[PROJECT]How to improve graphics performance-Need developers, read post #2! - Touch HD Windows Mobile ROM Development

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News and updates in post #2.
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*** PLEASE READ CAREFULLY BEFORE INSTALLING OR FLASHING ANY SOFTWARE POSTED IN THIS THREAD ***
The software posted here is for TESTING purposes only! Any of the posters of software, or links to software on this thread take absolutely no responsibility or liability for damage caused by the result of installing or flashing software or links to software found on this thread - correctly or otherwise, you do so on the sole understanding that you do so at your own risk.
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WIKI PAGE ABOUT DRIVER DEVELOPMENT FOR MSM720X DEVICES
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image courtesy of tsalta. Thanks mate.
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Also, try GFXboost. It's cool to see the device CAN go beyond the normal speeds.
Installation: Disable Manila or Titanium before installing the cabfile. It's to make sure there are no files in use when copying the files. If you have an older version of the driverpack installed, best thing to do is a hard-reset. I know, it sucks. But believe me, it's best for your device.
MOD EDIT - Added NeoS, Magnif, Chainfire & topaz driver cabs

Updates and FAQ
Updates:
======================================
22-06-10: Benchmark added by tusuka: http://forum.xda-developers.com/attachment.php?attachmentid=347300&d=1277159324
18-04-10: The MSM chipset needs YOU! Please look at this post if you're interested in continuing driver development!
10-03-10: I retire from driver development for two reasons. 1.) http://forum.xda-developers.com/showpost.php?p=5842057&postcount=1861. and 2.) I've moved on to A Nexus One. Awesome device, twice as good as the Blackstone could ever be. (and not as retardedly big as the HD2 )
11-02-10: Added a signed driverpack to the first post. Hope it'll give improvement on Manila 2.5 roms and no lock-ups... I know my device runs perfectly fine and smooth(er) with the driver.
18-01-10: Benchmark of 4 driverpacks on a stock 6.1 rom. -Thanks FileFixer!
30-11-09: It's done. I officially stop doing anything driver related, until i get more time. I simply lack the time, knowledge and support to keep going on. If you feel like helping out coördinating, send me a pm.
24-09-09: Driverpack 3 released. Please report any bugs on the thread. Here's a benchmark:
21-09-09: GLbenchmark comparison with Driverpack 3 (in development)
16-09-09: Testing new driverpack on Touch HD. Shows improvement in Manila 2.5. Needs to be tweaked further.
26-07-09: New files seem to have shed a whole different light on our current drivers; we need to fully investigate what they do and how to get them working. Updates will be made once we have more info on this subject. Please, have patience!
30-06-09: DriverPack Beta 2 released. Bugfixes done. See here
23-06-09: Updated the F.A.Q. and bugfixing the current BETA pack.
19-06-09: Driver pack BETA released. Find it HERE.
14-06-09: Laurentius26 cooked our drivers in his latest rom and got amazing results: http://forum.xda-developers.com/showpost.php?p=3304864&postcount=4
01-06-09: Created a quick-to-install full cab package for the OpenGL & OpenVG driver combined. Currently being tested by the team.
06-05-09: Set up a Dev & Test team, inviting users with dev skills or something similar.
24-04-09: Finally fruits of labour; the new openVG driver gives improvement combined with a new Libgles_cm.dll.
See: http://forum.xda-developers.com/showpost.php?p=3685655&postcount=793
09-04-09: Testing with the OpenVG driver provided by Fards and itje
05-02-09: User Laurentius26 provided us with a zip containing display driver files from an LG Incite.
28-01-09: Thanks to user Chainfire the list of files on the wiki page is updated. Check it out for more info.
27-01-09: Wiki page started about driver development
13-01-09: User fards uploaded a signed HTCapi.dll for use with the driver, found here: http://forum.xda-developers.com/showpost.php?p=3159939&postcount=196
23-12-08: added minor explanation on what the 3D driver is and does, and how to see performance improvements:
http://forum.xda-developers.com/showpost.php?p=3076202&postcount=153
22-12-08: Added 3D driver link in 1st post.
17-12-08: User iRiKi tested the Libgles_cl wrapper (made by NuShrike, thx mate!) and confirmed it working. He also was so kind to post a video of Heretic_GLES now running on his Diamond.
http://www.youtube.com/watch?v=5t-JX2TSkJI And Cube too! http://www.youtube.com/watch?v=Sc3b9_CT2bw
16-12-08: We're currently looking into the possibility of making a libgles_cl.dll wrapper to support more programs and 3D applications, as well as making more tests work in GLbenchmark. Also, we've come to know that The Android porting team seems to have some fully working ports which might have some answers towards our graphics questions. (so if you're an Android devver, please join the conversation )
11-12-08: User Draxredd pointed out that the hotfix by HTC seems to update ddi.dll, disptools.dll, gxdma.dll and htcmdp.dll. 3 of those files are sure to be used for graphics. Glbenchmark results don't show much performance increase, but it does however fix the slowdowns the HD had.
11-12-08: user lukexda mentioned that the iPhone in this particular case only has a resolution of 480x320 and therefor is faster. Draxredd suggested we use WVGA fix (http://forum.xda-developers.com/showthread.php?t=455974) to correct screen resolution to VGA or lower to see if that makes any difference. An does it! The speed of some tests give a whopping DOUBLE SCORE! Now we know what makes our device sluggish. HTC gave us a device with a great looking screen at the cost of great performance.
However, we're not done in our quest to better the device's graphic performance. So please, keep contributing!
F.A.Q:
I've seen a few questions about this driver that come back each and everytime. So here's a small FAQ for you to read:
Q: What do these drivers do?
A: The original ATI drivers enable you to display 3D graphics on your MSM720X device. The OpenVG driver enables 2D Hardware acceleration on the OpenVG platform. That doesn't mean Windows Mobile's 2D interface will be hardware accelerated! HTC's TouchFlo3D heavily depends on this driver, and every update we bring will be aimed at performance.
Q: Are these solely for MSM720X devices?
A: Yes, since the files used only work with the MSM720X chipset. And not even ALL MSM720X chipsets.
Q: So, which devices are supported?
A: Currently only newer devices: the Kaiser, Polaris, Nike, won't work. This driver is only for Diamond and up. There MAY be more in the future though.
Q: How does one install this driverpack?
A: It's as simple as installing any other app or game, with one exception: You need to disable Touchflo3D/Sense or Titanium before running the installation.
Q: Why?
A: Just to make sure no files are in use when they're overwritten by the driverpack.
Q: Wait, you're overwriting files? How can this be uninstalled then?
A: Technically, it can't, unless you hard-reset or flash another ROM.
Q: Ok, but HOW do I disable and re-enable? TF3D/Sense/Titanium?
A: That's easy. Go to Start>Settings>Today. Then select the Items Tab. Deselect TF3D/Sense/Titanium and press OK. Use the same procedure to re-enable it.
Q: Does this driver improve performance in TomTom, IGO, Video's, Camera, etc?
A: Currently, all this driver does is 3D. TomTom, IGO, videos and such don't use the 3D engine. Most applications on your device are 2D currently, otherwise it wouldn't have worked before. But with the new OpenVG driver it could be possible to get 2D hardware rendering, if the app or game is written using OpenVG code.
Q: I've installed the drivers on my <insert device here>, but TF3D won't run anymore / Opera crashes the device after crashing.
A: This is a known issue with the driver. We're currently investigating on which files cause the issues and try to replace them. Somehow the driverpack doesn't work the same on different devices using the same MSM7201A chipset... <solved in Driverpack 3>

Please don't let me go crazy with that results...So do you mean it's poor in graphic performance???

It's... Average at best. Same as the Diamond and Pro. For now. I'm gonna try and see what i can do to improve it. And i hope some others will aid me in that.
I already got the lights working with Hardware rendering now, but that's too easy. Gonna do some SPB benches...

NeoS2007 said:
It's... Average at best. Same as the Diamond and Pro. For now. I'm gonna try and see what i can do to improve it. And i hope some others will aid me in that.
I already got the lights working with Hardware rendering now, but that's too easy. Gonna do some SPB benches...
Click to expand...
Click to collapse
is it a huge different talking about the screen?? I mean, watching a movie or something is totally different or it's kinda the same?

What about trying VSBenchmark ( Link to vsBenchmark )

danny_and_2 said:
What about trying VSBenchmark ( Link to vsBenchmark )
Click to expand...
Click to collapse
hmm. VSbenchmark won't run. No errors, but it just hangs.

Found an interesting registry setting:
HKLM\software\HTC\VelocityEngine\3D\Enable=0
I set it to 1. I don't see any big improvements or whatever. yet...

From what I've been reading HTC shipped the HD with the MS reference driver for the graphics.
Once the rom cookers get cracking I'm sure the driver update will be part of that.
With the Touch Cruise/Polaris, this made a gigantic difference in graphics performance and smoothnes of the interface.
I don't really get why the heck HTC won't install up to date and up to snuff drivers in new devices. It bites.
With a big screen like the HD, you need good graphics drivers.
I do have to say though that the performance of the HD is rather good compared to other HTC devices in the office. Especially for first release level firmwares

Well, I received my HD and display didn't impress me that much! Brightness is not impressive, Diamond and iPhone are better, colors and text seems to be faded. The white has a warm colour temperature...
Any one had the same impressions?

yes i wish there would be a way to increase brightness!!

