Adreno 3xx GPU Driver for Android 4.4.4 KitKat - flashable package - Galaxy S 5 General

Greetings,
This driver is obtained from Qualcomm's 07 Aug 14 drivers for "Qualcomm Adreno 3xx GPU on Nexus 4, 5 & 7 devices running Google Android 4.4.4 KitKat".
All credits go to the folks at Qualcomm for making the developer version of these lib files available for us to play with.
This is for testing purposes only. Please don't flash without backing up first and then start screaming if something happens to your phone!
The package only contains files for Adreno 300 and 330. I cooked the packaged to be flashable on our SM-G900T or any SM-G900 with the Adreno 330 chipset.
I'm on a "XtreStoLite_G900T_ROM_v1.3_UVU1BNG3" ROM, which is a super clean/slim version of the stock rom. This is also Android 4.4.2, my AnTuTu benchmark results dropped from 37400 to 35800 after flashing this package.
I'm requesting someone with a KitKat 4.4.4 ROM to test this and report back their before and after benchmarks.
I appreciate your feedback,

Hmm, interesting.. I'm only on 4.4.2 or I would help out..

Turned out the 3D performance on antutu version 5 with this driver puts our phone one head and shoulder above everyone else!
Sent from my SM-G900T using XDA Free mobile app

Commodore 64 said:
Turned out the 3D performance on antutu version 5 with this driver puts our phone one head and shoulder above everyone else!
Sent from my SM-G900T using XDA Free mobile app
Click to expand...
Click to collapse
And this means....... I'm sorry but I don't understand the purpose... Is this supposed to make Tw snappier?
Thanks in advance!

It is updating the video (graphics) drivers. It probably improves the touchWiz performance as well (don't have evidence to support this), but what i noticed was a huge performace increase in the 3D graphics score. This will make games run alot smooter and more efficiently.
To clarify, this file resembles how your Mac/PC has a video card with say NViDIA or ATi video cards and they have their own driver releases. Our phones graphic chipset is designed by Qualcomm and it gets its own drivers as well. Hope I answered your question, and didn't make it worse!
Sent from my SM-G900T using XDA Free mobile app

In order to get any real "TouchWiz/Nova/Apex/etc" performance increase from it you'd have to flash this, then venture into Developer's Options and enable Force GPU rendering and Disable Hardware Overlays. And even then our device is so performance driven that you likely would likely not even realize the difference other than giving the CPU a break for a few cycles and possibly seeing a battery life increase depending on whether the CPU or GPU pulls more juice. These drivers are largely made to increase the 3D performance of your device when gaming and while it wasn't meant for us I'm glad to see someone took the time to let us benefit from it.
I'm going to flash it on an NG4 (4.4.2) release and see how it holds up to GPU rendering no hardware overlays. I don't game so if you want an objective test on that someone will have to pick up my slack. I'll report back when I know if it truly impacts it.

Tried flashing the update and ran into a couple random fcs for a few apps. Nothing device-breaking or anything, but I also didn't notice any real difference in performance or framerate in games. But I do appreciate you posting this, I'm always up for trying a little experimentation on my device to find something new. Thanks man.

AlkaliV2 said:
In order to get any real "TouchWiz/Nova/Apex/etc" performance increase from it you'd have to flash this, then venture into Developer's Options and enable Force GPU rendering and Disable Hardware Overlays. And even then our device is so performance driven that you likely would likely not even realize the difference other than giving the CPU a break for a few cycles and possibly seeing a battery life increase depending on whether the CPU or GPU pulls more juice. These drivers are largely made to increase the 3D performance of your device when gaming and while it wasn't meant for us I'm glad to see someone took the time to let us benefit from it.
I'm going to flash it on an NG4 (4.4.2) release and see how it holds up to GPU rendering no hardware overlays. I don't game so if you want an objective test on that someone will have to pick up my slack. I'll report back when I know if it truly impacts it.
Click to expand...
Click to collapse
Anything?
Thanks in advance!

Slicktune said:
Anything?
Thanks in advance!
Click to expand...
Click to collapse
Don't worry, I didn't forget about you. It takes a few days to really put it through its paces. But here is what you want to know: It works in 4.4.2 Touchwiz (Alliance Rom B4 for me)
Performance Increase in ROM function and control with "Turn Off Hardware Overlays" and Force GPU Rendering: Check
So I tested this by underclocking my CPU to the point where lag was perceivable in things likes app launching, keyboard typing, app draw opening, etc. I dropped it down to about 1200Mhz on all cores and then disabled HW Overlays. It was night and day. After the GPU took over rendering my CPU clock speed hardly moved all of the items previously lagging went right back to being fluid.
So does it help with Rendering in the ROMs? Yes, it definitely can.
The other concern people have is with battery life that goes with GPU rendering and the claims are that the GPU uses more power than the GPU. In my preliminary testing, what I noticed was lower overall CPU temps while Hardware Overlays was off, lower CPU clock speeds since it didn't need to render apps, and a small decrease in battery life.
In the power draw category I need more time with BetterBatteryStats and I need to adjust some variables. I want to underclock the GPU to the point of perceivable lag (if that is possible) and then I want to adjust the governor with KTweaker and see if I can't get better battery life. I will simultaneously lower CPU speeds to keep my core temperatures down and keep the battery cool. If these things are successful and battery life is interchangeable between the two, I may run the GPU full time for rendering the ROM. Keep in mind though, only custom kernels allow this kind of tweaking. If you use a stock ROM you are stuck with CPU and GPU clock speeds where they are so battery will drain faster.
Give me about a week to test my theory on this and see if I can find an equilibrium for CPU and GPU temperature and speed. I'll post the profile I used with KTweaker when I have my results. Until then, if you want to help and find your own settings and post them here along with battery life that would be awesome.
Edit: For what it is worth, to test application launch speeds and UI fluidity with the GPU I completely turned off system animations, I set Nova Launcher Animations Speed to Faster than light and scroll speed to "Fast" (personal preference). I got the same, or better response time using the GPU to render the UI.

