LG and Samsung gear up for the next bout of flexible display technology - LG G Flex

http://www.androidauthority.com/lg-samsung-next-gen-flexible-displays-362956/
ANDROID AUTHORITY
NEWS
APPS
REVIEWS
VIDEOS
HOW TO
SHOWS
MANUFACTURERS
CARRIERS
LG and Samsung gear up for the next bout of flexible display technology
By: Robert Triggs, March 31 2014 - 9:05AM EDT
Samsung and LG are on the cutting edge of what could become a popular future trend – curved and flexible display smartphones.*The two companies have already released their first generation curved displays, the LG G Flex and the Samsung Galaxy Round. We conducted our own comparison between the two curved handsets at the end of last year. But where is the future of flexible displays heading?
According to industry insiders, who recently spoke with ETNews, LG Display will be focusing on reducing the size of its flexible displays and improving various display aspects, such as resolution, this year. On the other hand, Samsung Display is said to be developing a variety of forms of flexible AMOLED, with the aim of making the design the game changer.
Looking at LG specifically, the company’s flexible display technology is currently suffering from poorer specifications that Samsung’s equivalent. Desipite the larger display size, the LG G Flex could only muster*a 720p resolution and a pixel density of 245 ppi. Samsung’s Galaxy Round, on the other hand, managed a 1080p resolution, resulting in a pixel density of 386 ppi.
LG AND SAMSUNG ARE EXPECTED TO UNVEIL NEW CURVED SMARTPHONE DESIGNS LATER THIS YEAR.
This year, LG is planning to reduce the size of its flexible display down to 5.5 inches, whilst upping the resolution to FullHD (1080p). LG is also reportedly working to improve heating issues with its OLED design.
“Our goal is to enhance product performance a notch or higher across the board.”*LG insider
An interesting point to note is that Samsung’s AMOLED display found in the Galaxy Round isn’t actually “flexible” in the same sense as LG’s, which might explain why Samsung’s technology retains familiar specifications. As a result, Samsung’s future plans are quite different. Samsung is said to be experimenting with various curved designs, in both the horizontal and vertical planes, as well as designs involving*curved edges.
Whilst LG focuses on improving its existing flexible display technology, Samsung is testing out a wider range of designs and uses.
According to industry insiders, Samsung Display has decided to develop a product incorporating various types of curvature, which should be making its way into a future smartphone. Samsung believes that it will be the design that will determine the success or failure of its flexible AMOLED technology.
Both LG and Samsung are expected to unveil new curved smartphone designs later this year.
But hold on, we’re not close to this being a widespread technology, not yet at least. According to research firm IHS, LG Display and Samsung Display’s flexible AMOLED production capacity reached 20,000 sheets per month last year, from various production lines and display sizes. There’s no chance that current production yields could keep-up if the technology was to be used in a flagship smartphone. Low yields, high prices, and other component development costs are still limiting the production of units and availability for use in products.
“For the time being, flexible displays will not be found on smartphones very often.”*Kang Min-soo, IHS Researcher
The other half of the issue is whether or not consumers really care about curved displays. Despite being able to output around 240,000 sheets per year, Samsung and LG have only managed combined sales of less than 100,000 curved displays so far. This figure includes a range of technologies, including TVs. Perhaps new smartphones or wearables could help boost these sales figures, but for the time being flexible and curved displays will probably remain a niche.
Do you think that curved and flexible designs are the future for smartphones or wearables, or have you been unimpressed with this first generation of products?
Like this post? Share it!
previous post
next post
VIA
SOURCE
ETNEWS
TAGS
FLEXIBLE DISPLAYLG G FLEXSAMSUNG GALAXY ROUND
FROM AROUND THE WEB
New Sharp TVs Offer 4K Look Without the 4K Price Tag
Mashable
Is This the Most Fabulous Photo Ever?
Hollyscoop
Is 2014 the Year We Hit the Technology Tipping Point?
Work Intelligently
Kaspersky Says Banking Apps on Android Phones are Most…
Reuters
FROM OUR PARTNERS
Best Butt Ever? Evangeline Lilly Bummed with Her Women’s Health Cover (Veria Living)
Bane Workout: Shoulders [The Dark Knight Rises] (conFITdent)
The Bane Workout: Get Big Like Bane from The Dark Knight Rises (conFITdent)
Symptoms of High Blood Sugar (Veria Living)
FROM ANDROID AUTHORITY
Google Play Store 4.4.21 available for download [Update: official rollout begins]
Top 5 Essential Android Apps to Install After Rooting Your Android Device
26 of the best games for Android
Top 5 reasons you should avoid cheap Android smartphones
Recommended by
Comments
Popular
Latest
Tip Us About Contact Advertise Newsletter Privacy Policy Sound Guys
Copyright © 2014 AndroidAuthority.com
AndroidAuthority.com is not affiliated with Google or any of the device manufacturers listed on this site. We are an Android Enthusiast site.
Sent from my LG-D959 using Tapatalk

