[Q] What would make Google Cardboard rotate constantly? - Xperia Z Q&A, Help & Troubleshooting

I picked up a Google Cardboard for some fun, but the picture constantly rotates while trying to use it on my XZ. The axis of the rotation is that of going from portrait to landscape (Y axis??)
I've tested the accel, compass, and gyro using the service tests and they all seem to be fine. My XZ is completely stock and up-to-date (OTA).
Not sure what the problem could be? It works fine on my SGS5. I'd appreciate any feedback as the XZ looks and fits inside SO much cleaner than the SGS5, plus its not my daily driver so I won't have to take it out often.
I vaguely recall the same error happening on an app a long time ago, can't remember for the life of me what it was.

Hey. I also play with VR for almost month now(got two vr goggles with are WAY better lenses and quality than cardboard)
And also I have this problem of rotating screen. And to be honest its all depend on app and orientation provider. Most of the time app use indirect/direct sensor fusion but this method just suck...
I found only one solution for that and its to put phone on flat surface for few second with screen face up, and then phone calibrate sensor itself.
Of course its not helping for too long, but its always something...
My favorite VR game: Corridoom is best example for problem that we have.
Fast movement of device constantly move gyro starting point to one direction and when you sit in chair and look straight after a while you need to almost turn 180* because device lost this starting point. App does provide only simple calibration in main menu and Dev that I write about that said that for now its not gonna change this option.
So even if gyro in our xz is really accurate, because i use it as a VR goggles for PC gaming thanks to app Trinus VR
Only real solution for that is actual app that have option to block or reset roll effect. For example my main movie app for watching VR movies Cardboard Theater have such option and for most of time I dont have this problem when I watch movies.
I also tested it via service tests and you can see this problem, when you start app and this Rubik's cube is faced to you green move phone right and left and after few moves its not facing green, but red or blue... And for that app should have that option to reset yaw and roll when you stop moving, but for now most of devs that create VR apps and games just dont think to put such options.
And its not only XZ problem I tested it with galaxy S5 and galaxy Grand Prime and its also have that problem but not that often, mostly when I move my head very fast or for too long, screen start rotating.
maybe it would be possible to fix that in device it self to reset that roll effect but I dont think that anyone with knowledge would like to check that... :/

Trackers are pretty sensitive without some kind of reference point such as a camera. I expect a small amount of bias error over a duration, but using cardboard movie theater the screen turns 180 degrees (roll) in less than 10 seconds. The sensor tests are nowhere near as inaccurate.
Obviously any phone will have the issue over time though, they are cheap parts in small housing. There's multi thousand dollar systems with small degree of wander that are only IMUs. It's the severe amount the xz has that bugs me.
I'll try the laying it flat so it can reset its bias, might work. I noticed yesterday that when facing west it wasnt half as bad.
If you were actually able to enjoy a movie without locking the orientation then yours is far better than mine. My sgs5 I might have to adjust the orientation once every 30 minutes, the xz I have to reset it every seconds lmao.
Thank you for the input!
update:
Letting the bias adjust helped immensely. Thanks for the advice!

Hi did u manage to sort it out. I have xperia z and have same problem. I can play some games but everytime i use 'view in cardboard ' on youtube the screens spin, also when i use googke cardboard apps. Maby its a google problem and not our phones? Like you iv testedband recalibrated my phone byt to no avail
If you got it fixed giz a shout mate
Cheers

Related

KIllswitch on Adams with cases

Hi guys, im the developer of Kilsswitch, an app that turn off the screen of your device when the case is closed.
You can find the apps thread here:
http://forum.xda-developers.com/showthread.php?t=988126
Ive been meaning to get some feedback from people using the more obscure devices, so if anyone has the app or participated in the beta a few weeks back, id like to hear about the results!
This is fantastic. I didnt even know I was looking for this. It works exactly as its supposed to. Im using Vegan 5.1.1 and a SwissGear slip case from Walmart.
And as a bonus the Adam's light sensor is perfectly placed to be used a power "button" of sorts. GReat work!
Great! What sensors are you using?
Also, i will release a new version by weeks end which integrates a new function - you will be able to run Killswitch using a day/ night schedule. I know this doesnt sound important, but it is.
ATM Killswitch is a hack - i built it for myself knowing full well that low quality sensors on many devices will have problems registering events in high-sensitivity environments (at night, for example, when ambient light levels can be low in peoples homes) .
My galaxy tab is an engineering sample with an excellent light sensor which works perfectly even when light levels are low, but many consumer products have really weak sensors that cant differentiate between low light levels.
For this reason i always recommend an activation delay of 6+ seconds to ensure redundancy.
With the schedule feature, Killswitch will allow people with weak sensors to disable some functionality at times when they know their sensors are not up to psr.
Any way to provide apk? Market is always flaky on mine.
I'm using the ambient light sensor at 1% sensitivity. I don't think the Adam has a proximity sensor. I don't have a use for the accelerometer sensor as I don't place my device facedown but can confirm that it works, and well I might add.
Full disclosure, I pirated your app to test, but will be buying it tomorrow on payday, for my device and the 3 others that I manage in my family. Thanks for the hard work, this is extremely useful.
Edit: Bought 2 copies so far. 1 for myself and 1 for the wife.
Ah, so a pay for app, I checked and also no demo. I'll try it once there is one, thanks for the effort.
15 minutes is more than enough to try it out - just put your finger over the light sensor!
Ive been considering a demo, but it would have to be seriously restricted or time-limited... hardly a demo.

