[Q] Earphones Adjusting Volume Automatically/Activating Speech Options - HD7 General

I just recently purchased some new earphones (Sennheiser IE7) and when I plug these into my HD7, they randomly activate the speech recognition options (even though I have disabled this in the settings), adjust the volume and pause Zune playback.
Cheaper earphones don't do this when plugged into the phone and nor does a Bluetooth headset, it only seems to happen with these particular earphones.
Has anyone experienced this with other head/earphones or knows of a way to stop this kind of thing happening?
Thanks in advance.

I have experienced this also. When I use a male to male 3.5mm cable to my receiver the phone acts as if the -vol button is held down. This does not happen when I use a really cheap sony behind the head style earphone or the buds that came with it.
My guess is that its caused by the spacing on the connector (you know, between the little rings).
Try a bunch of earphones. If you're desperate, you could try splicing the connector of an earphone that works with the earphones you want to use. Otherwise I would say its not worth it; the audio components in the HD7 don't seem to have great quality anyway. I had a razr2 and the sound quality was better than the soundblaster in my computer.

Related

[Q] Milestone with Skull Candy 50/50 headphones makes the music player go crazy.

Hello all.
I recently bought Skull Candy 50/50 headphones to replace my (overly "repaired") headphones.
Problem is that the second I connect them to the device the music player (stock android player) starts playing/skipping tracks like crazy.
It stops skipping tracks and works 100% fine if I hold either of the volume buttons on the headphones remote (the remote doesn't change the volume).
I should mention that the package states "Made for Iphone/Ipod" but the clerk at the store said it will be fine
Has any one experienced a similar problem with said headphones on a milestone?
If not than it would mean the headphones are defective and I need to go replace them (haven't yet because it's ~3 hours worth of driving from where I live).
Motorola Milestone CM7.1 RC8.
thats not just the problem with skull candys. sometimes i experience similiar problems with koss porta pros. i think the problem is the plug. some head phone plugs don't fit well into the jack so that it moves a little and sends a false remote signal to play the next track or something like that.
theres no proof but that may be one explanation
U're right! After changing my headset, i encounter some probs , like a small disconnect or so, which didn't appear when having the original one. So, the female jack may have some issues, or the headset's male jack is a bit thinner... idk...
Abazel said:
U're right! After changing my headset, i encounter some probs , like a small disconnect or so, which didn't appear when having the original one. So, the female jack may have some issues, or the headset's male jack is a bit thinner... idk...
Click to expand...
Click to collapse
ya either one
My theory was that since the skullcandy headset was "made for iphone/ipod" then the remote uses different signals than another "made for everything" headset thus making the milestone confused.
But if you guys say that "made for everything" headsets do the same thing than I can only ask why do we have the standard 3.5mm jack if different companies do what ever they want with it.
My 3.5mm jack is 100% functional with other 4 pole headsets so it's either a defective headset or "made for iphone/ipod" should have the word "only" in it.
Thank you all for your replies.

[Q] Samsung Dock audio 'POP' problem

Hi Guys
I have my Notes dock connected to a pair of active studio monitor speakers (Cakewalk). When the 3.5mm audio jack is connected to the Notes 3.5mm out on the top of the phone all is well.
When I connect via the docks 3.5mm out (and set the Notes audio to dock out) I get an audible 'pop' from the speakers when the screen is touched - seems like a surge of power from the sound card audilbe from the USB but not from the phones own 3.5mm out.
When the phone is awake using fairly regular touches there are no pops, only when it is dormant for a few seconds does it make you jump out of your skin
I have had the same set up running perfectly using an HTC HD2 and Kidiggi docking cradle.
I don't know if it is the Dock or my Galaxy Note at fault
Any help is appreciated
SG
I'm experiencing the same issue.
Audio ouput through the Note's own 3.5mm jack is popping as well. Doesn't matter whether I'm using passive headphones or an active speaker.
The Note I had before I got a replacement had this too, so it seems to be a general problem :/
Edit:
Forgot to say that it seems that the speaker output gets disabled when there is no sound for about 2 seconds. As soon as something makes a sound the speaker gets enabled again and produces the popping sound.
So while listening to some music or watching videos there is no popping at all. Only when the playback starts.
I have the same problem with my SGN. It's much more noticable, when I connect car charger, but without it it's still there, but u need to focus to hear it. Any of you found solution to this?
squicky said:
I have the same problem with my SGN. It's much more noticable, when I connect car charger, but without it it's still there, but u need to focus to hear it. Any of you found solution to this?
Click to expand...
Click to collapse
No, unfortunately not... :/