It won't be easy to patch this driver for the HD. The Polaris and Kaiser driver were rev. 1 drivers. The Diamond and up are rev. 2. This means LOTS of low level coding and WAY more time consuming.
And the Polaris and Kaiser drivers themselves are still under development, so don't expect anything from the people who work on those drivers. (as far as i know, i'm the only one who got myself an HD)
The driver seems to work pretty similar to the Polaris (my old device) and as I said earler, i got Lights.exe to work on hardware rendering. But that's pretty much it. No improvements on speed or anything. I will however see how far i can push this myself.

...no! it looked to me gorgeous. what's your problem?

pzucchel said:
...no! it looked to me gorgeous. what's your problem?
Click to expand...
Click to collapse
If you refer to display...not so gorgeous...I remember the X7500 one more brightness than HD one.

asci said:
If you refer to display...not so gorgeous...I remember the X7500 one more brightness than HD one.
Click to expand...
Click to collapse
have you tried to manually set brightness ? it seem the lightsensor is'nt so efficent ...

Ciao Stesa...
Yes, I did, is the very first thing I do when I unbox all of them...At least from X7500
About the light sensor, it seems to work differently from the Diamond one, but I found it more reactive and the changes according to the ambient brightness value are more evident.

Thought I'd post this as a comparison with the SE X1
This was my glbench from this afternoon, it seems a bit worse than the HD, I'm not certain what's going on but from teh lights parallel down it starts to struggle in comparison.
GLBenchmark Pro Result Details
3D Rendering Quality: Bilinear Filter : 96% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 95% (Success)
3D Rendering Quality: Trilinear Filter : 89% (Fail)
3D Rendering Quality: Z-buffer Precision : 99.1% (Success)
CPU Performance: Float : 781
CPU Performance: Integer : 8173
Fill Rate: Multi-Textured, 2x2 : 15206 kTexels/s
Fill Rate: Multi-textured, 4x2 : 17203 kTexels/s
Fill Rate: Single-textured, 4x1 : 20122 kTexels/s
GLBenchmark HD ES 1.0 : 542 Frames
GLBenchmark HD ES 1.1 : Failed / Not supported
GLBenchmark Pro ES 1.0 : 84 Frames
GLBenchmark Pro ES 1.1 : Failed / Not supported
Lights: Ambient x 1 : 113397 Triangles/s
Lights: Omni x 1 : 53123 Triangles/s
Lights: Parallel x 1 : 118505 Triangles/s
Lights: Parallel x 2 : 287069 Triangles/s
Lights: Parallel x 4 : 282983 Triangles/s
Lights: Parallel x 8 : 287069 Triangles/s
Lights: Spot x 1 : 50058 Triangles/s
Swapbuffer speed : 280
Texture Filter: LINEAR : 282983 Triangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR : 285026 Triangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST : 287069 Triangles/s
Texture Filter: NEAREST : 287069 Triangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR : 287069 Triangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST : 287069 Triangles/s
Texture Size: 1024x1024 : 287069 Triangles/s
Texture Size: 128x128 : 287069 Triangles/s
Texture Size: 256x256 : 280940 Triangles/s
Texture Size: 512x512 : 285026 Triangles/s
Texture Size: 64x64 : 287069 Triangles/s
Triangles: Flat Shaded + Color : 282983 Triangles/s
Triangles: Smooth Shaded + Color : 288091 Triangles/s
Triangles: Textured : 289112 Triangles/s
Triangles: Textured + Color : 289112 Triangles/s
OpenGL ES Environment Variables
GL_VENDOR QUALCOMM, Inc.
GL_VERSION OpenGL ES-CM 1.0
GL_RENDERER Q3Dimension MSM7500W 01.02.03 0 5.1.2
GL_EXTENSIONS GL_OES_byte_coordinates GL_OES_read_format GL_OES_fixed_point GL_OES_single_precision_commands GL_OES_compressed_paletted_texture GL_OES_matrix_palette GL_OES_point_sprite GL_OES_point_size_array GL_ARB_vertex_buffer_object GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_texture_mirrored_repeat GL_EXT_stencil_wrap GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_func_separate GL_EXT_blend_equation_separate GL_ATI_texture_compression_atitc GL_ATI_extended_texture_coordinate_data_formats GL_OES_draw_texture
GL_RED_BITS 5
GL_GREEN_BITS 6
GL_BLUE_BITS 5
GL_ALPHA_BITS 0
GL_DEPTH_BITS 16
GL_STENCIL_BITS 0
GL_SUBPIXEL_BITS 2
GL_MAX_LIGHTS 8
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 6407
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 33635
GL_MAX_MODELVIEW_STACK_DEPTH 16
GL_MAX_TEXTURE_STACK_DEPTH 2
GL_MAX_PROJECTION_STACK_DEPTH 2
GL_MAX_TEXTURE_SIZE 1024
GL_MAX_TEXTURE_UNITS 2
GL_MAX_PALETTE_MATRICES_OES 48
GL_MAX_VERTEX_UNITS_OES 4
GL_MAX_VIEWPORT_WIDTH 640
GL_MAX_VIEWPORT_HEIGHT 480
GL_NUM_COMPRESSED_TEXTURE_FORMATS 10
GL_ALIASED_LINE_WIDTH_MIN 1
GL_ALIASED_LINE_WIDTH_MAX 1
GL_ALIASED_POINT_SIZE_MIN 1
GL_ALIASED_POINT_SIZE_MAX 32
GL_SMOOTH_LINE_WIDTH_MIN 1
GL_SMOOTH_LINE_WIDTH_MAX 1
GL_SMOOTH_POINT_SIZE_MIN 1
GL_SMOOTH_POINT_SIZE_MAX 32
EGL Native Platform Graphics Interface
EGL Vendor ATI Technologies, Inc.
EGL Version __EGLI__VERSION_MAJOR.__EGLI__VERSION_MINOR 2.07.050110.34681
EGL Extensions EGL_QUALCOMM_COLOR_BUFFER
EGL Selected Configuration
EGL_CONFIG_ID: 3
EGL_BUFFER_SIZE: 16
EGL_ALPHA_SIZE: 0
EGL_BLUE_SIZE: 5
EGL_GREEN_SIZE: 6
EGL_RED_SIZE: 5
EGL_DEPTH_SIZE: 16
EGL_STENCIL_SIZE: 0
EGL_CONFIG_CAVEAT: 12344
EGL_LEVEL: 0
EGL_MAX_PBUFFER_HEIGHT: 0
EGL_MAX_PBUFFER_PIXELS: 0
EGL_MAX_PBUFFER_WIDTH: 0
EGL_NATIVE_RENDERABLE: 0
EGL_NATIVE_VISUAL_ID: 0
EGL_NATIVE_VISUAL_TYPE: 12344
EGL_SAMPLES: 0
EGL_SAMPLE_BUFFERS: 0
EGL_SURFACE_TYPE: 5
EGL_TRANSPARENT_TYPE: 12344
EGL_TRANSPARENT_BLUE_VALUE: 0
EGL_TRANSPARENT_GREEN_VALUE: 0
EGL_TRANSPARENT_RED_VALUE: 0
Device Information
Device Name X1i
Device ID xxxxxxxxxxxxxxxxxx
Platform Name PocketPC
Platform ID 3
OS Windows Mobile
OS Build 19608
OS Version Major 5
OS Version Minor 2
CPU Vendor QUALCOMM
CPU Name
CPU Core MSM7200A-528MHz
CPU Instruction Set 0
CPU Type 2577
Reported CPU Architecture 5
Number of CPUs 1
Total Memory 210214912
Memory Page Size 4096
Screen size 480 x 800
System Color Bits 16
System Colors 65536

Nice! I see the performance of the X1 almost matches the HD. This could mean that a possible video driver could ALSO work on the Xperia.
I'm currently trying to see if the P3D driver can be of some use for the HD. I think it can, but it needs major alterations.

asci said:
Well, I received my HD and display didn't impress me that much! Brightness is not impressive, Diamond and iPhone are better, colors and text seems to be faded. The white has a warm colour temperature...
Any one had the same impressions?
Click to expand...
Click to collapse
No Sunny day today in Greece brightness just fine. maybe uncheck the autobrightnes??? a bit slow some times.

(sorry for my bad english)
I've doing some tests with the HTC-CA-Kaiser driver on the Blackstone.
I'am using the D3DM_ati.dll from this package. Lights.exe, D3DMdemo.exe and Triangle.exe running excellent.
Lights.exe tells me:
Hardware Rasterization: True
Hardware T&L: true
Triangles about 250-270 frames/sec.
Then i tested the Diamond Hologram. To make it running i've copy the HTCAPI.DLL into \WINDOWS\ folder.
It runs excellent!
TFLO3d also runs absolutly perfect!
But GLbenchmark won't run, even with original driver and the Omnia driver.
The first test ist running but the others not.
@NeoS2007
How have you managed to start glbenchmark?

