Touchscreen multitouch radius of interaction is a lot more than previous S 8.4 - Galaxy Tab S2 Q&A, Help & Troubleshooting

I'm not exactly sure how to word this but two fingers on the screen close together doesn't work as well as my Tab S 8.4. On the 8.4, I could have the sides of my index and middle finger touching and the screen would recognize this as two separate points. This freaks the S2 8.0 out, and my fingers tips must be close to 3/4" inch (2cm) apart for them to be recognized as two points.
Is this a hardware thing, or is there a way to adjust this in software? Or am I going to have to custom build a kernel?

Have you tried one of the touch test apps on play to test the touch point recognition?

Yes, I used one to verify.
It seems that there should be a parameter somewhere to determine how close touch zones need to be to be combined into a larger zone, so I'm hoping this is a software issue that can be fixed.
Nice root by the way

Related

touchscreen to measure mass?

if the touchscreen is pressure sensitive on the xperia of course. does anyone think it would be possible to code a program to measure that pressure in mass?
i think it would be so sick to use the xperia as a scale
It can not measure mass. Any more pressure will break the screen. Use your common sense!
its not a matter of common sense.
what do you mean anymore pressure would break the screen?
im sure by slightly touching my screen im putting less than a gram of pressure per sq. inch on the screen so im not sure what your talking about because im not going to measure a boulder on the thing, use your common sense..
Yes, it's definitely possible and would not be too hard to code. One way would be to define a measurement area ("scale") on the screen then gradually increase sensitivity settings (via a program, of course) in the registry until a touch was registered in that area. Initially, the registry values would need to be calibrated against a set of small weights (up to a reasonable weight, of course). Anyone got their high school physics weights?
But yo, what would be the good of a tiny xperia scale?
Y'all are crazy.
i have installed your soft touch on my xperia and i love it, where would the registry settings be found to change the sensitivity?
I think it's a really interesting idea to test.
I think it can be done since X1's touchscreen is resistive so it will be able to sense graduations in changing pressure.
Had you had an IPhone, it's capacitative screen would made this impossible.
The thing is, working with registry settings won't do the trick in my opinion. I think you need something more low level (like a driver maybe) to talk directly to the touchscreen.
If I were you I'd go and check the WM 6.1 SDK and see what it makes visible thru its API for the touchscreen part.
It would be worth investigating how the driver accesses the touchscreen hardware.
I'd be happy to try and help with the programming btw
It's the fingerpressure registry setting that changes it.
But storm' is right. I forgot that those registry settings don't take effect until a reset, so you'd need another method to either dynamically change the sensitivity or capture the value of the pressure as it is being applied.
ok, thanks storm seeing as this would be my first ever program to code I would really appreciate the help..
I was looking at the SDK site last night but didnt quite know what i was looking for, but now ill research the touchscreen driver(s) and how they are accessed by the phone and how we can use them to our benefit.
there is a touch.dll file in the windows folder im wondering if this registers the pressure applied..
Sweet,
I'm also gonna investigate more
Keep you posted
hmmm, i guess the first step would be to create a program that accesses the touch.dll to see if it records pressure applied?
3 guesses as to what you guys want to use this for
SamAsQ said:
3 guesses as to what you guys want to use this for
Click to expand...
Click to collapse
