[MOD] Make Handset Speaker Louder - Vibrant Android Development

I answered this in another thread, I thought it might be useful to have it in here as well.
SamsungGalaxySVibrant said:
thanks, mind walking me through the steps to set the volume higher please.
also, besides blowing out my speaker, what other damage could this cause?
Click to expand...
Click to collapse
WARNING: 100 IS VERY LOUD!
Dialer *#*#197328640#*#*
[5] AUDIO
[1] HANDSET
[1] VOLUME
[1] SRC Speech RX Volume
[5]5_lvl : 88
Menu -> Key Input
Change to any number greater than 88 (Max:100)
OK
Press back to save.
Default values:
0_lvl: 63
1_lvl: 68
2_lvl: 73
3_lvl: 78
4_lvl: 83
5_lvl: 88
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Will this damage the speakers in the long run?

thang422 said:
Will this damage the speakers in the long run?
Click to expand...
Click to collapse
I do not know. I doubt it. But I personally just left at stock levels.

It works, but it is not permanent and reverts following a restart.

This mod really isn't needed. Haven't you heard how loud stock volume is?? it's pretty dam loud, really loud and clear with NO distortion. Samsung has audio booster libraries that are the reason for it, why go any louder.

thanks for posting.

jroid said:
This mod really isn't needed. Haven't you heard how loud stock volume is?? it's pretty dam loud, really loud and clear with NO distortion. Samsung has audio booster libraries that are the reason for it, why go any louder.
Click to expand...
Click to collapse
Because when I listen to my radio I crank my volume way past 10!!!! -LL Cool J: Radio
And I think I just showed my age...

jroid said:
This mod really isn't needed. Haven't you heard how loud stock volume is?? it's pretty dam loud, really loud and clear with NO distortion. Samsung has audio booster libraries that are the reason for it, why go any louder.
Click to expand...
Click to collapse
im a pretty heavy sleeper, and use the phones alarm. my old g1's alarm worked well with the meltus' louder hack. the stock vibrant is a little lower and doesnt work as well. thanks for this post, bchalk!

Is there anyway to make the volume louder in the ear speaker? I find that speaker to actually be a tad too quiet.

phantomzer0 said:
Is there anyway to make the volume louder in the ear speaker? I find that speaker to actually be a tad too quiet.
Click to expand...
Click to collapse
I agree it is not loud and sometimes I have a hard time talking on the phone

phantomzer0 said:
Is there anyway to make the volume louder in the ear speaker? I find that speaker to actually be a tad too quiet.
Click to expand...
Click to collapse
There is a separate spot in the same menu for the speaker, it's like the 3rd one down, click that instead of handset and you can set the same settings.
Maxy6 said:
It works, but it is not permanent and reverts following a restart.
Click to expand...
Click to collapse
Hmm, apparently this is an issue, if anyone finds a way to make it permanent, please post. I wonder if there is a settings file somewhere or something like that, I am not aware of one though.

mauricehall said:
Because when I listen to my radio I crank my volume way past 10!!!! -LL Cool J: Radio
And I think I just showed my age...
Click to expand...
Click to collapse
Spinal Tap was going to 11 one year earlier:

on the galaxy s stock values are:
72
76
80
84
88
92

You could always try HAC mode
Settings/Call Settings/HAC mode....this survives a restart....This makes the phone quite loud

mauricehall said:
Because when I listen to my radio I crank my volume way past 10!!!! -LL Cool J: Radio
And I think I just showed my age...
Click to expand...
Click to collapse
Yeah you did!! But LL is god back in those days when Hip Hop was actually good music !

masterotaku said:
You could always try HAC mode
Settings/Call Settings/HAC mode....this survives a restart....This makes the phone quite loud
Click to expand...
Click to collapse
Yes, HAC is Hearing Aid Compatible and the setting sticks. Definitely worth enabling if you think the ear vol is too soft.

Great find. Now i can hear!

Oh snap, front page. w00t. lol.

shootr said:
Yes, HAC is Hearing Aid Compatible and the setting sticks. Definitely worth enabling if you think the ear vol is too soft.
Click to expand...
Click to collapse
Where did you find this menu? I have samsung i9000 Ithere is no HAC option?

warfanax said:
Where did you find this menu? I have samsung i9000 Ithere is no HAC option?
Click to expand...
Click to collapse
same here, no HAC option on my European i9000 Galaxy S

Related

Headset/adaptor with audio buttons?