AlkaliV2 said:
Don't worry, I didn't forget about you. It takes a few days to really put it through its paces. But here is what you want to know: It works in 4.4.2 Touchwiz (Alliance Rom B4 for me)
Performance Increase in ROM function and control with "Turn Off Hardware Overlays" and Force GPU Rendering: Check
So I tested this by underclocking my CPU to the point where lag was perceivable in things likes app launching, keyboard typing, app draw opening, etc. I dropped it down to about 1200Mhz on all cores and then disabled HW Overlays. It was night and day. After the GPU took over rendering my CPU clock speed hardly moved all of the items previously lagging went right back to being fluid.
So does it help with Rendering in the ROMs? Yes, it definitely can.
The other concern people have is with battery life that goes with GPU rendering and the claims are that the GPU uses more power than the GPU. In my preliminary testing, what I noticed was lower overall CPU temps while Hardware Overlays was off, lower CPU clock speeds since it didn't need to render apps, and a small decrease in battery life.
In the power draw category I need more time with BetterBatteryStats and I need to adjust some variables. I want to underclock the GPU to the point of perceivable lag (if that is possible) and then I want to adjust the governor with KTweaker and see if I can't get better battery life. I will simultaneously lower CPU speeds to keep my core temperatures down and keep the battery cool. If these things are successful and battery life is interchangeable between the two, I may run the GPU full time for rendering the ROM. Keep in mind though, only custom kernels allow this kind of tweaking. If you use a stock ROM you are stuck with CPU and GPU clock speeds where they are so battery will drain faster.
Give me about a week to test my theory on this and see if I can find an equilibrium for CPU and GPU temperature and speed. I'll post the profile I used with KTweaker when I have my results. Until then, if you want to help and find your own settings and post them here along with battery life that would be awesome.
Edit: For what it is worth, to test application launch speeds and UI fluidity with the GPU I completely turned off system animations, I set Nova Launcher Animations Speed to Faster than light and scroll speed to "Fast" (personal preference). I got the same, or better response time using the GPU to render the UI.
Click to expand...
Click to collapse
Thanks for the detailed response, can I flash this over a cm rom or only "touch wiz" and/or after I updated/flash this no Mauer what rom I flash will it stay. ..?
Thanks in advance! I'm still a bit confused...

Slicktune said:
Thanks for the detailed response, can I flash this over a cm rom or only "touch wiz" and/or after I updated/flash this no Mauer what rom I flash will it stay. ..?
Thanks in advance! I'm still a bit confused...
Click to expand...
Click to collapse
I haven't tried it on CM yet, I'm about to flash the 09/04 build of CM11 by Albinoman with KT's kernel. But I won't flash these drivers prior to running the build 24 hours or so to make sure there aren't bugs that existed before flashing the files. So, if you've been running CM for awhile and want to test this build just nandroid, flash, and report any issues.

AlkaliV2 said:
I haven't tried it on CM yet, I'm about to flash the 09/04 build of CM11 by Albinoman with KT's kernel. But I won't flash these drivers prior to running the build 24 hours or so to make sure there aren't bugs that existed before flashing the files. So, if you've been running CM for awhile and want to test this build just nandroid, flash, and report any issues.
Click to expand...
Click to collapse
Ooo that sounds like a killer combo cm + kt kernel + adreno update = project slip n slide lol nah but I'm really curious of what results you might get [emoji4]
And once I flash this, can I go back or will it erase the update once I flash a different rom?
Thanks in advance!!

Slicktune said:
Ooo that sounds like a killer combo cm + kt kernel + adreno update = project slip n slide lol nah but I'm really curious of what results you might get [emoji4]
Click to expand...
Click to collapse
I'll keep you posted. I wasn't impressed overall with it's performance in Touchwiz on battery life with the CPU underclocked, so I am branching out to a more AOSP-like build. I'll keep you posted to what I find out.

Commodore 64 said:
Turned out the 3D performance on antutu version 5 with this driver puts our phone one head and shoulder above everyone else!
Sent from my SM-G900T using XDA Free mobile app
Click to expand...
Click to collapse
This can't be right because right now I haven't flashed the driver update and look at My score
Now imagine that's without kt kernel just stock kernel, I'm on xtralite 3.5a t-mobile, so what if I flashed the kt kernel AAAAND the adreno update.... would my phone explode?!?!
I'm thinking twice now whether I should flash thisor not. ..

You have a good point. I think antutu v5 also rescaled their scoring system. Anyway, post your new score if you decided you want to give it a shot.
Sent from my SM-G900T using XDA Free mobile app

This maybe off topic, but does this works on other devices like Z2 or HTC M8 using the same GPU?

43718 before
43292 after
All I did was reboot into recovery, flash the ZIP and then run the test, same clock speed etc..

92drls said:
43718 before
43292 after
All I did was reboot into recovery, flash the ZIP and then run the test, same clock speed etc..
Click to expand...
Click to collapse
Lower score, what about gaming?