LOL They'd be better off with a Touch Pro. Don't want evidence getting under that recessed screen
e: Bloody great idea though. i'm not sure how it'll really work or how accurate it'll be... An object placed on the screen might have multiple contact points, and as the screen cannot detect multiple points pressure from the weight might be exerted elsewhere on the screen and not detected.
squidgyb said:
lol :d they'd be better off with a touch pro. Don't want evidence getting under that recessed screen
Click to expand...
Click to collapse
hahahahaahahahahahahahahahah :d:d:d:d:d:d:d:d
SquidgyB said:
LOL They'd be better off with a Touch Pro. Don't want evidence getting under that recessed screen
e: Bloody great idea though. i'm not sure how it'll really work or how accurate it'll be... An object placed on the screen might have multiple contact points, and as the screen cannot detect multiple points pressure from the weight might be exerted elsewhere on the screen and not detected.
Click to expand...
Click to collapse
true squidgy, but,
ok but you know on the fish panel?
i can place four fingers on the screen and they will find the exact center lift one finger up they will find the exact center of the three remaining fingers etc etc maybe this can help us in our mission..
so say you have a nice beautiful green flower that is making contact at three seperate points on the screen maybe we can incorporate what is going on in the fish panel to find the center and compare the pressure applied that the touch.dll hopefully will give us, and that we hope to figure by placing weights on the screen
I don't think the SDK will help us in our pursuit... I think it only gives back X,Y pairs...
We'd have to get pretty low level on this one.
The thing is, in theory its actually do-able.
http://www.scribd.com/doc/12804586/fourwire-resistivetype-touch-screen-with-usb-interface
This guy built its own drawing "board" by using a resistive touchscreen. The interesting thing is that he provides two methods of actually calculating the touch resistance which means that
1) it's possible to use it as a balance because the resistance would be dependent on the pressure, and the pressure depends on the mass in our case
2) it doesn't matter how many points you have... There's only one Rtouch so this means it calculates the overall pressure that is exerted onto the touchscreen. Even though you can only determine one X,Y pair...that's of no interest to us...
All this to say that in theory this is actually possible...Only problem is how to access the hardware...
At least this is my take on this, but I might be wrong
dbl post..
stormlv said:
1) it's possible to use it as a balance because the resistance would be dependent on the pressure, and the pressure depends on the mass in our case
2) it doesn't matter how many points you have... There's only one Rtouch so this means it calculates the overall pressure that is exerted onto the touchscreen. Even though you can only determine one X,Y pair...that's of no interest to us...
All this to say that in theory this is actually possible...Only problem is how to access the hardware...
At least this is my take on this, but I might be wrong
Click to expand...
Click to collapse
nice research
cool thats what i was thinking about the screen, but squidgy's thinking seemed logical, but if the resistive screen already calculates the overall pressure thats perfect..
ok so now we know that it is "theoratically" possible we just gotta get to action
im gonna be in vegas this whole weekend so ill try to update my progress when i can
Tool for resistance measurement
If the touchscreen panel that you want to measure is resistive you can measure it's force/displacement and resistance using one of the switch testers offered by a company called TRICOR Systems.
The touchscreen would have to use resistive technology in order to measure the resistance. Most of the newer touchscreens use either capacitive or surface acoustic wave technology.

