz would take some power. Plus with small size really wouldn't be worth it. High fps really only matters in shooters on pc. On a phone there are too many weak links to make it good for games that would call for 120hz..
Sent from my Galaxy Note8 using XDA Labs
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Hz (refresh) is not the same as fps (framerate)...
And higher refresh rate actually makes everything smoother, including simple animations, etc. For example, I have a three monitor setup (2 x 60hz, 1 x 144hz), and you can easily see the difference just by moving the mouse cursor. Much smoother and easier on the eyes.
Razer includes a 4000mah battery...if Samsung bumps up the Note's battery capacity again in the future (and/or introduces further OS optimization for increased efficiency) then it could mitigate any additional draw in power. Personally, I think a Note 9 or 10 with faster refresh would be sweet
sefrcoko said:
Hz (refresh) is not the same as fps (framerate)...
And higher refresh rate actually makes everything smoother, including simple animations, etc. For example, I have a three monitor setup (2 x 60hz, 1 x 144hz), and you can easily see the difference just by moving the mouse cursor. Much smoother and easier on the eyes.
Razer includes a 4000mah battery...if Samsung bumps up the Note's battery capacity again in the future (and/or introduces further OS optimization for increased efficiency) then it could mitigate any additional draw in power. Personally, I think a Note 9 or 10 with faster refresh would be sweet
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thanks for the tech lesson, i know wha hz is,but can its be done though?
hz works in movies to with smooth transitions
Deezy88 said:
thanks for the tech lesson, i know wha hz is,but can its be done though?
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...I was replying to the other post (that I quoted).
Yes it can be done, the Razer just did it. Not likely on the Note 8 though, but can't really say for sure. I do know that the refresh rates of some monitors can be overclocked, but it only works up to a certain point (much like ram or processors). So even if it were possible to increase refresh on the Note 8, I don't think it would be anywhere the Razer's 120hz. Happy to be corrected if I'm wrong though.
sefrcoko said:
...I was replying to the other post (that I quoted).
Yes it can be done, the Razer just did it. Not likely on the Note 8 though, but can't really say for sure. I do know that the refresh rates of some monitors can be overclocked, but it only works up to a certain point (much like ram or processors). So even if it were possible to increase refresh on the Note 8, I don't think it would be anywhere the Razer's 120hz. Happy to be corrected if I'm wrong though.
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i dont think the note even running 60 fully,its could be cool if their 60hz mod like the qhd 60fps,i think the note 8 exynos can handle 60hz or 120hz,that software not hardware
Deezy88 said:
i dont think the note even running 60 fully,its could be cool if their 60hz mod like the qhd 60fps,i think the note 8 exynos can handle 60hz or 120hz,that software not hardware
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Just found this article which explains a lot:
https://www.androidauthority.com/120hz-displays-the-future-or-just-a-gimmick-782717/
Sounds like the refresh rate on the Note 8 could theoretically be increased through software alone, but that it would likely introduce issues such as screen tearing, etc. In contrast, the Razer's panel (for example) has hardware technology to reduce or eliminate these types of artifacts. So I'd say yes it could techically be done on the Note 8 to some degree, but even then the results wouldn't be great. Better to have the hardware that makes it work right and delivers the desired/expected visual experience.
OLED is not able to do those high refresh rates yet.... Its hardware
Even if you got it to work it would absolutely kill the battery and if/any games even are optimized for 120 hz is another story.
sefrcoko said:
Hz (refresh) is not the same as fps (framerate)...
And higher refresh rate actually makes everything smoother, including simple animations, etc. For example, I have a three monitor setup (2 x 60hz, 1 x 144hz), and you can easily see the difference just by moving the mouse cursor. Much smoother and easier on the eyes.
Razer includes a 4000mah battery...if Samsung bumps up the Note's battery capacity again in the future (and/or introduces further OS optimization for increased efficiency) then it could mitigate any additional draw in power. Personally, I think a Note 9 or 10 with faster refresh would be sweet
Click to expand...