Slicktune said:
This can't be right because right now I haven't flashed the driver update and look at My score
Now imagine that's without kt kernel just stock kernel, I'm on xtralite 3.5a t-mobile, so what if I flashed the kt kernel AAAAND the adreno update.... would my phone explode?!?!
I'm thinking twice now whether I should flash thisor not. ..
Click to expand...
Click to collapse
Commodore 64 said:
You have a good point. I think antutu v5 also rescaled their scoring system. Anyway, post your new score if you decided you want to give it a shot.
Sent from my SM-G900T using XDA Free mobile app
Click to expand...
Click to collapse
92drls said:
43718 before
43292 after
All I did was reboot into recovery, flash the ZIP and then run the test, same clock speed etc..
Click to expand...
Click to collapse
HD-man said:
Lower score, what about gaming?
Click to expand...
Click to collapse
You guys make me sad. Benchmarks are not now, nor will they ever be, an acceptable means for telling you how capable your device is. Your scores in AnTuTu are about as capable of telling you your phone's speed as your ESN is at telling people who your phone belongs to. It is just arbitrary numbers that will fluctuate up and down based on the slightest inconsistencies.
Drivers, just like in Windows/Linux/Mac, are meant to optimize the performance of your hardware. That's it. This driver likely optimizes the GPU cycles to make it more efficient and lower heat output while performing better in games. You know why hardware review sites start out with benchmarks saying what it can do in a perfect world but still ends the review by telling you it gets 75 FPS in Borderlands 2? They do that because while synthetic tests are nice, what would be the point if our games don't play better? It is the same concept here.
I'm begging you, uninstall AnTuTu, re-install your favorite mobile game and just base performance off of whether it plays better or not.
Side Note: Drivers didn't appear to do anything in AOSP CM11 when I gave it a try. Sorry I am so late on reporting in, college takes up a lot of my time. Also, using the GPU to draw your applications does eat more battery whether you use these drivers or not. So there is no marked improvement from lowering CPU speed and using GPU only to render.

92drls said:
43718 before
43292 after
All I did was reboot into recovery, flash the ZIP and then run the test, same clock speed etc..
Click to expand...
Click to collapse
AlkaliV2 said:
You guys make me sad. Benchmarks are not now, nor will they ever be, an acceptable means for telling you how capable your device is. Your scores in AnTuTu are about as capable of telling you your phone's speed as your ESN is at telling people who your phone belongs to. It is just arbitrary numbers that will fluctuate up and down based on the slightest inconsistencies.
Drivers, just like in Windows/Linux/Mac, are meant to optimize the performance of your hardware. That's it. This driver likely optimizes the GPU cycles to make it more efficient and lower heat output while performing better in games. You know why hardware review sites start out with benchmarks saying what it can do in a perfect world but still ends the review by telling you it gets 75 FPS in Borderlands 2? They do that because while synthetic tests are nice, what would be the point if our games don't play better? It is the same concept here.
I'm begging you, uninstall AnTuTu, re-install your favorite mobile game and just base performance off of whether it plays better or not.
Side Note: Drivers didn't appear to do anything in AOSP CM11 when I gave it a try. Sorry I am so late on reporting in, college takes up a lot of my time. Also, using the GPU to draw your applications does eat more battery whether you use these drivers or not. So there is no marked improvement from lowering CPU speed and using GPU only to render.
Click to expand...
Click to collapse
I figured since the OP stated he got less points in Antutu, I would go ahead and use the same app and test to compare...
F*ck me right?
Regardless, I don't notice anything different either, my stats are in the sig.