I've been wondering and cursing HTC over the years about their crappy headsets, but with the HD2 the situation is just terrible. How can you make a great looking headset with so cool audio buttons and put the cheapest possible earplugs in the world? Many manufacturers simply make the headset as an adapter, such that you can plug in any headphones to it.
So here's my question. Is there anything out there that combines the advantages of these two:
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there isn't yet. however you can cut the earplugs of the original adapter and solder a female 3.5mm jack. it's really easy.
I followed this wiki http://wiki.xda-developers.com/index.php?pagename=HTC_Leo/LEOHTCInEarHeadphones
Works great. Here is a picture
this is my headset now, followed the wiki, attached my broekn wired JBL Reference 410, and walla. here it is. feel so good in my ears. (sad that i cannot attach the volume controller because im running out of the wires. lol).
I want to do the same with my headset the only worry is that its a 250$ Denon headset so realy dont want to mess it up.
Eggy88 said:
I want to do the same with my headset the only worry is that its a 250$ Denon headset so realy dont want to mess it up.
Click to expand...
Click to collapse
Same to me, I dont want to risk my headphone too
Anyone got any experiences with these 2 items, tried it on old winmo devices before?
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=370272020637&ssPageName=STRK:MEWAX:IT
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=320423310940&ssPageName=STRK:MEWAX:IT
I have done the headphone mod to my HTC stock device, but I have also tried the .cab file floating around that means you can use iphone designed headphones on HD2.
I was having a beer with a mate who has an iphone the other night and tried out his stock headphones and found they skipped tracks and played/paused tracks on my sense player, although the volume buttons didn't seem to work. Also, weirdly the screen locked every time I skipped tracks. Hope this helps anyone having this problem as it seems very common.
I really wished that HTC came with headset like the Nokia N95 8gb (see image below)
The remote part is the best bit as you can add any normal headphone to and still be able to use the remote, plus it has all the controls you need really, eg Volume, play pause, stop. Th
I just found this on the HTC website as an accessory for the HD2, however it isn't clear if it has a radio antenna built in, and it doesn't seem to have any controls for music playback such as pause, forward/back.
http://www.htcaccessorystore.com/uk/p_htc_item.aspx?i=188904
Ibb1982 said:
I just found this on the HTC website as an accessory for the HD2, however it isn't clear if it has a radio antenna built in, and it doesn't seem to have any controls for music playback such as pause, forward/back.
http://www.htcaccessorystore.com/uk/p_htc_item.aspx?i=188904
Click to expand...
Click to collapse
It doesn't. That's the damn problem.
jaybob1979 said:
I have done the headphone mod to my HTC stock device, but I have also tried the .cab file floating around that means you can use iphone designed headphones on HD2.
I was having a beer with a mate who has an iphone the other night and tried out his stock headphones and found they skipped tracks and played/paused tracks on my sense player, although the volume buttons didn't seem to work. Also, weirdly the screen locked every time I skipped tracks. Hope this helps anyone having this problem as it seems very common.
Click to expand...
Click to collapse
Hi all, Just upgraded to a HD2 from my Zest, I too am interested in this, could you post a link to the cab file if possible.
I've read about that the iphone headset will just work with the HD2 but only play.pause works, I mainly want to be able to skip tracks, so any help would be appreciated.
Does any one know how these remotes work, Is it just a sound played through the input of the phone or is it something more complicated, maybe we could write an application for this.
Ok so this is the set up I now have,
I have an iPhone in-line remote connected to my HD2 and I'm using the app from this thread to add functionality for skipping tracks.
The remote I have is from a seller on amazon http://www.amazon.co.uk/gp/product/B001C0LBEG/ref=oss_product
Hope this helps some people out there.
Any with Volume control also ?
thxs

