Galaxy Note 4 locked at 30 FPS for most games?! - T-Mobile Galaxy Note 4 Q&A, Help & Troubleshooting

I've been comparing my iPhone 6 Plus lately to my Galaxy Note 4 and I've noticed that the Note 4 is not as smooth as iOS for the same games... (i.e. Galaxy On Fire 2 HD, ShadowGun, Terraria, etc)
I've also installed GLTools which enables a framerate counter and much to my surprise, it looks like most games on the Note 4 are locked at 30 FPS! I've used GLTools to change the render resolution which definitely works, but the framerate still stays at 30 FPS.
How can I remove this or change it to 60 FPS?
I've done some searching and I see lots of articles about Android being locked to 30 FPS...

Try this kernel iPhone user:
http://forum.xda-developers.com/showthread.php?t=3022240

Related

Framerates in various 3D games

I was wanting to gather some framerate readings from the TF701 in various games, mainly because some of the few games I've tried so far have less-than-stellar framerates. I haven't rooted my TF701 yet, so I can't use https://play.google.com/store/apps/details?id=com.aatt.fpsm&hl=en to get the exact framerates. I was wondering if anyone with root could help out and post some framerates that they get in some of the more popular games, mainly 3D ones. I will estimate the FPS of some games I have installed. It's not the best list of games. I believe my estimations to be pretty close, as I've always been an FPS-whore with FRAPS on my gaming PC's, so I can the difference between 20 fps and 25, or 30, or 45. Past 45 fps, I can't tell much difference. 45 is the magic number for me, but anything close to 30 fps is playable. GTA V is borderline for me since it drops to the lower 20's often, but it's still a fun game.
FYI, my TF701 is on official build 47, the latest firmware.
I want to compare framerates with my wife's Note 10.1 (2014) too, but for now I just have my rooted GalaxyS4 (1080p) with that FPS Meter app to compare with the TF701. The Note would be a better comparison obviously, so I'll try to update this tonight if I can sneak her Note away from her when she's not looking.
Asphalt 8: Airborne Felt like just under 30 fps, maybe down to 20 fps, but it felt like it needed a dead-zone for the gyro because driving straight was not smooth, shaky like the driver is having a seizure. My GS4 pulls 28 - 34 fps in the same tutorial and has the same shakiness to it, though not as noticeable since it's a smaller screen. I don't actually like this game very much tbh.
Block Story I maxed out the graphics with native resolution and it was still playable, probably 25 - 40 fps. I then cut the draw distances in half and it help a little bit, probably 30 - 45 fps. Once again, my GS4 was a little better, pulling 30 - 50 fps with maxed out graphics and no real difference when reducing draw distance to half of max. (FoV at 75, the default).
Dead On Arrival 2 (Tegra-optimized) Full resolution and max graphics quality results in low fps, maybe 20-ish, but on the 2nd-highest resolution setting and full graphics, it's pretty close to 30 fps.
Dead Trigger 2 felt nice, probably 35 - 60 fps in the very beginning of the gameplay and around 30 fps when you kill the first zombie. My GS4 runs Dead Trigger 2 at pretty much 60 fps pegged until you kill the first zombie, where it drops to 48 or 50 fps.
FIFA14 feels like 20 - 25 fps during penalty shooting. My GS4 gets 30 - 34 fps during penalty shooting.
IronMan 3 Ouch. The first sequence is pretty awful, maybe 5 fps, smoothing out a little but the gameplay is still under 15 fps, dropping to 7 or 8 fps when you fly by reflective things like tanker trucks. My GS4 on a different level gets 22 - 30 fps.