Related

Cyanogen8

Cyanogen 8? Is this next? Or is this in the works? Also is 2.3.5 next and would it be numbered a different version when Ice Cream comes out? Also is anything coming from the devs to overclock to 800 yet?
cell2011 said:
Also is anything coming from the devs to overclock to 800 yet?
Click to expand...
Click to collapse
It's been done. So very very few phones are even stable at 800, and those that could generally performed worse in benches at 800 than at lower clocks. Many of these devices bootloop above 700.
Cyanogen 8 will not come out yet since will most likely be ice cream sandwich. I am not even sure is 2.3.5 will even come out and no the devs can not overclock this device to 800mhz because is 768 is the limit of the processor. Most people's phones do not even run that smoothly at 768 anyways. If somehow the dev found a way to overclock it to 800 (impossible btw but this is just a what if kind of statement) since the processor can not handle 800 it would just overheat the thing and cause crashes.
Also, on a side note, this should not be in the Development section. This should be in general or Q&A
This belongs in Q&A for future reference.
CM8 will be next, obviously. It will be based on Ice Cream Sandwich, so no, it won't be in development until ICS is released to AOSP so that the CM team can start using that code. 2.3.5 is an update coming out soon for the Nexus S 4G that fixes wifi and network speed, as well as adding more secure NFC for Google Wallet. It won't really affect us when it is merged into CM7. ICS is expected to be Android 4.0, but it could be 3.5 if Google decides.
There is a kernel that goes over 800Mhz, but anything over 768Mhz can be unstable on some phones. I tried it and there were no real performance gains, but battery life was a lot worse. Performance was actually worse at the highest CPU clock, in my experience. Just stick with 768Mhz. It's stable and chances are that you can get even better performance at a lower clock. I get better battery and performance at 633Mhz. It all depends on each unique phone.
rizdog23 said:
Cyanogen 8 will not come out yet since will most likely be ice cream sandwich. I am not even sure is 2.3.5 will even come out and no the devs can not overclock this device to 800mhz because is 768 is the limit of the processor. Most people's phones do not even run that smoothly at 768 anyways. If somehow the dev found a way to overclock it to 800 (impossible btw but this is just a what if kind of statement) since the processor can not handle 800 it would just overheat the thing and cause crashes.
Click to expand...
Click to collapse
I lol'd at this statement. Did you not read any of the posts above you?
When i began to post there were no posts yet. They must have got posted while i was typing. So seeing as the only post at the time was the op, then yes i did read the post(s) above mine.....
There is a kernel that goes over 800Mhz, but anything over 768Mhz can be unstable on some phones. I tried it and there were no real performance gains, but battery life was a lot worse. Performance was actually worse at the highest CPU clock, in my experience. Just stick with 768Mhz. It's stable and chances are that you can get even better performance at a lower clock. I get better battery and performance at 633Mhz. It all depends on each unique phone.
Click to expand...
Click to collapse
I can confirm that the Godmode kernel was able to push some phones, such as mine, past 800Mhz. Although I had a faster processor speed, my battery would drain incredibly fast as well as overheat. Even though I never hit a bootloop with the kernel, the battery life, overheating, and loss of performance kept me away. Sacrificing too much for having a faster processor speed. Normally I overclock to about 729Mhz and have great battery life, speed and performance in conjunction with a min of 19Mhz and a smartass governor.
Sent from my Hero that never dies! ;D
dastin1015 said:
I can confirm that the Godmode kernel was able to push some phones, such as mine, past 800Mhz. Although I had a faster processor speed, my battery would drain incredibly fast as well as overheat. Even though I never hit a bootloop with the kernel, the battery life, overheating, and loss of performance kept me away. Sacrificing too much for having a faster processor speed. Normally I overclock to about 729Mhz and have great battery life, speed and performance in conjunction with a min of 19Mhz and a smartass governor.
Sent from my Hero that never dies! ;D
Click to expand...
Click to collapse
Thanks. I am glad someone at least confirmed it. I never knew about the godmode kernel as ive only been here for a little bit. Sorry for misinformed post about their not being an 800mhz kernel. As I can see, i was wrong, but also I was correct in saying that the processor can not handle it....sometimes
rizdog23 said:
Thanks. I am glad someone at least confirmed it. I never knew about the godmode kernel as ive only been here for a little bit. Sorry for misinformed post about their not being an 800mhz kernel. As I can see, i was wrong, but also I was correct in saying that the processor can not handle it....sometimes
Click to expand...
Click to collapse
Yup, I'm at 806 - 19 ondemand while posting this and I can already feel it slowing down a little. 729 - 19 on demand is my best setup. I've tested a lot with trying higher setups than that but so far 729 seems to be the best for battery life and performance on every rom I've ever tried
Sent from my HERO200 using XDA Premium App
rubyknight said:
Yup, I'm at 806 - 19 ondemand while posting this and I can already feel it slowing down a little. 729 - 19 on demand is my best setup. I've tested a lot with trying higher setups than that but so far 729 seems to be the best for battery life and performance on every rom I've ever tried
Sent from my HERO200 using XDA Premium App
Click to expand...
Click to collapse
For some reason my phone never works well with higher clock speeds no matter what rom or kernel i use. I get my best results at 710-352 performance.
In before bierce gives birth over ANOTHER question being in the dev section
Sent from my Android using Tapatalk
rizdog23 said:
For some reason my phone never works well with higher clock speeds no matter what rom or kernel i use. I get my best results at 710-352 performance.
Click to expand...
Click to collapse
Correct me if I'm wrong, but from what I've noticed is that newer Hero's that were sold with Eclair as opposed to the original Donut, when I bought mine, are not able to reach those higher processor speeds past 691Mhz.
Sent from my Hero that never dies! ;D
i bought mine at radio shack back in september and it was still on 1.5 and ive never been able to get over 768mhz without it freezing and bootlooping its different with every hero.
i stay at 352-691 ondemand and thats plenty fast for me
Mine was running 1.5 also and it will run fine at 768 but battery life suffers so I usually run at 352/710 and battery and performance are good (depends on rom kernel)
Where can I get the godmode kernel ....
Sent from my HERO200 using XDA App
I actually got mine two weeks after it came out.....so i mean it could just be that this phone is dead now. I never had a refurb or anything. I got it wet once but it got repaired. I've only had this one the whole time. Do you think that is the issue?
rubyknight said:
Yup, I'm at 806 - 19 ondemand while posting this and I can already feel it slowing down a little. 729 - 19 on demand is my best setup. I've tested a lot with trying higher setups than that but so far 729 seems to be the best for battery life and performance on every rom I've ever tried
Sent from my HERO200 using XDA Premium App
Click to expand...
Click to collapse
Hey rubyknight,
just wondering why 19? Ive seen people do that but can the processor really ever do anything at 19? if so, doesnt it affect stuff like wake. Im trying it now just to see for myself. Ive been playing with a really high min value between 480 and 576 with the high at 748 and it actually doesnt only seems to affect battery life a little, both on the .29 and .35 kernels on jaybobs roms and on OMFGB.
Thanks
chalan30 said:
Hey rubyknight,
just wondering why 19? Ive seen people do that but can the processor really ever do anything at 19? if so, doesnt it affect stuff like wake. Im trying it now just to see for myself. Ive been playing with a really high min value between 480 and 576 with the high at 748 and it actually doesnt only seems to affect battery life a little, both on the .29 and .35 kernels on jaybobs roms and on OMFGB.
Thanks
Click to expand...
Click to collapse
It depends on the cpu governor that you use.
nandroids are for
sissies
ch1naski said:
It depends on the cpu governor that you use.
nandroids are for
sissies
Click to expand...
Click to collapse
so update, ive run it at 19/768 on demand all day and after 11hrs 13 min its at 60% thats not bad for my phone! and there was almost no performance difference. Just the slightest UI lag... this is on jaybobs 7/8 with the .29 kernel, with background data off. And my regular usage which is not a lot. but for me its good. i wish I had tried it ages ago.
chalan30 said:
so update, ive run it at 19/768 on demand all day and after 11hrs 13 min its at 60% thats not bad for my phone! and there was almost no performance difference. Just the slightest UI lag... this is on jaybobs 7/8 with the .29 kernel, with background data off. And my regular usage which is not a lot. but for me its good. i wish I had tried it ages ago.
Click to expand...
Click to collapse
I believe that you can set the ramp up frequency and that may help with the lag. Setcpu, advanced settings, I think?
nandroids are for
sissies

what kernel can i over clock it?