Click to collapse
You can see the difference if you have the video/game that uses it otherwise it's number theater . I would venture most folks couldn't tell between 60 and 144 unless it was in action. 24 to 60 yes, but beyond 60 is splitting hairs. Also on the small form factor of a phone, with the control latency of a phone not sure tour getting bang for buck . I am aware that Hz and fps are different ,just as I am aware that using different refresh rates in a triple monitor set up is just asking for problems as well. To me it's just the same as THX speakers on a phone or Dolby Atmos on a phone, yes they're there but it's more like a gimmick because of the small form factor. I am also biased towards pc gaming , and could not imagine playing any serious shooter on a phone, just like I couldn't do it on a console either(but at least consoles have the horsepower now).
My biggest fear is this catches on and Samsung ditches it's Amoled displays for LCD just to get the specs for the next phone.
Sent from my Galaxy Note8 using XDA Labs
No as I said you can see the difference just moving a mouse (or watching movies, etc). Also, no issues at all in a triple monitor setup with different refresh rates, so long as you know what you're doing. Obviously if you try and play a game on 3 monitors at once with different rates then you're asking for trouble lol. Anyways, moot point now as OP's question has been answered.
Animation in android
Can the animations and UI in android currently even run at 120? Are they not rendered at or around 60fps?
sefrcoko said:
Just found this article which explains a lot:
https://www.androidauthority.com/120hz-displays-the-future-or-just-a-gimmick-782717/
Sounds like the refresh rate on the Note 8 could theoretically be increased through software alone, but that it would likely introduce issues such as screen tearing, etc. In contrast, the Razer's panel (for example) has hardware technology to reduce or eliminate these types of artifacts. So I'd say yes it could techically be done on the Note 8 to some degree, but even then the results wouldn't be great. Better to have the hardware that makes it work right and delivers the desired/expected visual experience.
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I wouldn't put too much credit in this article. They seem to be sort of talking out of their asses on this.
Adaptive display technologies reduce screen tearing yes, but their main benefit is the reduction of resources. Allow me to explain.
Your free to correct me if I'm wrong but this is my full understanding.
When a screen displays an image it has to get told to display an image. However, it's not quite as simple as the CPU saying, please display an image.
The screen will continue to display an image until it's told to Change to a new one (think of when your PC freezes. This is why the image can sometimes freeze. The display adapter has stopped sending new images to the monitor).
So what happens when your computer is creating a new image, 1000x a second? Well, it would tell the display to "display" 1000 images in a single second, even though it's only capable of let's say 60 (this is where 60hzcomes from) this creates the tearing effect. To combat this there are controls we can use, Such as vertical sync, where we can just Pull an image from that 1000 image pool when we want to display a new image. For example, your phone might tell android, since it is running at 60hz to just pull a new image from that pool once every second. We could also limit the software to only create a new image once every second as well to combat this. The problem with these is they require CPU cycles. And they have an impact on the memory, with the frame buffer holding that 1000 count image pool. Ideally went want the CPU to only worry about creating an image when we 'want' one. So that it can move on to the next process in it's Queue.
With adaptive display technology, we can 'sync' these two numbers without creating a significant performance impact, and because we have synced them the overall smooth transitions require less motion smoothing, or blur effects that alot of movies might use to help create that clean look (This magic is why movies at 24fps look fluid). When it comes to Android, 120hz vs 60hz would most definitely be noticeable, so long as UI transitions and the OS itself had animations that could display 120 different frames. Currently I think that it does not. Also, let's be honest, until the hardware starts supporting it, android won't support it. We are starting to see that support now, in the Razer phone and in some Sony phones.
I am unsure of the currently refresh limits of OLED. I do know however that OLEDs response time is faster than that of LCD. Response time doesn't directly effect refresh rate, That would be the job of the display controller, or whatever that strip is called haha. Response time is important though as it'll determine the quality of the images being displayed at higher refresh rates. Which would be the significant factor in whether you would want your display running at 120hz or simply 60hz
Also... Before anyone chimes in, with "you can't see more than 60 frames per second" your wrong. Don't bother. Sorry, but you've done zero research.
Note 8
So samsung Note 8 runs on 60 GHz?
And razer runs on 120 GHz
Adham12321 said:
So samsung Note 8 runs on 60 GHz?
And razer runs on 120 GHz
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No, just Hz. And yes, 60 &120. Did you join xda just to ask this question ?