Minion Rush I don't really like this game but remembered it didn't run very well on my GS4, so I figured it would be interesting to see it on the TF701. It felt about the same, around 20 fps during gameplay. My GS4 might pull a few more FPS, but it always freezes for half a second every 5 seconds, so it's probably just a poor port of an iPhone game I'm guessing. Also, FPS Meter doesn't work in this game.
The graphics capability seems about on par with the SnapDragon600, but with a penalty from the higher resolution. I know my 3D score of 6500 in AnTuTu is a lot lower than, say, the Note 3 (and other S800-based devices) which gets 9500 at 1080p. The screen resolution might be playing a bigger role than I'd expect here, since 1080p = 2mp and WQXGA = 4mp, pushing twice the pixels is apparently hard to do for mobile GPU's. It feels like the TF701 needs to score 10000 to be able to play games smoothly at 2560x1600.
So naturally I'm a little disappointed. We need 30 fps for a good playable experience, and this tablet just isn't doing that right now. :crying: I may send my TF701 back for a refund, sadly, because a big reason of why I got this is for gaming. As it stands now, I'd rather play most games on my GS4.
I'm disappointed with 3d games as well. The hp slatebook with same processor but slightly lower res screen plays games buttery smooth.
Sent from my SGH-M919 using Tapatalk
Compared to my TF700T from last year, games for me, are night and day. Especially Dead Trigger 2, MC4, NBA2k13, and Shadowgun Deadzone.
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
xRevilatioNx said:
Compared to my TF700T from last year, games for me, are night and day. Especially Dead Trigger 2, MC4, NBA2k13, and Shadowgun Deadzone.
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
Click to expand...
Click to collapse
Cool, I'll have to try a couple of those games. Dead Trigger 2 is definitely pretty smooth, though not as smooth as on my GS4 and Note 10.1.
I really wish I could use an on-screen FPS meter without rooting. I have my own Note 10.1 now to do comparisons with. I am loving the Note so far. The screen (color saturation, contrast, and overall brightness) is actually quite a bit better than the TF701's, which surprised me. Sorry, Asus, but I have to send the TF701 back to NewEgg. I could have overlooked a lot of these advantages but not 2D & 3D performance.
Here is a little comparison between the 2 tablets that I just typed up on another website:
TF701 advantages over the Note 10.1:
Price - $150 cheaper for 32GB model
Keyboard dock - The transformer dock is excellent with nothing comparable on other tablets.
Aluminum shell - If you prefer metal over plastic, this is a good thing.
Easy-to-unlock bootloader - The Note 10.1 is rootable but I haven't looked into it yet. Meanwhile, Asus gives you the bootloader unlocking tool, so it's easy as long as you don't mind voiding your warranty. Not really sure if this is such a great advantage honestly.
Note 10.1 advantages over TF701:
Faster 3D graphics - The TF701 is just a hair too slow for most of the games (under 25 fps in many games) I tried while the Note 10.1 is around 40% faster and is just fast enough for most of the games I tried (consistently over 30 fps).
Better Speakers - Stereo speakers > mono speaker. Also, edge-mounted > rear-mounted.
IR blaster - Handy for controlling home theater devices and other stuff.
Smaller & lighter - 45g lighter is less than 10%, but it's still noticeable. The short-edge bezels are about half the width of the TF701's, while the long-edge bezels are about 2/3rds the width.