I really hope they don't reduce the screen size of the next flex. That's one of the things I like about the g flex is the big 6inch screen.
Sent from my LG-D959 using Tapatalk

I think 5.5in might be perfect. I'm thinking battery life probably won't be as good with 1080p. So people will complain about that. lol

Go down to 5.5? That bites

Related

[Q] smartphone display technology for comp monitors

hey OT dwellers.
wouldnt it be really nice if we could impliment scren technology onto computer monitors? that way at this rate we would be getting something like 4x 720p res with only a 10 inch screen!
considering 720p on the galaxy nexus 4.65 in screen...
tl;dr
any thoughts on retinal display (or similar) for computer monitors?
just my thought.
what do you peeps think?
comments appreciated
ClementNg23 said:
hey OT dwellers.
wouldnt it be really nice if we could impliment scren technology onto computer monitors? that way at this rate we would be getting something like 4x 720p res with only a 10 inch screen!
considering 720p on the galaxy nexus 4.65 in screen...
tl;dr
any thoughts on retinal display (or similar) for computer monitors?
just my thought.
what do you peeps think?
comments appreciated
Click to expand...
Click to collapse
You can already get Monitor sized AMOLED displays with high pixel densities, if you're willing to pay tens, if not hundreds, of thousands of dollars for them.
The technology is barely there atm though for scaling production up to these sizes. There are limited materials, limited resources and no consumer base as nobody would be willing to pay the current asking price.
There's also little advantage in having extreme pixel densities on displays that you are 5' away from when using them. Amoled would also be terrible on large displays, especially when IPS does a much better job at reproducing colour accurately and is an existing, tried and true, technology.
I'd rather see existing tech, and the processes used to create it, improved so that a reduction in cost can be passed along to us consumers.
DirkGently said:
You can already get Monitor sized AMOLED displays with high pixel densities, if you're willing to pay tens, if not hundreds, of thousands of dollars for them.
The technology is barely there atm though for scaling production up to these sizes. There are limited materials, limited resources and no consumer base as nobody would be willing to pay the current asking price.
There's also little advantage in having extreme pixel densities on displays that you are 5' away from when using them. Amoled would also be terrible on large displays, especially when IPS does a much better job at reproducing colour accurately and is an existing, tried and true, technology.
I'd rather see existing tech, and the processes used to create it, improved so that a reduction in cost can be passed along to us consumers.
Click to expand...
Click to collapse
good sir, have an u̶p̶v̶o̶t̶e̶ thumbs-up

[PETITION] Support for Powerful Smaller Devices By GSMARENA

Hi Inc S communiuty,
Just came through the petition raised by famous GSMArena.com for designing the Smaller devices (Around 4-4.3" Inch) with same powerful feature as their High End Devices. If you guys feels to support, Below is the link to sign it.
CLICK HERE FOR PETITION
Over the last few years, Android has taken the smartphone world by storm, climbing to the top spot in just about every major market out there. The Google platform offers a mix of features that can't be matched by any of its competitors and is offered on hardware so diverse that it has covered almost every conceivable market segment.
However, with recent trends in flagship droids, we feel there's a substantial group of users that is being ignored. As Android top dogs all choose huge screens for their high-end offerings, those looking to experience the most capable hardware in a mid-sized smartphones are left out in the dry. Despite the large number of companies committed to the Android cause, there's not a single manufacturer to come up with a handset to match the raw power and display brilliance of the Samsung Galaxy S4, HTC One or Sony Xperia Z in a shell that's as easy to pocket as, say, the Apple iPhone 5.
Now, that's not to say that Apple's approach is better than those of its Android counterparts or that large smartphones are in any way bad. The market performance of all those flagships speaks loud enough and there are a number of reasons why super capable hardware makes more sense on larger displays.
However, we firmly believe there is a huge number of people who would gladly trade screen estate for portability as long as that doesn't involve further compromises. As things currently stand, replacing your large Android flagship with a mid-size phone will mean you have to live with a chipset of less than half the processing power and a display with quality and density way below the high-end standard.
Here are what we believe will be the most important boxes that such a device needs to check.
Footprint and profile similar to Motorola RAZR i or Apple iPhone 5
A 4.2" display of at least 720p resolution (1080p would be an overkill on this size)
Top-of-the line chipset (Snapdragon 600, Exynos 5 Octa, Tegra 4)
Adequate camera
That's definitely not too much to ask as using current technology it's perfectly possible to create such a smartphone. We are certain that a large part of the reason why manufacturers haven't invested enough effort in the development of such smartphones is the false assumption that there's not enough demand for it.
That's why we've started an online petition, which we hope will help convince large Android OEMs to pay proper attention to the mid-size market segment. If you share our dream of seeing a properly powered mid-size Android smartphone with all the bangs and whistles of the aforementioned flagships, you can help our cause by following this link and signing our online petition.
If it gains traction, we'll make sure to share it with all our manufacturer contacts and draw as much attention to it as possible. Not even the best performing companies out there can afford to ignore requests singed by thousands of people, so you if you feel as strongly about this issue as we do, we urge you to make your voice heard!
Click to expand...
Click to collapse
SOURCE:
http://www.gsmarena.com/help_us_make_a_change_sign_our_smartphone_petition_now-news-5891.php