Related

[31.01.2009][WWE] Bxsteez TOC TFL3D 1.03 (SYS|XIP 21014) >>DEVELOPMENT ENDED<<

[31.01.2009][WWE] Bxsteez TOC TFL3D 1.03 (SYS|XIP 21014) >>DEVELOPMENT ENDED<<
Inspired by itje's Touch of Blue cabs an cmex's landscape fix
I decided to try and play around with the color a little bit. I liked itje's touch of blue but i wanted to make something that kinda mixed that with what i was already doing. This is just development as it stands. Based on what everyone answered when i asked what they wanted in a rom i'm probably going to make a cab that will bring it back to basic blk and white tfl3d. Let me know what you think of the look of it.
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THANKS:
itje (Great Kitchen)
jackleung
cmex
A whole bunch of people in the diamond threads....
REMOVED:
Bejeweled (its shareware)
Acrobat Reader
Almost all ringtones(thinking about removing the rest)
Startup animation (the little xperia gif that shows up)
All panels (not even panel manager is on this one)
One Note
transcriber
.... I think that is it
ADDED:
HTC Enlarge Start Menu v1.2.35331.3(I just can't use my phone without it)
tnyynt SD Tune UP
Opera 2141(stock one that comes on xperia)
.NET Framework 3.5
ATI Drivers.
AEB Plus (remapped the panel key to be a start menu key)
Advanced Config
SyncroTime ( I love this APP)
New Google Maps v2.3
Touch Flo 3D from the TFL3DBeta2 cab.
Second Today
cmex landscape (Modified)
FInixNOverBatteryIconsOnly (percentage in the battery bar)
Registry Tweaks
DOWNLOAD v1.01
DOWNLOAD v1.02
-Raphidshare mirror
permanent link Thanks to Starko
-Direct Download Mirror
Thanks to Max399
DOWNLOAD v1.03
This is a benchmark average of 3 runs of SPB Benchmark
Code:
SPB Benchmark Test Time
Write 1 MB file 465.00 ms
Read 1 MB file 36..80 ms
Copy 1 MB file 532.70 ms
Write 10 KB x 100 files 3373.90ms
Read 10 KB x 100 files 209.50 ms
Copy 10 KB x 100 files 2624.93ms
Directory list of 2000 files 1410.43ms
Internal database read 664.90 ms
Graphics test: DDB BitBlt 7.89 ms
Graphics test: DIB BitBlt 32.75 ms
Graphics test: GAPI BitBlt 7.03 ms
File Explorer large folder list 3210.90ms
Compress 1 MB file using ZIP 2677.00ms
Decompress 1024x768 JPEG file 417.50 ms
Arkaball frames per second 9.73 ms
CPU test: Whetstones MFLOPS 3637.17ms
CPU test: Whetstones MOPS 1020.67ms
CPU test: Whetstones MWIPS 7274.50ms
Memory: copy 1 MB using memcpy 8.66 ms
Updates
[31.01.2009] Version 1.03
Changes:
-Added camera from X1i ROM
-Increased sensitivity of touch screen
-Updated to R2AA008 X1a ROM
-Added FM Radio
-Updated Landscape fix to AnX1 Landscape from Angelusz
-Changed manila to 4G Max Manilla from itje
-Decreased pagepool to 16mb
- Added UC
picture of new landscape
[25.01.2009] Version 1.02
Changes:
-Added Flash lite
-Fixed SMS issue
-Not sure if PIE6 was presest in this one or not but IT IS NOW!! (thanks farads)
[25.01.2009][CAB] Here is the cab i promised that will bring touch flo back to its standard look.
http://www.megaupload.com/?d=FG09Y428
[24.01.2009]For all those looking for PIE6 I found this thread this morning. I might integrate it in later but i just don't see the point. It still sucks.[OLD Version]
http://forum.xda-developers.com/showpost.php?p=1883685&postcount=11
Bugs & Fixes
[25.01.2009] Bluetooth headset buttons don't seem to work.[RESOLVED]
-No solutions yet. Please report if you experiencing the same thing[FIXED WITH R2AA008 UPDATE]
[25.01.2009] Can't send or receive SMS messages.[RESOLVED]
-Fixed in v1.02
Hm nice
Waiting for Download link
Great work!
Looks good man! Especially the icons look great! Might dl this one if its stable and fast?
POSTED!!! Be brutal
Thanks for sharing.
Downloading and will flash it. Not feeling the red touchflo though. Can you change it back to black and white? Will report if I find any bugs
Ok I think I found a bug. I cannot connect to secure wifi, it keep saying connecting and it just wont connect to my wifi. I even reset my router and it didnt work.
Edit: Ok Nvm, I stick my sim card in and download my operator setting and it just work. Thanks
Bxsteez said:
[24.01.2009]For all those looking for PIE6 I found this thread this morning. I might integrate it in later but i just don't see the point. It still sucks.
http://forum.xda-developers.com/showpost.php?p=1883685&postcount=11
Click to expand...
Click to collapse
that post is almost a year old?
Oh and Bsxteez, can you upload the original xperia theme? I dont like any of the themes that comes with the rom. Thanks
noellenchris said:
that post is almost a year old?
Click to expand...
Click to collapse
Hmm maybe thats why it still looks like crap. I'll keep looking for the PIE6 cab or a rom that i take it out of.
romeo0119 said:
Oh and Bsxteez, can you upload the original xperia theme? I dont like any of the themes that comes with the rom. Thanks
Click to expand...
Click to collapse
By theme do u mean the backgrounds and color schemes that come with an non touch flo xperia?
I mean the theme that come with the today screen. I also have a prob with this rom, i cant send sms. It keeps saying my message cannot be sent, i cant recieved either. I tried hard reset and it didnt work, other wise the roms work great,
Yea i just found that bug myself while i was at the movies. I'm already working on that. Not sure if my lite ROM has the same bug. I hope to have a fix before i go to sleep.
mirror pls
i stuck every time to 70% (only 1M line ), put mirror pls and thx for WWE
lite
Just started uploading onto rapidshare too. Link should be up soon
Will there be German Version of your roms, both this and the lite one? Or do you concentrate on WWE versions?
Starko said:
Will there be German Version of your roms, both this and the lite one? Or do you concentrate on WWE versions?
Click to expand...
Click to collapse
I'm starting with WWE because these are my first ROMs but as i learn more about cooking i will add UC and branch to different languages.
v. 1.02
Bxsteez said:
Just started uploading onto rapidshare too. Link should be up soon
Click to expand...
Click to collapse
Any word on the status of v.1.02? it just says "uploading now."

[ROM][WWE][Jul 03] L26_THDV3.2_Ultimate [5.2.21051.1.6.4][1.59.709][Online!]