Screen - It's brighter. Despite gsmarena claiming 755 nits from the TF701 (ASUS Transformer Pad TF701T review: Full throttle - GSMArena.com), it is not quite as bright as the Note 10.1. With the TF701 using "outdoor mode" and set to 50% brightness, the Note 10.1 set to 50% brightness, the Note is WAY brighter. The TF701 is really dim at 50% and below for whatever reason. However, with both set to 100%, the difference is less noticeable, but the Note is still brighter. And the contrast levels are clearly better on the Note. And the Note screen is less reflective. On auto-brightness, the TF701 jumps around in brightness, which wouldn't bother me except it jumps too far and not in a smooth gradual way. Meanwhile, the Note has a smooth brightness change to it. Gorilla Glass 3 vs 2. Better color saturation and black-levels. Sorry TF701, you lost the screen battle handily. Not sure how GSMarena's TF701 was so bright. The one I have doesn't appear to hit 400 nits even.
RAM - 3GB vs 2GB
Camera - The Note snaps better pics than the TF701 in my fluorescently-lit office setting. I didn't take them outside to test. The TF701 pics were really grainy and smudgey, while the Note pics were not nearly as grainy and not smudgey at all. I was using default settings on each tablet, so auto-everything. The Note also takes pics faster when using burst. Plus it has a flash and 8MP versus no flash and 5MP. The MP don't really matter here since the 5MP pics (actually 4MP when doing 16:9) fit the tablet screen perfectly, so 5MP is enough for me.
Haptic feedback - TF701 has none, just like iPad. I miss it when typing especially, but also when gaming.
MicroUSB vs proprietary - I know a microUSB port wouldn't really work for the TF701 because of the docking needs, but they could have put a microUSB port elsewhere on the tablet for convenience. The Note has moved away from the proprietary port in favor of microUSB, which makes it more convenient to charge or transfer files since I have a dozen microUSB cables and chargers placed strategically around the house and in backpacks and whatnot.
S-Pen - Some find this to be a gimmick, but it can be pretty useful.
Multi-window - I know the Asus has some floating widgets that kind of act like multi-window, but it's not quite as useful. Granted, I might never utilize multi-window, but maybe I will.
Availability - The TF701 suddenly showed up on newegg.com and bestbuy.com on Monday this week. Best Buy isn't going to carry any TF701's in-store. Pretty sure Target and other box-stores won't carry it either, so good luck getting your hands on one prior to purchasing. Meanwhile the Note 10.1 is at all the stores. If the TF701 was at a store where I could have tested some 3D games, I would have known about the poor performance and wouldn't be paying restocking fees at newegg. Oh well.
Even on gfx benchmark it scores pretty low. My s4 gets 14 and my note 3 gets 24. Can you guys post your results with t-rex screen on C24Z16. Wondering how widespread it is.
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Games
Any tried Dungeon Hunter 4 or Gun Bros 2? These are not playable on my tf700 no matter rom or settings I have tried.
I like my tf700 but most of the newer games are not playable and would like to upgrade. From comments stating laggy
to it works great case doubt on the new asus.
Just downloaded Gun Bros 2. and I must say, it's VERY addictive! It ran super fast and buttery smooth. Thanks for the heads up to add a new game to the repertoire!
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
kromc5 said:
Any tried Dungeon Hunter 4 or Gun Bros 2? These are not playable on my tf700 no matter rom or settings I have tried.
I like my tf700 but most of the newer games are not playable and would like to upgrade. From comments stating laggy
to it works great case doubt on the new asus.
Click to expand...
Click to collapse
If you have another device that can play it, back up the game apk with mybackup app. Then send the backed up app to your Gmail. Download it on the tf701 and install.