hey everybode!
i wanted to know i have rocket rom and i want to use setcpu to overclock my kernel
and sebastian is max to 1400 is thers good kernel that i can play with it till 1700mghz or 1900?
but it need to be stable
Abyss goes to 1700. My CPU can't take it, sadly
bubu23 said:
but it need to be stable
Click to expand...
Click to collapse
The stability is dependant on your hardware; some chips can only overclock to 1500Mhz and some can overclock all the way to 1900Mhz. It is not something the kernel has a say over.
Don't all of the notes have the same cpu? Why can some be overclocked and others not?
Sent from my GT-N7000 using Tapatalk
kkg720 said:
Don't all of the notes have the same cpu? Why can some be overclocked and others not?
Click to expand...
Click to collapse
They all can be overclocked, but how much is a different thing altogether. It's quite simple really, not every chip manufactured is of equal quality; some chips have more imperfections. The more imperfections the less it can be overclocked before it becomes unstable. It's the same thing as on PCs, too.
Stable is it when you do nothing and use it in originally form. Overcklocking need more Power more power is less time you enjoj your note!
Generally these chips are made to tolerate a certain speed, and because of variability, the manufacturer drops the speed tolerance to ensure overall quality. Some will still be able to manage 1500, 1700, or even 1900 (although rarely, I'd say). Just about all of them tolerate 1400, so very few are defective at the stated tolerance. With 5 million, you will get a few, however.
This is one of those rare occasions when statistics have a benefit in the real world!
jeromepearce said:
Generally these chips are made to tolerate a certain speed, and because of variability, the manufacturer drops the speed tolerance to ensure overall quality. Some will still be able to manage 1500, 1700, or even 1900 (although rarely, I'd say). Just about all of them tolerate 1400, so very few are defective at the stated tolerance. With 5 million, you will get a few, however.
This is one of those rare occasions when statistics have a benefit in the real world!
Click to expand...
Click to collapse
I will keep mine at stock speeds because ignorance is bliss
bubu23 said:
hey everybode!
i wanted to know i have rocket rom and i want to use setcpu to overclock my kernel
and sebastian is max to 1400 is thers good kernel that i can play with it till 1700mghz or 1900?
but it need to be stable
Click to expand...
Click to collapse
There are many out there that will let you overclock. Search the Android development forum.
Like most, I have flashed heaps of times, probably at least four or five times a week when I first got this wonderful Note, but in the last month or so have only been tempted to stray three or four times. Personally Franco 6 is best for me, because I favour battery life and stability rather than overclocking (1400MHz is not bad as a standard!!)
I would encourage you to try a few for a few days, as long as you backup often you should have a great experience!
Are all kernels capable of overclocking?
Is there one that overclocks the best?
How do you tell how high you can go?
Do you jusy keep overclocking until the NOte stops working?
If so, there must be a fine line.
jeffs99 said:
Are all kernels capable of overclocking?
Is there one that overclocks the best?
How do you tell how high you can go?
Do you jusy keep overclocking until the NOte stops working?
If so, there must be a fine line.
Click to expand...
Click to collapse
Stock kernel isn't capable of overclocking.
One way to tell is to download things like SetCPU which detects the range of the clockspeed. Another way is to simply read the description of the kernel thread.
How high your phone can go is an individual thing. You need to overclock in slight increments (say 50mhz at a time) and run a stability test to see if the phone crashes or not.
You DO NOT pull the slider all the way to 1.9 ghz and "see" if anything happens. If you fry your CPU, do not come to us for help.
This is why I don't like overclocking, it's a waste of time to run the stability tests, etc.
In summary, you need to raise it a little bit, and run stability tests and repeat the process until your phone crashes. At that point, you'd know the last safe-stable clockspeed that your CPU can take.
PoisonWolf said:
Stock kernel isn't capable of overclocking.
One way to tell is to download things like SetCPU which detects the range of the clockspeed. Another way is to simply read the description of the kernel thread.
How high your phone can go is an individual thing. You need to overclock in slight increments (say 50mhz at a time) and run a stability test to see if the phone crashes or not.
You DO NOT pull the slider all the way to 1.9 ghz and "see" if anything happens. If you fry your CPU, do not come to us for help.
This is why I don't like overclocking, it's a waste of time to run the stability tests, etc.
In summary, you need to raise it a little bit, and run stability tests and repeat the process until your phone crashes. At that point, you'd know the last safe-stable clockspeed that your CPU can take.
Click to expand...
Click to collapse
Thanks!
What do you recommend for a good stability test?
I'm on franco.kernel v10 and OC to 1600 using Tegrak. Tegrak runs the stability tests automatically and reverts to stock 1400 if unstable or a reboot occurs.
I tried 1700 but Note rebooted after about 2 minutes. Booted right back up at 1400 with no problems. Re-set to 1600 and running smoothly.
kraz
Sent from my Beautiful, White GT-N7000 using xda premium
Set CPU has a CPU stress test
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Project Butter