Welcome to L26 ultimate series for Touch HD
This is the next version of my Rhodium/Topaz Ultimate series.
(July 03) Currently we are at V.3.2 (Rhodium/Topaz based)
Windows Mobile 6.1 Professional
CE OS 5.2.21051 (Build 21051.1.6.4 L26)
ROM version: 1.59.709.0 (48753) WWE
ROM date: 06/22/09
Radio version 1.13.25.24
Protocol version: 52.64.25.34U
Pagepool 9mb (juli 03)
Benchmark results see post #6
http://forum.xda-developers.com/showpost.php?p=3994245&postcount=6
This rom is UC compatible.
Caution, this is a new method of user customisation without sdautorun, please leave out the 'reset' line in your sdconfig.txt
More info can be found here thanks to Noonski, Sleuth255 and l3v5y for this awsom solution:
http://forum.xda-developers.com/showthread.php?t=525810
For people who don't know how to configure please take out your storage card before you flash to avoid confusion.
The roms are not available anymore, development is discontinued.
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"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
This image is made by my good friend Timmy and presents a few of the applications
included in my latest creation. Thanks Timmy!
Here's a video of my latest 3.2
http://www.youtube.com/watch?v=FnGTh5VMszo
The most important features in a row:
Rhodium dialer with landscape support and conference call
New non beta Manila_2_0_38149_0 CFC with full Facebook options, pushpages and landscape support
Internet Explorer 6 with zoom and flash support
New L26_Opera_Browser_9_50_16702_0_WVGA with zoom slider (juli 03)
HTC Album 2.5 with gestures and facebook upload
Youtube with facebook upload
New much better memory management (juli 03)
Very fast rotation for all applications (Customise to your needs)
Rhodium wallpapers
600GOL Changescreen (makes it possible to rotate every app to your needs)
Google maps with latitude
Dotfred's Taskmanager (a much more advanced taskmanager)
Daveshaw's TimeSyncTZ
VOIP drivers
Advanced customised notification manager with tab options
New improved graphics drivers which will give you better 3d experience (juli 03)
More info you can find here.
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
Together is power!
A special thanks goes to my good friends for support and help
• Ababrekar (My XDA brother, great stuff you are doing!)
• Alkapone02 (My Admin and Slovak brother!)
• Aman (Another big brother, thank you Aman you know why I think)
• Beasty (Hope you have more time in future, miss working with you like we did during HTC Universal times!)
• Bepe (Thanks for your advise and awsom kitchen!)
• Cracing (For your friendship and help.)
• Cerato (Thank you for your suggestions and help.)
• EpiphanyNL (Thanks for your tips and help setting up the website.)
• Htctouchp (You seem to know everything master Guru!)
• Indra (A friend from good old HTC Universal times, thanks for advise man.)
• Jcespi2005 (Jejeje, thanks man for all your help!)
• LIPA (Thank you for your tips and modifications.)
• MasterG (Thank you for your tips and help setting up the webpage.)
• Nika (Thanks for the XML modification.)
• Noonski (Thanks for your support, suggestion and the mortscript for sdautorun you made.)
• P1Tater (My brother, thanks for your advise and friendship.)
• Roadrunner (Thank you for your awsom tips and help.)
• Satscan (All the fun and advise plus your awsom romdumps, thanks!)
• Timmy_01 (For the great tips and help, the showcase and your help setting up the website.)
• TehPenquin (Great friend, which I know from good old HTC Universal times.)
And the following people for their hard work and making it possible to cook this rom
• My beta team, thank you for testing and the fun plus the tips and suggestions you gave me
• Bepe for Platformrebuilder - New ROM Kitchen
• Chainfire, TF3D CFC compression and GFX Boost
• Cmonex and Olipro for HardSPL
• JUgglerLKR and JCespi2005 for HD Kitchen and many other kitchens
• MonteCristoffOn, HD Tweak
• Neo and team, 3D drivers Development
• NisseDILLIGAF TF3D Curtains
• Schap's Advanced Configuration
• Stepw for USPL
• Tnyyt, SD Tuneup
• UdK and Daveshaw for Custom RUU
• 600GOL, for Changescreen
• And offcourse the XDA-Developers community where it all started for me
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
Thank you for reading this and supporting me cooking something delicious for you!
.................I'M LEARNING FROM YOU, YOU ARE LEARNING FROM ME. TOGETHER IS POWER !!!
What you need to know
A few things I like you to read before you download the rom or decide to post a bug
First of all I like to say thanks to many people in my previous thread who supported me and for all the kind
responses I received.
As many of you know I stopped my previous rom thread because of a lot of negative posts there
and that's why I almost decided to quit.
After some reconsidering I have changed my mind and decided to continue cooking rom's for the community!
A request from me before you post a bug...
...1. This rom comes with many tweaks and application's for optimal performance.
...2. I advise you to first try the rom as it's and check if everything is working as it should be.
...3. After you verified you can can start installing your apps and apply your tweaks if needed.
...4. My advise is to do this step by step one by one instead of everything in once.
...5. This will make it easier for you to analyse if bugs appear after a application you have installed or a tweak you applied.
...6. Also check if the applications you are using are the latest versions because most applications are updated very offen.
...7. If you realy can't handle yourself, it's important for me to know which things you've done.
...8. Remember I can't do anything with post like "This isn't working", it's only frustating and won't solve anything.
Juli 2009 beta team members in alfabetical order
Adam1890
Babak
Camro
Cerato
Epiphany
imothep77
InsecureSpike
Remko
Maarten0031
Matteo66
nuknuk32
Nooky
Remko
Satscan
Roadrunner
Vinfer
x-layer
Together we achieved a kick ass rom, fast and stable with bugs to minimum! Thank you guys
for your support and for your awsom suggestion's and patience!
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
Applications
Applications included in this rom:
AdobePDF_2_5_1_0_363324_01B
Arcsoft_MMS_5_0_43_111
Calculator_1_0_19132026_00
HTC Album_2_5_19122926_0 (Fast and correct rotation, facebook upload)
AudioBooster_2_2_19122728_0
AudioManager_Eng_1_7_19122322_h
BTBPP_1_7_1_R4
BTSAP_3_2_0_R6
CAMERA_6_6_32687_8 (Blackstone camera L26 tweaked with facebook upload)
CommManager_2_8_15_0 (Panosha's 8 button Commmanager with 3g button)
ConnectionSetup_2_7_37654_1
Notification_Enhancement_2_0_1914_1131 (Customised notification enhancements with tab options)
AdvancedNetwork_1_0_9_0
DShow_2_00_19132929_0
EmailWizard_1_7_19132628_1
EnlargeStartMenu_1_2_37648_1
FacebookEngine_1_0_19142527_00
FMRadio_1_7_19121620_00
FullScreenPlayer_1_6_19132732_00
HTCMessage_1_81_281_0
IME_Engine_Western_2_0_344220_00
IME_EzInput_Western_2_0_348550_00
JBlendJava_JTWI_0_0_20090220_2_1
LongPressEndKey_1_2_19123727_00
L26_Manila_2_0_38149_0 CFC (Full Facebook and landscape supported)
L26_Opera_Browser_9_50_16702_0_WVGA with zoom slider (update juli 03)