If you wanna know where the back up is stored, go to options in mybackup.
If history repeats itself, you may have to do this quite often as some games aren't compatible with asus series till later.
Sent from my SGH-M919 using Tapatalk
I feel like the Note 10.1 is the closest competition to the TF701, and I happen to have both in my possession right now so I'll post some screenshots from the Note with FPS Meter showing the FPS. Maybe someone with a rooted TF701 can post comparison screenshots. I basically just played the game for at least 1 minute to get an accurate reading for "avg fps".
Click thumbnail to go to the images page, then click zoom twice to see the full 2560x1600 image. The FPS Meter text is set to top-center and is visible in all the screenshots.
These results are from the Note 10.1 (2014) on rooted build P600. I want to see comparison screenshots from those of you with rooted TF701's.
GFXbench (14 fps, 770 frames):
Dead On Arrival 2 (23 fps @ max resolution and max graphics quality [this is the first TegraZone game I tried on the TF701 and at max settings it was unplayable, felt like maybe 10 fps, so I'd like to see actual FPS from someone on this "Tegra-optimized" game]):
Death Dome (50 fps)
Despicable Me (30 fps) [this game sucks and takes forever to load and you have to wait for a long video]:
FIFA14 (32 fps)
GTA III (42fps with 75% draw distance & resolution, visual effects = high, and dynamic shadows = on)
GTA:VC (45 fps with 100% draw distance & resolution, visual effects = high, dynamic shadows = on)
Ironman 3 (31 fps):
Minecraft PE (51 fps on max settings):
Modern Combat 4 (37 fps):
NFL Pro 2013 (30 fps):
Plants vs Zombies 2 (21 fps @ map, 60 fps during gameplay of first level):
Real Soccer 13 (40 fps):
Reckless Racing (31 fps):
Riptide GP (56 fps):
ShadowGun (32fps):
Shine Runner (51 fps):
Six Guns (29 fps):
Temple Run 2 (60 fps):
EDIT: Adding more benchmark results from the Note.....still waiting for some TF701 screenshots from rooted users
AnTuTu Open GL ES 2.0 benchmark (4377):
AnTuTu Open GL ES 3.0 benchmark (10824) I am curious about this one since Tegra4 doesn't fully support ES3.0 and since the TF701 just got Android 4.3 with ES3.0 support:
Base Mark:
Ice Storm lite (maxed out):
Ice Storm Extreme (8866):
GFXBench 2.7.2 (more results of various tests like Egypt HD, fill rate, onscreen vs offscreen, etc):
A1 SD Bench (set to "longer testing", using Samsung UHS-1 70/20-mb/sec microSD):
I made a video showing some game performance: Click here!
The MOGA Pro controller makes it a very good gaming platform in my opinion!
If you want to see some more games in action please ask in video comments.
I'm still seeing slight lower frame rate in dead trigger and ravensword. But not bad.
Sent from my SM-N900T using Tapatalk
aznmode said:
I'm still seeing slight lower frame rate in dead trigger and ravensword. But not bad.
Sent from my SM-N900T using Tapatalk
Click to expand...
Click to collapse
Could be caused by compression algorithms on the video. In real life it looks more fluent.
Well I sold that Note tablet and eventually got an iPad Air 2 and jailbroke it. Got bored with it and sold it to my mom so I could avoid seeing her low res iPad2 photos, haha. I realized I don't really use a 10" tablet. I am content with my rooted S6 and unrooted Note5. If I want to use a larger device, I pull out my ThinkPad W530. My wife is waiting for a Samsung 12"+ tablet that isn't the 2013-era Note Pro or Tab Pro. Waiting for something like a Tab S2 Pro...or try the iPad Pro even though she hates iPads. Anyway, I see no one posted any T701 framerates, but I know that soc couldn't handle games at 2560x1600. Oh well!