Since the new 4.1 update will snap up the processor to max as soon as you touch the screen to keep everything running smooth, won't that take a larger toll on the battery than Android already does in general? Or do they have some new battery saving plans for this new feature.
SuperAce609 said:
Since the new 4.1 update will snap up the processor to max as soon as you touch the screen to keep everything running smooth, won't that take a larger toll on the battery than Android already does in general? Or do they have some new battery saving plans for this new feature.
Click to expand...
Click to collapse
They say the new update is more power-efficient too...Who knows...
Prawesome said:
They say the new update is more power-efficient too...Who knows...
Click to expand...
Click to collapse
I read somewhere that the JB update clocks the processor to a lower frequency when the load is low thus saving the battery.
I guess they compiled a new governor or something.
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shaaan said:
I read somewhere that the JB update clocks the processor to a lower frequency when the load is low thus saving the battery.
I guess they compiled a new governor or something.
Sent from my GT-S5830 using xda premium
Click to expand...
Click to collapse
A new governor added to the pack of the 20 different ones out there? But I guess it makes sense. We'll see how this goes.
shaaan said:
I read somewhere that the JB update clocks the processor to a lower frequency when the load is low thus saving the battery.
I guess they compiled a new governor or something.
Sent from my GT-S5830 using xda premium
Click to expand...
Click to collapse
Yep
you guys don't know what projekt butter is?
they added a "tripple buffer for less locks and better process interoperatibility. one process doesn't have to wait for another anymore"
or in non dev words: they optimized the whole system
this doesn't has anything to do with the cpu freq.
michi3 said:
you guys don't know what projekt butter is?
they added a "tripple buffer for less locks and better process interoperatibility. one process doesn't have to wait for another anymore"
or in non dev words: they optimized the whole system
this doesn't has anything to do with the cpu freq.
Click to expand...
Click to collapse
Who gave you that idea? Not reading thread fully,i guess? We were not just discussing about Project Butter.We were discussing about how power efficient,smooth and fast the new update will be.And to further prove that the things we were discussing here is correct:
The first side of the Jelly Bean update is the way it interacts with hardware. One of the main complaints with Androids is that it often gets laggy even on the most sophisticated devices. Google has finally radically addressed this so manufacturers and developers can make their devices lag-free. The solution is called Project Butter and it comes with triple buffering so that the CPU and GPU work without waiting for each other. This means scrolling, zooming and virtually all actions become much faster.
Jelly Bean devices will actually anticipate where fingers are in screens which will results in a more responsive system.
The other big thing is power efficiency. Jelly Bean now dials the CPU back to lower frequency when it’s not in use.
Click to expand...
Click to collapse
michi3 said:
you guys don't know what projekt butter is?
they added a "tripple buffer for less locks and better process interoperatibility. one process doesn't have to wait for another anymore"
or in non dev words: they optimized the whole system
this doesn't has anything to do with the cpu freq.
Click to expand...
Click to collapse
any one can google and paste buddy.
BTW triple buffer,i guess you dont know what it is.
IN NON DEV WORD,optimizing touch screen drivers,GPU and CPU so that they work simultaneously,starting each process at the same time at the other.
@OP,google stated that as soon as u stop interaction with phone,cpu freq. will immediately decrease,thus saving battery.Somewhat like intellidemand gov.,but more seamless
side_effect said:
any one can google and paste buddy.
BTW triple buffer,i guess you dont know what it is.
IN NON DEV WORD,optimizing touch screen drivers,GPU and CPU so that they work simultaneously,starting each process at the same time at the other.
@OP,google stated that as soon as u stop interaction with phone,cpu freq. will immediately decrease,thus saving battery.Somewhat like intellidemand gov.,but more seamless
Click to expand...
Click to collapse
Well, as long as it gets on the Ace, I don't give a f*ck. Lmao
Which I've been thinking about. We don't even have a working CM9. What makes us think we'll get CM10? :'(
SuperAce609 said:
Well, as long as it gets on the Ace, I don't give a f*ck. Lmao
Which I've been thinking about. We don't even have a working CM9. What makes us think we'll get CM10? :'(
Click to expand...
Click to collapse
The fact that JB isnt far from ICS in terms of hardware requirements. Its still a touch and go though
Sent from the year 3000 using a SGA where sheep's are not present.
I vl still use GB
i think they added a power save option.
I heard ir comes in assorted flavors and colors.

Choppy/Framerate Issue When Gaming?

Hello, everyone.
Thought I'd take this question to XDA, since I'm unsure if I have a defective unit or not.
I have a HTC One (obviously) and it's stock, unrooted 4.1.2, running the latest 1.29 update. But when playing some games, I've noticed that ever 2 or 3 seconds, I'd get some sort of...frame jump, or random choppyness when playing. It's not framerate lag as far as I can tell, and when running benchmark tests, they appear to be fine.
The games I have tried where I can see this issue are:
-Mini Motor Racing
-Ski Safari
-Temple Run 2
I don't game that often, but these are the games I mainly play when I do. I know that not all CPUs/GPUs are made equally, so some people may not have this issue, but some *hopefully* might.
But as I say, when I run an AnTuTu benchmark and watch the GPU benchmarks, I see no jitter or jumping.
I'm wondering if I have a defective GPU or not, and just wanted to see if people are in the same situation as me.
It could be that 4.1.2 doesn't have optimized GPU drivers for the Snapdragon S4 processor. 4.2.2 runs games like butter, but I think the GPU got a speedbump on that OS. I know you said your on stock, but try applying a custom kernel like from Faux, and see if it makes a difference, maybe OC the GPU a bit.
nintendolinky said:
It could be that 4.1.2 doesn't have optimized GPU drivers for the Snapdragon S4 processor. 4.2.2 runs games like butter, but I think the GPU got a speedbump on that OS. I know you said your on stock, but try applying a custom kernel like from Faux, and see if it makes a difference, maybe OC the GPU a bit.
Click to expand...
Click to collapse
Interesting...I didn't know that, I'll definitely give a custom kernel a try. Thanks
Nitroz said:
Interesting...I didn't know that, I'll definitely give a custom kernel a try. Thanks
Click to expand...
Click to collapse
It's not about drivers, it's about heat throttling. HTC somehow decided that when the CPU hits 40 degrees everything should slow down to keep below that target. Which is bonkers considering many countries have ambient temps of 30+, and the speed of the monster in the One. With custom kernels you can adjust this setting and to delay the throttling.
ArmedandDangerous said:
It's not about drivers, it's about heat throttling. HTC somehow decided that when the CPU hits 40 degrees everything should slow down to keep below that target. Which is bonkers considering many countries have ambient temps of 30+, and the speed of the monster in the One. With custom kernels you can adjust this setting and to delay the throttling.
Click to expand...
Click to collapse
That explains it then. Thanks.
ArmedandDangerous said:
It's not about drivers, it's about heat throttling. HTC somehow decided that when the CPU hits 40 degrees everything should slow down to keep below that target. Which is bonkers considering many countries have ambient temps of 30+, and the speed of the monster in the One. With custom kernels you can adjust this setting and to delay the throttling.
Click to expand...
Click to collapse
Just another question, do you experience this issue as well?
Nitroz said:
Just another question, do you experience this issue as well?
Click to expand...
Click to collapse
Everyone does if it hits 40c ElementalX kernel allows it to hit 55c with the Run Hot option I believe
ArmedandDangerous said:
Everyone does if it hits 40c ElementalX kernel allows it to hit 55c with the Run Hot option I believe
Click to expand...
Click to collapse
Thing is, when the phone is cold and below temps and I start a game, it's still pretty jumpy. So I don't think it's that.
I got the same problen..