Nexus 4 mic gain too high / distorted input

Please vote here to bring the issue more attention.
Hey guys, something I noticed. While testing several VoIP options, I found out that my voice with the Speex low bitrate codec was coming out on the other end significantly distorted. I thought at first it was the compression (the codec may apply dynamic compression). But as it turns out, it's the mic gain itself on the phone. The codec simply exacerbates the problem. I don't know if this is a hardware or an OS problem, but it's OS-wide.
If you're holding the phone like a handset on your face, then something a bit louder than a whisper will distort a bit. If you're talking loudly, for sure. This is not as noticeable with regular calls, cause the frequency range is limited, but for higher-quality streams it is a problem. If you don't have another smartphone at hand, you can test how high you can go with e.g. Skype's call testing service, or this number someone in another thread mentioned, where you can hear yourself in real time: (909)390-0003 (I'm in the US with T-mobile).
This is not only a problem with calls, which is my main concern, but also, if you're going for example to a concert, you better get something else to record your clips. There are some of the samples I could find with loud enough audio (which is not very loud) that it distorts.
First the most egregious one: http://www.symbiantweet.com/nokia-lumia-920-vs-google-nexus-4-audio-and-video-recording-comparison
Since that comes from a WP forum, some of you may be rolling your eyes (although, faking that would be pretty childish even for the most staunch fanboy).
Here are a couple other videos I found that show the problem:
http://youtu.be/iF4MBGQUJYY:
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http://youtu.be/1UJZYWqGNMQ:
The several VoIP apps that have a "mic gain" control (Groove IP, Talkatone, Sipdroid, CSipSimple) don't actually change the mic gain, but the app's gain which means the already distorted audio will go out with a lower volume, but the damage has already been done.
From searching, it seems that the only way to set actual gain lower in Android is if the kernel permits it, which means a custom kernel. Hopefully the CM guys or someone else can address this. Since the phone is not in the hands of too many people right now and it hasn't been long, the problem is not very widely known, but once people start going to concerts and trying to record clips, there's gonna be some complaints.
It seems that LG messed up a lot that's microphone related. But this problem actually needs attention paid to it.
The Nexus 4 doesn't seem to have auto gain at all (e. g. for videos and audio recording). I'm not sure if this is an Android problem or one particular to this phone.
Also the gain on handset mode is pretty much the same (even seems a bit louder) than in speakerphone mode. I assumed it was a given that it should be significantly lower.
Are there any kernels or ROMs or anything that fixes this yet that anyone knows of? I am using AOKP with Franco Kernel and it is really bad in the app Voxer that I use several times a day. My recordings sound terrible.
Right now all we can do is hope that LG fixes it in an update or a developer fixes the issue with a patch.
andy o said:
The Nexus 4 doesn't seem to have auto gain at all (e. g. for videos and audio recording). I'm not sure if this is an Android problem or one particular to this phone.
Click to expand...
Click to collapse
its android problem ( no auto Gain ) which sucks if u r recording in loud environment u will get **** sound
(but in wolfson audio chips u can control mic gain with voodoo sound like GS1 or Nexus S )
And here I was thinking that latency was the worst problem for recording apps on Android. They even supposedly improved latency on 4.1 and 4.2, but this is way worse. For recording, Android is even farther behind iOS than I thought, and if this has always been a problem and nobody cares, probably everybody will keep not caring for the N4. Ideally the CM guys would take notice, I wonder how difficult it would be to implement it for them.
andy o said:
And here I was thinking that latency was the worst problem for recording apps on Android. They even supposedly improved latency on 4.1 and 4.2, but this is way worse. For recording, Android is even farther behind iOS than I thought, and if this has always been a problem and nobody cares, probably everybody will keep not caring for the N4. Ideally the CM guys would take notice, I wonder how difficult it would be to implement it for them.
Click to expand...
Click to collapse
Remember, this phone hit a little over a month old a few days ago.
The problem with this phone in particular is that the gain is set too high, but since I first posted the OP I've learned that this was also a problem with the galaxy nexus, at least on a lesser magnitude. And the fact that there is no way for apps to adjust gain is an Android problem in general (and news to me as well).
andy o said:
The problem with this phone in particular is that the gain is set too high, but since I first posted the OP I've learned that this was also a problem with the galaxy nexus, at least on a lesser magnitude. And the fact that there is no way for apps to adjust gain is an Android problem in general (and news to me as well).
Click to expand...
Click to collapse
I am also having this issue most apparent in the voxer app when you play back the message you send ... you can tell it's way too over driven.
My nexus 7 doesn't do this
I myself am surprised nobody fixed it yet.
this explains why when i lower the volume during a call it doesnt appear to actually lower the volume of the call
Lockeskidney said:
this explains why when i lower the volume during a call it doesnt appear to actually lower the volume of the call
Click to expand...
Click to collapse
I'm not sure that this is the same problem. Do you mean the volume you're hearing on the phone? Cause we're talking about the input gain on the mic, which means that the app will get the sound very high, many times distorted as in the examples above, and then it can lower it, but the already distorted sound cannot be fixed and it will be sent that way. Lowering the sound does work here for incoming audio in calls.
Nexus 4 mic very sensitive
I'm surprised that this is not all over the web. I guess there are not many users with VOIP accounts on their Nexus 4.
This problem makes it unusable as a VOIP phone.
It seems during a VIOP call, the second mic is not used to surpress background noise... it actually amplifies it.
I think at least two things are happening here. The second mic amplifies background noise and also pics up noise from the earpiece since they are so close.
I have put a small piece of scotch tape over the second mic and with the earpiece at 50% volume, the issue is almost gone. This solution/work around would only be suitable if a. you don't mind tape on your $350 handset and b. calls are only made in a quiet environment. This is because at 50% earpiece volume it is very difficult to hear the caller.
Again this does not happen during cellular voice calls.
I have not fully tested, but I believe using a bluetooth headset will also eliminate the problem.
Symptom: during voip calls background noise is amplified including introduced echo from earpiece causing major distortion on the receiving callers earpiece.
Bump. Is there a fix for this because i rely in Weixin (we chat) and this makes it unusable.
bump it till it's half past bumped
jackierobinson said:
bump it till it's half past bumped
Click to expand...
Click to collapse
I have modified my kernel to fix the mic issues (I believe) but since I don't use VOIP and I don't have account either. I can't test this myself.
http://faux.androidro.ms/mako/beta/mako-jb-kernel-004b06.zip
check for me to see if my kernel fixes made any difference.
faux123 said:
I have modified my kernel to fix the mic issues (I believe) but since I don't use VOIP and I don't have account either. I can't test this myself.
http://faux.androidro.ms/mako/beta/mako-jb-kernel-004b06.zip
check for me to see if my kernel fixes made any difference.
Click to expand...
Click to collapse
I initially thought it wasnt much better, but after using it a bit I think it is actually quite an improvement over how it was before. It's not on the same level as my One X, but it is at least audible in most situations now, where before it was often just fuzz.
Thanks mate. What did you change in the kernel? In layman's terms.
faux123 said:
I have modified my kernel to fix the mic issues (I believe) but since I don't use VOIP and I don't have account either. I can't test this myself.
http://faux.androidro.ms/mako/beta/mako-jb-kernel-004b06.zip
check for me to see if my kernel fixes made any difference.
Click to expand...
Click to collapse
Thanks for the Kernel. I think there is a slight improvement but gain on VOIP calls is still way too high...not sure what the change in the Kernel is but maybe you can try and reduce the gain even more?
Thanks,
jackierobinson said:
Thanks mate. What did you change in the kernel? In layman's terms.
Click to expand...
Click to collapse
Faux is using the method that I describe over here:
http://forum.xda-developers.com/showthread.php?t=2092625
It's more of a trick than a permanent fix. The kernel exposes a few audio streams to Android apps such as
MIC, CAMCORDER, VOICE CALL, VOICE RECOGNITION and others. I discovered that CAMCORDER sounds
a bit better than the rest but most apps use the MIC stream. I proposed that kernel devs hardwire MIC and DEFAULT
audio streams to always output the content of CAMCORDER.
We can try tracing the kernel code and figure out what is CAMCORDER doing differently. I would guess it's simply
a noise suppression because the physical signal always seems to be coming from the bottom mic.
The problem with a high mic gain remains.
The best solution will be to find where the driver sets the mic gain and expose these values to the user. Depending on how
the driver code was written that could be obvious or impossible to figure out.