I see no difference in Gaming (from the Note 2 to Note 4)

Was testing Asphalt 8 today, and noticed that gameplay was more or less the same as it was in the Note 2. Seems like we're reaching a plateau in the world of mobile technology.
arjun90 said:
Was testing Asphalt 8 today, and noticed that gameplay was more or less the same as it was in the Note 2. Seems like we're reaching plateau in what can be done in mobile technology.
Click to expand...
Click to collapse
Isn't Asphalt 8 locked at 30fps?
Anyway,youve got all those extra pixels to render with the Note 4,it will stress the CPU/GPU more. I believe Annandtechs tests showed that running the S805 with a 2k screen gave similar performance to running the S800 with a 1080screen.
I forgot to think from that perspective. Seems like the game is locked at 30fps. I really see no use of those extra pixels and thus unnecessary battery drain though I've achieved over 3 days with the standard battery.
Batfink33 said:
Isn't Asphalt 8 locked at 30fps?
Anyway,youve got all those extra pixels to render with the Note 4,it will stress the CPU/GPU more. I believe Annandtechs tests showed that running the S805 with a 2k screen gave similar performance to running the S800 with a 1080screen.
Click to expand...
Click to collapse
arjun90 said:
I forgot to think from that perspective. Seems like the game is locked at 30fps. I really see no use of those extra pixels and thus unnecessary battery drain though I've achieved over 3 days with the standard battery.
Click to expand...
Click to collapse
There's only going to be more pixels, wait for 4k phones at the end of this year!
4K on a small screen is crippling when think in terms of battery drain. Wonder what the future of battery technology will bring to the table.
Batfink33 said:
There's only going to be more pixels, wait for 4k phones at the end of this year!
Click to expand...
Click to collapse
I feel you. I've also upgraded from note 2 (which is now with my wife). Really, other than a better scree/ pixel density, I don't see much in the Note 4. May thinner profile/ better build quality. I still feel that the camera is downgraded (except for the fact that the note 4 has better control over spherical aberration). I really miss the macro mode in the note 4. Gaming, as you already mentioned, isn't any different.
I see the camera at fault as well. Not defective, but in low-light, tends to get grainy without the flash. Perhaps I haven't taken enough low-light pictures w/o flash with my Note 2 to notice this. For outdoors, the HDR modes works great with the Note 4; I do like the ability to enhance the photo, edit, and get creative. Software, there are some things I miss, especially Quick Glance, and features in the Galaxy S4, which I never got to experience, not that those software features are gimmicky.
vasishta.sushant said:
I feel you. I've also upgraded from note 2 (which is now with my wife). Really, other than a better scree/ pixel density, I don't see much in the Note 4. May thinner profile/ better build quality. I still feel that the camera is downgraded (except for the fact that the note 4 has better control over spherical aberration). I really miss the macro mode in the note 4. Gaming, as you already mentioned, isn't any different.
Click to expand...
Click to collapse
You may need to get your eyes checked lol massive difference
Asphalt 8 is not locked at 30fps, the note 4 Exynos during game gives around 60fps while Snapdragon 45fps.
The Note 3 Snapdragon is around 30fps.
You can test the FPS whit the app "Gamebench". It needs root.
Lodix said:
Asphalt 8 is not locked at 30fps, the note 4 Exynos during game gives around 60fps while Snapdragon 45fps.
The Note 3 Snapdragon is around 30fps.
You can test the FPS whit the app "Gamebench". It needs root.
Click to expand...
Click to collapse
Lodix,
Thanks for the plug mate Just a note - GameBench doesn't require root - you can launch it using our desktop launcher just fine If you have root we can launch it for you.
Cheers,
Jake Daynes
Head of Web Development
GameBench Ltd.
Confirmed 60fps. The massive difference is only on the display quality, not the game play; subtle differences only.
Ausboy 2011 said:
You may need to get your eyes checked lol massive difference
Click to expand...
Click to collapse
arjun90 said:
Confirmed 60fps. The massive difference is only on the display quality, not the game play; subtle differences only.
Click to expand...
Click to collapse
Seems like OP is on cloud 9.
LOL. :silly: I was just basing this on various articles I came across on Google, can't confirm real world value, unless I perform the diagnostics. Though Antutu does mention my overall score to be 49,888. My Note 2 only reached 18,000. Seems odd that the real world performance difference is subtle. Forget gaming, my Note 4 does feel a lot smoother and I can keep more apps running in the background compared to the Note 2.
jonahtriangle said:
Seems like OP is on cloud 9.
Click to expand...
Click to collapse
dude Note 2 with mali 400 can play almost every game around 30fps @720p but Note driving x4 the amount of pixels which needs a lot of power + adreno drivers sucks and games always run better on non adreno GPUs like mali , Powervr
anyway i don't think any android game support 1440p or even 1080p natively they are just get up scaled i think which is just wasting of gpu/cpu power if android allows user to change the res of the game like windows that would be great
[email protected] > [email protected]
That's why I miss the Mali / Exynos combination. Hopefully, my next Galaxy device will feature this.
yahyoh said:
dude Note 2 with mali 400 can play almost every game around 30fps @720p but Note driving x4 the amount of pixels which needs a lot of power + adreno drivers sucks and games always run better on non adreno GPUs like mali , Powervr
anyway i don't think any android game support 1440p or even 1080p natively they are just get up scaled i think which is just wasting of gpu/cpu power if android allows user to change the res of the game like windows that would be great
[email protected] > [email protected]
Click to expand...
Click to collapse
arjun90 said:
Confirmed 60fps. The massive difference is only on the display quality, not the game play; subtle differences only.
Click to expand...
Click to collapse
Can you share a screenshot ??