Sent from my Note 8 using XDA Labs

how can redmi note 7 have 48mp camera but snapdragon 660 only can afford until 25mp

I wanna ask how can redmi note 7 have 48mp camera but snapdragon 660 only can afford until 25mp
It's fake 48mp which made by ai algorithm, you need to wait for pro version if you want the real 48mp.
But redmi 7 pro maybe use snapdragon 710 and still snapdragon 710 cant afford for 48mp
Kent Nathanael said:
I wanna ask how can redmi note 7 have 48mp camera but snapdragon 660 only can afford until 25mp
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Probably it uses a custom ISP from sony (IMX 586) and not using the integrated one in the SoC
Kent Nathanael said:
I wanna ask how can redmi note 7 have 48mp camera but snapdragon 660 only can afford until 25mp
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What the Samsung's sensor do, it's they stick 4 tiny pixels into one big pixel, for brightness in the images, actually there is a 12mpx camera but the result it's from a 48mpx resolution. You can look into it.
It's NOT a fake 48 mp camera. Let me explain,
The camera has physical 48million pixels , same as Sony imx586(used in redmi note 7 pro).
But let's see what's the catch about 12mp thing.
So as i said earlier, SAMSUNG GM1 SENSOR(used in redmi note 7) actually has physical 48million pixels.
What it does is, it treats every 4 pixels as 1 bigger one. So that means when we have 48(million) pixels. And 4 pixels will be bind together and made 1.
Result is we get 12(million) pixels in resulting pic.
Now this is done to get more bright images, so that each Pixel of image can get more light.
https://www.youtube.com/watch?v=prJnWBNFQnY
48MP Camera on Redmi Note 7 explained by C4ETech
it's the same trick used with Xiaomi's latest 20MP or 24MP front facing sensors. it combines 4 pixels into 1 bigger pixel (this is called pixel binning). for example: if you install a custom ROM on the Poco (which has a 20MP front facing camera), it will register as only 5MP, but in reality, you actually capture 20MP, combined into a 5MP picture, this tech helps with low light and creating brighter images.
so basically: the SoC registers the sensor as 12MP, but its truly 48MP.
Kent Nathanael said:
I wanna ask how can redmi note 7 have 48mp camera but snapdragon 660 only can afford until 25mp
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Click to collapse
1) 25mp is for single camera not for dual
2)It can't, the camera is just an interpolated version of a 12mp sensor thats all. Its just an edit
sssaini007 said:
It's NOT a fake 48 mp camera. Let me explain,
The camera has physical 48million pixels , same as Sony imx586(used in redmi note 7 pro).
But let's see what's the catch about 12mp thing.
So as i said earlier, SAMSUNG GM1 SENSOR(used in redmi note 7) actually has physical 48million pixels.
What it does is, it treats every 4 pixels as 1 bigger one. So that means when we have 48(million) pixels. And 4 pixels will be bind together and made 1.
Result is we get 12(million) pixels in resulting pic.
Now this is done to get more bright images, so that each Pixel of image can get more light.
Click to expand...
Click to collapse
yah i also think like you but some youtuber in my country they explanted that redmi note 7 would has a small cache to process images
As long as i can take great low light photos i am ok with it.
cwr250 said:
It's fake 48mp which made by ai algorithm, you need to wait for pro version if you want the real 48mp.
Click to expand...
Click to collapse
That sounds like ?️
Processor
Redminote 7 PRO wil be released with Snapdragon 675 Soc
majidamiri15300 said:
it's the same trick used with Xiaomi's latest 20MP or 24MP front facing sensors. it combines 4 pixels into 1 bigger pixel (this is called pixel binning). for example: if you install a custom ROM on the Poco (which has a 20MP front facing camera), it will register as only 5MP, but in reality, you actually capture 20MP, combined into a 5MP picture, this tech helps with low light and creating brighter images.
so basically: the SoC registers the sensor as 12MP, but its truly 48MP.
Click to expand...
Click to collapse
I don't think this is fully true
Poco video selfie is just so dark like no native binning at all. This is different to the big pixel like on mi5.
support
harysviewty said:
I don't think this is fully true
Poco video selfie is just so dark like no binning at all. This is different to the big pixel like on mi5.
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I don't think there is a phone currently that does pixel binning in video, now it's just done in photo.