Samsung Galaxy Gear Smartwatch - Specs and Video

Samsung filed a design patent in korea and some specs about the Galaxy Gear Smartwatch have leaked now.
Samsung Exynos 4212 dual core clocked at 1.5GHz with Mali-400 MP4 GPU
320 x 320 resolution Flexible OLED display
Camera (integrated into strap)
NFC, Bluetooth 4.0 LE, Accelerometer
Decent battery life
Android 4.3 (developer units had Android 4.1 or 4.2)
Check the source link for the drawing pictures from the patent and a 3D video based on those drawings.
This looks quite promising.
Source
np231 said:
Samsung filed a design patent in korea and some specs about the Galaxy Gear Smartwatch have leaked now.
Samsung Exynos 4212 dual core clocked at 1.5GHz with Mali-400 MP4 GPU
320 x 320 resolution Flexible OLED display
Camera (integrated into strap)
NFC, Bluetooth 4.0 LE, Accelerometer
Decent battery life
Android 4.3 (developer units had Android 4.1 or 4.2)
Check the source link for the drawing pictures from the patent and a 3D video based on those drawings.
This looks quite promising.
Source
Click to expand...
Click to collapse
I must admit, I'm somewhat of a purist, I usually wear a stainless steel waterproof Fossil when not donning my MotoACTV, but that thing is pretty damn ugly from my perspective. It's very futuristic looking, but also looks like it'd be easy to break.
For me I found the device quite attractive. It looks great.
Sent from my Nexus 4 using xda app-developers app
I think it looks dreadful and the design is absolutely terrible. Given the size of the screen, i could only imagine how easy that thing would scratch.
Seems a little big, doesn't it? Like the specs though =P
No WiFi so not cetain how interested I am in owning it. I really should sell the I'M watch and maybe the motoactv if the Neptune pine works out.
ronaldheld said:
No WiFi so not cetain how interested I am in owning it. I really should sell the I'M watch and maybe the motoactv if the Neptune pine works out.
Click to expand...
Click to collapse
Including wifi will drain the battery faster. I still have no idea how they will be able to pull "decent battery life" with all the features on the list already. There hasn't been any groundbreaking battery improvements to claim higher capacity in a smaller footprint, unless they can stash some battery cells inside of the bracelet?
In general, until Sept 4th it's all speculations about how exactly it's going to look and what exact features its going to have. So I would take all these T3 renderings with a grain of salt Samsung could be clever with their patent pictures to mislead general outline.
Just from my own personal experience of using MetaWatch (designed by Fossil guys) smartwatch, which in my opinion doesn't get enough credit, you DO NOT want to carry a gadget on your wrist but rather a watch with smart functionality. All these "cool" features are OK for a few minutes of play, but for every day use you only need to get phone/sms/email/calendar notifications in order to know when you need to pull out your main weapon of choice - your smart phone. Remote music control is great too, for example in a situation when you want to control your wireless bt speaker playlist from a distance. I have Sony LiveView MN800 (got it brand new for $19 off ebay), so I got a taste of "smartwatch" with apps. It's OK to play for 5-10min, and that's all. For practical use - who cares. I have read a lot about MotoACTV roms and how you can turn that watch into mini-android gadget. Definitely cool, but wouldn't you rather run your apps and play games on smartphone instead? I'm Watch - sorry, but most of the reviews about that smart watch refer to it as a giant failure. What else is available right now? Pebble and MetaWatch. Pebble has an advantage of a better screen and huge hype that enabled them to $ecure fund$ thus being able to have more developers working on software to support it; but other then display and better battery life - the design is cheap. MetaWatch in my opinion has a lot better design between sporty STRATA and business FRAME (refer to my review link), but lower resolution, worse battery life, and limited sw resources are dragging them down, although they have been making some nice sw development progress lately. Martian and Cookoos - I don't even count those in the same category as other smart watches, those are more like feature-watches. Everything else "to be announced" such as Kreyos, HOT, Agent - look good on the paper, but until we see these out with proper hands'on reviews and comparison, it's all speculation and hype they are building to get pre-orders.
With all that said, I'm very excited to see what September 4th going to reveal, and how soon Samsung Gear and Note III going to be available for purchase
vectron said:
I have read a lot about MotoACTV roms and how you can turn that watch into mini-android gadget. Definitely cool, but wouldn't you rather run your apps and play games on smartphone instead?
Click to expand...
Click to collapse
The point isn't to replace your phone with it, it's to be able to customize it to do what you want, and without having to be tethered to your phone. Having super quick access to my Notes app, calculator app, calender app etc. is handy. Live backgrounds are entertaining, other things like playing Pokemon on a GBC emulator are fun to do when waiting in line or something. I find I use certain apps on my watch because it's convenient, and the rest on my smart phone.
speedyink said:
The point isn't to replace your phone with it, it's to be able to customize it to do what you want, and without having to be tethered to your phone. Having super quick access to my Notes app, calculator app, calender app etc. is handy. Live backgrounds are entertaining, other things like playing Pokemon on a GBC emulator are fun to do when waiting in line or something. I find I use certain apps on my watch because it's convenient, and the rest on my smart phone.
Click to expand...
Click to collapse
How about battery life running all that stuff on MotoACTV?
vectron said:
How about battery life running all that stuff on MotoACTV?
Click to expand...
Click to collapse
I average 3-4 days with bluetooth enabled and connected to my phone for texts and caller id. Obviously lots of games and videos will yield lower results.
vectron said:
How about battery life running all that stuff on MotoACTV?
Click to expand...
Click to collapse
With bluetooth on, and live wallpapers running constantly. I get same results as speedy ink (3 - 4 days). However turning the motoactv off at night I get a weeks worth of battery life.
How can the resolution be 320x320 if the display is not a perfect square?
atrix4g18 said:
How can the resolution be 320x320 if the display is not a perfect square?
Click to expand...
Click to collapse
Good point, maybe the display size is 320x320 but the top and bottom bezel is used for other notifications?
The first week of September is going to be crazy good!
Update: check the source for leaked screenshots, confirming NFC and 'Locate my Watch' features.
Sure but the watch may be available in the US at the same time as the N3.
ronaldheld said:
Sure but the watch may be available in the US at the same time as the N3.
Click to expand...
Click to collapse
N3 is what?
Note 3.
With smartphones it's different because AT&T always like to play an upper hand with introduction of latest Samsung phones a month a head of other providers. I have no idea how Verizon ends up being the last. So a lot of politics involved with N3 intro. Smartwatch intro should be independent of carrier, but could be limited due to supply'n'demand. Can't wait for Sept 4th, and hoping not to get disappointed when it will come to battery spec of Gear.
Verizon is last because of all of the fiddling they do to the OS and bloatware.
ronaldheld said:
Verizon is last because of all of the fiddling they do to the OS and bloatware.
Click to expand...
Click to collapse
Just heard from someone Verizon might get N3 only in November
Yes it might be November or December if release time is similar to that of last year.