PhoneCanvas_3_50_33968_0 (Rhodium phonecanvas landscape supported and conference call)
RandomAccess_4_1_18224021_0
MP3Trimmer_1_2_19121621_1
QuickGPS_1_01_19131225_00
SIM_MGR_6_64_0_3
SMSInboxThreading_1_35_0_2
SocialNetworksEngine_1_0_18203021_01
StreamingMedia_3_1_19132724_00
TaskManager_2_1_37657_1
Teeter_1_6_19142724_00
NewContactCard_1_0_19142724_00
VoiceRecorder_1_10_19121928_1
YouTube_2_5_19122922_00 (Facebook upload and correct picture orientation plus gestures)
Adds:
600GOL_Changescreen_v.2.78
Adobe_FlashLite_3_1_WWE
Cerato_2-cashrmb modifier Brians
DaveShaw TimeSyncTZ 0-04
destr0_VOIP_WM61___SIP_Config_1_1
Dotfreds_Taskmanager_v.2.9
fp7_ppc_en
googlemaps-3016
htcAddicts cleanRAM v1_5_5 (update juli 03)
OBEXInboxEx_0_948
Screen_Capture
PHM Notepad
Total Commander_ 2.51
TRE_regeditor
W0lfs_Translator_v.1.2
Softkeymanager (add juli 03)
Touch Incall screen tweak v.1.2.2 (add juli 03)
Softreset (add juli 03)
Removed applications
Autoupdate
Catalog
Customer feedback
Error reporting
NetCF2.0
Sample music
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
A warning before you flash!
My latest roms are based on the new 1.59 rom with a new SPL.
If you are coming from a earlier version or a stock rom and never flashed a customised rom please follow the instructions below.
Hardspl 1.56 released. A big thanks to Olinex!
1) Follow the instructions described in Olinex thread to upgrade to latest hardspl (HSPLWrapper_Blackstone_156OliNex.zip).
2) Ones hardspl is on your device you can upgrade to my v.2.0/2.1 or 2.2 rom.
Incase you like to flash to my earlier roms for Blackstone like V7.5 for example use previous hardspl (Unsigned_HardSPL_for_Blackstone_OliNex.zip).
Keep in mind that if you come from my latest roms 2.0/2.1/2.2 or 2.3 and above with hardspl 1.54 you first need to flash a earlier Stock rom in order to downgrade to previous SPL! Everything is described in Olinex thread as well.
Please read everything carefully before you start flashing!
Although I have tested this rom many time's I don't take any responsibility incase something
goes wrong with your device!
Tips about flashing the rom
.... * Use fully chargeddevice
.... * Switch off your device by holding the Power button untill a menu pops up
.... * Go to bootloader by holding Volume down + Power button at the same time
.... * Connect your device to your PC
.... * Start BlackStoneCustomRUU.exe and follow the onscreen instruction's
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
Benchmark results:
Touch HD (L26_THDV3.2 WWE Ultimate)
Spb Benchmark index
1240.22 (iPAQ 3650 scored 1000)
CPU index 2298.34 (iPAQ 3650 scored 1000)
File system index 636.74 (iPAQ 3650 scored 1000)
Graphics index 5233.56 (iPAQ 3650 scored 1000)
Main test results
Test Time Speed % of iPAQ 3650* speed
Write 1 MB file 518 ms 1978 KB/sec 249%
Read 1 MB file 30.8 ms 32.5 MB/sec 178%
Copy 1 MB file 609 ms 1681 KB/sec 213%
Write 10 KB x 100 files 3174 ms 323 KB/sec 58%
Read 10 KB x 100 files 167 ms 6 MB/sec 94%
Copy 10 KB x 100 files 2975 ms 344 KB/sec 72%
Directory list of 2000 files 243 ms 8.23 thousands of files/sec 7%
Internal database read 680 ms 1470 records/sec 349%
Graphics test: DDB BitBlt 0.3 ms 3333 frames/sec 12387%
Graphics test: DIB BitBlt 28.5 ms 35 frames/sec 260%
Graphics test: GAPI BitBlt 1.29 ms 778 frames/sec 361%
Compress 1 MB file using ZIP 2640 ms 384 KB/sec 362%
Decompress 1024x768 JPEG file 409 ms 688 KB/sec 215%
Arkaball frames per second 3.69 ms 271 frames/sec 250%
CPU test: Whetstones MFLOPS 3572 ms 0.104 Mop/sec 225%
CPU test: Whetstones MOPS 1000 ms 63 Mop/sec 185%
CPU test: Whetstones MWIPS 7225 ms 6.92 Mop/sec 232%
Memory test: copy 1 MB using memcpy 8.43 ms 119 MB/sec 168%
Heliosdev Test OpenGL:
http://forum.xda-developers.com/showthread.php?t=511363
Alpha texture (128x256 rgba)
38529 kPixels/s
torus (3k triangles) one light
7329 kPixels/s
color blending
38691 kPixels/s
sub texture (128x128 15x15)
10795 kPixels/s
___________________________________________________________
GLBenchmark:
L26THDV3.1_Ultimate (Rhodium/Topaz)
3D Rendering Quality: Bilinear Filter : 98% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 100% (Success)
3D Rendering Quality: Trilinear Filter : 91% (Success)
3D Rendering Quality: Z-buffer Precision : 99.1% (Success)
CPU Performance: Float : 715
CPU Performance: Integer : 8223
Fill Rate: Multi-Textured, 2x2 : 21043 kTexels/s
Fill Rate: Multi-textured, 4x2 : 24269 kTexels/s
Fill Rate: Single-textured, 4x1 : 26573 kTexels/s
GLBenchmark HD ES 1.0 : 688 Frames
GLBenchmark HD ES 1.1 : Failed / Not supported
GLBenchmark Pro ES 1.0 : 85 Frames
GLBenchmark Pro ES 1.1 : Failed / Not supported
Lights: Ambient x 1 : 143024 Triangles/s
Lights: Omni x 1 : 54144 Triangles/s
Lights: Parallel x 1 : 140980 Triangles/s
Lights: Parallel x 2 : 455633 Triangles/s
Lights: Parallel x 4 : 457676 Triangles/s
Lights: Parallel x 8 : 457676 Triangles/s
Lights: Spot x 1 : 54144 Triangles/s
Texture Filter: LINEAR : 457676 Triangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR : 460741 Triangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST : 460741 Triangles/s
Texture Filter: NEAREST : 454612 Triangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR : 457676 Triangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST : 460741 Triangles/s
Texture Size: 1024x1024 : 460741 Triangles/s
Texture Size: 128x128 : 457676 Triangles/s
Texture Size: 256x256 : 460741 Triangles/s
Texture Size: 512x512 : 451547 Triangles/s
Texture Size: 64x64 : 460741 Triangles/s
Triangles: Flat Shaded + Color : 460741 Triangles/s
Triangles: Smooth Shaded + Color : 454612 Triangles/s
Triangles: Textured : 456655 Triangles/s
Triangles: Textured + Color : 460741 Triangles/s
________________________
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
Known Bugs and temporary solutions:
Outlook notes don't sync with Active Sync connected to pc.
Temporary solution is to use MS One Note.
You can't add a contact picture using TF3D contacts manager.
Workaround is to open HTC Album, browse to the picture you want to use for the contact and in Album menu choose 'Save to contact'.
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
Reserved 7
Reserved 8
I will try this one for sure
thanks
hi i just flashed your 2.5 ultimate but i have to reflash because of v3 lolzz. Wish u good luck with ur upcoming release. I am desperately waiting for tonight.
Waiting to flash your new creation from USA. Thanks a lot Leo for the dish you bring to us.
Thanks, Leo. Looking forward ur v3
I had the feeling you were cooking something in the background
Great News
Hi Leo,
Great News !!!
Tonight is going to be a loooooong night
New RECORD YEAH SPEED RECORD
Ola,
As Betatester i know what's coming this way!
The fastest ROM ever... blow all bench away!!!
It's so fast with so many new stuff, tricks and goodies!
Yeah this New 3 serie is the new standard for the HD Touch.
Grtz,
goooood !
we all stay tuned for tonight !
The same for me...
I'll stay tuned!
ohhhhhhh nooooooo!!!
Another F5 Thriller ......
mr laurentius,
i'm already downloading your 3.0 rom, thank you very much!!!
congratulations, keep up with your amazing job!!!

