The Wars - HD7-B3 Conversion - Dell Streak 7

Decided to have a go at my first bit of dev (if you can call it that ), by converting a game designed around SDK2 and bringing it to the Streak7's Honeycomb screen, It is similar to Cartoon Wars for the iPhone but nowhere near as good.....But it passes the time and can be quite addictive on the hardest setting!
I decided to do this as my youngest lad loves this type of game (as I do too ) I could not find a version other than the ones designed around a small screen device, although the original runs on the Streak7 it displays a small game, also it was an excuse to learn something new
The original game would scale up when the LCD density was set to 160, but this version scales up & lets you keep DJ_Steve's recommended 106 density setting for his HD7-B3 OS, I have not tried it on any other device other than the Streak7 or any other OS other than HD7-B3, so feedback would be appreciated on other Device/OS combo's.....Although I don't expect it to work on anything else other than Streak7-HD combo
The overall process was time consuming to say the least, mostly in the latter stages of fine tuning the .png sizes for paticular images, too big and the game wouldn't load, too small and it left empty bits of screen everywhere.
The programs I used to help me achieve my goals where:
APKTOOL - by Brut.all - For the decompile/recompile of original .apk (must have tool )
.XML Editor - For the obvious
IMAGE CONVERTER PLUS - A brilliant program for batch image conversions that can be profiled to your specific needs
AUTO-SIGN by Dave Da Illest 1 - Which enables you to sign your recompiled .apk (does what it says on the box )
Anyway, have a try for yourself and let me know your results
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Or
CLICK HERE

Force closes on 2.2.2
Sent from my Streak 7 rocking the Streakdroid7 ROM

Gravityrat said:
Force closes on 2.2.2
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....As I expected TBH, I rekon the original would work just fine though, but posting that would of been outright piracy IMHO, this is more of a screen mod of the original that is based around the 106 LCD Density setting of HD7, I could of created a few drawable-XXXX folders for the different res, but then this just takes the file size to rediculous levels.
Many thanks for taking the time trying and replying anyway, much appreciated, button pressed!

Related

Modify the clock size

I really like this clock:
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However it takes up far too much space on the home screen. I was wondering whether anyone has managed to modify these widgets?
If it was the same as the small version of this clock:
This is not possible cuz of closes code of HTC's Apps
I was hoping it was possible. I've worked out how to add additional clocks at the same size (anyone good at graphics design could make some nice new ones), but I haven't figured out how the OS deals with the small clocks yet.
it's probably easier to create a new Android widget clock that fits the size you need. I do agree that a lot of those HTc Hero clocks take up way too much space. They are 4x3 widgets, but if you look at them, some resizing could easily take them 4x2. I'd find someone willing to make a new widget which would then work on the Hero and any other android phone as well.
Oh well. I'm not in a development mood at the moment. Will have to look at it at a future date.
Why not look here: /system/etc/clockwidget/
Looks like this is where the clocks are kept... No reason why you cannoy edit or add to what is already there....
IseeBrickedPhones said:
Why not look here: /system/etc/clockwidget/
Looks like this is where the clocks are kept... No reason why you cannoy edit or add to what is already there....
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I have already played around with those parts. Although the layout.properties file looks promising the spanX and spanY settings seem to be ignored. I resized the images, changed positions of the hands which worked, but it still occupied the same area of the screen (all be it with my visible space).
Have any ideas?
Maybe the settings are loaded somewhere else or they cannot be changed when rosie is running?
IseeBrickedPhones said:
Maybe the settings are loaded somewhere else or they cannot be changed when rosie is running?
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Well I pushed a new configuration and restarted the phone, but no luck
Turns out another dev has done A LOT of work on clocks, see below:
http://forum.xda-developers.com/showthread.php?t=538189

[GAME] Gapple - gsensor time-killer!

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Hello world
I really enjoyed the idea of putting accelerometr (and another such great stuff) into the smartphone.
Just add software and it becomes live! So, I decided to write my own apllication, which will make use of it.
"Gapple" is a small time-killer game.
The objective is very simple - score hitting positive bubbles and play as long as you can!
I'm going to develop more features (If I won't get bored with it )
I hope you will enjoy this!
Waiting for your feedback! It should work on diamond to!
gapple.comlu.com
Pozdrawiam!
Requirements:
.NET CF 3.5
WM 6.x
Change log
Update 19-09-2009
+ new bubbles added!
+ changed rules: limited number of pointers ("lives") + bombs
+ device sleep disabled
+ improved graphics
Note
Before installing the new version, please remove the old one (Start->Settings->System->Remove Programs) and delete file: gapple.ini from the root directory. It is highly recommended to make soft reset too.
Update 10-09-2009
+ Backlight always on
+ Improved stability
Hey thats not bad, quite addictive!
It is fun I was playing for a while (got a lot of time bonuses) and then it locked up on me. I've attached the screens so you can see the log. Also, the game does not prevent screen dimming - it should override the standard WM direction and prevent the device from going dark.
Hope that helps - I like where it's heading!
Thanks for testing!
@bugsykoosh - nice bug
I'll investigate it.
it's difficult to find the right sensitivity (I'm using 14), but an interesting game
consider disabling backlight time out if possible, as i have to tap on the screen every minute
by the way, my highest score is 308 (272 pts and 180 seconds)