[Q] Improving x8gesture

I am actually hoping to speak with doixah directly, but I'm a newbie so I can't post in that thread, but I do hope doixah reconsiders his position in this regard, the thought I have about improving the x8 gesture is focused on improving the fake dual touch capability of the phone, I was wondering if doixah can do this:
assuming that we only have one sensor for the finger, but every time we press a specific area at a one by one manner the phone instantly recognizes it right? so why not place a loop in every instance where dual touch is required? the thought is to recognize both fingers in a threaded way, this is because no two fingers can be at the same position at the same time so every time we switch from one finger to another the coordinate is passed as if there are two fingers...
since both ends are always recognized in the dual touch modes why not just swap and retain each coordinate that is not exactly or partially the same with each other?
a pseudocode for the idea that i want to impart
coor = finger1.coor
coor2 = finger1.coor
while screen is touched{
coor = finger1.coor (1st end)
delay(1ms);
if(finger1.coor(2nd end)!=finger1.coor(1st end))
coor2 = finger1.coor(2nd end)
}
I am assuming that for every delay a new coordinate is scanned so coor and coor2 is bound to acquire different coordinates which will be fed to the android os thus a dual touch can be simulated by a single touch, hopefully doixah notices this or someone is kind enough to forward the idea to doixah
its doixanh .
Sent from my X8 using Tapatalk
sorry, don't mean to disrespect, hello, please somebody help me out with doixahn, I do believe this is the safest way to simulate dual touch with one fingerprint, it just needs the proper arguments... hellllllppppp
sorry... help doixanh...
Hi, I don't mean to be disrespectful, but if you wanted DX's help, you should have written him a PM, but DX himself stated, that he doesn't need/want to improve DT on x8, therefore he is probably more interested in froyobread development, than in DT improving.
As for the idea, I don't think, this would be useful. Gestures for zoom work right, only think, that could be better is IMHO game mode, so even if the DT simulation worked, it wouldn't be very effective and it would cost a lot of performance, so the games would be unplayable with it. Also I don't think that it could ever be done this way, because even if you swapped the coordinates you wouldn't get two fingers, you would have one spot pressed + one finger movement at the time, which would be very ineffectively written code for just a single touch.
I don't say, I'm right, it's just my opinion, if someone managed to do this, I would be happy as hell.
Mr. Hat said:
Hi, I don't mean to be disrespectful, but if you wanted DX's help, you should have written him a PM, but DX himself stated, that he doesn't need/want to improve DT on x8, therefore he is probably more interested in froyobread development, than in DT improving.
As for the idea, I don't think, this would be useful. Gestures for zoom work right, only think, that could be better is IMHO game mode, so even if the DT simulation worked, it wouldn't be very effective and it would cost a lot of performance, so the games would be unplayable with it. Also I don't think that it could ever be done this way, because even if you swapped the coordinates you wouldn't get two fingers, you would have one spot pressed + one finger movement at the time, which would be very ineffectively written code for just a single touch.
I don't say, I'm right, it's just my opinion, if someone managed to do this, I would be happy as hell.
Click to expand...
Click to collapse
Yes but this fingers would swith so this will stop one finger on 1 ms and allow to move other finger for 1 ms then againg and again and then this will look like real dual-touch.
Yes i get that, but how would you know, which one is moving at the time, correct me if I'm wrong, but when there are already two spots pressed and the coordinates are already swapped, you can't move the first finger, you would have to rise one finger and the press the screen again, because there is only one touch recognized. To make it work this way, we would need DT digitizer, this is not possible to make on single touch screen. The 1ms switching is useless, you can't recognize if the moving finger is the first or the second one, you would only knew, that one of them is moving.
well for example in dual touch games...
we normally have two sticks placed at ideal positions right? so suppose this is the bottom part of your screen and your controls are placed at the bottom like in figure 1 in my attached files
if we swap coordinates between the two points and detect the presence of the finger within a prescribed range, imagine the asterisks as finger 1 and finger 2 and the 0 as their ranges, ideally even if we only have a single touch since we have a prescribed dimension where a touch must be made, two distinct coordinates can always be extracted from a single touch screen within an interval, another illusion would be our hand ideally touching a side of the screen, this is for none game mode, though i doubt that there is a need to improve it,
imagine this scenario; figure 2 in my attached files
since ideally we are holding the phone at two different places at a time, imagine both our thumbs holding a position near each asterisks, we can move it around within the rectangular boundaries and swap coordinates relative to the asterisk, again in every interval, a different coordinate must be swapped, so in order to specify which is which we just have to set boundaries and relative positions to identify that this finger is holding coordinate 1 and the other is holding coordinate 2.
the only real limitation i see is one a finger breaches the region specified for dual touch, other than that I do believe that this kind of illusion is more than enough for most applications
well this is a pseudocode for my figure 1 illusion, by default we are going to include ranges, i will represent it with arrays