Binning adds the the brightness of 4 pixels and merge then into a bigger number.
(example: 4 pixels have brightness values of 3,4,5,3 the binned number is 15(3+4+5+3), meaning that pixel is brighter, if it were averaged, it would have had a value of 3.75 ((3+4+5+3)/4) and it's not bigger than the original pixels values, meaning no brightness improvement)
(the real process of binning pixels is actually much more complicated, and simple addition may not be done)
While in video the brightness of individual is averaged(not binned) with neighbouring pixels to make 30 1080p (2.1 Mp) photos per second.
If someone understands the process of real pixel binning, then correct me if i am wrong.
JoraForever said:
I don't think there is a phone currently that does pixel binning in video, now it's just done in photo.
Binning adds the the brightness of 4 pixels and merge then into a bigger number.
(example: 4 pixels have brightness values of 3,4,5,3 the binned number is 15(3+4+5+3), meaning that pixel is brighter, if it were averaged, it would have had a value of 3.75 ((3+4+5+3)/4) and it's not bigger than the original pixels values, meaning no brightness improvement)
(the real process of binning pixels is actually much more complicated, and simple addition may not be done)
While in video the brightness of individual is averaged(not binned) with neighbouring pixels to make 30 1080p (2.1 Mp) photos per second.
If someone understands the process of real pixel binning, then correct me if i am wrong.
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Lg v30 V35 g7 v40 have super bright mode video, 2x2 4in1 pixel binning in video (4K becoming full HD), + there's adaptive fps for lowlight
HTC has multiframe subsampling processing for lowlight noiseless video
Sony has dual camera sensor fusion (normal & bw) for super high iso lowlight video
No, you're wrong
Binning isn't always about 1+2+3+4= 10, it can also be like 1+2+3+4=10 :4= 2.5 (PureView) or 1+4+4+5=4 or 1+2+3+4=1/2/3/4 (real time hdr)
And there's no averaging in lower resolution normal video processing, it's not even using all the pixels of the full sensor. That's why most flagship use 12mp 4:3 (video is cropped 16:9 8mp 4k), no wasted resolution
harysviewty said:
Lg v30 V35 g7 v40 have super bright mode video, 2x2 4in1 pixel binning in video (4K becoming full HD), + there's adaptive fps for lowlight
HTC has multiframe subsampling processing for lowlight noiseless video
Sony has dual camera sensor fusion (normal & bw) for super high iso lowlight video
No, you're wrong
Binning isn't always about 1+2+3+4= 10, it can also be like 1+2+3+4=10 :4= 2.5 (PureView) or 1+4+4+5=4 or 1+2+3+4=1/2/3/4 (real time hdr)
And there's no averaging in lower resolution normal video processing, it's not even using all the pixels of the full sensor. That's why most flagship use 12mp 4:3 (video is cropped 16:9 8mp 4k), no wasted resolution
Click to expand...
Click to collapse
I did say: "the real process of binning pixels is actually much more complicated, and simple addition may not be done" i was simplifying the technical stuff. Pixel binning is also done by averaging values, though not benefiting brightness but noise reduction.
In video the camera actually sends full frame raw data to the isp, which manipulates the raw sensor data by cropping and subsampling (technically the same as binning by averaging) and then dumping that data on flash memory as a video format.
Most modern phones use subsampling by averaging because it reduces noise.
Many phones have issues with noise while filming in 4k in low light condition because the noise filtering applied to videos must be fast and efficient, where as photo noise filtering is done with much more processing.
The LG super bright video mode is most likely some kind of software trickery that forces 1080p resolution because subsampling reduces noise, and does one of two things either increase iso or increase brightness/contrast in post processing.
JoraForever said:
I did say: "the real process of binning pixels is actually much more complicated, and simple addition may not be done" i was simplifying the technical stuff. Pixel binning is also done by averaging values, though not benefiting brightness but noise reduction.
In video the camera actually sends full frame raw data to the isp, which manipulates the raw sensor data by cropping and subsampling (technically the same as binning by averaging) and then dumping that data on flash memory as a video format.
Most modern phones use subsampling by averaging because it reduces noise.