[nov10][W|Q|VGA] RR33 FingerKeyboard2 Skins & Layouts v6.1

JPEG are presented in low quality due to size limit : real image is much better on PPC screen
(you must me logged to see IMG)
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
• I've completely remade layouts to suit my skins :
- popup zoom key replaced by simple pressed key effect (Metro Blue patch available to restore popup)
- added predTXT (predefined texts : press shift to access second layer) to all versions
- bottom arrows dock available for all versions (with or without)
- 23 lang. support now (eng-cze-ptg-rus-ara-far-rom-cro-dan-bul-ita-ger-fra-grk-nor-pol-hun-heb-tur-spa-swe-ukr-arm)
- 24 compressed skins (3.6Mo only for W-VGA / 1.6Mo only for W-QVGA) :
> 14 custom skins : androidLIKE, BlackHD, BlackHD_Gloss, BlingBlingDjOuB2, CarbonDjoubUto, Dinik_Anastasia, EagleDig_Lightnin, Energy, Giannis86Ed2, GTX/White/evo, iphone4LIKE & LycoxWP7
> 10 stock skins : these are the ones available by default but I compressed them and I made them compatible with my new layouts
- BMP resized for perfect alignment & less memory usage so if you use only my skins with any other layouts then a few keys will be missing or will be deformed
- compatible QVGA (Elf, Kaiser, Touch, Cruise, Pharos) - WQVGA (OMNIA) - VGA (Diamond, Touch Pro, Fuze) - WVGA (Diamond2, Pure, TouchPro2, Tilt2, HD2, OMNIA2, TG01, Xperia2)
• INSTALL:
1. Be sure to have FingerKeyboard2.1 installed first (available HERE)
2. Unzip my skins into \program files\Fingerkeyb\Skins (overwrite ALL existing files) **
3. Launch FK2config : check your lang + predTXT (predefined texts are ENG by default but you can simply edit with notepad the file skin-01-predtxt.txt to make your own predefined texts) and choose a skin (color scheme)
** if FK2 is cooked into your rom then it might be directly into \windows\Skins\ folder
• BlingBlingDjoub2 skin is based on wonderful DjOuBhAa's BlingBling TF3D theme
• Dinik_Anastasia skin is a port I made from the beautiful EZinput skin made by Dinik (available HERE)
• EagleDig_Lightnin skin was originally made by EagleDig for FKv1.4 WVGA but it is not compatible with FKv2.1 so I've ported it to FK2 in all resolutions
• fr3sh_t0_d3f (GTX team) asked me to do a FK2 GTX skin and I've done it (skin based on ElCondor&Kamil GTX theme). GTXevo is an SVI original idea
• Giannis86ed Glossy skin made by Giannis86 for FKv1.4 VGA is not compatible with FK2.1 so I've ported it to FK2 in all resolutions
• LycoxWP7 skin is a port I made from the wonderful Lycox TP4 skin
Thanks to (alphabetical order) : apsis, ElCondor, Arturo Bandini, Bankai, c0rp1, DarkPrinceByWWW, digidigi123, Dinik, DjOuBhAa, EagleDig, Exidler, fr3sh_t0_d3f, Gerger, Giannis86, GTX Team, hg1, HTC, Jibb, Kamil, laronov, Lycox, NRGZ28, PPCGeeks, Rozenthal, SVI, Utopiaet, Vinsos & XDA
Freeware : Free for personal, non-commercial and non-profit use. All rights reserved to respective authors to limit or suspend these terms of use at any time. May not be copied, reproduced or published elsewhere without author's permission. My original files and support are only available at xda-developers.com.
Add-ons & Tipps
• to access digits with NoArrows versions just hold lang key after configuring lng button like this
Then tap lang key once to go back
• Hold space bar for Tab function
• Hold dot key to type ... (key repeat is set to 3 characters max)
• Excellent DarkPrinceByWWW XL key version available HERE
• How to restore POPUP zoom key instead of pressed key effect ?
download RR33_FK2_METRO_BLUE_POPUP_PATCH and unzip into \program files\Fingerkeyb\skins\ (overwrite ALL files)
• How to make your own predefined texts :
open skin-01-predtxt.txt with notepad (I prefer notepad++ but it's not really important) then you'll see lines like these
Code:
[COLOR="DarkOrange"]CScheme txt1 Hi![/COLOR]
[COLOR="Blue"]Action txt1 SS:160Hi there![/COLOR]
etc...
line#1 is displayed on the key so be as short as possible and the most important : don't make spaces (you can type .. or _ to separate 2 words)
line#2 is typed into your text : as long as you want (the number 160 tells that your text uses 160 letters max so if you exceed that number simply change the value but in most of cases 160 is enough : it's been made to write text message easier and not a novel lol) and spaces can be used this time ^^
• How to add/move letters into FK2 layout :
Code:
your layout is like that
Key 291 70 42 62 2,2,8,2 key0 key1 [COLOR="Blue"]j,',J,lol[/COLOR] SC:[COLOR="DarkOrange"]j[/COLOR],SC:[COLOR="DarkOrange"]'[/COLOR],SC:[COLOR="DarkOrange"]J[/COLOR],SS:3[COLOR="DarkOrange"]lol[/COLOR]
Key 339 70 42 62 2,2,8,2 key0 key1 [COLOR="Blue"]a,b,c,d[/COLOR] SC:[COLOR="DarkOrange"]a[/COLOR],SC:[COLOR="DarkOrange"]b[/COLOR],SC:[COLOR="DarkOrange"]c[/COLOR],SC:[COLOR="DarkOrange"]d[/COLOR]
blue is what is displayed on the keys
Orange is what is typed into your text
j,',J,lol= a,b,c,d = normal, hold, normal shifted, hold shifted
when you have only 1 symbol/letter you should use SC: before your symbol/letter
When you have more than 1 symbol you must indicate the number of x letters you use with SS:x
• I can't see letters but only squares on keys ?!
this is due to your fonts that don't support specific languages.
Try the Win7 tahoma font posted by arshavir HERE
• I have trouble with WM 6.5.x Bottombar while using the "hide bar" setting ?!
download RR33 FK2 WM6.5.x Patchs then unzip the file that matches your device resolution into \program files\fingerkeyb\skins\ and soft reset
read apsis post HERE
• AC_IM_Selector (credit goes to AC) set FK2 as default SIP after soft reset
• PredTXT translation : unzip/copy to \program files\fingerkeyb\skins\ and soft reset
FRA= download RR33 FK2 Textes Prédéfinis FRA in attachment
GER= download the version made by digidigi123 HERE
BUL= download the version made by c0rp1 HERE
ScreenShots
~~~~~~~~
Brotha... bring it on....everything in the HD Series is High End.I'm so glad I found this Thread.
Below a screenshot in wvga format from my HD.
Great job RR33
**********
hmmmm... there is aliasing on your screenshot = bad scale so new layout soon...
up
my new skins pack v2 is available with 4 wonderful skins for the great Finger Keyboard 2 SIP
^^
A little help
Thanks for the great skins, I loved the third one (CarbonDjoubUto) looks like the Ultimate 9502 keyboard.
anyway, since you've played around with the app; I wonder if you can help me with this.
http://forum.xda-developers.com/showpost.php?p=4346110&postcount=408
basically, I want know how can I change the size of the keyboard layout.
Hi
thanks
i just make skins, i am not a dev but i am gonna take a look into this...
Hi,
I did not make that SIP so I don't know all the possibilities of this keyboard. Nevertheless, I know that the keyboard size is defined into each layout, by example for digits, open with notepad "skin-02-wvga-port-01-digits.txt" and you 'll have this :
Code:
ResolutionBegin 480 800
LayoutBegin digits
DisplayName 123
Size 480 335
Fill 0 0 480 399 CSCHEME.BgColor
Draw 0 0 480 2 border
Draw 0 269 480 62 Key7
you have to modify the size too, so try this :
Code:
ResolutionBegin 480 800
LayoutBegin digits
DisplayName 123
Size 480 100
Fill 0 0 480 164 CSCHEME.BgColor
Draw 0 0 480 2 border
Draw 0 34 480 62 Key7
RR33 said:
Hi,
I did not make that SIP so I don't know all the possibilities of this keyboard. Nevertheless, I know that the keyboard size is defined into each layout, by example for digits, open with notepad "skin-02-wvga-port-01-digits.txt" and you 'll have this :
Code:
ResolutionBegin 480 800
LayoutBegin digits
DisplayName 123
Size 480 335
Fill 0 0 480 399 CSCHEME.BgColor
Draw 0 0 480 2 border
Draw 0 269 480 62 Key7
you have to modify the size too, so try this :
Code:
ResolutionBegin 480 800
LayoutBegin digits
DisplayName 123
Size 480 100
Fill 0 0 480 164 CSCHEME.BgColor
Draw 0 0 480 2 border
Draw 0 34 480 62 Key7
Click to expand...
Click to collapse
Thanks man, that solved it. U know what's funny, I opened four different files to edit and didn't see that line in any of 'em. Good thing I asked U.
Hi,
You're welcome
Other layouts?
Thanks for the great skins.
CarbonDjoubUto goes really well on my HD.
Do you know if anyone has done a Dvorak layout? Can't seem to find one, and not sure how to build one...
Thanks again - great work!
try to make the layout yourself : edit it with notepad
Any cab with no arrows for omnia? It is waste of space while you have d-pad. Pls any idea? Bigger letters would be better with no arrowspace at the bottom.
No, to my knowledge there are only arrows version for wide screens but I'll try to make one ^^
RR33 said:
No, to my knowledge there are only arrows versions for wide screens like yours.
I can help you to build a new layout for your omnia but since I can't test WQVGA skins myself (I only have a VGA diamond) I'll need your help to make several tests till we succeed in ^^
Click to expand...
Click to collapse
Thank you bro, I've just found what I exactly looking for. Maad11 in modaco forum made some modifications for get rid of the arrows and making the keyboard bigger. Now I'm just trying some editing on txt config files. Only trouble for now is WM6.5 bar. It stays at the bottom just like other keyboards. It looks fine though but will be better...
It's GREAT that you found what you needed.
Well, for WM6.5 softkeys bar I'll try to figure it out...
realy superb skins!!!WOW
thanks
Glad you like them

[UI] FSlide beta 3 [ENG-FR]

FS-design & LeSScro are very happy to presents :
FSLIDE, NEW UI designed to WVGA device...
beta 3 support English language & add lot of new feature...
{
"lightbox_close": "Close",
"lightbox_next": "Next",
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"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Beware if you get an error message when starting the application is that the necessary version of CompactFramework (3.5) is not installed on your device. No problem - download it here:
http://www.microsoft.com/downloads/...49-3C6B-42F1-9FD9-0041345B3385&displaylang=en
and install on your device. Then restart the application and away you go (Tell me if the link does not work or type Compact Framework 3.5 "in your search engine)
Requirements for applications (this page)
Screen resolution: 480 X 800
A storage card (No matter the capacity)
Windows Version: WM6.5 (ENGLISH ROM or French ROM)
The following interfaces have been tested on: Toshiba TG01, HD2 HTC, Samsung Omnia2
The fluid is ideal entertainment on devices with a processor is cadensé to 1 Ghz (TG01, HD2 ...)
DEMO UI
Click to expand...
Click to collapse
http://www.youtube.com/watch?v=41gebRrfhsw​
Tutorial :
​
BETA 3 feature :
Rotation of the screen via the sensor
- Icon perso (for the icons missing), to put a .png of 105 X 105px in “\ Program Files \ FSlide \ icon \” by respecting at the letter the name of Link
and to recreate the button (in the panel or it is.) (Pack of icon available!)
- Rehandling of the panel Favorites, addition of new buttons: new SMS, new RDV, new contacts, Browser, Google-maps, computer, Explorer of files,
Parameters…
- Addition click on the clock (In mode only unbolted) for arrived at the parameters “Clock” of Windows
- To now close your applications as to your practice (FSlide takes again the hand automatically)