Sound related issues on Jellybean

Hi guys, I'm on the official LM5 Jellybean firmware, and have a couple of issues to share.
1. When I'm listening to music (speaker or earphones), during quiet portion of the song (ie. intro, outro) the sound doesn't come out when the volume is at level 1, like it'd be dead silent. As soon as the song progresses to louder portions, the sound comes back. This bothers me because I use noise canceling earphones and I don't need the volume to go higher than 1 or 2.
2. Also, another issue is when I unplug my earphones while the music is playing, the phone doesn't automatically pause the music (like it did on ICS), and it would continuing playing thru the loud speaker.
If anyone can confirm the same issues (especially on LM5) that'd be great!
You sure it's not your headphones dropping the sound? Tried others?
hkgrob said:
You sure it's not your headphones dropping the sound? Tried others?
Click to expand...
Click to collapse
I'm almost certain that it's not my earphone's fault. I've tried two pairs, and even when music is playing through the loudspeaker at volume 1, when I put my ear up against it, I can hear silence when the song is quiet.
I don't think it's the mp3 file's fault either because I've tried playing youtube Vevo songs too.
Was the other pair a regular headphone, or noise cancelling as well? Just sounds like some sort of noise cancelling effect. But you never know.
Never noticed it on mine.
hkgrob said:
Was the other pair a regular headphone, or noise cancelling as well? Just sounds like some sort of noise cancelling effect. But you never know.
Never noticed it on mine.
Click to expand...
Click to collapse
I've tried the my Sony noise cancelling headphones, the stock Samsung ear bud earphones, and regular iPod earphones. And as I mentioned, it doesn't even play out of the loud speaker, so I'm sure it's not a hardware issue, more like something to do with the codecs. The relatively quiet sounds just doesn't come out at all when it's at volume 1 or 2.
For me, if I listen to this song's beginning (http://www.youtube.com/watch?v=rb9CuupX5-Q), at volume 1, it's really choppy because of the quieter portion. At volume 3+, it plays fine.
If you have time, can you try it on yours (LM5?). See if you can hear a difference between volume 1 and volume ~5.
What are you using to play? I don't have volume steps as in 1 or 3. Or are you just using this as one notch from mute etc.
hkgrob said:
What are you using to play? I don't have volume steps as in 1 or 3. Or are you just using this as one notch from mute etc.
Click to expand...
Click to collapse
Yeah I guess it's the same as one notch away from mute.
Stock music player:
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I am having this too.
Here is a thread with the same problem I think http://forum.xda-developers.com/showthread.php?t=1716804&highlight=low+sound
I can confirm this on my headset too.
Stock GALAXY S III Headset
1$ Headset
Phillips SHV-1900
http://www.youtube.com/watch?v=JmvCpR45LKA
Birken said:
I am having this too.
Here is a thread with the same problem I think http://forum.xda-developers.com/showthread.php?t=1716804&highlight=low+sound
Click to expand...
Click to collapse
Yep -- this is a bug that is still not fixed. It affects wired and speaker audio -- but supposedly not Bluetooth. A lot of people just don't notice it, because of the music they listen to, but try listening to Classical and it will drive you nuts.
We need to complain to Samsung...
Well looks like I'm not alone on this issue. The thing is this problem didn't exist before I upgraded to jellybean, I wonder what they did to ye firmware that made this happen.
Hopefully Samsung will fix this.
rcheung28 said:
Well looks like I'm not alone on this issue. The thing is this problem didn't exist before I upgraded to jellybean, I wonder what they did to ye firmware that made this happen.
Hopefully Samsung will fix this.
Click to expand...
Click to collapse
It did exist before jellybean -- on both TouchWiz and CM ROMS. Perhaps it has been made worse with JB, but trust me it has always been there.
burtcom said:
It did exist before jellybean -- on both TouchWiz and CM ROMS. Perhaps it has been made worse with JB, but trust me it has always been there.
Click to expand...
Click to collapse
It never happened to me when I was on ICS, and now it's here with JB, so I'm kind of disappointed.

[BUG] In-Call Volume Inheritance between Speaker and Headset - BEWARE OF YOUR EARS