0 1 2 3 4 6 7 8 9
10 11 12 13 14 15 16 17 18
19 20 21 22 23 24 25 26 27
suppose our boundaries for finger 1 are 0 1 2 10 12 19 20 21 and the center is
11, then for finger 2 the boundaries are 7 8 9 16 18 25 26 27 and the center is 17
getOtherFinger(currentPos){
return !currentPos
}
getFinger(fingerPos, otherFingerPos, BoundaryCoor){
tempPos = null
if(withinBoundary(fingerPos)==true)
tempPos = fingerPos
else if(withinBoundar(fingerPos)
tempPos = otherFingerPos
return tempPos
}
detectFingers(){
boundaryCoor1, boundaryCoor2
while(screenIsTouched){
if(there are two fingers){
fingerpos = getOtherFinger(fingerPos)
delay()
fingerpos2 = getOtherFinger(fingerPos)
delay()
finger1 = getFinger(fingerPos, fingerPos2, boundary1)
finger2 = getFinger(fingerPos, fingerPos2, boundary2)
}
}
}
I'm not an expert and my idea is only a bit near to what i am trying to achieve, but at least hey i'm trying to visualize so folks help me out, I know there are a lot of programmers out there with insane skills when it comes to this
Yes i get that, but how would you know, which one is moving at the time, correct me if I'm wrong, but when there are already two spots pressed and the coordinates are already swapped, you can't move the first finger, you would have to rise one finger and the press the screen again, because there is only one touch recognized. To make it work this way, we would need DT digitizer, this is not possible to make on single touch screen. The 1ms switching is useless, you can't recognize if the moving finger is the first or the second one, you would only knew, that one of them is moving.
sir, that is why we need to use a relative post and a boundary, so that every time we swap to extract the coordinate of a finger, using a post or a central position and a boundary we have a basis for its movement and which finger is 1 or 2
plz check this one
http://forum.xda-developers.com/showthread.php?t=1158173
Primark said:
Yes i get that, but how would you know, which one is moving at the time, correct me if I'm wrong, but when there are already two spots pressed and the coordinates are already swapped, you can't move the first finger, you would have to rise one finger and the press the screen again, because there is only one touch recognized. To make it work this way, we would need DT digitizer, this is not possible to make on single touch screen. The 1ms switching is useless, you can't recognize if the moving finger is the first or the second one, you would only knew, that one of them is moving.
sir, that is why we need to use a relative post and a boundary, so that every time we swap to extract the coordinate of a finger, using a post or a central position and a boundary we have a basis for its movement and which finger is 1 or 2
Click to expand...
Click to collapse
Your idea is great actually but idk if its possible to make maybe that's how the Nokia n8 digitizer work to simulate multitouch! But for now the x8gesture game mood is not bad but its not accurate around the edges of the screen if some Dec can look into your idea or improve the x8gesture this will make lots of people's days and make this phone alot better....thanks for reading that long
Sent from my X8 using XDA Premium App
sir skyboyextreme, perhaps some of your friends can relay the idea to the experts, I think some of our developers can at least test if my thought is possible, nothing to lose here right, besides it's for the improvement of our beloved x8
sir skyboyextreme, can you please elaborate me about the n8 digitizer, i would like to know some details, you said it simulates multitouch, does that mean it only has a single touch digitizer just like our x8 or it has dual touch capabilities that is simulating multitouch functions
Primark said:
sir skyboyextreme, can you please elaborate me about the n8 digitizer, i would like to know some details, you said it simulates multitouch, does that mean it only has a single touch digitizer just like our x8 or it has dual touch capabilities that is simulating multitouch functions
Click to expand...
Click to collapse
From what I read, N8 has the same digitizer like x8 (synaptics) so it has a Single Touch Digitizer, but emulates dual touch.. Well again that's what I read
Yeaah it's a veru good idea,Primark. I read a thread where a guy said that the DEVs are already working on it. Is it true ??
Sent from my X8 using XDA App
Sir Kimpoy1994, If what you say about n8 is true sir, then perhaps someone could acquire the code for the touch panel of n8, someone could probably recode it to work for x8, that is probably our best shot for a dual touch emulation
Primark said:
sir skyboyextreme, can you please elaborate me about the n8 digitizer, i would like to know some details, you said it simulates multitouch, does that mean it only has a single touch digitizer just like our x8 or it has dual touch capabilities that is simulating multitouch functions
Click to expand...
Click to collapse
nokia n8 already got DT and it's confirmed having the same digitizer t1021a....so if they could simulate DT events using a single touch digitizer similar to ours then i guess we can achieve the same as they did but it's gonna be hard i guess and since there is no body interested into looking at this then i guess we are outta luck at least for now
What?? I thought that DEVs were interested by improving this fantastic smartphone. I mean they develop the android system,but I think that X8 Synaptic owners ( 50% of x8 owners i think ^^) would be so happy.If only they developped that DT, I think they would have completed the "biggest" defy of the X8
.....sorry for bad English, from France
Sent from my X8 using XDA App
sir skyboextreme, then I guess our only option is to make some noise and hope somebody hears us, the key to our dt is n8, sir doixahn, I do hope your reading this, since you were the one who started the gesture I believe you have the best shot in creating it for us
How can we make some noise ?? I think we just need doixanh or someone who knows him...
Sent from my X8 using XDA App