[Discussion] Do you like your Gear Live?

Thoughts on it, display in sunlight, battery life, handling of notifications, look/feel of it on your wrist..... basically anything to do with the watch!
i like it. granted that its a new class of its own, i still get confused especially when i get multiple notifications on an app (ie hangouts). its confusing where the group text starts or if im still being shown a private text..
the screen is kinda hard to read in direct sunlight but tilting it a bit or using a different watch face helps.
i like the feel of it.. i preferred this over the g watch coz of the added feature and the look.
I really like it; however, screen is difficult to see in sunlight at times; screen is also a smudge magnet which adds to difficulties in seeing the display outdoors.
Love it - compared to the sony smartwatch and the Galaxy Gear it really has great improvements. Only Day 2, but my initial thoughts:
Pros
- Look/feel - it is little large (I don't have big wrists) but still stylish.
- Screen: awesome that the clock is always on, this was my biggest gripe about the Gear
- Usefulness: I've spent time training Google Now, and that's really paid off. Notifications mean i take my phone out of my pocket a lot less, and Google Now surfaces reminders and other useful info pretty well (although you don't have a lot of control over the order of notifications etc). The fact that it syncs dismissed notifications on the phone immediately is, in a word, awesome
- Apps: early days yet on this, but most big apps I'm sure will integrate so you can do the key features easily
- Voice recognition works great so far
Cons
- No speaker means if you want to do stuff without looking at the screen with your voice, it's harder. But seems like something I can live with
- Charging dongle is kinda annoying to fit on, and have to remember to travel with
- Starting an app (say Fit) takes a few too many swipes (if you're in a place where you don't want to be speaking to your wrist...)
A lot of the other potential "cons" like not many watch face designs, no feature to locate your phone (I know there's an app for this though) I reckon will play out over time and Google can fix pretty quickly...
A
eurorauser said:
, no feature to locate your phone (I know there's an app for this though) I reckon will play out over time and Google can fix pretty quickly...
A
Click to expand...
Click to collapse
Take a look at this one for that: Wear Aware
i'm pleasantly surprised with how much i'm enjoying it.
my first full day with it will be tomorrow so i haven't taken it outside in the sunlight much yet, but checking email, counting steps, reading and replying to texts (i use evolve and it works great) is great and much more reliable and smoother than it was on my OG gear, and it's proving to be far more useful than my pebble.
the strap is actually quite comfortable and i'm glad i didn't buy a new strap before getting the watch.
the charging cradle, if you put it on tab side first it snaps in much easier. it's annoying but i haven't found it to be the spawn of lucifer as some people were screaming about it. treat it like part of a $200 gadget and it will be fine. mash it on like the hulk and it's going to break, it is plastic tabs after all.
i used it for about 7 hours today and it's now around 65% remaining. moderate use, but i def was clicking and swiping for no reason since it's new as well. i am pretty sure i'll have to charge it every night, but i don't sleep with a watch on and i charge my phone every night too, so i don't see it as being a big issue. my pebble lasted longer, but it would often die since i didn't have a set pattern on when to charge and would head out and a few hours later realize i had 20% left.
so in short, i'm happy, yes there are growing pains but those are the early adopter blues.
So far very please for what it can do. Regarding bot visible in sunlight, tell me what phone is visible in sunlight. None of them are great, only the kinfpdle due to the ink screen it has. I can wait till indoors or in shade. 9 more days testing and then deciding to keep or not. Off charging cradle at 6:30am today and as of this post still has 34% left. About the same as my previous Gear watch.
Ian B
The number of apps pouring in each day are a great sign for the platform as a whole. The Tizen gears were nothing like this.
Quick reply.... I like it. Had Nero, no comparison.
I've had a few issues and design factors that I'd like changed:
Hate the alarm mute icon. I would love to figure out a way to hide that on the clock face. Would make the watch look more watchie if you will.
Also would like to only wake the watch from the button vice touchscreen, or atleast an option to set that insettings.
Does anyone else find themselves open palming your watch to put it in hybernate?
FynxSyndct said:
Does anyone else find themselves open palming your watch to put it in hybernate?
Click to expand...
Click to collapse
I pressed it against my forehead earlier because I was in bed and my other arm wasn't free.
SkuzFoz said:
I pressed it against my forehead earlier because I was in bed and my other arm wasn't free.
Click to expand...
Click to collapse
This really made me LOL
I'll be the lone wolf in the wilderness by bucking the trend and saying that I'm very disappointed with my Gear Live. I'm a gadget lover and really wanted to love this device. But I was far more enthusiastic about this thing before I actually received it. Once I had one, I quickly grew disappointed with it.
Out of the box, pairing with my Nexus 5 took multiple attempts. Once I finally did get it paired, only the stock apps would work. Any apps that I downloaded from the Play store would run on my phone but the watch interface would never show up (no matter how many times I tried to force the apps to sync via the Android Wear app or rebooted the watch).
Factory resetting the watch and starting again cleared up that problem but I still found the functionality of the watch to be quirky at best. Add to that the fact that the screen is virtually impossible to read outdoors, the lack of support for continuous heart rate monitoring, and the sudden dramatic drop in my Nexus 5's battery life (which cleared up after I uninstalled the Android Wear app).
Bottom line for me is that this isn't ready to replace my old fashioned watch. So until I read about some new killer Wear app that I can't live without, the Gear Live had gone back into its box to be stored away. I'm hoping that the software will mature quickly to a point where I can give it another try.
Does gear live suport sleep monitoring? Can it automatically figure out that user is cycling?
How good is the fitness tracking on it?
Sent from my SAMSUNG-SGH-I747 using Tapatalk