(On HD2 for a return to FSlide without closing the open application You can rock the top of your device downwards)
- Improvement of animations
- Better management of the posting of the data of the Network and the appointments
- Addition posting of the tasks
- Addition posting of the entering SMS last (compatible any devicees but on HTC HD2 you must decontaminate the internal system of SMS transport of the HD2 with this intention
http://www.fs-system.be/FSystem/Zenyee.zip
This .cab with for effect to reactivate Sms in the transport traditional of Windows and activation in FSlide of the Sms system which posts you on arrival the new message in Today instead of Rendez-vous. Thank you in Zenkinz which with developed this little program! here its http://journal.zenyee.com/ site
(I decline any responsibility with regard to the use of this program. .dont I am not the programmer)
To click on RDV, Sms or tasks to pass from one posting to the other
- Rapid access with the “Connection-Manager” by clicking on on the “Bars” Network (or the site of the Bars network)
- Rapid access with the parameters battery while clicking on the “battery busbars” (Compatible with HD2)
- Rapid access with the transport while clicking on the icons transport (the slide from left to right opens from now on phone)
- The Slide of bottom to the top opens from now on “Contacts”
- New Sensor buttons, TaskManager (in unbolted mode) Voir Mode of employs a little low
- All the graphs of the files “\ FSlide \ Graphique” can be to modify by your care ansi that icons of the file icon (if you installed the Pack)
If you want to recover graphics of origin, not problem. It is enough for you to remove the files in question of the Graphism file and
FSlide is given the responsability to restore them
- New buttons: Rapid access in Windows (Which decontaminates the wordwrap to FSlide, to press the button return to return in FSlise and to reactivate the wordwrap)
!! ATTENTION when you use an application of HTC-Judicious (only HD2) you must use the Retour button to return in FSlide)!!!!
- First pack-Icons!!
- Improvement of the sensitivity of the Buttons
- Improvement of the sensitivity of the change of panels
- Improvement of the dévérouillage
- Adjustment of Bug (planting) in the event of a Click on the Button To save Fund screen whereas the dossiser \ Carte of Storage \ FDocuments \ Wallpapers is empty - Bug Panneau black (Solved)
- Bug Mauvais melts button again (solved)
- Bug animations which block (Solved)
Detail which has its importance
He is advised of slider with the inch to avoid opening a program by error
More informations & Dowload link avalaible here...​
Click to expand...
Click to collapse
FSLIDE CAB & ICON PACK​
cab updated
cab updated
02/03/2010 Fix problem about date on Non french ROM
Very nice concept!
But again will it be available for qvga?
Only WVGA !
LoL Lesscro,
you are working on this project AND the WP7 skin for WAD?!?!?!?
You are amazing!
I thought I had time enough during the day to do my own thing, but you will beat them all I guess.... ;-)
Anyhow, I still use WM6.1 so I can't run this one...
Cheers,
Arnold
LessCro, I have one question....
why did you not develop the WP7 theme for your own UI?
I mean..it would have made a lot of sense ot promote it....
Well, regardless, nice work!
Error when starting up FSlide
Lesscro,
Fantastic work.
I am getting an error when starting FSlide. I am not sure why...
Update: Had to change my Locale to get it to work.
Nag
nsane said:
LoL Lesscro,
you are working on this project AND the WP7 skin for WAD?!?!?!?
You are amazing!
Click to expand...
Click to collapse
I m not the developper... Only designer of UI...
NNagendran said:
Lesscro,
Fantastic work.
I am getting an error when starting FSlide. I am not sure why...
Update: Had to change my Locale to get it to work.
Nag
Click to expand...
Click to collapse
I send this problem to FS-design... maybe an update tomorrow... it work very hard on this UI..
PollPixx said:
I thought I had time enough during the day to do my own thing, but you will beat them all I guess.... ;-)
Anyhow, I still use WM6.1 so I can't run this one...
Cheers,
Arnold
Click to expand...
Click to collapse
requirement : A WVGA device with WM6.5
nsane said:
LessCro, I have one question....
why did you not develop the WP7 theme for your own UI?
I mean..it would have made a lot of sense ot promote it....
Well, regardless, nice work!
Click to expand...
Click to collapse
I m a multitasking... like WinMo...
error when starting
Hi. I'm getting an error when starting the program. I'm running Omnia2 portuguese 6.5 stock ROM.
It says something like "message text unavailable. resource file 'microsoft.visualbasic resources' not found.
I moved to paste "program files" but still getting this error...
Sorry but problem with Non english rom at this time...
1st Post updated with new cab to fix problem about date on English ROM !
Thx for feedback...
FSDesign & LeSScro
its got pontention but it ran slow on my tp2.
looking good
jdep1 said:
its got pontention but it ran slow on my tp2.
Click to expand...
Click to collapse
Seems to be worked better on Snapdragon device...
You are our hero Lesscro!! keep it up!!
a little writing on your ui, http://www.techz.in/lesscros-fslide-potent-ui-has-potential/
Today plugin?
Is this a Today plugin or an .exe?
Awesome.....easily one of the best interfaces.
Missing: SMS icon (HTC Messages).
Can you make it a lighter (not heavy) version? Right now transition on the ATT Pure / TD2 is bit slow & not clean. A lighter graphic should resolve it.
This UI is not a today plugin...
requirment precise : WVGA and works smothhrer with Snapdragon device...
On Slow CPU, it seems to be a little bit lagging...
All feedback are checked and added on To do list...
Very nice. Will give it a go. Keep it up man!
lesscro said:
This UI is not a today plugin...
requirment precise : WVGA and works smothhrer with Snapdragon device...
On Slow CPU, it seems to be a little bit lagging...
All feedback are checked and added on To do list...
Click to expand...
Click to collapse
Imagine this...if you make it lightweight, how much faster and cleaner it will run on Snapdragon devices. Go for it man!
"The file'FSlide" cannot be opened. Either it is not signed with a trusted certificate, or one of its components cannot be found."
I get this message after installing the beta 3 on WM 6.5 TG01. Anyone knows how to fix this?

New GPU Drivers for Nexus 5 || Compatible with Android 4.4 || Updated 8.8.14

Qualcomm Snapdragon!
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"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
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"lightbox_share": "Share",
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Updated GPU Drivers for the N5!
About
==============================​
The Nexus 5 has is a powerful device packed with a Snapdragon 2.3ghz CPU and an Adreno 320 GPU that makes your daily activities and gaming a breeze. Well, over the last couple of months of 2014 Qualcomm has been support users with updates to the GPU, improving the graphics, functionality, and stability of your Nexus 5. A benchmark cannot tell you the performance - benchmarks prove none to little about what your GPU is doing, only daily use tells everything.
With these drivers there will be less overheating, more stability and an easier flow of your day ​​
Developers' View
==============================​
Here you will find official links and details about Qualcomm's Project and Developer Resources.
Driver Release Notes​
August 8: User Mode Driver
==============================​This release contains a developer preview of the user-mode driver binaries for Qualcomm Adreno 3xx GPU on Nexus 4, Nexus 5, and Nexus 7 devices running Google Android 4.4.4 KitKat. This release includes OpenCL in addition to OpenGL ES. It has been tested with the KTU84P factory image. This release is intended only for developers, and does not meet our customer release quality. Refer to the included release notes for a list of fixes and enhancements.​
Developer Forums
==============================
Here is like the XDA of Qualcomm, remember you need to be a developer and have a registered Qualcomm ID.
Main Page: Qualcomm Developer Network Forums
Adreno Specific: Mobile Gaming & Graphics
Resource & Tools Downloads: https://developer.qualcomm.com/mobile-development/maximize-hardware/mobile-gaming-graphics-adreno/tools-and-resources
​
Downloads
==============================​
Here they are, download them now! They are flashable
Latest
August 8: http://www.androidfilehost.com/?fid=23610159112651930
Revert back to Stock Drivers thanks to @Lethargy : http://www.androidfilehost.com/?fid=23610159112651937​​
Changelogs
Changelog
==============================​
Fixes and Improvements
Fix a failure to release performance counter resources in some cases when using Adreno Profiler with certain NDK apps and OpenCL.
Fix a crash when connecting Adreno Profiler to an app that uses the disjoint timer query extension.
Add support to Adreno Profiler for OpenCL kernel type qualifier arguments.
Add support to Adreno Profiler for clCreateImage() 1D image, 1D image array, 2D image array.
Add support to Adreno Profiler for displaying multiple OpenCL queue/device/context combinations.
Fix a potential target application crash when Adreno Profiler metrics are enabled while the GPU is not idle.
Fix for incorrect scissor results if an app calls scissor and glBufferSubdata() between two draw calls.
Fix an issue with binning configuration calculation when MSAA is enabled.
Add support for ASTC texture formats in Adreno Profiler.
Fix potential null-pointer dereference in OpenCL.
Fix rotation issues with glBlitFramebuffer() and glClipPlane() when device is not in native orientation.
Fix for possible crash when using occlusion query while changing render targets.
Fix incorrect Adreno Profiler capture for applications using 2D texture arrays.
Fix potential crash during VAO validation in buffer update calls.
Add Adreno Profiler support for buffer transmission in clFillBuffer() and clFillImage().
Improve performance when invalidating texture attachments.
The following fixes were included in the June 2014 Adreno driver release for Nexus 4, Nexus 5, and Nexus 7 and are also included in this release:
Return CL_INVALID_MEM_OBJECT in clReleaseMemObj() as per spec.
Improve performance for WebXPRT benchmark.
Eliminate unnecessary resolves when invalidating FBO attachments to improve performance.
The following fixes were included in the May 2014 Adreno driver release for Nexus 4, Nexus 5, and Nexus 7 and are also included in this release:
Add OpenCL libraries.
Fix an issue with return statements in the middle of GLSL shaders causing a GPU hang.
Fix a performance regression in VBO validation.
Improve accuracy of Renderscript kernel execution duration measurements.
Fix crashes in some dEQP test cases.
Improve support for GL_RGB10_A2UI textures in Adreno Profiler.
Fix intermittent pink color tinting with certain WebGL content.
The following fixes were included in the April 2014 Adreno driver release for Nexus 4, Nexus 5, and Nexus 7 and are also included in this release:
Fix an intermittent crash that may happen when running dEQP-GLES2.functional.light_amount.1dir.