Is anyone working on a fix for the appalling 8.9 touchscreen sensitivity?

I know that there is the build prop "fix" which helps slightly (changing one of the values from the default 150 to 300 - can't remember which but you'll find it with a Google around). However, I was wondering if anyone is working on the touchscreen of the 8.9, or has any ideas on improving response sufficiently so that handwriting is feasible.
It seems that there is some kind of filter that disregards small movements - you can demo this but putting your finger down on the desktop and wiggling it from left to right about 2mm or so. I'd expect to see the screen "wiggle" slightly, part scrolling from left to right. Instead after a few seconds it responds as if you have held your finger down motionless. This is the issue that makes handwriting impossible.
On the 10.1 there is the app and discussion thread TouchScreenTune which fixes all of this. I have tried it on my 8.9 but no joy - but I can't imagine there is much in the way of difference between the two devices, and reckon that the 10.1 fixes could easily be applied to the 8.9 if someone with a bit of knowledge applied themselves (that's not me, unfortunately)
Questions or Problems Should Not Be Posted in the Development Forum
Please Post in the Correct Forums and Read THIS
Moving to General
I think we have to contact the dev of touchscreentune and get him on board of this since both devices is kinda similar.
jeremy89632 said:
I think we have to contact the dev of touchscreentune and get him on board of this since both devices is kinda similar.
Click to expand...
Click to collapse
i sent him a mail. here are the responses:
it seems unlikely:
- I don't have the device
- it uses different touch controller than 10.1
- kernel doesn't support configurable parameters for 8.9
Click to expand...
Click to collapse
I'm speaking about driver provided for controller used in 8.9, it has
no possibility to change configuration. And the firmware of the
controller is a binary blob with no documentation.
Click to expand...
Click to collapse
looks like we are unlucky
being very upset with this problem i started poking around the build.prop
it might be placebo but i feel that when this is added:
Code:
windowsmgr.max_events_per_sec=300
it gets a little more responsive. still not what i want it to be but better than before.
Try Touchscreen booster
It seems to have helped mine.
thanks. seems a little more responsive.
here is the apk if anybody else was wondering:
http://forum.xda-developers.com/showthread.php?t=1261237
My 8.9 LTE is super sensative, probbly the most I have seen on any android tab.
I can just barely graze my screen with rhe back of my fingernail and it even picks that up.
Compared to my roomates ASUS Transformer Prime, wo cant even use his fingernail unless he really jams it down.
iinteresting but im on the tegra version which aparently has completely different hardware
hi everybody
I'd like to try to find some answer to the annoying problem of the touch filtering.
I've been searching around the internet for days, I've also asked the author of TST but with no luck till now.
Is there anybody that knows or can address me to how this problem can be solved? I don't think it's just a hardware problem, but a software one.
I'm also willingly to write to Samsung directly, so wish me good luck.
If I'm not gonna find a way to do this in a couple of weeks, I'm quite sure I'm gonna sell this beautiful black useless brick to an iPad.
MatteAce said:
hi everybody
I'd like to try to find some answer to the annoying problem of the touch filtering.
I've been searching around the internet for days, I've also asked the author of TST but with no luck till now.
Is there anybody that knows or can address me to how this problem can be solved? I don't think it's just a hardware problem, but a software one.
I'm also willingly to write to Samsung directly, so wish me good luck.
If I'm not gonna find a way to do this in a couple of weeks, I'm quite sure I'm gonna sell this beautiful black useless brick to an iPad.
Click to expand...
Click to collapse
Try TouchScreen Booster?
the_hatrix said:
Try TouchScreen Booster?
Click to expand...
Click to collapse
that's been the first thing I did, but the improvements it brings are very light.
Does the tablet really have different hardware between the wifi and the LTE version? (at least regarding the screen digitizer)
Loccy said:
I know that there is the build prop "fix" which helps slightly (changing one of the values from the default 150 to 300 - can't remember which but you'll find it with a Google around). However, I was wondering if anyone is working on the touchscreen of the 8.9, or has any ideas on improving response sufficiently so that handwriting is feasible.
It seems that there is some kind of filter that disregards small movements - you can demo this but putting your finger down on the desktop and wiggling it from left to right about 2mm or so. I'd expect to see the screen "wiggle" slightly, part scrolling from left to right. Instead after a few seconds it responds as if you have held your finger down motionless. This is the issue that makes handwriting impossible.
On the 10.1 there is the app and discussion thread TouchScreenTune which fixes all of this. I have tried it on my 8.9 but no joy - but I can't imagine there is much in the way of difference between the two devices, and reckon that the 10.1 fixes could easily be applied to the 8.9 if someone with a bit of knowledge applied themselves (that's not me, unfortunately)
Click to expand...
Click to collapse
Hmm, is it really a sensitivity issue? If I swipe first then wiggle like you mention, the screen will wiggle slightly. It sounds like there is a threshold to switch from holding the finger down motionless, to scrolling from left to right.
Perhaps a threshold setting (if available) is sufficient to overcome this?
I'm noticing the samething. When I first saw this thread I thought everyone was crazy but after trying to type large amounts of text I've found it incredibly unresponsive in landscape mode (though portrait feels perfect!). I'm eagerly waiting for the official ICS update as in hoping it'll fix some of these issues.
It would be nice if they at least updated us to 3.2.
Kasracer said:
I'm noticing the samething. When I first saw this thread I thought everyone was crazy but after trying to type large amounts of text I've found it incredibly unresponsive in landscape mode (though portrait feels perfect!). I'm eagerly waiting for the official ICS update as in hoping it'll fix some of these issues.
It would be nice if they at least updated us to 3.2.
Click to expand...
Click to collapse
I have Samsung 3.2 OTA update and it really changes nothing.
Btw no answer yet from Samsung, and yes, the problem is just about some sort of accidental touch filter