Note 5 60 fps problem (Arena of valor)

Hi good morning. I have a note 5. This phone is great and i really like it. But i cant play games smoothly. In arena of valor i have lags and low fps. Does anyone knows that change the game's settings? I just really need 60 fps for that game. (I used fps cao and gfxtools but i didnt really like them) Thanks.
(Im using note fe rom)

120hz mode not affecting games

hello! I just got my brand new ROG phone 2 today and have been testing my apps and games since then. Everything works normal, the 120hz screen is as buttery smooth as everyone says, but when playing games I just can't notice any real difference between playing with a regular 60hz phone and this one. I have very few knowledge about the topic but I understand that the refresh rate and the in-game fps are different, however I supposed that using the 120hz mode should also increase the number of fps shown by the in-game stats, but in every game I test it always shows 60fps at maximum. I use to play Brawl Stars (a relatively low graphics game) a lot, and I noticed they posted about the recent launch of an update specifically made to give support to the 120hz refresh rate on the ROG phone 2, but It just goes to 60fps. I already tried setting the refresh rate to 120hz in the armoury crate app for the games but saw no difference. Is there any configuration or tweak I'm missing?. Oh, and I got the 8/128GB Tencent version. Thanks for your help.
Mike845 said:
hello! I just got my brand new ROG phone 2 today and have been testing my apps and games since then. Everything works normal, the 120hz screen is as buttery smooth as everyone says, but when playing games I just can't notice any real difference between playing with a regular 60hz phone and this one. I have very few knowledge about the topic but I understand that the refresh rate and the in-game fps are different, however I supposed that using the 120hz mode should also increase the number of fps shown by the in-game stats, but in every game I test it always shows 60fps at maximum. I use to play Brawl Stars (a relatively low graphics game) a lot, and I noticed they posted about the recent launch of an update specifically made to give support to the 120hz refresh rate on the ROG phone 2, but It just goes to 60fps. I already tried setting the refresh rate to 120hz in the armoury crate app for the games but saw no difference. Is there any configuration or tweak I'm missing?. Oh, and I got the 8/128GB Tencent version. Thanks for your help.
Click to expand...
Click to collapse
That's because the games are capped at 60FPS by the developers. So, even though your screen can go 120Hz, it'll only be as high as the game itself.
Try these 120Hz games:
Trials Frontier
Mortal Kombat
Gear Club
DEAD Trigger 2
zayidhs said:
That's because the games are capped at 60FPS by the developers. So, even though your screen can go 120Hz, it'll only be as high as the game itself.
Try these 120Hz games:
Trials Frontier
Mortal Kombat
Gear Club
DEAD Trigger 2
Click to expand...
Click to collapse
Thank you. I tried with Trials Frontier and for my surprise it goes up to 120fps I wonder why even the one that comes preinstalled with the device (Asphalt 9) can't go over 60fps
Mike845 said:
Thank you. I tried with Trials Frontier and for my surprise it goes up to 120fps I wonder why even the one that comes preinstalled with the device (Asphalt 9) can't go over 60fps
Click to expand...
Click to collapse
You're welcome.
Asphalt 9 is capped at 60FPS

Fortnite 120fps mod on android?

Before buying the Rog phone 2, I would like to know if modding fortnite to run at 120fps is possible on this phone. I know some people have been able to access and change the cfg file by using magisk and a root explorer to make the game run at 60fps on unsupported devices, but I have never seen anyone try 120fps on android at all.
All I know is that the cfg file is located at(root):
/data/data/com.epicgames.fortnite/files/UE4Game/FortniteGame/FortniteGame/Saved/Config/Android/GameUserSettings.ini
And that you have to change these strings:
MobileFPSMode=Mode_120Fps
bUseVSync=false
UnlockConsoleFPS=True
FrameRateLimit=120.000000
I currently don't have a 120hz phone atm nor do I have a rooted device to try it out myself. If any of you decide to try this out, please leave a comment below so that I can see if it works at all.
Fortnite 120fps support comes from Epic Games, not Asus. There's no way of "modding" the game. The support will have to come from Epic Games.
Also remember that at the moment Fortnite doesn't even support 60fps on this phone, and on the Android phones it does support it, the other elements of graphics suffer A LOT from the FPS boost. Given how Android graphics are pretty terrible to begin with, at 120fps, should you manage to unlock it, the game will look like trash.
If solely playing Fortnite at a decent framerate is your goal, in that budget, I'd recommend getting an iPad Mini 5. Runs 60fps smoothly, doesn't look that bad, and is a great way to play the game. Works great for me. If you absolutely must have 120fps, you'll need to shell out more cash for a PC or for an iPad Pro.
Currently fortnite does support 60 fps on the rog phone 2, but it sets your graphics to high to run at 60 fps. Switching back to any higher sets it back to 30 fps, but you can always move around from high to low for better fps stability.
Here is a screenshot.
I had Fortnite running at 120fps on my s20 ultra using parallel space and editing the same things you are talking about in the space. It doesn't say 120fps, it says option, but here's a screen shot just to show you it is possible.
I would assume you could do the same thing through a regular root.

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