Many phones have issues with noise while filming in 4k in low light condition because the noise filtering applied to videos must be fast and efficient, where as photo noise filtering is done with much more processing.
The LG super bright video mode is most likely some kind of software trickery that forces 1080p resolution because subsampling reduces noise, and does one of two things either increase iso or increase brightness/contrast in post processing.
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https://en.ids-imaging.com/techtipps-detail/en_techtip-binning-subsampling-or-scaler.html
I believe subsampling =/= averaging
That's why lowlight video from 40mp Huawei mate 20 pro sucks so bad
Lg bright mode is a real time processing, 15-24fps, ev +1 stop (higher than max iso on auto /manual mode), 1/4 max resolution,
I've been wanting to ask this question since, Xiaomi lies a lot when it comes to phone specs. Well, it's cheap, so we can't complain.

Question Does Redmi Note 10 Pro have 10bit display?

In xiaomi's product page they have mentioned that redmi note 10 pro is capable of producing billions of colors, so does that mean it has a 10bit panel?
Yes. It does. It's an AMOLED 1080p HDR10 display with 1100 nits peek brightness.
HDR10 refers to 10bit display.
Only 8-bit color, not 10-bit. Mi 11 is 10-bit.
MPK99 said:
Yes. It does. It's an AMOLED 1080p HDR10 display with 1100 nits peek brightness.
HDR10 refers to 10bit display.
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NOOOO! HDR10 is just a standard that supports 10-bit color. The screen still supports only 8-bit color but with HDR10 (up to 1000 nits brightness) and apparently 100% DCI-P3 coverage. Still pretty good for this price.
varungupta3009 said:
NOOOO! HDR10 is just a standard that supports 10-bit color. The screen still supports only 8-bit color but with HDR10 (up to 1000 nits brightness) and apparently 100% DCI-P3 coverage. Still pretty good for this price.
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You're right. I couldn't edit my old comment somehow, but ya note 10/pro/max series none of them are 10 bit panels. Just HDR certified.
MPK99 said:
You're right. I couldn't edit my old comment somehow, but ya note 10/pro/max series none of them are 10 bit panels. Just HDR certified. Well, there's not much difference between 8 bit colors & 10 bit colors when it comes to a smartphone. It can be distinguished in TVs mostly. For phones, it's not mandatory for more greater picture quality. 8 bit is enough.
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What about the "billion colors" claim on their site? https://www.mi.com/in/redmi-note-10-pro/
Is that false advertising?
clintzo said:
In xiaomi's product page they have mentioned that redmi note 10 pro is capable of producing billions of colors, so does that mean it has a 10bit panel?
Click to expand...
Click to collapse
No it isn't 10 bit it's 8 bit

Question Dolby vision yes or no on the mi11 normal?

Im looking for a Native 10 bit QHD Oled phone panel with atleast 510 ppi 6,7 inch screen size.
I came at the OnePlus 8 Pro the Oppo Find X3 Pro and Xiaomi Mi 11.
The X3 pro is 200 euro's more costly then the oneplus 8 and the xiaomi about 130 euro more.
I had thought the mi 11 had dolby vision but maybe this is only for thexiamoi ultra and the mi 11 Lite?
Seems strange if the base model wouldn't have it but the lite budget version would.
The ultra version doesn't seem to be sold anyway in my country (holland)
chrisssj2 said:
Im looking for a Native 10 bit QHD Oled phone panel with atleast 510 ppi 6,7 inch screen size.
I came at the OnePlus 8 Pro the Oppo Find X3 Pro and Xiaomi Mi 11.
The X3 pro is 200 euro's more costly then the oneplus 8 and the xiaomi about 130 euro more.
I had thought the mi 11 had dolby vision but maybe this is only for thexiamoi ultra and the mi 11 Lite?
Seems strange if the base model wouldn't have it but the lite budget version would.
The ultra version doesn't seem to be sold anyway in my country (holland)
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I have the Xiaomi Mi11 and find it fantastic it may not have Dolby vision but it has HDR 10+ 6.8" screen with 1500nits peak brightness, very smooth 480htz sampling and 120htz screen. The sound is amazing for a phone, great camera's and an IR blaster to annoy your friends Down the pub when you turn the TV from footy to a soap. But the choice is yours.