Vr apps leaning to the left

Hi,
Don't know where to post my question... But... The vr apps on my note 3 always lean to the left. So when I'm playing a vr story or a Rollercoaster...at the end I'm always looking left of almost behind me. Tried calibrating the sensors but did not work. Some apps have a calibration option with the cardboard magnet. But yeah it's pretty annoying... Someone knows what this could be? I'm on Android 4.4.2...
liobeir said:
Hi,
Don't know where to post my question... But... The vr apps on my note 3 always lean to the left. So when I'm playing a vr story or a Rollercoaster...at the end I'm always looking left of almost behind me. Tried calibrating the sensors but did not work. Some apps have a calibration option with the cardboard magnet. But yeah it's pretty annoying... Someone knows what this could be? I'm on Android 4.4.2...
Click to expand...
Click to collapse
This forum is Gear centric, but common issues some are having with non Gear devices are drift and orientation issues. Most apps have a reset for orientation for this reason. Depending on your phone, this could be better or worse. Depends on the sensor design and set-up. This is all I know on the issues since will really be indigenous to your specific phone, VR headset, software and set-up. Too many variables to have a clue here.
You can try putting your phone on a flat surface while the app is on, leave for at least 5-10 sec. If that doesn't work calibrate you gyro/accelerometer sensors in HwModuleTest, dial *#0*# .
liobeir said:
Hi,
Don't know where to post my question... But... The vr apps on my note 3 always lean to the left. So when I'm playing a vr story or a Rollercoaster...at the end I'm always looking left of almost behind me. Tried calibrating the sensors but did not work. Some apps have a calibration option with the cardboard magnet. But yeah it's pretty annoying... Someone knows what this could be? I'm on Android 4.4.2...
Click to expand...
Click to collapse

Blurry everywhere except in the middle

Hello
I have a really weird problem with my Gear VR. The screen and lenses are completely clean. I cleaned them with proper tools and they are both looking very good. Nothing can be seen on the lenses or the phone screen.
However, when I wear them (and others wear them), the picture starts to get blurry unless you look dead center. The text is barely readable unless I move my head, so the text is in the middle of the screen.
I have adjusted the lenses with the wheel, but it does not work.
I can see something on my lenses (both of them actually). It's like smudged grease/something. It looks like it's in between the lenses (like someone was eating french fries before assembling it), and I don't know how to clean it out.
What on earth do I do?
I have the exact same issue and I'm using the s7 edge. I've had the headset for about 1 week and I still can't enjoy it.
Try adjusting the focus. Due to the difference in distance between lens and centre screen vs edge of screen there is actually "accomodation" ie focusing power of yoir eyes required to see the whole screen. If u r older say over 45 you lose some of this accommodation power and so the range of distance is that your eyes can see reduces if you were classes you should try looking with your glasses online
jasonlee90210 said:
Try adjusting the focus. Due to the difference in distance between lens and centre screen vs edge of screen there is actually "accomodation" ie focusing power of yoir eyes required to see the whole screen. If u r older say over 45 you lose some of this accommodation power and so the range of distance is that your eyes can see reduces if you were classes you should try looking with your glasses online
Click to expand...
Click to collapse
I said I already did that.
I have the same issue on my gear VR with S7edge. But is it really an issue ? Isn't it normal ?
It's like the lenses are doing their job on their center.
But I won't say it's a problem : you'll get used to it ^^
i have it too. However, I believe this is due to my eye sight. I have astigmatism. I should get contact lenses to use gear vr properly. Still, i hate that shift of the color channels...
I have the same problem so I think it is supposed to be like that!!! you have to look right in the center!!!
I have the very same "issue". It is annoying when I try to watch any 2D movies.