Similar Thread
So far I have searched a thread about this on xda. However it did not catch much attention.
http://forum.xda-developers.com/showthread.php?t=2055110​
Tested ROMs
Stock JDQ39 Android 4.2.2 Factory Image
Android Open Kang Project Official / PUB
Paranoid Android Official
CyanogenMod Official​
Reproduction Procedure
1) Plug in Headset
2) Make a call via Phone app
3) Use volume rocker to turn the volume to [In-Call Volume X] (e.g. Lowest)
4) End the phone call
5) Plug off Headset
6) Make a call via Phone app
7) Because Speaker mode uses another In-Call Volume Profile, you are now hearing [In-Call Volume Y] (e.g. Highest)
8) End the call
9) Plug in Headset
10) Make a call via Phone app
11) You are now hearing [In-Call Volume Y] (e.g. Highest), where you SHOULD hear [In-Call Volume X] (e.g. Lowest)
12) Use volume rocker to modify volume (e.g. press rocker up), now you hear the correct [Modified In-Call Volume X] (e.g. Lowest +1)​
Reported to Google - Issue 53281
Please star it if you can reproduce the issue!
https://code.google.com/p/android/issues/detail?id=53281​
Potential Danger
This can be potentially dangerous for people that uses the Nexus 4 AS A PHONE everyday, or even rely on phoning in his/her job.
In the above example where a user with Headset is unaware of the "Inherited" Highest In-Call Volume from the Speaker mode, the user's ears would be blasted every time he/she makes/receives a phone call.​
Phone calls are the essential feature of a phone. Bugs inside the In-Call Volume on a stock Nexus 4 is really intolerable.
This seems to be a small issue like the incorrect battery percentage reporting / buzzing phone speaker / shaking the phone causes sound etc., but this is different, because it can cause human damage!
Again, please help me to catch Google's attention on this by starring the issue, with the hope that they will fix it soon. Thanks!​
Not using headphones, so I don't really care.
komoornik said:
Not using headphones, so I don't really care.
Click to expand...
Click to collapse
Well, I don't use it really frequently too. But don't you want to help make the N4 perfect? That is a very basic function and really shouldn't appear on this phone. In addition, I believe it would be a pain for people who makes alot of phone calls every day. Really a pain.
Because there are alot of people don't care, thats why this basic volume bug is not getting fixed.
5 days, and no one noticed?
alanwyl said:
5 days, and no one noticed?
Click to expand...
Click to collapse
lol, people just dont care.
either their headphones are with overall lower sound volumes so even when the bug appears it doesnt affect them
or xda people just dont use the N4 to make a lot of calls
i just hope putting the link in my sig can help a little bit
Miasmic said:
lol, people just dont care.
either their headphones are with overall lower sound volumes so even when the bug appears it doesnt affect them
or xda people just dont use the N4 to make a lot of calls
i just hope putting the link in my sig can help a little bit
Click to expand...
Click to collapse
One more link there:good:
|
v
Well. Sorry to say.
I never used Google stock ROM since Nexus one. Nexus S. galaxy Nexus. And also Nexus 4.
as far as i know. low volume quality earpiece when in call volume happens since Nexus S.
so i always use custom kernel and ROM.
a question. Which one will blast our ears?
earpiece or earphones (headset/headphones).
thats why this basic volume bug is not getting fixed.
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rejanmanis said:
Well. Sorry to say.
I never used Google stock ROM since Nexus one. Nexus S. galaxy Nexus. And also Nexus 4.
as far as i know. low volume quality earpiece when in call volume happens since Nexus S.
so i always use custom kernel and ROM.
a question. Which one will blast our ears?
earpiece or earphones (headset/headphones).
Click to expand...
Click to collapse
For low quality, I can still live with it as long as it doesnt damage my ears, but for this one, it is a freaking volume blast.
I have tested the issue (volume inheritance between profiles) on my maguro and it is not there.
I hvn't tested it with those big headphones. But I believe the effect will be significant in those earpieces that put volumes directly into our ear canals - unexpected maxed volume together with the background noise + low quality output, that blast will be horrible!
As far as my knowledge tells, some earpieces have an overall higher volume (especially those without a mic on the wires, and is especially built for music instead of phone calls) to facilitate better music experience. And those combined with this bug will result in a catastrophe. I have changed my earpiece to those built for phone calls + casual music, and even it blasts, the impact is not as big as the ones mentioned above.
so i believe it happens when u used headset isn't it?
and also headset doesn't include out of the box in Nexus 4.
is it possible some thing wrong with your custom headset?
rejanmanis said:
so i believe it happens when u used headset isn't it?
and also headset doesn't include out of the box in Nexus 4.
is it possible some thing wrong with your custom headset?
Click to expand...
Click to collapse
No, I have tried different ones, with mic, with no mic, etc.
Headsets may be different in their "actual volume output loudness" (how loud ACTUALLY do u hear with the same volume setting, might be different), but the OP is talking about the "software volume output". No matter how quiet your headset is, the bug still happens. (when u plug back in the headset, the call volume output of the nexus 4 still remains the one u set without headset)
It is only a matter of whether it will damage your ears. if your headset's "actual volume output loudness" is loud, then it blasts your ears. if it is very quiet, then it doesnt hurt you.
Sent from my Nexus⁴ using xda premium
I have this problem too and it's really annoying. I'm temporarily fixing it as follows:
I'm currently solving this issue using Llama: whenever I plug in my headphones, I set my call volume to maximum and set a variable. Then whenever I'm in call, I set the call volume back to down to minimum (or whatever you want) AFTER A ONE SECOND DELAY (this is important) if the variable is set. The variable gets cleared whenever the volume gets set back down since it doesn't need to be done multiple times.
Click to expand...
Click to collapse

Question Buds+ with S21Ultra - issue or feature?