Recalibrating Touchscreen?

hey guys,
having said that I tried a lot of methods such as the "automatic recalibration"..I really can't believe that we don't actually have a specific app for recalibrate our big touchscreen..it's so annoying when you put the S-pen on the screen and you see the pointer with 3-4 mm offset.
I'm running ICS Stunner 4.3
If my pen has an offset all I need to do is to wiggle the pen in each corner at the edge of the screen for a few seconds (like drawing small circles over eachother) and the offset is gone.
are you on stock rom? cause I'm not..and I think this is why it doesn't work for me.
I'm using Rocket Rom V23 with SpeedMod kernel 2.8.
The thing I've noticed is it depends on the app I'm using, it seems that the stock Samsung pen apps all use a small offset while the pen is way more accurate in Infinite Painter.
When my pen offsets I rotate the screen to portrait then back to landscape(or the other way around) and it usually sits bang on again.
Hi mates
Few days ago I've encountered a very annoying problem while using s pen
When I'm using s pen in whatever app (S note, iAnnotate, Adobe Reader...) I'm encountering offsets in whatever direction. Most often to the right side of the screen. S pen touches the screen, but the line appears 3mm to the right and a little down.
When I'm using hand no problem occurs!
But when I'll run Crayon physics and using s pen. No such thing as offset occurs!
WTF?
Have anyone of You guys encountered such thing? How can it be solved?
To be honest, I'm getting nervous more and more :/
I'm on:
- stock, non rooted ROM;
- system version 2.3.6, kernel 2.6.35.7;
- version: GINGERBREAD.XXLC1;
- modem version N7000XXLB2
I know this sounds obvious but did you try changing Pen settings from Left handed to Right handed / back again in the dominant hand settings? Someone reported that this seemed to rest the offset. Personally I found if I rotated to landscape and back again it seemed to be better, but never really had a problem.
Sure I did mate. Didn't help me to much :/
I've also tried to rotate to landscape and portrait - it helped, but only for a little while.
What is strange for me is that this kind of issue appears in apps and in keyboard while I'm on s pen, but never while playing in Crayon.
And I've played a lot today. And without any offsets
If also in game I would have encounter problems, then I might have start thinking that this issue is caused by damaged s pen or the screen itself.
I was also thinking for a while that it's caused by software I've installed. And I have a lot.
Now I'm using sslauncher and LWP - Galaxy Pack. Those are my two types.
But it's also rather impossible for me that some apps can influence on s pen behavior in general, but not in game?