[Q] Third Party Camera for Nexus 6

I am a bit confused whether to go ahead and buy a Nexus 6, given the fact that I am die hard fan of Nexus line up or to go back to other phones which I don't prefer doing. Although, I hear the camera sensor and the optics have improved from the older gen Nexus devices the performance based on review are still not on par with the top notch iPhone and Note 4 cameras.
Comparing the Nexus' usage of the new camera sensor compared to the old and smaller sensors in iPhones - the analysis from review and my reference across many websites only indicates that the end result is mainly the product of post processing software. I am not sure whether I am correct in saying so. The same applies for Xperia line up as well, inspite of Sony producing the latest sensors and bigger sensors in their devices iPhone continues to better those.
Therefore I am assuming Nexus 6 is having all the capacity to produce great low light and quality images additionally with the latest Camera APIs present in Lollipop - can we improve the shots by using a third party software? Will this work? If so please name a few good ones that can beat or on par with iPhones or Note 4?
The response will decide whether I will continue to be a Nexus loyalist or going back to the rumored Galaxy S6 that might come with a light packaging in terms of OEM softwares keeping the Android as pure as possible to enable faster updates in the future.
Thanks for all your responses in advance.
Hi, I'm using Camera FV-5 and I'm getting great results! It has also RAW capability and plenty of settings. I'm sure, that photos from N6 using this app are comparable to photos from iP6+ or Note4
Check these links bellow to make your own decision:
youtube.com/watch?v=tdLgf9DmALY&feature=youtu.be
phonearena.com/news/Nexus-6-beats-the-iPhone-6-Plus-by-a-mile-in-our-blind-camera-comparison_id64437
camerafv5.com/pages/nexus6-raw-samples.php
(i wanted to include these links as urls, but because I'm new here I can't do it)
IMHO it's just about user how good or bad results can be. Of course, you can do bad photos with every phone.
I honestly get great photos from my nexus 6. There is a whole thread in general where we show our pictures. Check it out.
I have personally used the iphone 6 (my fiancee owns an iphone 6) along with the sony xperia phones. I currently own a nexus 6 and I have to say when it comes to taking pictures or recording video, the sony xperia is the winner, but the nexus 6 is a close second. I was very surprised at the iphones picture capability but still does not keep up with the nexus 6 or the sony. You have to remember sony controls about 90% of the movie production cameras along with the leader is 4k technology (in the USA) they have an enormous budget for video recording equipment and lens equipment hence that is their largest area of business. My background is through BestBuy. I worked in the home theater department (TV's and video gaming) for a while now and recently moved to geek squad. Through my experience with using all these devices, I still have to say the nexus 6 is a better phone as a whole. They each have their pros and cons but overall I am very satisfied with my nexus and wouldn't trade it in for a sony xperia. I am also a huge Sony fan because of their television panels (I own a sony 4k TV) but the nexus took the cake for me because of the more up to date processor components and overall processor speeds along with other small details about the device that i admire. even the Sony representative at my store will admit the nexus is a better phone.
I hope my opinion of the devices are helpful.
Thanks for the input
Hi all three, very useful opinions and convinces me. Not sure why these reviewers are always boasting about iPhone cameras while they use some of the old Sony sensors. Not sure when they plan to stop singing this praise.
Having said that, I hope apps like Camera L and Camera FV5 would improve the camera on an Xperia Z3 as well as I also love that phone for it's water resistance and underwater capabilities.
I would be interested to see a sample from FV5 and an iPhone side by side. But after reading all the inputs here, I am bit relieved from my dilemma between Note 4 or Nexus 6. Now I just need to wait for Galaxy S6 launch and their plans on March 1st and see whether Mi Note Pro is launching by then and finally decide.
My other option I had was for a Lumia 930, although not pretty sure what I would be losing in terms of other functions when I move into Windows OS. I have heard that on iOS you are limited in terms of sharing anything to anything while in Android it is more flexible. Not sure how Windows OS behaves. Definitely shortage of apps persists.
I have always stayed away from windows based phones and even computers. I use Linux and I love android. Through many debates with colleagues and friends the one thing we all agree on is iOS is more of a basic user friendly system but with many limitations and android is a much more customizable platform where you have many more capabilities to do practically anything you want. I have heard that windows based OS is first of all, a huge installation and runs slow unless you have a basic computer for a phone. Windows based devices tend to crash too. I feel they are limited as well in their overall capabilities. So if you like having full control over your devices and like customized themes then android is the way to go. If you like simple then iOS. Remember there are no 2 alike android devices but everyone who has an iPhone has the same basic layout except maybe a wallpaper.