Madmonk33 said:
I have the Xiaomi Mi11 and find it fantastic it may not have Dolby vision but it has HDR 10+ 6.8" screen with 1500nits peak brightness, very smooth 480htz sampling and 120htz screen. The sound is amazing for a phone, great camera's and an IR blaster to annoy your friends Down the pub when you turn the TV from footy to a soap. But the choice is yours.
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Yes aside from dolby vision the other stats seem perfect.
So what you are saying is only the ultra and the lite version have dolby vision?
@6:22 video color enhancer SDR to HDR technology
@6:25 video image sharpener
@6:35 bright HDR video mode
Do you think the xiaomi mi 11 have similiar options like this?
chrisssj2 said:
Yes aside from dolby vision the other stats seem perfect.
So what you are saying is only the ultra and the lite version have dolby vision?
@6:22 video color enhancer SDR to HDR technology
@6:25 video image sharpener
@6:35 bright HDR video mode
Do you think the xiaomi mi 11 have similiar options like this?
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Click to collapse
I would say they're both similar just did a side by side comparison on GSM Arena and they are both good, and yes the mi 11 does upscale any videos.
The screenshots you send. Thanks!!! by the way!
1. Seems to do with motions
2. HDR AI enhancement.. I suppose this is only for HDR content
3. Upscale videos that are not native ress to native ress I suppose
Number 3 might be the same as the " video image sharpener" in Oppo
However for SDR to HDR technology and bright HDR video there does not seem to be such option. Now maybe bright HDR video option might not be needed since the firmware already does what it needs to do in a way it lieks or something i dont know.
But the SDR to HDR technology seems really interesting to me. Especially since I will be streaming my desktop to my phone alot. I don't know how useful this is. but if it isn't on the xiaomi 11 might be a shame idk.
Just found this on the oppo site hmm
The O1 Ultra Vision Engine supports Video Image Sharpener and Video Colour Enhancer features, which are implemented only for certain adapted apps.
The Video Image Sharpener is available for Photos and YouTube, whereas the Video Colour Enhancer is available for YouTube.
"You can only enable one of the functions at one time."
Doesn't seem to help with moonlight streaming then I suppose.
Also I see there is an option "enhanced countours",on the Mi 11X though.
chrisssj2 said:
Im looking for a Native 10 bit QHD Oled phone panel with atleast 510 ppi 6,7 inch screen size.
I came at the OnePlus 8 Pro the Oppo Find X3 Pro and Xiaomi Mi 11.
The X3 pro is 200 euro's more costly then the oneplus 8 and the xiaomi about 130 euro more.
I had thought the mi 11 had dolby vision but maybe this is only for thexiamoi ultra and the mi 11 Lite?
Seems strange if the base model wouldn't have it but the lite budget version would.
The ultra version doesn't seem to be sold anyway in my country (holland)
Click to expand...
Click to collapse
The first time I saw a hdr video on the mi 11 it seems to be very bright but does not have very wide color gamut, so I tested it with my colorimeter . when playing a hdr video it switches to profile that able to get very bright, I think for a medium patch around it measured 1000 nits but the color gamut measure only 83 precept of dci-p3. It not very bad as the high brightness give a perceived look of a more saturated color. When you are on sdr mode, there are very good color profiles. The original color color mode target a SRGB(99%) .It has very low de 2000 and have good white point. You also can change the white point. The p3 color mode target dci-p3(95%).The average of de2000 1.3 ,max 2.9.It does not support hdr as it will switch automatically when watching a hdr video. Also, the dci-p3 mode does not allow very high brightness (not an issue as you won't need it on sdr ). As you lower the brightness you start to crush black on dc dimming, when not on dc dimming it switch the pwm frequency and does not crush blacks until quite low brightness. You can switch to 90 hz mode, and it won't crush black on dc dimming but has green tint (worst while display a gray color), you can change the white level to reduce it . The display has a Diamond sub pixel arrangement and not rgb but still very sharp because of a very high resolution. It is much sharper than a full hd oled with Diamond sub pixel arrangement . I really like this display.I use original color mode with 90 hz . For me, a display that do not crush blacks looks so much better, especially for watching video. I saw so many phones with oled screen that crush black and look not good.

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