Samsung Galaxy Note 5 S-Pen Sensitivity Issue

Starting a new thread since I could not find any existing thread on this and it is quite surprising since this is a widespread issue and for the same reason Samsung service here in Melbourne even refused to acknowledge this is an issue! There logic seemingly being if the issue is present in the demo unit in the store as well, it is not an issue! Vodafone has also refused to honor the warranty, even though it is in the first month of my contract and they should be replacing the handset and dealing with Samsung, and have instead told me to provide them with an acknowledgement from Samsung stating it is an issue! Talk about deadlocks!
Now coming to the issue, I have found out that there are sensitivity issues when using the S-Pen on the bottom right and left corners of the screen. There are issue on the top part of the screen as well but they arent as serious. I would also request you to check the same on your device and report back if you are also facing the same.
To check, first get into diagnostics mode by dialing *#0*# and then go to the S-Pen tab.
1. As you can see in the video, the bottom right and left corners have definite and serious issues with S-Pen sensitivity. I found this out, and it is also a use case and one of the major reasons that I went for Galaxy Note 5, while taking a screen grab from the middle of the screen right until the bottom right corner. I just could not do it. As soon as the S Pen reaches near the corner, the sensitivity issue makes sure that input isn't recognized. Not only this, even when it manages to identify the touch, the tracking is random with the S-Pen having a mind of its own.
2. The second issue is while drawing on the top part of the screen with the S-Pen but this one is not as serious as the first one. You can see in the video that S-Pen loses sensitivity in one particular area of the screen. This is easily corrected though, by pressing the S-Pen harder on the screen.
This is apart from the lag and slowness issues that rear their ugly head every once in a while and in a phone which runs an Octa Core CPU with a whopping 4GB of RAM. This is my first Samsung in a long long time and it has left me disappointed again exactly like it did in the past whenever I bought a Samsung phone. To me the level of polish of the hardware on a device costing as much as this is simply not acceptable. What are your thought? Please report in this thread if you are facing the same issue as I am with the S-Pen.
https://www.youtube.com/watch?v=XN41nE1lWGI
I have multiple stand-alone S Pens and don't experience what you're describing with them or the one included with the device.
BarryH_GEG said:
I have multiple stand-alone S Pens and don't experience what you're describing with them or the one included with the device.
Click to expand...
Click to collapse
Strange because I could replicate it on all the demo devices in the store. That is their reasoning for refusing the warranty as well.
I'll say this, the included pen is more responsive on the display than pens that are pre-Note 5 so something in the pen and/or display has changed.
Does it mean mine has a problem then? I am wondering if anyone else can also confirm the same?
I can confirm the bottom left and right corner of my note 5 behave just like OP's does... but wouldn't have found out if he didn't mention it
alexcarterkarsus said:
I can confirm the bottom left and right corner of my note 5 behave just like OP's does... but wouldn't have found out if he didn't mention it
Click to expand...
Click to collapse
Thanks Alex. I found the issue because I could not take a screenshot which finished near the bottom corner of the screen. Now smart select is a headline feature of the phone and this hadrware oversight to be is just not acceptable. The Samsung service would not acknowledge it as an issue let alone do something about it. May be it is only on the first batch of phone. Who knows?
I checked my phone (SM-N9208 TW, mfg: will add later) and the bottom corners have poor tracking with the hover point flying off the screen when held above.