Samsung S6 VR2

The announcement this morning looks like they have fixed the screen door effect on the new Gear VR2 for Samsung S6. Some of the other new features are outlined below such as comfort and ability to charge while using the VR! The new inprovements look great but it kinda makes me feel like us original Note 4 users are gonna get left behind with all new improvements created for the new S6. What is everyone's thoughts on this? Worth upgrading from the Note 4 for this or do you think the screen door effect will still exist?
Samsung Expands its Unrivaled Mobile Virtual Reality Experience with Gear VR Innovator Edition for Galaxy S6 and S6 edge
Samsung and Oculus refine Gear VR to provide a better, enhanced overall user experience while delivering a fully immersive content
Barcelona, Spain, March 1, 2015 – Samsung Electronics Co., Ltd. continues its leadership in wearable technology and mobile virtual reality with its latest Samsung Gear VR Innovator Edition, fully optimized and compatible with Samsung Galaxy S6 and S6 edge, its next generation smartphone.
The Samsung Gear VR Innovator Edition for Galaxy S6, powered by Oculus, gives more users the opportunity to enjoy Samsung's unrivaled, fully immersive and cinematic virtual reality experience, with improved viewing as well as a more comfortable design.
Extraordinary Entertainment: Optimized for both the Galaxy S6 and S6 edge, and its 5.1-inch Super AMOLED display, Gear VR Innovator Edition lets users engage with high resolution movies, TV shows, VOD services and photos like never before. With reduced pixilation and a wide field-of-view, users receive a better virtual reality experience with longer lasting usage time.
-Improved Comfort: The 15% reduction in size makes Samsung Gear VR a more comfortable to wear. Ergonomically redesigned straps give better weight balance, while mechanical ventilation supports an extended VR experience.
-High Quality Performance: Greater computing power and improved graphics quality enable users to explore the best virtual reality adventures.
-USB Compatibility: The Gear VR can now be powered with its USB port for extended usage time.
-Robust Ecosystem: Gear VR content is available for download via the Oculus Store. Users have an extensive selection of optimized, localized virtual reality content from top-tier creators including thrilling VR games and 360 degree including a new performance from Cirque du Soleil, Kurios.
Sent from my SM-N910T using XDA Free mobile app
They should get one working properly before releasing another. These cash grabs by manufacturers is getting out of hand. Apple and Samsung are becoming the same.
Haze69 said:
The announcement this morning looks like they have fixed the screen door effect on the new Gear VR2 for Samsung S6. Some of the other new features are outlined below such as comfort and ability to charge while using the VR! The new inprovements look great but it kinda makes me feel like us original Note 4 users are gonna get left behind with all new improvements created for the new S6. What is everyone's thoughts on this? Worth upgrading from the Note 4 for this or do you think the screen door effect will still exist?
Samsung Expands its Unrivaled Mobile Virtual Reality Experience with Gear VR Innovator Edition for Galaxy S6 and S6 edge
Samsung and Oculus refine Gear VR to provide a better, enhanced overall user experience while delivering a fully immersive content
Barcelona, Spain, March 1, 2015 – Samsung Electronics Co., Ltd. continues its leadership in wearable technology and mobile virtual reality with its latest Samsung Gear VR Innovator Edition, fully optimized and compatible with Samsung Galaxy S6 and S6 edge, its next generation smartphone.
The Samsung Gear VR Innovator Edition for Galaxy S6, powered by Oculus, gives more users the opportunity to enjoy Samsung's unrivaled, fully immersive and cinematic virtual reality experience, with improved viewing as well as a more comfortable design.
Extraordinary Entertainment: Optimized for both the Galaxy S6 and S6 edge, and its 5.1-inch Super AMOLED display, Gear VR Innovator Edition lets users engage with high resolution movies, TV shows, VOD services and photos like never before. With reduced pixilation and a wide field-of-view, users receive a better virtual reality experience with longer lasting usage time.
-Improved Comfort: The 15% reduction in size makes Samsung Gear VR a more comfortable to wear. Ergonomically redesigned straps give better weight balance, while mechanical ventilation supports an extended VR experience.
-High Quality Performance: Greater computing power and improved graphics quality enable users to explore the best virtual reality adventures.
-USB Compatibility: The Gear VR can now be powered with its USB port for extended usage time.
-Robust Ecosystem: Gear VR content is available for download via the Oculus Store. Users have an extensive selection of optimized, localized virtual reality content from top-tier creators including thrilling VR games and 360 degree including a new performance from Cirque du Soleil, Kurios.
Sent from my SM-N910T using XDA Free mobile app
Click to expand...
Click to collapse
"With reduced pixelation" - this is just marketing bs unless they reduced the size of the VR screen and FOV. Same VR size + same resolution = same experience regardless of pixel density. The new SoC of the S6 would have been nice though, but this just means more development for the Gear in general (and hopefully better support for the exynos)!