Fix rendering corruption in GFXBench Manhattan caused by out-of-sync VBO cache.
Fix small memory leak when waiting for thread termination.
Fix dEQP clipping test failures for point and line primitive types.
Add support for GL_HALF_FLOAT_OES rendering.
Improve RenderScript performance.
Prevent GPU page fault in certain SurfaceFlinger error conditions.
Allow 0 as an argument to the GLSL #line directive, as per spec.
Remove erroneous report of paletted texture formats from the GL_COMPRESSED_TEXTURE_FORMATS query when GL_OES_compressed_paletted_texture is not reported in the extension string list.
Fix a possible segmentation fault in glTexImage2D().
Fix mishandling of trailing whitespace after a GLSL #if directive.
Fix intermittent crashes from GLSL symbol table corruption.
Fix a scenario where performing a glQueryCounter() followed by glGet(GL_TIMESTAMP_EXT) and taking the difference between the two could result in a negative value, wrongly indicating a negative latency between the CPU and GPU.
Fix possible page fault when a shared EGL surface has a depth buffer.
Fix intermittent crash in Chrome browser that sometimes occurred while rotating and locking the device at the same time.
Add thread-safety for EGL images.
Fix Adreno Profiler shader override issues with shaders that use uniforms.
Reset flags for previously bound Transform Feedback buffer after draw call in case it is bound to more than one attribute.
Fix rendering corruption in Basemark Hover.
Fix a crash in the Tumblr app.
Fix intermittent crash in glBufferData() during VBO validation.
Fix rotation-related UI rendering issues in Gunman Clive.
Fix rendering corruption issue with H.265 video.
Fix YUV video rendering issues in Group Play app.
Fix Adreno Profiler conflict with occlusion query.
Fix screen tearing when using virtual displays via the developer options with HW overlays disabled.
Fix small memory leak on thread destruction.
Fix a crash-on-launch with Redline Rush.
Fix performance issues in Arma Tactics.
Allow non-constant indices on attribute vectors, as per GLSL spec.
Fix rendering corruption in GLBenchmark.
Fix eglClientWaitSyncKHR() to correctly use a 0 ms timeout when requested instead of a 1 ms timeout.
Improve glReadPixel() performance in landscape mode.
Fix page fault in dEQP glBlitFrameBuffer() test.
Fix crash-on-launch in Royal Revolt app.
Fix incorrect behavior of glClear() on MRTs.
Fix a crash when EOF immediately follows an #endif directive in GLSL.
Improve performance of aliased VBO updates.
Fix crash in GLES conformance test.
Fix rendering corruption in Unity’s “The Chase” demo.
Fix rendering corruption that occurs when the device is rotated and a visible surface is resized.
Fix for dEQP GLES3 polygon offset tests.
Enforce mutual exclusion of RGB and L for RGB buffers and luminance buffers.
Fix race condition in EGL triggered by certain Android mediaserver scenarios.
Create separate scope for if/if else/else statements in GLSL as per spec.
Fix incorrect conversion of negative float values to FALSE in glGetBoolean().
Reject invalid GLSL version numbers in #version directive.
Allow all integer constant expressions in GLSL #line directives.
Add driver support for EGL_KHR_create_context extension.
Fix rendering corruption with TGCOM24 app.
Fix the total count of uniform samplers when uniform samplers are used both in the vertex and fragment shader.
Fix erroneous compile errors for certain YUV GLSL shaders.
Fix a crash when indexing a sampler by a non-constant index in GLSL.
Fix issues with dEQP transform feedback tests.
Fix miplevel corruptions in conformance tests.
The following fixes were included in the March 2014 Adreno driver release for Nexus 4, Nexus 5, and Nexus 7 and are also included in this release:
Increase the maximum available number of uniform vectors from 251 to 256 for vertex shaders and from 221 to 224 for fragment shaders.
Fix possible lost nodes in GLSL preprocessor symbol table. Under certain conditions, using the #undef directive in a shader could cause other, unrelated symbols to be lost. This fixes a shader issue in The Amazing Spider-Man game from Gameloft.
Fix RBOs with no allocated storage to correctly report a zero sample count.
Fix potential crash when multiple GL contexts are rendering to the same EGL surface and the EGL surface is unmapped. This fixes a possible crash while running Google’s Compatibility Test Suite.
Fix crash in Epic’s Soul demo when adding grapher metrics in Adreno Profiler.
Add processor selection in Renderscript, to measure GPU and CPU execution times and choose the fastest processor for a given kernel to execute.
If a texture is changed in a shared context and the texture is bound or rebound in the current context, then update texture samplers to ensure the changes are visible in the current context, in accordance with Rule 4, section D.3.3 of the OpenGL® ES 3.0 spec.
Fast clear is not compatible with stencil mask, so disable it when stencil mask is enabled.
Allow glBlitFramebuffer() to blit within the default framebuffer if color buffers are for different surfaces.
Do not kill the application in case of GPU reset.
Fix problems with some uniforms in override programs not being set correctly by Adreno Profiler.
Fix handling of GL_RED, GL_RED_INTEGER, GL_RG, and GL_RG_INTEGER texture formats in Adreno Profiler.
Add GL3 constant names to token descriptions in Adreno Profiler.
Fix an Adreno Profiler crash exposed by a change to the way text rendering is implemented in the Android UI framework.
Change Adreno Profiler metric timestamps from milliseconds to microseconds to provide better data for per-rendercall metrics.
Fix a crash when Adreno Profiler is collecting scrubber metrics from a GLES3 app with occlusion querying.
Fix intermittent Adreno Profiler connection timeouts.
Fix intermittent Adreno Profiler disconnects while capturing.
Fix beginning-of-race crash in Asphalt 8.
The following fixes were included in the February 2014 Adreno driver release for Nexus 5 and Nexus 7 and are also included in this release for Nexus 4:
Add Adreno Profiler support for the following pixel data formats: GL_RED,GL_RED_INTEGER, GL_RG, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER.
Add Adreno Profiler support for reporting bin configuration.
Add Adreno Profiler support for uniform buffers.
Improve performance of uniform block look-ups when using Adreno Profiler program overrides.
Add Adreno Profiler support for transform feedback objects, including program overrides.
Add more Adreno Profiler structure version checks to better warn of data structure size differences between Adreno Profiler and driver.
Add Adreno Profiler support for GL_RGB9_E5 texture format.
Add Adreno Profiler support for GL_SRGBA8 texture format.
Add Adreno Profiler support for 2D texture arrays.
Add the ability to identify which GL thread is most active, to automatically select the best thread in the Adreno Profiler.
Fix Adreno Profiler reporting of uninitialized data.
Fix occasional crash of BombSquad (and other multithreaded apps) when connecting Adreno Profiler.
Add Adreno Profiler option to maintain overrides when capturing a new frame.
Fix Adreno Profiler failure with Epic Citadel.
Fix WebGL 1.0.2 conformance test textures/texture-size-limit.html case.
Fix handling of \r line endings in shader source.
The following fixes were included in the January 2014 Adreno driver release for Nexus 5 and are also included in this release for Nexus 7 and Nexus 4:
Add support for GL_EXT_multisampled_render_to_texture extension.
Fix incorrect output with glReadPixels() on an FBO with a texture attachment which is a cubemap face.
Fix incorrect lighting in the UBOTest example from the Adreno SDK. This fix addresses problems with scalar operations on UBOs.
Performance enhancements for rasterizer discard.
Performance enhancements for transform feedback.
Fix issue with graphics driver being unable to find and load Adreno Profiler libraries.
Cleaner handling for internal compiler error cases for UBOs.
Faster rsGetElementAt() and rsSample() runtime performance for programs that access many Allocation objects.
Improved stability when compiling complex RenderScript code.
Allow a count of zero in calls to glDrawBuffers() as per spec.
Fix errors in calculation of 2D texture array slice sizes for NPOT textures.
Generate GL_INVALID_VALUE from glTexStorage2D() and glTexStorage3D() when width, height, or depth exceed supported size.
Fix behavior of glGetFramebufferAttachmentParameteriv() to properly return GL_FRAMEBUFFER_DEFAULT for the default framebuffer instead of returning GL_NONE. (See OpenGL® ES Version 3.0 spec §6.1.13.)
Change glCopyTexImage2D() to prohibit SNORM as a destination format, as per Table 3.15 of the OpenGL® ES Version 3.0 spec.
Relaxed restrictions on the width and height parameters of glCompressedTexSubImage2D() to allow updates of 1x1 and 2x2 miplevels for ETC2/EAC formats. The incoming data buffer must still have its width and height padded to four, as required by ETC2/EAC, but the width and height parameters to the function call may reflect the actual texture dimensions.
Fix a potential double-free of memory inside glLinkProgram().
Fix reported value of gl_MaxVertexTextureImageUnits for GLES 3.0 hardware.
Add support for the following built-in constants in GLSL 3.0:
gl_MaxVertexOutputVectors
gl_MaxFragmentInputVectors
gl_MinProgramTexelOffset
gl_MaxProgramTexelOffset
Fix transposition of u and v coordinates in GLSL textureOffset() and texelFetch() functions.
Fix loss of w coordinate in GLSL textureOffset() and texelFetch() functions.
Fix GLSL matrix constructor to accept an array of matrices.
​
custom rom too
hanschke said:
custom rom too
Click to expand...
Click to collapse
I haven't tried, but it might since its a hardware driver
Hi,
Flashed on Purity rom (AOSP based rom) without any issues...
I just flashed it on Mahdi ROM
Sent from my Nexus 5 using Tapatalk
viking37 said:
Hi,
Flashed on Purity rom (AOSP based rom) without any issues...
Click to expand...
Click to collapse
Great, I will make a rom Compatibility list also As more confirmation comes
I can confirm it working with kangakat and liscio
Works for CM; now Antutu!
Just confirming what was said above. Works fine on both Purity and Mahdi
Sent from my Google/LGE Nexus 5 (Hammerhead) using XDA Premium 4
gpvecchi said:
Works for CM; now Antutu!
Click to expand...
Click to collapse
Thanks, I'm testing a few roms also
works fine with rastakat rom as well
Bad for me ....30 fps More not .....before i had 60 fps ?? ...21000 points ...im on latest cm....my phone gets very hot ...
What exactly will this do? And how do i know it's working properly?
Works with aokp. Running great.
Sent from my Nexus 5 using XDA Premium 4 mobile app
All good on AOSPA BETA4
I see similar files in cm.. Are these meant to overwrite those?
dannyella said:
I see similar files in cm.. Are these meant to overwrite those?
Click to expand...
Click to collapse
Hi,
Yes, obviously...
Sent from my LG-D802 using xda premium
viking37 said:
Hi,
Yes, obviously...
Sent from my LG-D802 using xda premium
Click to expand...
Click to collapse
Lol.. I realized how stupid my question immediately after asking.. Noob user here.. :laugh:
Testing now on cm 1/29

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