Overall this issue shouldn't affect the usability of the phone if you rarely use these areas since it's still possible though difficult to use the s-pen there.
Edit: I re-tested with my phone flat and s-pen vertical*. The s-pen can be used on the very bottom corners with precise movements, so I don't think will affect usability for most people most of the time.
*Having the s-pen on an angle can affect the tracking significantly as seen in your video. I think the only solution would be to modify the s-pen to track at the very tip. This would probably make the tip non-replaceable and/or more complex and expensive. If someone has time, try using the s-pen without a tip and see if/how it tracks.
Update: I tested a SM-N920W8 in store and it had the same corner issue.
I complained to Vodafone again and they decided to take the phone back. Back to trusty properly working iPhone 6s Plus 64GB. My last Samsung device no matter what the specs. I wouldn't be interested in one even if it will have a gazillion core CPU and few petabytes of RAM.
I have the same issue. Can anyone else, note 5 users confirm about this issue. (Bottom right hover issue)
I dont't face that problem
Edit: here is a screenshot
https://drive.google.com/file/d/0B5LZ1p_SFZ3faTFJNzBzZGlnbzA/view?usp=docslist_api
Mine does it a little bit.
It still passes the test so I believe it's within spec. I honestly don't see it being a warranty issue.
Sent from my SM-N920T using Tapatalk
Sometimes, it is the Cover magnet.
Sometimes, it is the Cover magnet. . Try to remove you phone from it and try the s pen in the touch area in question. It worked for me with in a leather flip cover. The same for the s note stopping error message.
same here
SM-N920C cihazımdan Tapatalk kullanılarak gönderildi
if you have magnetic casing will get such problems ....
or fake s-pen need to replace with original or better fake quality
My stylus is overly sensitive; so much that I can't write properly. All text is in continuation even when I lift the stylus off for whitespace. I even followed the article on adjusting the sensitivity of the S Pen by removing the click-button cover and adjusting the Potentiometer. However, the note 4 s pen is entierly different as it doesn't have any Potentiometer under the click button. Link to article:
http://forum.xda-developers.com/showthread.php?t=2191333
What annoys me most is that I never had this issue before I flew overseas last month. I started experiencing this issue after I came back and it has rendered my s pen useless. Has anyone found a way to adjust Potentiometer on the new S spen yet (it might be located under top cap but i'm not sure how to open it).
espionage said:
My stylus is overly sensitive; so much that I can't write properly. All text is in continuation even when I lift the stylus off for whitespace. I even followed the article on adjusting the sensitivity of the S Pen by removing the click-button cover and adjusting the Potentiometer. However, the note 4 s pen is entierly different as it doesn't have any Potentiometer under the click button. Link to article:
http://forum.xda-developers.com/showthread.php?t=2191333
What annoys me most is that I never had this issue before I flew overseas last month. I started experiencing this issue after I came back and it has rendered my s pen useless. Has anyone found a way to adjust Potentiometer on the new S spen yet (it might be located under top cap but i'm not sure how to open it).
Click to expand...
Click to collapse
I am having this same problem. Did you ever find a fix for it? Thank you!
Yes confirmation of problem
I found the same problem. If you try to draw a square in the S pen test mode you cannot draw a square in the bottom left or right corner. The square will turn into some kind of strange wiggle shape.
I live in Malaysia and went to the official Samsung head office service center and they confirmed this is a problem with all Note 5 models and the lady showed me her own personal Note 5 which had the same problem (actually worse than mine).
The service technicians said they do not know the reason for this problem. But as an electrical engineer I suspect there is some sensors in those areas which cause interference with the S Pen.

Categories

Resources