---------- Post added at 09:39 PM ---------- Previous post was at 09:37 PM ----------
shollywood said:
They should get one working properly before releasing another. These cash grabs by manufacturers is getting out of hand. Apple and Samsung are becoming the same.
Click to expand...
Click to collapse
How is the first one not working properly and why would the release of another model change the support for the first? I'd argue that we'll see even better support now that the userbase is going to increase for the Gear VR! :good:
In principle both units are probably the same except usb charging ( Note 4 has bigger battery ). I think reduced screen door effect comes from higher pixel density and smaller pixels. I hope that now with 3 phones: Note 4, S6, S6 Edge we'll start see more development in VR area.
Sent from my SM-N910T using XDA Free mobile app
darekz said:
In principle both units are probably the same except usb charging ( Note 4 has bigger battery ). I think reduced screen door effect comes from higher pixel density and smaller pixels. I hope that now with 3 phones: Note 4, S6, S6 Edge we'll start see more development in VR area.
Sent from my SM-N910T using XDA Free mobile app
Click to expand...
Click to collapse
Reduction of pixel size does not matter if the size of the virtual screen is the same unless the resolution is also higher. Imagine a 1080 projector screen filling up 50% of your field of vision at 5 meters away from the screen, now imagine walking closer with the screen shrinking keeping that same 50% fov - the visibility of the pixels won't change.
If the overheating is truly solved on the S6 and they give us the ability to charge while using the VR, this is a great advancement for Gear VR. I only dislike the fact they've decided to create a whole different headset for a new phone but not give that option of the improvements to existing owners. Samsung hasn't even released a fix for the overheating problem on the Note 4.. At MWC today they showed a side by side image of Note 4 VR vs S6 VR and clearly showed the Note 4 image with screen door effect while the S6 had none.. I guess only time will tell as reviews come out if this is truly solved.
Sent from my SM-N910T using XDA Free mobile app
Charging port equals being able to wire from your PC? That means PC gaming streamed to the GVR2 without wifi lag which would be huge. Unfortunately I am thinking this will be some propriety magnetic solution so no one strangles themselves and that could mean no data pass through. Who knows?
SDE will remain unchanged since in order to achieve the same FOV as the much larger N4, they will have to move the user's eyes closer to the screen.
Yet someone posts, how is the first one not working properly?
The whole Xynos chip vs. snapdragon has been a huge mess and some still don't even have lollipop yet.
---------- Post added at 09:40 PM ---------- Previous post was at 09:39 PM ----------
Toss3 said:
"With reduced pixelation" - this is just marketing bs unless they reduced the size of the VR screen and FOV. Same VR size + same resolution = same experience regardless of pixel density. The new SoC of the S6 would have been nice though, but this just means more development for the Gear in general (and hopefully better support for the exynos)!
---------- Post added at 09:39 PM ---------- Previous post was at 09:37 PM ----------
How is the first one not working properly and why would the release of another model change the support for the first? I'd argue that we'll see even better support now that the userbase is going to increase for the Gear VR! :good:
Click to expand...
Click to collapse
Are you serious? Lol wow
Not that they'll pay any attention to me, but I emailed Samsung and BEGGED them to make the Note 5 Gear VR-compatible. With a rumored UHD resolution, one could only hope that the additional pixel density would solve the screen door effect. That and flaws in the internal lens are my #1 gripe about the GVR.
Well, that and content, content, content...
EDIT: Samsung apparently touts a whopping 11% improvement in resolution over OUR Gear VR. Hardly enough to make me run out and buy an S6 and GVR2.
The-Chief said:
Not that they'll pay any attention to me, but I emailed Samsung and BEGGED them to make the Note 5 Gear VR-compatible. With a rumored UHD resolution, one could only hope that the additional pixel density would solve the screen door effect. That and flaws in the internal lens are my #1 gripe about the GVR.
Well, that and content, content, content...
EDIT: Samsung apparently touts a whopping 11% improvement in resolution over OUR Gear VR. Hardly enough to make me run out and buy an S6 and GVR2.
Click to expand...
Click to collapse
I'm confused. On a 5.1'" screen you will have to be significantly closer to the screen to achieve the same 96% FOV. This means the added pixel density from a smaller screen will be completely lost leaving us with the same SDE as the GVR. Just because the PPI is higher will have no benefit because of the need for closer proximity.
Are you confusing my statement about the Note 5 with the Galaxy S6? I was referring to the Note 5 being (hopefully) compatible with our GVR, and its rumored 5.9" 4K UHD resolution. I was not in the least considering a Galaxy S6 for this device.