FIIO LU2 Adapter

I picked up the LU2, and I must say, I was deeply disappointed. It reduces the sound quality dramatically. Any high pitch noise just comes out as a screech. It doesn't always stay connected. It was just bad.
If anyone was unfortunate enough to buy this, some helpful tips:
If you have a three button headset, grab some electric tape, and keep the middle button pressed down. This will enable the headphones to work, but not the mic. It seems to work fine with one button headphones, including mic. If the music plays out of the loud speaker despite the headphones being plugged in, it usually suffices to just twist the headphones into the adapter. If it still doesn't work, unplug the headphones and replug them.
Despite all that, the thing worked. If you look at the 3.5" plug, it is made of four rings. One ring is the left speaker, one ring is the right speaker, one ring is the mic, and one ring is controls. The Xperia PLAY headphone jack expects the mic and control rings to be the reverse spot, hence the need for the stupid adapter. I've been looking for alternatives, and just picked one up on ebay. I'll see if that fairs any better.
The link for those who desperately need an adapter: http://www.bhphotovideo.com/c/product/834119-REG/Fiio_LU2_LU2_Smart_Adapter_Cable.html

what is wrong with Motorola's headphone jack??

I previously had a droid ultra and it had thr same problem. Im using bose headphones and for some reason they headphones dont plug in all the way. I know the headphones work properly because i use them on my computer and tablet. Do i need to be using a specific headphone jack size. I figured the size the bose headphones came with would be fine. Anyone else having this problem??
Do you mean the plug sticks out above the chassis, or when you plug them in, sound still comes through the speaker and not headphones?
When I plug my Yurbuds into my Moto X there is a very small portion of the gold plug still showing. I think the port is just shallow, but the headphones work fine.
I've had the same issue. I opt not to use it. Bluetooth ftw.
ultramegaman963 said:
I previously had a droid ultra and it had thr same problem. Im using bose headphones and for some reason they headphones dont plug in all the way. I know the headphones work properly because i use them on my computer and tablet. Do i need to be using a specific headphone jack size. I figured the size the bose headphones came with would be fine. Anyone else having this problem??
Click to expand...
Click to collapse
They just don't have as much extra material around it to cover the whole thing. It is a result of the curved edge the jack is on. Works just fine, though, and produces some decent enough sound for a phone.
Yeah my earbuds' jack sticks out a little bit, but the sound itself is okay. Never had an issue with my jack yet.
Make sure there is not lint in the jack. That can cause sound/fitment issues.
Pretty sure everybody else covered it, but mine works fine as well. I do find that you have to give the 3.5mm plug a little extra "push" at the end but I am rewarded with a satisfying "click" once it is all the way in. A portion of the plug still shows from the back, but this is irrelevant as the only connections that need to be made are further down anyway. I have used it with both headphones, and the AUX cable in my car (with a VERY expensive subwoofer and sound system) and have found that the sound quality puts my Droid Bionic (even with DSP manager) to shame.

Xperia X performance headphone jack issue

I have an Xperia X performance and it has never worked with my iOS headphones. It would cut out while listening to music (pause whatever there was) and when I hit the play button again it would output via the phones speakers. However if I hit the play/pause button on the headphone remote once and then again it would resume playback thru the headphones. This has never been a problem for me as I had tons of spare earphones so I never really bothered with investigating. Today I had to use them and I found out something strange. If I keep the screen on the music never cuts out. It seems to be that when the screen goes to sleep or outputs a lower current to the jack (possibly) does anyone know how to fix this or if this is the case at all with their phones?
It seems that the device doesn't recognize those headphones properly. Why don't you use the Sony headphones that came with the phone? They're miles better than Apple earbuds anyway.

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