Tegra Overclock OUYA Edition is finally here :)

What this app is gonna do?
This will give you some boost that is really required to play games that are demanding on GPU front.
What this app require?
You need to be ROOTed and for that there is a really great app with one touch facility available! The link is http://forum.xda-developers.com/showthread.php?t=2387507
After you get ROOTed just install the Tegra Overclock OUYA EDITION app from attachment and click on OK for one click optimization.
You can also change the actual resolution to somewhat lower to again get a massive boost in GPU intensive games or shall I say those games that scale with GPU clocks very well. (I can confirm nearly 2X boost in RipTideGP2 with all settings maxed out when comparing with 1080p to 720p option provided in the app :laugh
Any kind of hazardous warning before use?
If anything goes wrong then you know where the power switch is! Close the console and cut the power and start again. We have not implemented the on Boot settings for safety reasons...
What about future updates?
I just wish that 4.2.2 gets for the OUYA and that will be a game changer for the console as that support full screen scaling on resolution changing vs screen compensation provided by current android 4.1 version....
NOTE: The app is fully free to use one click solution for OUYA owners and don't require you to get involve in any of cracking stuff Still the app does costs us in development and support front so any kind of donation will be greatly appreciated. If you are planning to buy any Tegra device in future then you can support us by purchasing the original Tegra Overclock app from the market that will in turn benefit you as well..
BTW don't forget to hit the thanks button
EDIT: Version 1.1 Change log
*Nothing new just made the interactive governor as a default rather than performance governor due to heating concern.
*Checked the code so that 2D GPU is set to 520 MHz too, in case it still reports half let me know..
EDIT: Version 1.2 Change Log
***Added requested LBCMT (LastBootCpuMaximumTemperature!) This shows the maximum temperature your device went during last boot.
***Added apply on boot (Works only when the USB device with at least a single file is detected to ensure you don't intentionally mess up anywhere )
The LBCMT will works as soon as you boot once after you open the app for the first time. Also note that YOU SHOULD NOT KILL THE APP manually by task killers or the reporting will be fake. BEWARE....
EDIT: Version 1.3 Change LOG
***Full screen stretched resolution support for CM11 Rom users. Use the special newly added resolution (will only work for CM users currently as no other 4.3 or 4.4 Roms available)
Fixes for temp not showing on custom kernel like EPRJ Kernel.
Thank you for being patient.
Kingshoo said:
What this app is gonna do?
This will give you some boost that is really required to play games that are demanding on GPU front.
What this app require?
You need to be ROOTed and for that there is a really great app with one touch facility available! The link is http://forum.xda-developers.com/showthread.php?t=2387507
After you get ROOTed just install the Tegra Overclock OUYA EDITION app from attachment and click on OK for one click optimization.
You can also change the actual resolution to somewhat lower to again get a massive boost in GPU intensive games or shall I say those games that scale with GPU clocks very well. (I can confirm nearly 2X boost in RipTideGP2 with all settings maxed out when comparing with 1080p to 720p option provided in the app :laugh
Any kind of hazardous warning before use?
If anything goes wrong then you know where the power switch is! Close the console and cut the power and start again. We have not implemented the on Boot settings for safety reasons...
What about future updates?
I just wish that 4.2.2 gets for the OUYA and that will be a game changer for the console as that support full screen scaling on resolution changing vs screen compensation provided by current android 4.1 version....
NOTE: The app is fully free to use one click solution for OUYA owners and don't require you to get involve in any of cracking stuff Still the app does costs us in development and support front so any kind of donation will be greatly appreciated. If you are planning to buy any Tegra device in future then you can support us by purchasing the original Tegra Overclock app from the market that will in turn benefit you as well..
BTW don't forget to hit the thanks button
Click to expand...
Click to collapse
now a simple question....can you tell me which options i need to use for get a best performance in ouya games and emu?
This app has a one click solution (found in the op). All you need to do is click the button and your ouya is optimized. The op already has this information.
On another note, this app rocks. Thank you.
Awesome, finally the OUYA version, im about to jump on this right now and give it a spin!!!:good:
darkknight1812 said:
This app has a one click solution (found in the op). All you need to do is click the button and your ouya is optimized. The op already has this information.
On another note, this app rocks. Thank you.
Click to expand...
Click to collapse
i asked before install...now i saw it very nice and user friendly
.. one click optimization .. nice job .. cheers
sasuke1981 said:
now a simple question....can you tell me which options i need to use for get a best performance in ouya games and emu?
Click to expand...
Click to collapse
Just Press the OK button and wait a few seconds as the settings getting applied. After that Run your Emulator Games and you should notice a difference . Note that Resolution options also cuts the screen area so use them only if a game is unplayable!
is there no way to allow users to set advanced profiles so that they can configure a medium and max overclock setting?
i saw the temps on my core rise up pretty quickly just from fiddling with the UI, not sure if I want to subject this little guy to that much abuse with no really efficient cooling solution under the hood.
Careless_ said:
is there no way to allow users to set advanced profiles so that they can configure a medium and max overclock setting?