The-Chief said:
Are you confusing my statement about the Note 5 with the Galaxy S6? I was referring to the Note 5 being (hopefully) compatible with our GVR, and its rumored 5.9" 4K UHD resolution. I was not in the least considering a Galaxy S6 for this device.
Click to expand...
Click to collapse
I want to say I wish it was compatible as we shouldn't have to pay another 200 dollars but then we wouldn't get the charging feature or "extra comfort" that they added to the new vr (I'm sure additional features will be added for the N5 version). I hope they add some kind of gear vr trade in eventually as I would hate to have to purchase a new Gear vr full price every year.
Sent from my SM-N910T using XDA Free mobile app
Haze69 said:
I hope they add some kind of gear vr trade in eventually as I would hate to have to purchase a new Gear vr full price every year.
Sent from my SM-N910T using XDA Free mobile app
Click to expand...
Click to collapse
I bought the Gear VR fully expecting it to be obsolete in 6 to 12 months. Samsung usually offers some sort of trade-in, but I think they will give you a $50 discount for handing in your $200 device. I really don't care ... I'll give my old one to my brother and get the latest and greatest
I fully understand and agree. I doubt very seriously that SAMSUNG will offer a free (or even reduced price) upgrade to the VR2 or 3. Once the Note 5 comes out - hopefully with a Developer Edition - I will likely buy its companion VR and sell this one. It's a great first effort, but with lots of flaws.
I am having a helluva time trying to find a 360 Grand Canyon helicopter tour, download it and put it where I can see it on the VR. If anyone here has found one and can list the steps, I would be grateful
mitchellvii said:
I'm confused. On a 5.1'" screen you will have to be significantly closer to the screen to achieve the same 96% FOV. This means the added pixel density from a smaller screen will be completely lost leaving us with the same SDE as the GVR. Just because the PPI is higher will have no benefit because of the need for closer proximity.
Click to expand...
Click to collapse
Don't you try to bring reason into an argument about magic! The marketing peeps over at Samsung really have no concept of simple physics (or math).
EDIT: I think we'll have to wait for UHD screens in order to really get what one could define as a truly great VR experience; the S6 provides, just like the Note 4, 1 843 200 pixels per eye, while the DK2 provides only 1 036 800. The newly announced Vive VR from HTC/Valve only provides each eye with 1 296 000 pixels so that's no good either. An UHD panel (guessing 3840x2160 instead of 4096x2160) would provide each eye with over double the amount of pixels the Note 4/S6 does at a staggering 4 147 200 pixels per eye. Just to put that into perspective - that is more than the 3 686 400 pixels the whole screen of the Note 4 provides.
Toss3 said:
Don't you try to bring reason into an argument about magic! The marketing peeps over at Samsung really have no concept of simple physics (or math).
EDIT: I think we'll have to wait for UHD screens in order to really get what one could define as a truly great VR experience; the S6 provides, just like the Note 4, 1 843 200 pixels per eye, while the DK2 provides only 1 036 800. The newly announced Vive VR from HTC/Valve only provides each eye with 1 296 000 pixels so that's no good either. An UHD panel (guessing 3840x2160 instead of 4096x2160) would provide each eye with over double the amount of pixels the Note 4/S6 does at a staggering 4 147 200 pixels per eye. Just to put that into perspective - that is more than the 3 686 400 pixels the whole screen of the Note 4 provides.
Click to expand...
Click to collapse
double the pixels ... my Note 4 already has performance issues with some stuff (notably 4K video) ... going to need to be a LOT faster to push all those pixels. Which will likely cause more overheating, etc etc. More pixels is just part of what we need for better VR.
Toss3 said:
Don't you try to bring reason into an argument about magic! The marketing peeps over at Samsung really have no concept of simple physics (or math).
EDIT: I think we'll have to wait for UHD screens in order to really get what one could define as a truly great VR experience; the S6 provides, just like the Note 4, 1 843 200 pixels per eye, while the DK2 provides only 1 036 800. The newly announced Vive VR from HTC/Valve only provides each eye with 1 296 000 pixels so that's no good either. An UHD panel (guessing 3840x2160 instead of 4096x2160) would provide each eye with over double the amount of pixels the Note 4/S6 does at a staggering 4 147 200 pixels per eye. Just to put that into perspective - that is more than the 3 686 400 pixels the whole screen of the Note 4 provides.
Click to expand...
Click to collapse
I've got it! A dual phone headset! Buy one phone, get one free and use one phone for each eye. Imagine the FOV! They'd obviously need to change the lenses for this to work. This would be a headset monstrosity worthy of Lady Gaga.