Gear VR Controller quickly becoming off-center

I just received the new Gear VR with controller in the mail today and I'm using it with my S8+, but I've noticed a huge issue that can't be ignored. While using and pointing the controller in games, the line of sight ever so slightly seems to veer left. Like to the point where if I'm pointing straight forward, the controller in-game shows me pointing completely to my left. Absolutely WAY off. I can literally watch the cross-hair move left on its own while my hand is completely still with the controller in-hand. You can however automatically re-calibrate the controller to point back front and center at any time by holding the home button, but I find myself doing it every 30 seconds. It's that bad. I have no idea if this is caused by interference or a setting I'm missing, but it's nearly unplayable if I'm having to constantly re-calibrate.
I have updated the controller's firmware as well already and it's not had any effect on the issue. I'm not sure if it's the batteries, but I can't imagine it would be as the controller comes with two AAA batteries unopened.
rogvid700 said:
I just received the new Gear VR with controller in the mail today and I'm using it with my S8+, but I've noticed a huge issue that can't be ignored. While using and pointing the controller in games, the line of sight ever so slightly seems to veer left. Like to the point where if I'm pointing straight forward, the controller in-game shows me pointing completely to my left. Absolutely WAY off. I can literally watch the cross-hair move left on its own while my hand is completely still with the controller in-hand. You can however automatically re-calibrate the controller to point back front and center at any time by holding the home button, but I find myself doing it every 30 seconds. It's that bad. I have no idea if this is caused by interference or a setting I'm missing, but it's nearly unplayable if I'm having to constantly re-calibrate.
I have updated the controller's firmware as well already and it's not had any effect on the issue. I'm not sure if it's the batteries, but I can't imagine it would be as the controller comes with two AAA batteries unopened.
Click to expand...
Click to collapse
It seems a manual calibration through the settings in the oculus app fixed it, but I've noticed when physically turning your head or body to look behind you, the controller still seems a bit off, even after forcing the in-game calibrations a couple times, but nothing drastic.
My new Gear VR is drifting badly as well. Calibration fixes it temporarily, but it always comes back. Screen and controller always drift to the right.
My Gear VR 2016 & S7 are all over the place too. Requires so much recalibration I pretty much give up for now. It didn't use to be like this. Have Occulus screwed the software?
Sent from my SM-G930F using Tapatalk
Just tried using mine that I got with my S8. Very cool however to point straight ahead I have to point the controller way left. That is, if I point the controller straight ahead the line/cursor is way to the right. What's up with that?
Yup. This is a widespread issue. For me, when Ire-calibrate with the home key the cursor is always to the right of where I'm pointing. The cursor then gradually drifts to the left. Virtually unusable.
Sent from my SM-N920S using Tapatalk
I planned to buy it but I will not until it's fixed
My fiance has the same problem with the remote. He practically has to point it behind him to get the crosshair in the correct place but when I use it it works perfectly. What's the problem?
OK, think I've found a fix. My Motion Controller drift is now much reduced after following these directions on my Note 5: https://youtu.be/_imVEETkWpc
Sent from my SM-N920S using Tapatalk
nodwink said:
My fiance has the same problem with the remote. He practically has to point it behind him to get the crosshair in the correct place but when I use it it works perfectly. What's the problem?
Click to expand...
Click to collapse
If you press and hold the home button on the remote the pointer will re-center. But it is a pain in the ass to keep having to do that.
Earthworm said:
OK, think I've found a fix. My Motion Controller drift is now much reduced after following these directions on my Note 5: https://youtu.be/_imVEETkWpc
Sent from my SM-N920S using Tapatalk
Click to expand...
Click to collapse
Sent from my SM-T800 using XDA-Developers Legacy app
Temporary solution for off center issue.
I kinda just twist and turn my wrist a little pointing away from center and press down the home button until it does point straight forward. Is pretty easy to do, although it would be preferable if it got fixed so it would work without any issue. All in all I'm very stoked about the experience.
My gear VR screen is off centre not the controller but the whole visual display has shifted right and keeps moving around all over the place even though I'm not moving at all.

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