i saw the temps on my core rise up pretty quickly just from fiddling with the UI, not sure if I want to subject this little guy to that much abuse with no really efficient cooling solution under the hood.
Click to expand...
Click to collapse
it's understandable for the lil guy to get hot quickly when you are overclocking the GPU+CPU, can't expected to run cool unless you put a better cooling fan into you console, i don't mid my ouya running a lil hot, well mines don't get hot enough cause my ouya got a acrylic custom shell with enough vents and airflow that keeps my console way cooler then the ouya stock/factory shell...
its obvious that it would run hotter if the clock speed is higher. no one is disputing that. i just don't see how not allowing the user to specify speed as much of the other CPU overclocking programs like SetCPU allow the user to do.
It's a needed feature IF it can be supported and implemented.
Excellent!
I'll give this a bash tonight and see what improvements there are!
Careless_ said:
is there no way to allow users to set advanced profiles so that they can configure a medium and max overclock setting?
i saw the temps on my core rise up pretty quickly just from fiddling with the UI, not sure if I want to subject this little guy to that much abuse with no really efficient cooling solution under the hood.
Click to expand...
Click to collapse
Actually Temperatures are no problem for this chip as it can bear temperatures of 70 C with great ease as the manufacturer mentioned. Don't worry about that also let me know if they are above this temperature so that we can do something about that. If you ask me I am comfortable with 85C as that is what the throttle temperatures (Default mind you!). Just Relax and crush the games already
Careless_ said:
its obvious that it would run hotter if the clock speed is higher. no one is disputing that. i just don't see how not allowing the user to specify speed as much of the other CPU overclocking programs like SetCPU allow the user to do.
It's a needed feature IF it can be supported and implemented.
Click to expand...
Click to collapse
The custom CPU clock feature conflict the one click feature and not to mention lower clocks are not required as there is no trouble with the highest speed since the cooling is active and with sink. Just don't worry about the temps too much as everything is normal here and the purpose of console is to bear high temperatures with high load even with little heat management..
I have both the old app and the Ouya specific one and it looks to me that 2D GPU clock is set to 260MHz (1/2 of 3D clock). @Kingshoo, can you tell us what the "one click" settings are (governor, CPU clock, GPU, etc).
Much appreciate the work you've done.
Ipse_Tase said:
I have both the old app and the Ouya specific one and it looks to me that 2D GPU clock is set to 260MHz (1/2 of 3D clock). Can you tell us what the "one click" settings are (governor, CPU clock, GPU, etc).
Much appreciate the work you've done.
Click to expand...
Click to collapse
Oh really If its working on Half then I will bump that to full to in next iteration
Settings are nothing but final settings in one click. Meaning Performance governor (Because this one has no polling overhead as opposed to interactive). GPU to 520Mhz, CPU clock to 1.7Ghz (1.6 on all 4 cores as set by OUYA). Ram at 800Mhz and also no throttling on Ram and GPU so that performance is reduced only due to H/W limitation or by bad coding practices and not due to some power saving logics
Kingshoo said:
Oh really If its working on Half then I will bump that to full to in next iteration
Settings are nothing but final settings in one click. Meaning Performance governor (Because this one has no polling overhead as opposed to interactive). GPU to 520Mhz, CPU clock to 1.7Ghz (1.6 on all 4 cores as set by OUYA). Ram at 800Mhz and also no throttling on Ram and GPU so that performance is reduced only due to H/W limitation or by bad coding practices and not due to some power saving logics
Click to expand...
Click to collapse
Cool...thanks! Looking forward to v2
BTW...for reference, I had my governor set to performance for a while and it drove the fan to run almost at all times. To the point I ended up shelling 20 bux to buy the Noctua quiet fan. Maybe others have better luck with the stock fan - but if noise is a concern, I found that the "Interactive" governor scales pretty fast with no visible impact on performance vs "Performance".
My 2 cents.
After reading several reviews about Noctua 40x10mm A-Series Blades with AAO Frame, SSO2 Bearing Premium Retail Cooling Fan NF-A4x10, I decided to buy it. I replaced the noisy fan of my OUYA, and the difference in sound is amazing. I had to check if the fan was actually running because barely hear it. Also, the temperature of my equipment dropped ~ 10°C, so overheating issues could be easily fixed, if you decided to overclock. I recommend this product without a doubt. Check on eBay or Amazon.
If you want to replace the fan, here's a guide how to do it. youtube . com /watch?v=rra0FwlHvBA
Well honestly I wasn't able to play games on OUYA but since you people are playing games what the temps of CPU are anyways after say an hour? I am asking this because I don't see a need for custom coolers as 50C or 70C it really don't make any difference to your hardware. Yes the fan noise may be concerning to many but I have cotton plugs in my ears to keep it silent (these really costs cents and not $$!). OK so newer version will have interactive on one click..
My stock fan is totally silent anyway
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Ipse_Tase said:
Cool...thanks! Looking forward to v2
BTW...for reference, I had my governor set to performance for a while and it drove the fan to run almost at all times. To the point I ended up shelling 20 bux to buy the Noctua quiet fan. Maybe others have better luck with the stock fan - but if noise is a concern, I found that the "Interactive" governor scales pretty fast with no visible impact on performance vs "Performance".
My 2 cents.
Click to expand...
Click to collapse
i will also try this, i run my OUYA on performance all the time and it's pretty loud...

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