Hi all,
From iPhone to S21 Ultra, and now having the issue with connecting Buds+, or maybe it's how they should work.
So, on iPhone when I open the lid of Airpods, they will connect but sound will not be transferred to headphones, it will happen when I place at least one of the pods in-ear and after taking it out, the sound will again be on phone, not pods.
With Buds+, the sound will be on buds the moment I open the lid, and only after I close it, it will be on phone again.
So, is this expected behavior (different than on the Apple ecosystem) or there is a way to make Buds+ behave like Airpods on iPhone? What I want in short:
1) Transfer sound to earpiece not when the lid is open but after earpiece is placed in the ear
2) Transfer sound back to the phone when the earpiece is taken off an ear.
Thanks
shushumiga said:
1) Transfer sound to earpiece not when the lid is open but after earpiece is placed in the ear
2) Transfer sound back to the phone when the earpiece is taken off an ear.
Click to expand...
Click to collapse
I don't have the Buds + currently. I'm using the Buds live. But the behaviour should be same, in line with Samsung design.
1. Music should only start playing once they are in the ear. However, it will start playing if you press play on the music app, even if the buds are not in your ears. If you have your music player set up to force trigger music play when connected to BT, it will play regardless of whether its in your ear or not.
2. Unlike airpods, Buds do not stop playing when you pull out one of them from your ears. You have to pull them both out for them to auto-stop playing.
enigmaamit said:
I don't have the Buds + currently. I'm using the Buds live. But the behaviour should be same, in line with Samsung design.
1. Music should only start playing once they are in the ear. However, it will start playing if you press play on the music app, even if the buds are not in your ears. If you have your music player set up to force trigger music play when connected to BT, it will play regardless of whether its in your ear or not.
2. Unlike airpods, Buds do not stop playing when you pull out one of them from your ears. You have to pull them both out for them to auto-stop playing.
Click to expand...
Click to collapse
Hey, thanks a lot for a quick answer.
Yeah, the behaviour should be the same for all buds, plus/live/pro.
I am not so concerned about music, the issue is that everything is transferred to earpieces, including phone ringing and message alerts. Yeah, I know, no one will open the lid if they don't want to use buds, but the problem is also battery drain since they are basically working while in case.
Usually, I am using only one bud since I am on phonecalls a lot or listening to some lectures, and yes, the sound will stop after I take out one earpiece while the other is in case, but still, sound (notifications, ringing) will still be in buds, not on the phone, which for me is frustrating (Airpods make me lazy, I assume )
shushumiga said:
Hey, thanks a lot for a quick answer.
Yeah, the behaviour should be the same for all buds, plus/live/pro.
I am not so concerned about music, the issue is that everything is transferred to earpieces, including phone ringing and message alerts. Yeah, I know, no one will open the lid if they don't want to use buds, but the problem is also battery drain since they are basically working while in case.
Usually, I am using only one bud since I am on phonecalls a lot or listening to some lectures, and yes, the sound will stop after I take out one earpiece while the other is in case, but still, sound (notifications, ringing) will still be in buds, not on the phone, which for me is frustrating (Airpods make me lazy, I assume )
Click to expand...
Click to collapse
I have both the Buds and Buds+
Once the case lid is closed they Buds are off and charging.
If you're having issues do a network reset and clear the system cache. Closely go over your settings; there are many and spread out all over the place including in notifications.
Using power management* will screw them up and other services, avoid using all power management!
The Buds should work seamlessly with a Samsung.
Unlike airpods they never fall out... goofy Apple.
For music listening I recommend using Poweramp if you have a music database. Use it's excellent graphic equalizer to dial the Buds+ in.
*this junk...
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shushumiga said:
which for me is frustrating (Airpods make me lazy, I assume )
Click to expand...
Click to collapse
Yes, there are some really nice things Apple does with the user experience. There's a reason they sell a bucketload of devices at obscene profit margins. I tried the Airpods Pro. They were quite good TBH, would've bought them if I could stand iOS...

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