Image Scaling Issue

I searched through here for a bit, but didn't seem to find anything that specifically addressed my issue, so here goes.
I've recently started trying to theme a ROM, CM based on 2.2, and I'm having scaling problems. I ran into the same thing on some 2.1 ROMs, so I don't think it's Froyo related. Basically, buttons, text boxes, and drop downs are getting all weird on me. The buttons and drop downs are fine in their resting state, but get all ridiculous when pressed.
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I have checked image modes (RGB/Indexed), size, color palletes, etc. and all of it matches up to the originals EXACTLY. The only thing that might have changed is the file size.
I know plenty of you guys have this working just fine, so what's the secret? I have Gimp which I use at work, and Photoshop at home. However, Photoshop tends to lose information in Indexed images so I try to avoid it. Any help would be greatly appreciated! Thanks in advance.
Edit: And yes, some of the taskbar icons are from other themes, and I take no credit for them. This is for my PERSONAL use and will never go further than my phone. Thanks droidkevlar and sunder74.
You stealing my stuff now? WTF. FIRED!!! ;P
You sure the images are the same size as what the OG was? I had this same issue until I installed PS and resized my images to the correct size. Just taking a shot in the dark, but seems the when pressed png is off on size. I had this issue for select boxes. Once resized, fixed issue.
droidkevlar said:
You stealing my stuff now? WTF. FIRED!!! ;P
You sure the images are the same size as what the OG was? I had this same issue until I installed PS and resized my images to the correct size. Just taking a shot in the dark, but seems the when pressed png is off on size. I had this issue for select boxes. Once resized, fixed issue.
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Just the badass signal thingy, which is now my badass battery thingy. Yeah, they are literally identical. I don't know. Makin me crazy.

[GAME] PopIt! - A free, open source game to learn from -R-5/16/2011-U-5/18/2011-V-1.1

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PopIt!
The time has come to fight your greatest enemy: bubble wrap. The question is: how fast can you PopIt? You have 60 seconds to pop the whole table and set new records, but be careful: don't pop the same bubble twice or you will receive penalty!
This game was developed in 72 hours by two students, as part of an educational project. It is fully open source (as of version 1.0 right now). Don't expect anything big, this game doesn't want to be more than it really is: a way to waste some minutes of your time
<See screenshots attached>
Marketplace link: http://social.zune.net/redirect?type=phoneApp&id=c6c512a1-c17b-e011-986b-78e7d1fa76f8
Download sources: http://people.inf.elte.hu/kaasaai/jatekprog/popit/PopIt.zip
You can use all the code you find in the project for non-commercial purposes. More info
Windows version (requires XNA framework, but no emulator!): http://people.inf.elte.hu/kaasaai/jatekprog/popit/Release.zip
New in version 1.1:
New background (hold to restart text restored)
Unmute sound
Vibration support (we finally managed to get a WP7 device )
First, I believe it's a bubble wrap, not a "bubble warp"
Second, you should change the sound: it's a plastic bubbles not a typewriter
sensboston said:
First, I believe it's a bubble wrap, not a "bubble warp"
Second, you should change the sound: it's a plastic bubbles not a typewriter
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Click to collapse
Whoops, thanks for the tip... Corrected in the post, will correct in marketplace when we push out an update
As for the sounds, they were created by me and the current pop sound is the best sample I managed to record. If you have any sound that's public-domain, free, etc then I'm interested
I don't have time for that. Use google, u'll find a lot (no, a LOT! of public domain or low costs ($1-$2) sound effects. But just try to play 'em on handset first to be sure they are sounds realistic (I believe it's very important for games like yours).

[APP] NookCalc

NookCalc is a basic, four function calculator designed from the ground up for the Nook Simple Touch. It is optimized for the e-ink display. I wrote this app. The top right page button acts as a dedicated clear button, in addition to the on screen clear button and clear option in the menu.
Screenshot:
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That looks nice, but 840 kB is way too big an .apk file for what this does.
It should be somewhere in the neighborhood of 10-20 kB.
You have included android.support.v4 and android.support.v7 when they are not used in the least.
You can delete those from your project.
Nice! It's good to see apps written for the nook.
The calculator looks nice and the e-ink optimization is great,
however, since I don't have anything to calculate just now I just did a bit of stress testing to find that:
a) there seems to be an int overflow on really large nubers, it either crashes or warps to negative.
b) I'm not sure what pressing '=' repeatedly is supposed to do (if anything at all) as it gives weird and inconsistent results.
c) it crashes on division by zero (I HAD to try that )
d) Also, to have a useful division function you really need to use floating point numbers.
It's a nice project, but needs some working on before being a useful calculator
Thanks for the feedback guys, I appreciate it. Renate NST I removed the android.support.v7 and it significantly reduced the size of the apk from 837KB to 60.4KB, a 776.6KB difference. I didn't see android.support.v4 in my project. I didn't add any support libraries myself, Android Studio seems to put the support library in new projects and there doesn't seem to be a way to make a new project without the support library.
sega dude said:
Thanks for the feedback guys, I appreciate it. Renate NST I removed the android.support.v7 and it significantly reduced the size of the apk from 837KB to 60.4KB, a 776.6KB difference. I didn't see android.support.v4 in my project. I didn't add any support libraries myself, Android Studio seems to put the support library in new projects and there doesn't seem to be a way to make a new project without the support library.
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how do i close this program ?
Many thanks
I just rooted my nook touch and will try this app

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