Or how about this for full immersion. Screw the whole phone idea and just create a headset with wraparound blank screen and 3 tiny laser projectors inside using a stitching algorithm to create a seamless picture. Easiest way to achieve high pixel density without having to create a battery sucking massive curved heavy OLED screen. With some wizardly you could probably smooth the image out to completely remove SDE. Actually, because you are using projection, you could actually move the screen further from the subject which in itself would greatly reduce SDE.
axewater said:
double the pixels ... my Note 4 already has performance issues with some stuff (notably 4K video) ... going to need to be a LOT faster to push all those pixels. Which will likely cause more overheating, etc etc. More pixels is just part of what we need for better VR.
Click to expand...
Click to collapse
Well better cooling and better GPU performance is also going to be needed, but the biggest problem right now is the SDE imho. You can do custom cooling and undervolting if you don't want the phone to overheat, and I'm guessing the 14nm 7420 in the S6 would definitely be enough for pushing 4K pixels (maybe we'll have something even better by that time).
The increase in resolution actually got me thinking: how much would it actually help in reducing the SDE (if you increased the resolution in both the horizontal and vertical axis by 50%)? See the results below.
This is representative of what we have now:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
This is what we would have after increasing the resolution by 50% in both the horizontal vertical axis:
This is the overlay (just to get an idea of how much the SDE would improve):
So to be completely honest I don't think even UHD is going to solve the problem - we'd need something along the lines of 8K displays to actually make the pixels small enough not to bother us anymore.
mitchellvii said:
I've got it! A dual phone headset! Buy one phone, get one free and use one phone for each eye. Imagine the FOV! They'd obviously need to change the lenses for this to work. This would be a headset monstrosity worthy of Lady Gaga.
Or how about this for full immersion. Screw the whole phone idea and just create a headset with wraparound blank screen and 3 tiny laser projectors inside using a stitching algorithm to create a seamless picture. Easiest way to achieve high pixel density without having to create a battery sucking massive curved heavy OLED screen. With some wizardly you could probably smooth the image out to completely remove SDE. Actually, because you are using projection, you could actually move the screen further from the subject which in itself would greatly reduce SDE.
Click to expand...
Click to collapse
The problem with the projector-idea is that it doesn't provide the same immersion as an amoled or LCD screen does, and by that I mean that it doesn't provide the user with the experience of seeing say a huge 120" screen in front of them, instead it would look more like a small screen farther away (based on the reports on the Avegant Glyph).
EDIT: This got me thinking - how small would the pixels really need to be in order for them to become "invisible" to the eye (I mean how do we measure how big the pixels appear to the user right now)?
EDIT2: Found this interview with Palmer Luckey saying that we'd need about 8K pixels for each eye (and we all know that isn't going to happen in 10 years) in order for them to become completely invisible. So we need better lenses or just plain bigger screens (a VR headset with a 12" parabole-shaped flexible amoled display would be kind of cool and at 577ppi I'd say we'd be good to go already (we just don't have the hardware to drive such a thing yet)).
Toss3 said:
The problem with the projector-idea is that it doesn't provide the same immersion as an amoled or LCD screen does, and by that I mean that it doesn't provide the user with the experience of seeing say a huge 120" screen in front of them, instead it would look more like a small screen farther away (based on the reports on the Avegant Glyph).
EDIT: This got me thinking - how small would the pixels really need to be in order for them to become "invisible" to the eye (I mean how do we measure how big the pixels appear to the user right now)?
EDIT2: Found this interview with Palmer Luckey saying that we'd need about 8K pixels for each eye (and we all know that isn't going to happen in 10 years) in order for them to become completely invisible. So we need better lenses or just plain bigger screens (a VR headset with a 12" parabole-shaped flexible amoled display would be kind of cool and at 577ppi I'd say we'd be good to go already (we just don't have the hardware to drive such a thing yet)).
Click to expand...
Click to collapse
You misinterpret my projection idea. . I'm not talking about corneal projection as with the Glyph. . I'm talking about creating a mini home theater inside a wrap around bonnet which would use 3 tiny laser projectors to project a fully immersive image onto a screen probably 2 inches from your eyes. The 3 separate images would be stitched together using an algorithm which already exists for high end home theaters using triple projectors. By projecting a larger image further away a UHD picture would probably not be required to lose SDE completely. SDE isn't a screen issue, its a proximity issue.
This idea would achieve full immersion with less weight, heat, eye strain and SDE. The device would resemble a fighter helmet.

Categories

Resources